Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 20
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Server logging enabled.
Server logging data to file logs/L0506003.log
L 05/06/2010 - 15:03:28: Log file started (file "logs/L0506003.log") (game "/home/twilight/cssds_l/cstrike") (version "4100")
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
L 05/06/2010 - 15:03:28: server_cvar: "sv_rollangle" "0"
L 05/06/2010 - 15:03:28: Log file closed
Server logging data to file logs/L0506004.log
L 05/06/2010 - 15:03:28: Log file started (file "logs/L0506004.log") (game "/home/twilight/cssds_l/cstrike") (version "4100")
L 05/06/2010 - 15:03:28: Loading map "de_dust2"
L 05/06/2010 - 15:03:28: server cvars start
L 05/06/2010 - 15:03:28: "mp_hostagepenalty" = "13"
L 05/06/2010 - 15:03:28: "nextlevel" = ""
L 05/06/2010 - 15:03:28: "mp_autoteambalance" = "1"
L 05/06/2010 - 15:03:28: "mp_maxrounds" = "0"
L 05/06/2010 - 15:03:28: "mp_roundtime" = "5"
L 05/06/2010 - 15:03:28: "mp_freezetime" = "6"
L 05/06/2010 - 15:03:28: "mp_c4timer" = "45"
L 05/06/2010 - 15:03:28: "mp_limitteams" = "2"
L 05/06/2010 - 15:03:28: "sv_alltalk" = "0"
L 05/06/2010 - 15:03:28: "mp_timelimit" = "0"
L 05/06/2010 - 15:03:28: "sv_gravity" = "800"
L 05/06/2010 - 15:03:28: "sv_stopspeed" = "100"
L 05/06/2010 - 15:03:28: "sv_noclipaccelerate" = "5"
L 05/06/2010 - 15:03:28: "sv_noclipspeed" = "5"
L 05/06/2010 - 15:03:28: "sv_specaccelerate" = "5"
L 05/06/2010 - 15:03:28: "sv_specspeed" = "3"
L 05/06/2010 - 15:03:28: "sv_specnoclip" = "1"
L 05/06/2010 - 15:03:28: "sv_maxspeed" = "320"
L 05/06/2010 - 15:03:28: "sv_accelerate" = "10"
L 05/06/2010 - 15:03:28: "sv_airaccelerate" = "10"
L 05/06/2010 - 15:03:28: "sv_wateraccelerate" = "10"
L 05/06/2010 - 15:03:28: "sv_waterfriction" = "1"
L 05/06/2010 - 15:03:28: "sv_footsteps" = "1"
L 05/06/2010 - 15:03:28: "sv_rollspeed" = "200"
L 05/06/2010 - 15:03:28: "sv_rollangle" = "0"
L 05/06/2010 - 15:03:28: "sv_friction" = "4"
L 05/06/2010 - 15:03:28: "sv_bounce" = "0"
L 05/06/2010 - 15:03:28: "sv_stepsize" = "18"
L 05/06/2010 - 15:03:28: "r_VehicleViewDampen" = "1"
L 05/06/2010 - 15:03:28: "r_JeepViewDampenFreq" = "7.0"
L 05/06/2010 - 15:03:28: "r_JeepViewDampenDamp" = "1.0"
L 05/06/2010 - 15:03:28: "r_JeepViewZHeight" = "10.0"
L 05/06/2010 - 15:03:28: "r_AirboatViewDampenFreq" = "7.0"
L 05/06/2010 - 15:03:28: "r_AirboatViewDampenDamp" = "1.0"
L 05/06/2010 - 15:03:28: "r_AirboatViewZHeight" = "0.0"
L 05/06/2010 - 15:03:28: "mp_friendlyfire" = "0"
L 05/06/2010 - 15:03:28: "mp_teamplay" = "0"
L 05/06/2010 - 15:03:28: "mp_fraglimit" = "0"
L 05/06/2010 - 15:03:28: "mp_falldamage" = "0"
L 05/06/2010 - 15:03:28: "mp_weaponstay" = "0"
L 05/06/2010 - 15:03:28: "mp_forcerespawn" = "1"
L 05/06/2010 - 15:03:28: "mp_footsteps" = "1"
L 05/06/2010 - 15:03:28: "mp_flashlight" = "0"
L 05/06/2010 - 15:03:28: "mp_autocrosshair" = "1"
L 05/06/2010 - 15:03:28: "decalfrequency" = "10"
L 05/06/2010 - 15:03:28: "mp_teamlist" = "hgrunt,scientist"
L 05/06/2010 - 15:03:28: "mp_allowNPCs" = "1"
L 05/06/2010 - 15:03:28: "sv_cheats" = "0"
L 05/06/2010 - 15:03:28: "sv_pausable" = "0"
L 05/06/2010 - 15:03:28: "sv_contact" = ""
L 05/06/2010 - 15:03:28: "sv_voiceenable" = "1"
L 05/06/2010 - 15:03:28: "deathmatch" = "1"
L 05/06/2010 - 15:03:28: "coop" = "0"
L 05/06/2010 - 15:03:28: "tv_password" = ""
L 05/06/2010 - 15:03:28: "tv_relaypassword" = ""
L 05/06/2010 - 15:03:28: "sv_password" = ""
L 05/06/2010 - 15:03:28: server cvars end
L 05/06/2010 - 15:03:28: Started map "de_dust2" (CRC "1413637712")
L 05/06/2010 - 15:03:28: server_cvar: "sv_accelerate" "5"
L 05/06/2010 - 15:03:28: server_cvar: "sv_stopspeed" "75"
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"

eSTEAMATiON STEAM2 System is starting-up.
Version : 2.0
Type: Release Candidate 2 UPDATE 2
Release Date: 21 March 2010  02:42 AM
Author:ViTYAN

eSTEAMATiON STEAM2 initialization and preconfiguring process has been started...
eSTEAMATiON loaded legit STEAM2 library 

eSTEAMATiON STEAM2 v2.0 Release Candidate 2 UPDATE 2
Release Date:21 March 2010  02:42 AM
Author:ViTYAN
has been successfully loaded.

eSTEAMATiON STEAM2 configuration has been successfully determined(Local config).

eSTEAMATiON STEAM2 client's custom rejection configuration has been successfully determined(Local config).
eSTEAMATiON configuration is as following:

[eSTEAMATiON SECURITY POLICY]
SteamEmu Clients: ACCEPT
LEGACY SteamEmu Clients: DROP
eSTEAMATiON SemiSteam Native Clients: ACCEPT
eSTEAMATiON HL1-WON Clients: DROP
Minimal Version Restriction for eSTEAMATiON SemiSteam Native Clients : ENABLED
Minimal Version required for eSTEAMATiON SemiSteam Native Client's is: 1.60
LEGACY RevEmu 1-St Generation Clients: DROP
LEGACY RevEmu 2-Nd Generation Clients: ACCEPT
RevEmu 3-Rd Generation Clients: ACCEPT
RevCrew's SteamUp Clients: ACCEPT
SteamUp/AVSMP Clients: ACCEPT
HookEmu Clients: ACCEPT
AVSEMU Clients: DROP
Unknown Clients: DROP
Unknown Steam simulating Clients: DROP
Unknown NonSteam simulating Clients: DROP
Legit Valve and Cracked Steam Clients: ACCEPT
SETTI server scanner: ACCEPT
LEGACY HL1 WON(-nosteam) Clients: DROP

[eSTEAMATiON REJECTION SETTINGS]
REJECT Clients after initial validation process compleation: ENABLED
USE CUSTOM messages for Client's rejection: ENABLED

[eSTEAMATiON GLOBAL ID-GENERATION MODE]
GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's(Depends on Emulator)
GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: VALVE's Unique ID's
HookEmu and SteamEmu ID compatability mode: ENABLED
SteamEmu COMPAT LEVEL: NATIVE eSTEAMATiON 2.0

[eSTEAMATiON LOGGING]
Enable logging of Client type to console on connect: ENABLED(REGULAR and STAT)
Enable logging of REJECTED Client type to console on connect: ENABLED(REGULAR and STAT)



eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 UPDATE 1
Release Date: 20 March 2010  03:27 PM
Author:ViTYAN



eSTEAMATiON SCI configuration has been successfully determined(Local config).
eSTEAMATiON SCI configuration is as following:


[eSTEAMATiON SCI STEAM SUBSYSTEM]
Enable eSTEAMATiON STEAM2 subsystem: ENABLED


Server logging enabled.
L 05/06/2010 - 15:03:31: Log file closed
Server logging data to file logs/L0506005.log
L 05/06/2010 - 15:03:31: Log file started (file "logs/L0506005.log") (game "/home/twilight/cssds_l/cstrike") (version "4100")
exec banned_ip.cfg: file size larger than 20MB.
exec banned_user.cfg: file size larger than 20MB.
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 05/06/2010 - 15:03:31: server_cvar: "sv_contact" "twilight@online.ua"
L 05/06/2010 - 15:03:31: server_cvar: "mp_allowNPCs" "1"
L 05/06/2010 - 15:03:31: server_cvar: "mp_autocrosshair" "0"
L 05/06/2010 - 15:03:31: server_cvar: "mp_autoteambalance" "1"
L 05/06/2010 - 15:03:31: server_cvar: "mp_c4timer" "35"
L 05/06/2010 - 15:03:31: server_cvar: "mp_falldamage" "1"
L 05/06/2010 - 15:03:31: server_cvar: "mp_flashlight" "1"
L 05/06/2010 - 15:03:31: server_cvar: "mp_fraglimit" "0"
L 05/06/2010 - 15:03:31: server_cvar: "mp_freezetime" "3"
L 05/06/2010 - 15:03:31: server_cvar: "mp_footsteps" "1"
L 05/06/2010 - 15:03:31: server_cvar: "mp_friendlyfire" "1"
L 05/06/2010 - 15:03:31: server_cvar: "mp_hostagepenalty" "7"
L 05/06/2010 - 15:03:31: server_cvar: "mp_limitteams" "1"
L 05/06/2010 - 15:03:31: server_cvar: "mp_maxrounds" "0"
L 05/06/2010 - 15:03:31: server_cvar: "mp_roundtime" "2.75"
L 05/06/2010 - 15:03:31: server_cvar: "mp_timelimit" "24"
L 05/06/2010 - 15:03:31: server_cvar: "sv_password" "***PROTECTED***"
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
L 05/06/2010 - 15:03:31: server_cvar: "sv_accelerate" "5"
L 05/06/2010 - 15:03:31: server_cvar: "sv_airaccelerate" "10"
L 05/06/2010 - 15:03:31: server_cvar: "sv_alltalk" "0"
L 05/06/2010 - 15:03:31: server_cvar: "sv_cheats" "0"
L 05/06/2010 - 15:03:31: server_cvar: "sv_footsteps" "1"
L 05/06/2010 - 15:03:31: server_cvar: "sv_friction" "4"
L 05/06/2010 - 15:03:31: server_cvar: "sv_gravity" "800"
L 05/06/2010 - 15:03:31: server_cvar: "sv_maxspeed" "320"
L 05/06/2010 - 15:03:31: server_cvar: "sv_pausable" "0"
L 05/06/2010 - 15:03:31: server_cvar: "sv_specaccelerate" "3"
L 05/06/2010 - 15:03:31: server_cvar: "sv_specnoclip" "0"
L 05/06/2010 - 15:03:31: server_cvar: "sv_specspeed" "2"
L 05/06/2010 - 15:03:31: server_cvar: "sv_stepsize" "18"
L 05/06/2010 - 15:03:31: server_cvar: "sv_stopspeed" "75"
L 05/06/2010 - 15:03:31: server_cvar: "sv_voiceenable" "1"
L 05/06/2010 - 15:03:31: server_cvar: "decalfrequency" "5"
Adding master server 216.207.205.99:27011
Adding master server 216.207.205.98:27011
L 05/06/2010 - 15:03:34: World triggered "Round_Start"
Connection to Steam servers successful.
   VAC secure mode is activated.
L 05/06/2010 - 15:05:06: "unnamed<2><STEAM_ID_PENDING><>" connected, address "10.0.2.2:27005"
Client "unnamed" connected (10.0.2.2:27005).
L 05/06/2010 - 15:05:06: eSTEAMATiON STATS Info: <ID STEAM_0:0:102881043><IP 10.0.2.2> <EMU REVEMU_1ST_GEN> STATUS:REJECTED
L 05/06/2010 - 15:05:06: eSTEAMATiON Security NOTICE:  Client using RevCrew's RevEmu rejected by security policy
L 05/06/2010 - 15:05:06: "unnamed<2><STEAM_0:0:102881043><>" STEAM USERID validated
L 05/06/2010 - 15:05:09: World triggered "Round_Start"
L 05/06/2010 - 15:05:31: "unnamed<2><STEAM_0:0:102881043><>" entered the game
L 05/06/2010 - 15:05:37: "unnamed<2><STEAM_0:0:102881043><Unassigned>" joined team "Spectator"
L 05/06/2010 - 15:05:43: "unnamed<2><STEAM_0:0:102881043><Spectator>" disconnected (reason "Disconnect by user.")
Game will not start until both teams have players.
L 05/06/2010 - 15:05:43: World triggered "Round_Draw" (CT "0") (T "0")
L 05/06/2010 - 15:05:43: Team "CT" scored "0" with "0" players
L 05/06/2010 - 15:05:43: Team "TERRORIST" scored "0" with "0" players
L 05/06/2010 - 15:05:43: World triggered "Round_End"
Dropped unnamed from server (Disconnect by user.)
L 05/06/2010 - 15:05:51: World triggered "Round_Start"
L 05/06/2010 - 15:06:30: "unnamed<3><STEAM_ID_PENDING><>" connected, address "10.0.2.2:27005"
Client "unnamed" connected (10.0.2.2:27005).
L 05/06/2010 - 15:06:30: eSTEAMATiON STATS Info: <ID STEAM_0:0:16842757><IP 10.0.2.2> <EMU LEGACY_STEAM_EMU> STATUS:REJECTED
L 05/06/2010 - 15:06:30: eSTEAMATiON Security NOTICE:  Client using LEGACY hCupa's SteamEmu rejected by security policy
L 05/06/2010 - 15:06:30: "unnamed<3><STEAM_0:0:16842757><>" STEAM USERID validated
L 05/06/2010 - 15:06:47: "unnamed<3><STEAM_0:0:16842757><>" entered the game
L 05/06/2010 - 15:06:51: "unnamed<3><STEAM_0:0:16842757><Unassigned>" joined team "Spectator"
L 05/06/2010 - 15:06:57: "unnamed<3><STEAM_0:0:16842757><Spectator>" disconnected (reason "Disconnect by user.")
Game will not start until both teams have players.
L 05/06/2010 - 15:06:57: World triggered "Round_Draw" (CT "0") (T "0")
L 05/06/2010 - 15:06:57: Team "CT" scored "0" with "0" players
L 05/06/2010 - 15:06:57: Team "TERRORIST" scored "0" with "0" players
L 05/06/2010 - 15:06:57: World triggered "Round_End"
Dropped unnamed from server (Disconnect by user.)
L 05/06/2010 - 15:07:05: World triggered "Round_Start"

