//--------------------------------------------------------------------------------------------------------------
// Demoman Response Rule File
//--------------------------------------------------------------------------------------------------------------

Criterion "DemomanIsKillSpeechObject" "DemomanKillSpeechObject" "1" "required" weight 0
Criterion "DemomanIsNotStillonFire" "DemomanOnFire" "!=1" "required" weight 0
Criterion "DemomanIsStillonFire" "DemomanOnFire" "1" "required" weight 0
Criterion "DemomanNotKillSpeech" "DemomanKillSpeech" "!=1" "required" weight 0
Criterion "DemomanNotKillSpeechMelee" "DemomanKillSpeechMelee" "!=1" "required" weight 0
Criterion "DemomanNotSaidHealThanks" "DemomanSaidHealThanks" "!=1" "required"
Criterion "IsHelpCapDemoman" "DemomanHelpCap" "1" "required" weight 0

Response PlayerCloakedSpyScoutDemoman
{
	scene "scenes/Player/Demoman/low/893.vcd" 
}
Rule PlayerCloakedSpyScoutDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman IsOnScout
	Response PlayerCloakedSpyScoutDemoman
}

Response PlayerCloakedSpyDemomanDemoman
{
	scene "scenes/Player/Demoman/low/901.vcd" 
}
Rule PlayerCloakedSpyDemomanDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman IsOnDemoman
	Response PlayerCloakedSpyDemomanDemoman
}

Response PlayerCloakedSpyEngineerDemoman
{
	scene "scenes/Player/Demoman/low/907.vcd" 
}
Rule PlayerCloakedSpyEngineerDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman IsOnEngineer
	Response PlayerCloakedSpyEngineerDemoman
}

Response PlayerCloakedSpyHeavyDemoman
{
	scene "scenes/Player/Demoman/low/897.vcd" 
}
Rule PlayerCloakedSpyHeavyDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman IsOnHeavy
	Response PlayerCloakedSpyHeavyDemoman
}

Response PlayerCloakedSpyMedicDemoman
{
	scene "scenes/Player/Demoman/low/905.vcd" 
}
Rule PlayerCloakedSpyMedicDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman IsOnMedic
	Response PlayerCloakedSpyMedicDemoman
}

Response PlayerCloakedSpyPyroDemoman
{
	scene "scenes/Player/Demoman/low/899.vcd" 
}
Rule PlayerCloakedSpyPyroDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman IsOnPyro
	Response PlayerCloakedSpyPyroDemoman
}

Response PlayerCloakedSpySniperDemoman
{
	scene "scenes/Player/Demoman/low/909.vcd" 
}
Rule PlayerCloakedSpySniperDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman IsOnSniper
	Response PlayerCloakedSpySniperDemoman
}

Response PlayerCloakedSpySoldierDemoman
{
	scene "scenes/Player/Demoman/low/895.vcd" 
}
Rule PlayerCloakedSpySoldierDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman IsOnSoldier
	Response PlayerCloakedSpySoldierDemoman
}

Response PlayerCloakedSpySpyDemoman
{
	scene "scenes/Player/Demoman/low/903.vcd" 
}
Rule PlayerCloakedSpySpyDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman IsOnSpy
	Response PlayerCloakedSpySpyDemoman
}


//--------------------------------------------------------------------------------------------------------------
// Auto Speech
//--------------------------------------------------------------------------------------------------------------
Response HealThanksDemoman
{
	scene "scenes/Player/Demoman/low/1032.vcd" 
	scene "scenes/Player/Demoman/low/1033.vcd" 
	scene "scenes/Player/Demoman/low/1034.vcd" 
}
Rule HealThanksDemoman
{
	criteria ConceptMedicChargeStopped IsDemoman SuperHighHealthContext DemomanNotSaidHealThanks 50PercentChance
	ApplyContext "DemomanSaidHealThanks:1:20"
	Response HealThanksDemoman
}

Response PlayerRoundStartDemoman
{
	scene "scenes/Player/Demoman/low/1358.vcd" predelay "1.0, 5.0"
	scene "scenes/Player/Demoman/low/876.vcd" predelay "1.0, 5.0"
	scene "scenes/Player/Demoman/low/877.vcd" predelay "1.0, 5.0"
	scene "scenes/Player/Demoman/low/878.vcd" predelay "1.0, 5.0"
	scene "scenes/Player/Demoman/low/879.vcd" predelay "1.0, 5.0"
	scene "scenes/Player/Demoman/low/880.vcd" predelay "1.0, 5.0"
	scene "scenes/Player/Demoman/low/1369.vcd" predelay "1.0, 5.0"
}
Rule PlayerRoundStartDemoman
{
	criteria ConceptPlayerRoundStart IsDemoman
	Response PlayerRoundStartDemoman
}

Response PlayerCappedIntelligenceDemoman
{
	scene "scenes/Player/Demoman/low/866.vcd" 
	scene "scenes/Player/Demoman/low/868.vcd" 
	scene "scenes/Player/Demoman/low/867.vcd" 
}
Rule PlayerCappedIntelligenceDemoman
{
	criteria ConceptPlayerCapturedIntelligence IsDemoman
	Response PlayerCappedIntelligenceDemoman
}

Response PlayerCapturedPointDemoman
{
	scene "scenes/Player/Demoman/low/863.vcd" 
	scene "scenes/Player/Demoman/low/865.vcd" 
	scene "scenes/Player/Demoman/low/864.vcd" 
}
Rule PlayerCapturedPointDemoman
{
	criteria ConceptPlayerCapturedPoint IsDemoman
	Response PlayerCapturedPointDemoman
}

Response PlayerSuddenDeathDemoman
{
	scene "scenes/Player/Demoman/low/938.vcd" 
	scene "scenes/Player/Demoman/low/939.vcd" 
	scene "scenes/Player/Demoman/low/940.vcd" 
	scene "scenes/Player/Demoman/low/941.vcd" 
	scene "scenes/Player/Demoman/low/942.vcd" 
	scene "scenes/Player/Demoman/low/944.vcd" 
	scene "scenes/Player/Demoman/low/945.vcd" 
	scene "scenes/Player/Demoman/low/947.vcd" 
	scene "scenes/Player/Demoman/low/948.vcd" 
	scene "scenes/Player/Demoman/low/949.vcd" 
	scene "scenes/Player/Demoman/low/946.vcd" 
}
Rule PlayerSuddenDeathDemoman
{
	criteria ConceptPlayerSuddenDeathStart IsDemoman
	Response PlayerSuddenDeathDemoman
}

Response PlayerStalemateDemoman
{
	scene "scenes/Player/Demoman/low/869.vcd" 
	scene "scenes/Player/Demoman/low/870.vcd" 
	scene "scenes/Player/Demoman/low/871.vcd" 
	scene "scenes/Player/Demoman/low/1357.vcd" 
}
Rule PlayerStalemateDemoman
{
	criteria ConceptPlayerStalemate IsDemoman
	Response PlayerStalemateDemoman
}

Response PlayerTeleporterThanksDemoman
{
	scene "scenes/Player/Demoman/low/1035.vcd" 
	scene "scenes/Player/Demoman/low/1036.vcd" 
}
Rule PlayerTeleporterThanksDemoman
{
	criteria ConceptTeleported IsNotEngineer IsDemoman 30PercentChance
	Response PlayerTeleporterThanksDemoman
}


//--------------------------------------------------------------------------------------------------------------
// Auto Speech Combat
//--------------------------------------------------------------------------------------------------------------
Response DefendOnThePointDemoman
{
	scene "scenes/Player/Demoman/low/1011.vcd" 
	scene "scenes/Player/Demoman/low/1389.vcd" 
}
Rule DefendOnThePointDemoman
{
	criteria ConceptFireWeapon IsDemoman IsOnFriendlyControlPoint NotDefendOnThePointSpeech
	ApplyContext "DefendOnThePointSpeech:1:30"
	applycontexttoworld
	Response DefendOnThePointDemoman
}

Response KilledPlayerManyDemoman
{
	scene "scenes/Player/Demoman/low/1000.vcd" 
	scene "scenes/Player/Demoman/low/1014.vcd" 
	scene "scenes/Player/Demoman/low/1016.vcd" 
	scene "scenes/Player/Demoman/low/1020.vcd" 
}
Rule KilledPlayerManyDemoman
{
	criteria ConceptKilledPlayer IsManyRecentKills 30PercentChance IsWeaponPrimary KilledPlayerDelay DemomanNotKillSpeech IsDemoman
	ApplyContext "DemomanKillSpeech:1:10"
	applycontexttoworld
	Response KilledPlayerManyDemoman
}

Response KilledPlayerMeleeDemoman
{
	scene "scenes/Player/Demoman/low/998.vcd" 
}
Rule KilledPlayerMeleeDemoman
{
	criteria ConceptKilledPlayer KilledPlayerDelay 30PercentChance  IsWeaponMelee DemomanNotKillSpeechMelee IsDemoman
	ApplyContext "DemomanKillSpeechMelee:1:10"
	applycontexttoworld
	Response KilledPlayerMeleeDemoman
}

Response KilledPlayerVeryManyDemoman
{
	scene "scenes/Player/Demoman/low/997.vcd" 
	scene "scenes/Player/Demoman/low/999.vcd" 
	scene "scenes/Player/Demoman/low/1003.vcd" 
	scene "scenes/Player/Demoman/low/1004.vcd" 
	scene "scenes/Player/Demoman/low/1006.vcd" 
	scene "scenes/Player/Demoman/low/1024.vcd" 
}
Rule KilledPlayerVeryManyDemoman
{
	criteria ConceptKilledPlayer IsVeryManyRecentKills 50PercentChance IsWeaponPrimary KilledPlayerDelay DemomanNotKillSpeech IsDemoman
	ApplyContext "DemomanKillSpeech:1:10"
	applycontexttoworld
	Response KilledPlayerVeryManyDemoman
}

Response PlayerKilledCapperDemoman
{
	scene "scenes/Player/Demoman/low/867.vcd" 
	scene "scenes/Player/Demoman/low/884.vcd" 
	scene "scenes/Player/Demoman/low/887.vcd" 
	scene "scenes/Player/Demoman/low/952.vcd" 
	scene "scenes/Player/Demoman/low/955.vcd" 
	scene "scenes/Player/Demoman/low/989.vcd" 
	scene "scenes/Player/Demoman/low/991.vcd" 
	scene "scenes/Player/Demoman/low/992.vcd" 
	scene "scenes/Player/Demoman/low/993.vcd" 
	scene "scenes/Player/Demoman/low/1001.vcd" 
	scene "scenes/Player/Demoman/low/1002.vcd" 
}
Rule PlayerKilledCapperDemoman
{
	criteria ConceptCapBlocked IsDemoman
	ApplyContext "DemomanKillSpeech:1:10"
	Response PlayerKilledCapperDemoman
}

Response PlayerKilledDominatingDemoman
{
	scene "scenes/Player/Demoman/low/886.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/910.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/950.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/1379.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/1384.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/1385.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/951.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/953.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/954.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/956.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/1383.vcd" predelay "2.5"
}
Rule PlayerKilledDominatingDemoman
{
	criteria ConceptKilledPlayer IsDemoman IsDominated
	ApplyContext "DemomanKillSpeech:1:10"
	Response PlayerKilledDominatingDemoman
}

Response PlayerKilledForRevengeDemoman
{
	scene "scenes/Player/Demoman/low/914.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/990.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/1005.vcd" predelay "2.5"
	scene "scenes/Player/Demoman/low/1025.vcd" predelay "2.5"
}
Rule PlayerKilledForRevengeDemoman
{
	criteria ConceptKilledPlayer IsDemoman IsRevenge
	ApplyContext "DemomanKillSpeech:1:10"
	Response PlayerKilledForRevengeDemoman
}

Response PlayerKilledObjectDemoman
{
	scene "scenes/Player/Demoman/low/1007.vcd" 
	scene "scenes/Player/Demoman/low/1008.vcd" 
}
Rule PlayerKilledObjectDemoman
{
	criteria ConceptKilledObject IsDemoman 30PercentChance IsARecentKill
	ApplyContext "DemomanKillSpeechObject:1:30"
	applycontexttoworld
	Response PlayerKilledObjectDemoman
}


//--------------------------------------------------------------------------------------------------------------
// Auto Speech Pain
//--------------------------------------------------------------------------------------------------------------
Response PlayerAttackerPainDemoman
{
	scene "scenes/Player/Demoman/low/983.vcd" 
	scene "scenes/Player/Demoman/low/984.vcd" 
	scene "scenes/Player/Demoman/low/985.vcd" 
	scene "scenes/Player/Demoman/low/1396.vcd" 
}
Rule PlayerAttackerPainDemoman
{
	criteria ConceptAttackerPain IsDemoman
	Response PlayerAttackerPainDemoman
}

Response PlayerOnFireDemoman
{
	scene "scenes/Player/Demoman/low/872.vcd" 
	scene "scenes/Player/Demoman/low/874.vcd" 
}
Rule PlayerOnFireDemoman
{
	criteria ConceptFire IsDemoman DemomanIsNotStillonFire
	ApplyContext "DemomanOnFire:1:7"
	Response PlayerOnFireDemoman
}

Response PlayerOnFireRareDemoman
{
	scene "scenes/Player/Demoman/low/873.vcd" 
}
Rule PlayerOnFireRareDemoman
{
	criteria ConceptFire IsDemoman 10PercentChance DemomanIsNotStillonFire
	ApplyContext "DemomanOnFire:1:7"
	Response PlayerOnFireRareDemoman
}

Response PlayerPainDemoman
{
	scene "scenes/Player/Demoman/low/986.vcd" 
	scene "scenes/Player/Demoman/low/987.vcd" 
	scene "scenes/Player/Demoman/low/988.vcd" 
	scene "scenes/Player/Demoman/low/1392.vcd" 
	scene "scenes/Player/Demoman/low/1393.vcd" 
	scene "scenes/Player/Demoman/low/1394.vcd" 
	scene "scenes/Player/Demoman/low/1395.vcd" 
}
Rule PlayerPainDemoman
{
	criteria ConceptPain IsDemoman
	Response PlayerPainDemoman
}

Response PlayerStillOnFireDemoman
{
	scene "scenes/Player/Demoman/low/1927.vcd" 
}
Rule PlayerStillOnFireDemoman
{
	criteria ConceptFire IsDemoman  DemomanIsStillonFire
	ApplyContext "DemomanOnFire:1:7"
	Response PlayerStillOnFireDemoman
}


//--------------------------------------------------------------------------------------------------------------
// Speech Menu 1
//--------------------------------------------------------------------------------------------------------------
Response PlayerGoDemoman
{
	scene "scenes/Player/Demoman/low/911.vcd" 
	scene "scenes/Player/Demoman/low/912.vcd" 
	scene "scenes/Player/Demoman/low/913.vcd" 
}
Rule PlayerGoDemoman
{
	criteria ConceptPlayerGo IsDemoman
	Response PlayerGoDemoman
}

Response PlayerHeadLeftDemoman
{
	scene "scenes/Player/Demoman/low/917.vcd" 
	scene "scenes/Player/Demoman/low/918.vcd" 
	scene "scenes/Player/Demoman/low/919.vcd" 
}
Rule PlayerHeadLeftDemoman
{
	criteria ConceptPlayerLeft  IsDemoman
	Response PlayerHeadLeftDemoman
}

Response PlayerHeadRightDemoman
{
	scene "scenes/Player/Demoman/low/920.vcd" 
	scene "scenes/Player/Demoman/low/921.vcd" 
	scene "scenes/Player/Demoman/low/922.vcd" 
}
Rule PlayerHeadRightDemoman
{
	criteria ConceptPlayerRight  IsDemoman
	Response PlayerHeadRightDemoman
}

Response PlayerHelpDemoman
{
	scene "scenes/Player/Demoman/low/923.vcd" 
	scene "scenes/Player/Demoman/low/924.vcd" 
	scene "scenes/Player/Demoman/low/925.vcd" 
}
Rule PlayerHelpDemoman
{
	criteria ConceptPlayerHelp IsDemoman
	Response PlayerHelpDemoman
}

Response PlayerHelpCaptureDemoman
{
	scene "scenes/Player/Demoman/low/926.vcd" 
	scene "scenes/Player/Demoman/low/927.vcd" 
	scene "scenes/Player/Demoman/low/928.vcd" 
}
Rule PlayerHelpCaptureDemoman
{
	criteria ConceptPlayerHelp IsDemoman IsOnCappableControlPoint
	ApplyContext "DemomanHelpCap:1:10"
	Response PlayerHelpCaptureDemoman
}

Response PlayerHelpCapture2Demoman
{
	scene "scenes/Player/Demoman/low/1011.vcd" 
	scene "scenes/Player/Demoman/low/1389.vcd" 
}
Rule PlayerHelpCapture2Demoman
{
	criteria ConceptPlayerHelp IsDemoman IsOnCappableControlPoint IsHelpCapDemoman
	Response PlayerHelpCapture2Demoman
}

Response PlayerHelpDefendDemoman
{
	scene "scenes/Player/Demoman/low/929.vcd" 
	scene "scenes/Player/Demoman/low/930.vcd" 
	scene "scenes/Player/Demoman/low/931.vcd" 
}
Rule PlayerHelpDefendDemoman
{
	criteria ConceptPlayerHelp IsDemoman IsOnFriendlyControlPoint
	Response PlayerHelpDefendDemoman
}

Response PlayerMedicDemoman
{
	scene "scenes/Player/Demoman/low/957.vcd" 
	scene "scenes/Player/Demoman/low/958.vcd" 
	scene "scenes/Player/Demoman/low/959.vcd" 
}
Rule PlayerMedicDemoman
{
	criteria ConceptPlayerMedic IsDemoman
	Response PlayerMedicDemoman
}

Response PlayerMoveUpDemoman
{
	scene "scenes/Player/Demoman/low/960.vcd" 
	scene "scenes/Player/Demoman/low/961.vcd" 
	scene "scenes/Player/Demoman/low/962.vcd" 
}
Rule PlayerMoveUpDemoman
{
	criteria ConceptPlayerMoveUp  IsDemoman
	Response PlayerMoveUpDemoman
}

Response PlayerNoDemoman
{
	scene "scenes/Player/Demoman/low/977.vcd" 
	scene "scenes/Player/Demoman/low/978.vcd" 
	scene "scenes/Player/Demoman/low/979.vcd" 
}
Rule PlayerNoDemoman
{
	criteria ConceptPlayerNo  IsDemoman
	Response PlayerNoDemoman
}

Response PlayerThanksDemoman
{
	scene "scenes/Player/Demoman/low/1030.vcd" 
	scene "scenes/Player/Demoman/low/1031.vcd" 
}
Rule PlayerThanksDemoman
{
	criteria ConceptPlayerThanks IsDemoman
	Response PlayerThanksDemoman
}

Response PlayerYesDemoman
{
	scene "scenes/Player/Demoman/low/1037.vcd" 
	scene "scenes/Player/Demoman/low/1038.vcd" 
	scene "scenes/Player/Demoman/low/1039.vcd" 
}
Rule PlayerYesDemoman
{
	criteria ConceptPlayerYes  IsDemoman
	Response PlayerYesDemoman
}


//--------------------------------------------------------------------------------------------------------------
// Speech Menu 2
//--------------------------------------------------------------------------------------------------------------
Response PlayerActivateChargeDemoman
{
	scene "scenes/Player/Demoman/low/860.vcd" 
	scene "scenes/Player/Demoman/low/861.vcd" 
	scene "scenes/Player/Demoman/low/862.vcd" 
}
Rule PlayerActivateChargeDemoman
{
	criteria ConceptPlayerActivateCharge IsDemoman
	Response PlayerActivateChargeDemoman
}

Response PlayerCloakedSpyDemoman
{
	scene "scenes/Player/Demoman/low/889.vcd" 
	scene "scenes/Player/Demoman/low/890.vcd" 
	scene "scenes/Player/Demoman/low/891.vcd" 
}
Rule PlayerCloakedSpyDemoman
{
	criteria ConceptPlayerCloakedSpy IsDemoman
	Response PlayerCloakedSpyDemoman
}

Response PlayerDispenserHereDemoman
{
	scene "scenes/Player/Demoman/low/964.vcd" 
}
Rule PlayerDispenserHereDemoman
{
	criteria ConceptPlayerDispenserHere IsDemoman
	Response PlayerDispenserHereDemoman
}

Response PlayerIncomingDemoman
{
	scene "scenes/Player/Demoman/low/932.vcd" 
	scene "scenes/Player/Demoman/low/933.vcd" 
	scene "scenes/Player/Demoman/low/934.vcd" 
}
Rule PlayerIncomingDemoman
{
	criteria ConceptPlayerIncoming IsDemoman
	Response PlayerIncomingDemoman
}

Response PlayerSentryAheadDemoman
{
	scene "scenes/Player/Demoman/low/994.vcd" 
	scene "scenes/Player/Demoman/low/995.vcd" 
	scene "scenes/Player/Demoman/low/996.vcd" 
}
Rule PlayerSentryAheadDemoman
{
	criteria ConceptPlayerSentryAhead IsDemoman
	Response PlayerSentryAheadDemoman
}

Response PlayerSentryHereDemoman
{
	scene "scenes/Player/Demoman/low/966.vcd" 
}
Rule PlayerSentryHereDemoman
{
	criteria ConceptPlayerSentryHere IsDemoman
	Response PlayerSentryHereDemoman
}

Response PlayerTeleporterHereDemoman
{
	scene "scenes/Player/Demoman/low/968.vcd" 
}
Rule PlayerTeleporterHereDemoman
{
	criteria ConceptPlayerTeleporterHere IsDemoman
	Response PlayerTeleporterHereDemoman
}


//--------------------------------------------------------------------------------------------------------------
// Speech Menu 3
//--------------------------------------------------------------------------------------------------------------
Response PlayerBattleCryDemoman
{
	scene "scenes/Player/Demoman/low/1358.vcd" 
	scene "scenes/Player/Demoman/low/876.vcd" 
	scene "scenes/Player/Demoman/low/877.vcd" 
	scene "scenes/Player/Demoman/low/878.vcd" 
	scene "scenes/Player/Demoman/low/879.vcd" 
	scene "scenes/Player/Demoman/low/880.vcd" 
	scene "scenes/Player/Demoman/low/1369.vcd" 
}
Rule PlayerBattleCryDemoman
{
	criteria ConceptPlayerBattleCry IsDemoman
	Response PlayerBattleCryDemoman
}

Response PlayerCheersDemoman
{
	scene "scenes/Player/Demoman/low/881.vcd" 
	scene "scenes/Player/Demoman/low/883.vcd" 
	scene "scenes/Player/Demoman/low/884.vcd" 
	scene "scenes/Player/Demoman/low/1359.vcd" 
	scene "scenes/Player/Demoman/low/886.vcd" 
	scene "scenes/Player/Demoman/low/887.vcd" 
	scene "scenes/Player/Demoman/low/882.vcd" 
	scene "scenes/Player/Demoman/low/885.vcd" 
}
Rule PlayerCheersDemoman
{
	criteria ConceptPlayerCheers IsDemoman
	Response PlayerCheersDemoman
}

Response PlayerGoodJobDemoman
{
	scene "scenes/Player/Demoman/low/914.vcd" 
	scene "scenes/Player/Demoman/low/915.vcd" 
}
Rule PlayerGoodJobDemoman
{
	criteria ConceptPlayerGoodJob IsDemoman
	Response PlayerGoodJobDemoman
}

Response PlayerJeersDemoman
{
	scene "scenes/Player/Demoman/low/938.vcd" 
	scene "scenes/Player/Demoman/low/939.vcd" 
	scene "scenes/Player/Demoman/low/940.vcd" 
	scene "scenes/Player/Demoman/low/941.vcd" 
	scene "scenes/Player/Demoman/low/942.vcd" 
	scene "scenes/Player/Demoman/low/944.vcd" 
	scene "scenes/Player/Demoman/low/945.vcd" 
	scene "scenes/Player/Demoman/low/947.vcd" 
	scene "scenes/Player/Demoman/low/948.vcd" 
	scene "scenes/Player/Demoman/low/949.vcd" 
	scene "scenes/Player/Demoman/low/946.vcd" 
}
Rule PlayerJeersDemoman
{
	criteria ConceptPlayerJeers IsDemoman
	Response PlayerJeersDemoman
}

Response PlayerLostPointDemoman
{
	scene "scenes/Player/Demoman/low/973.vcd" 
	scene "scenes/Player/Demoman/low/1360.vcd" 
	scene "scenes/Player/Demoman/low/969.vcd" 
	scene "scenes/Player/Demoman/low/970.vcd" 
	scene "scenes/Player/Demoman/low/971.vcd" 
	scene "scenes/Player/Demoman/low/972.vcd" 
}
Rule PlayerLostPointDemoman
{
	criteria ConceptPlayerLostPoint IsDemoman
	Response PlayerLostPointDemoman
}

Response PlayerNegativeDemoman
{
	scene "scenes/Player/Demoman/low/973.vcd" 
	scene "scenes/Player/Demoman/low/1360.vcd" 
	scene "scenes/Player/Demoman/low/969.vcd" 
	scene "scenes/Player/Demoman/low/970.vcd" 
	scene "scenes/Player/Demoman/low/971.vcd" 
	scene "scenes/Player/Demoman/low/972.vcd" 
}
Rule PlayerNegativeDemoman
{
	criteria ConceptPlayerNegative IsDemoman
	Response PlayerNegativeDemoman
}

Response PlayerNiceShotDemoman
{
	scene "scenes/Player/Demoman/low/974.vcd" 
	scene "scenes/Player/Demoman/low/975.vcd" 
	scene "scenes/Player/Demoman/low/976.vcd" 
}
Rule PlayerNiceShotDemoman
{
	criteria ConceptPlayerNiceShot IsDemoman
	Response PlayerNiceShotDemoman
}

Response PlayerPositiveDemoman
{
	scene "scenes/Player/Demoman/low/989.vcd" 
	scene "scenes/Player/Demoman/low/990.vcd" 
	scene "scenes/Player/Demoman/low/991.vcd" 
	scene "scenes/Player/Demoman/low/992.vcd" 
	scene "scenes/Player/Demoman/low/993.vcd" 
}
Rule PlayerPositiveDemoman
{
	criteria ConceptPlayerPositive IsDemoman
	Response PlayerPositiveDemoman
}

Response PlayerTauntsDemoman
{
	scene "scenes/Player/Demoman/low/1380.vcd" 
	scene "scenes/Player/Demoman/low/1382.vcd" 
	scene "scenes/Player/Demoman/low/1386.vcd" 
}
Rule PlayerTauntsDemoman
{
	criteria ConceptPlayerTaunts IsDemoman
	Response PlayerTauntsDemoman
}

