"Phrases" 
{ 
	"Keyman is" 
	{ 
		"ru" "Ключник" 
		"en" "Keyman is" 
	} 
	"Only the Keyman" 
	{ 
		"ru" "Только он может открыть дверь!" 
		"en" "Only the Keyman can open the door!" 
	} 
	"All tanks" 
	{ 
		"ru" "Все танки должны быть убиты" 
		"en" "All tanks must be killed first" 
	}
	"Reached the safe room" 
	{ 
		"ru" "открыл дверь убежища" 
		"en" "reached the safe room" 
	}
	"Unblock the safe room" 
	{ 
		"ru" "разблокировал дверь убежища" 
		"en" "reached the safe room" 
	}
	"The keyman" 
	{ 
		"ru" "Ключник" 
		"en" "The keyman" 
	}
	"enter doorlock"
	{
		"#format"	"{1:s}"
		"en"	"{1} - please enter a safe room"
		"ru"	"{1} - пожалуйста, войдите в убежище"
	}
	
	"Please wait antifarm activation"
	{ 
		"ru" "Пожалуйста, ждите включения антифарма"
		"en" "Please wait antifarm activation"
	}
	
	"panel"
	{ 
		"ru" "Будем фармить?"
		"en" "Farm?"
	}
	
	"No"
	{ 
		"ru" "Нет"
		"en" "No"
	}
	
	"Yes"
	{ 
		"ru" "Да"
		"en" "Yes"
	}
	
	"Votes"
	{
		"ru" "Голоса:"
		"en" "Votes:"
	}
	
	"left"
	{
		"ru" "осталось"
		"en" "left"
	}
	
	"vote"
	{
		"ru" "Ещё не определился"
		"en" "Yet to be determined"
	}
	
	"Players decided not to farm. 60%% vote required (Received %d%% of %d votes)"
	{
		"ru" "Игроки решили не фармить. Необходимо 60%% голосов (получено %d%% голосов из %d проголосовавших)"
		"en" "Players decided not to farm. 60%% vote required (received %d%% of %d votes)"
	}
	
	"Players decided to farm. (Received %d%% of %d votes)"
	{
		"ru" "Игроки решили фармить. (%d%% проголосовало за фарм из %d проголосовавших)"
		"en" "Players decided to farm. (received %d%% of %d votes)"
	}
	
	"Please go inside a safe room or you die!\nTime: %d sec."
	{
		"ru"		"Пожалуйста, зайдите в убежище или Вы умрете!\nОставшееся время: %d сек."
		"en"		"Please go inside a safe room or you die!\nTime: %d sec."
	}
	
	"You are not entered in to the save room!"
	{
		"ru"		"Вы не зашли в убежище!"
		"en"		"You are not entered in to the save room!"
	}
	
	"Round ends after: %d sec."
	{
		"ru"		"Раунд закончится через: %d сек."
		"en"		"Round ends after: %d sec."
	}
}

//  = 0x01 (SOH) - Use normal color from this point forward
//  = 0x02 (STX) - Use team color up to the end of the player name
//  = 0x03 (ETX) - Use team color from this point forward
//  = 0x04 (EOT) - Use location color from this point forward 
//  = 0x05 (ENQ) - Use achievement color from this point forward