///Ropes

rope_smooth_maxalphawidth 			"0"
rope_smooth_maxalpha 				"0" // !!! alpha for rope antialiasing effect
rope_smooth_enlarge 				"0" // !!! |1| how much to enlarge ropes in screen space for antialiasing effect
rope_wind_dist 					"0" // [0.01] influence of a wind on ropes
rope_subdiv 					"0" // !!! |2| rope subdivision amount
rope_smooth_minwidth 				"0" // !!! when using smoothing, this is the min screenspace width it lets a rope shrink to
rope_smooth_minalpha 				"0" // !!! alpha for rope antialiasing effect
rope_averagelight 				"0" // !!! |1| makes ropes use average of cubemap lighting instead of max intensity
rope_smooth 					"1" // [0] antialiasing on ropes
rope_shake 					"0" // rocking of ropes
rope_collide 					"0" // !!! |1| collide rope with the world



///Models

g_ragdoll_fadespeed 				"0"
g_ragdoll_important_maxcount			"0"
g_ragdoll_lvfadespeed				"0"
g_ragdoll_maxcount 				"0"
cl_ragdoll_physics_enable			"0" // |1| if=0, clear players models after kill
cl_ragdoll_collide				"1" // the miscalculation of crossed dead bodies (if=0, corpses will fail each other)
cl_phys_props_max 				"50"
r_maxmodeldecal 				"0"
cl_minmodels 					"1"
cl_min_ct 					"1" // 1-seal team 6, 2-GSG-9, 3-SAS, 4-GIGN
cl_min_t 					"1" // 1-phoenix connexion, 2-elite crew, 3-arctic avengers, 4-guerilla warfare
r_drawmodeldecals 				"1" // [0] draw decals on models of players



///Other

props_break_max_pieces 				"0"
datacachesize					"64"
func_break_max_pieces 				"0"
props_break_max_pieces_perframe 		"0"
con_enable 					"1"
weapon_showproficiency 				"1"



///new!!!!!!!!!
G/T drop/pic



pubsnd off


http://tf2world.ru/downloads/ru-console_v1.2.txt
dsp_spatial			//  .
dsp_water			//  .

dsp_water 0 ----------       .

The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1

cl_smooth [0/1]             (0  1)
(:- -      ,  .     ,   , ,    1.     0      .   ,       ,    0.     ,    NOOB!)

cl_smoothtime [0-2.0]           -   (0.01  2.0).   ,   cl_smooth   "1".
( -  cl_smooth   "1",     0.01   .     0.01  0.03)