Re: DOTA 2 [Обсуждение]
Добавлено: 03.09.2012, 12:17
увы =( но парни молодцы. второе место тоже показатель.... через год покажут себя снова! :)
Видимо дроп этих ящиков забыли отключить О:benderok37 писал(а):Вчера впервые выпал батл бонус 3дня![]()
З.Ы. Ящики же пропали вроде 3 сентября, но вчера играл, и тоже выпал. Что за бред?)
Код: Выделить всё
dota_disable_range_finder 0
bind "F5" "say_team MISS TOP"
bind "F6" "say_team MISS MID "
bind "F7" "say_team MISS BOT"
bind "F8" "say_team Back All !!!"
bind "F4" " say :DD"
dota_cheap_water 1
cl_globallight_shadow_mode 0
r_deferred_height_fog 0
r_deferred_simple_light 1
r_screenspace_aa 0
mat_vsync 0
//FPS
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_burninggibs "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_min_ct "4"
cl_min_t "3"
cl_minmodels "1"
cl_new_impact_effects "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
con_enable "1"
dsp_water "14"
func_break_max_pieces "0"
flex_smooth "0"
fps_max "777"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_TransitionDist "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_vsync "0"
mat_wateroverlaysize "8"
muzzleflash_light "0"
mp_decals "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_3dnow "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "0"
r_cheapwaterstart "0"
r_decal_cullsize "5"
r_decals "100"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_propsmaxdist "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_spray_lifetime "1"
r_sse2 "1"
r_sse_s "1"
r_staticprop_lod "2"
r_teeth "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
//Lerp
alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01
dota_health_hurt_decay_time_max 0
dota_health_hurt_decay_time_min 0
dota_health_hurt_delay 0
dota_pain_decay 0
dota_pain_factor 0
dota_pain_multiplier 0
dota_sf_game_end_delay 0
rate 80000
cl_updaterate 40
cl_cmdrate 40
cl_interp 0.05
cl_interp_ratio 1
cl_smoothtime 0
dota_cheap_water 0
cl_globallight_shadow_mode 0
r_deferred_height_fog 0
r_deferred_simple_light 1
r_screenspace_aa 0
mat_vsync 0Код: Выделить всё
rate 80000
cl_updaterate 40
cl_cmdrate 40
cl_interp 0.05
cl_interp_ratio 1Код: Выделить всё
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
cl_globallight_shadow_mode 0
r_deferred_height_fog 0
r_deferred_simple_light 1
r_screenspace_aa 0
mat_vsync 0
зачем писать рейты по 40 и сам рейт 8000? надо максить, рейты по 101 а рейт 25000, кл интерп я толком не знаю, знаю экс интерп, это команда для лана, что бы модельки не дергались. И вообще, рейты на пакеты влияют, причем тут фпс?yTka777 писал(а):rate 80000
cl_updaterate 40
cl_cmdrate 40
cl_interp 0.05
cl_interp_ratio 1