


 materialPath: D:\Games\Counter-Strike Source\cstrike\materials
 Loading D:\Games\Counter-Strike Source\cstrike\maps\de_nuke_pro_b.vmf
 fixing up env_cubemap materials on brush sides...
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 **** leaked ****
 Entity info_ladder (-376.00 1432.00 2432.00) leaked!
 Processing areas... done (0)
 Building Faces... done (0)
 Chop Details... done (0)
 Find Visible Detail Sides... 
Merged 638 detail faces... done (0)
 Merging details... done (0)
 FixTjuncs...
 PruneNodes...
 WriteBSP...
 done (1)
 Creating default cubemaps for env_cubemap using skybox sky_day01_01...
Run buildcubemaps in the engine to get the correct cube maps.
 Finding displacement neighbors...
 Finding lightmap sample positions...
 Displacement Alpha :  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 
 Building Physics collision data...
 done (1) (1561431 bytes)
 Emitting linux collision data (use -nolinuxdata to disable).
 Building Physics collision data...
 done (1) (3301895 bytes)
 Placing detail props :  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 
 Writing D:\Games\Counter-Strike Source\cstrike\maps\de_nuke_pro_b.bsp
 9 seconds elapsed
 


 2 threads
 reading d:\games\counter-strike source\cstrike\maps\de_nuke_pro_b.bsp
 reading d:\games\counter-strike source\cstrike\maps\de_nuke_pro_b.prt
 LoadPortals: couldn't read d:\games\counter-strike source\cstrike\maps\de_nuke_pro_b.prt
 


 [Reading texlights from 'lights.rad']
 [1 texlights parsed from 'lights.rad']

 Loading d:\games\counter-strike source\cstrike\maps\de_nuke_pro_b.bsp
 No vis information, direct lighting only.
 6964 faces
 2 degenerate faces
 1697086 square feet [244380400.00 square inches]
 330 displacements
 349095 square feet [50269692.00 square inches]
 155 direct lights
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Build Patch/Sample Hash Table(s)..... Done<0.2340 sec>
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done
 Ready to Finish
 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 ComputePerLeafAmbientLighting:  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 
 
 Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 ------------       ---------------  ---------------  -------- 
 models                  44/1024         2112/49152    ( 4.3%)  
 brushes               2186/8192        26232/98304    (26.7%)  
 brushsides           15163/65536      121304/524288   (23.1%)  
 planes                6492/65536      129840/1310720  ( 9.9%)  
 vertexes             12990/65536      155880/786432   (19.8%)  
 nodes                 4902/65536      156864/2097152  ( 7.5%)  
 texinfos              2214/12288      159408/884736   (18.0%)  
 texdata                201/2048         6432/65536    ( 9.8%)  
 dispinfos              330/0           58080/0        ( 0.0%)  
 disp_verts            8754/0          175080/0        ( 0.0%)  
 disp_tris            11424/0           22848/0        ( 0.0%)  
 disp_lmsamples      836436/0          836436/0        ( 0.0%)  
 faces                 6964/65536      389984/3670016  (10.6%)  
 origfaces             4649/65536      260344/3670016  ( 7.1%)  
 leaves                4947/65536      277032/3670016  ( 7.5%)  
 leaffaces             8398/65536       16796/131072   (12.8%)  
 leafbrushes           6695/65536       13390/131072   (10.2%)  
 surfedges            52504/512000     210016/2048000  (10.3%)  
 edges                32753/256000     131012/1024000  (12.8%)  
 worldlights            153/8192        13464/720896   ( 1.9%)  
 waterstrips            953/32768        9530/327680   ( 2.9%)  
 waterverts               0/65536           0/786432   ( 0.0%)  
 waterindices         17133/65536       34266/131072   (26.1%)  
 cubemapsamples          95/1024         1520/16384    ( 9.3%)  
 overlays                16/512          5632/180224   ( 3.1%)  
 lightdata             [variable]     2958380/0        ( 0.0%)  
 visdata               [variable]           0/16777216 ( 0.0%)  
 entdata               [variable]       71994/393216   (18.3%)  
 occluders                0/0               0/0        ( 0.0%)  
 occluder polygons        0/0               0/0        ( 0.0%)  
 occluder vert ind        0/0               0/0        ( 0.0%)  
 detail props          [variable]           1/12       ( 8.3%)  
 static props          [variable]           1/10474    ( 0.0%)  
 pakfile               [variable]      574157/0        ( 0.0%)  
 
Win32 Specific Data:
 physics               [variable]     1561431/4194304  (37.2%)  
 ==== Total Win32 BSP file data space used: 8379466 bytes ====
 
Linux Specific Data:
 physicssurface        [variable]     3301895/6291456  (52.5%)  
 ==== Total Linux BSP file data space used: 10119930 bytes ====

 Total triangle count: 19930
 Writing d:\games\counter-strike source\cstrike\maps\de_nuke_pro_b.bsp
 12 minutes, 22 seconds elapsed
 