Продолжение одного из самых известных шутеров от Valve.
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Rampage47
- Майор

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#3211
Сообщение
12.06.2012, 08:56
уже 4 неделя пошла без обновлений (обещали сегодня выпустить) На стим форуме пишут, что разработчики не так много времени уделяют новой контре, потому что низкая активность игроков. Ту же самую доту они всегда в срок обновляют. Вроде как завтра обещают выложить обнову (для нас после-завтра)
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lok1
- Лейтенант

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#3212
Сообщение
12.06.2012, 09:18
Низкая активность говорят, меньше бы рассылали забугорникам приглашения а больше России и Украине, у нас народы играют больше наверное чем они.
Была бы хорошая активность))
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Rampage47
- Майор

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#3213
Сообщение
12.06.2012, 11:53
Это неправда, бурги играют активней. Не знаю сколько ключей они отправили в украину, но в россию они отправили уже больше 10 тысяч ключиков. С серваками проблем нет, есть проблема в их администрировании и нормальной настройке. Go tv они вообще думают вводить? Кто в курсе, для доты они ввели dota tv на старте бета-теста или когда?
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maximcss_go4css
- Лейтенант

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#3214
Сообщение
12.06.2012, 13:21
Rampage47
а откуда информация про обновление не подскажешь?
Делаю бекграунды для ксс, с музыкой и загрузочным экраном
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maximcss_go4css
- Лейтенант

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#3216
Сообщение
12.06.2012, 13:58
tlt.Dmitriy
ну из него не так много информации можно взять :D
Делаю бекграунды для ксс, с музыкой и загрузочным экраном
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ECLIPSE-STEAM
- Капитан

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#3217
Сообщение
12.06.2012, 15:41
Мне кажется этот кс полный провал. Dota 2 сегодня была на 1 месте в Steam по активности не говоря уже про 1.6 на 2 месте и Source на 5, а CS:GO где то на середине. Я не увидел в игре ничего нового только графика из L4D2 и небольшие изменения, которые можно было провести и в Source.
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kodzoyev
- Нович0к

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#3218
Сообщение
12.06.2012, 15:55
lok1 писал(а):Низкая активность говорят, меньше бы рассылали забугорникам приглашения а больше России и Украине, у нас народы играют больше наверное чем они.
Была бы хорошая активность))
- Дашь больше России и Украине и стим форум игры вообще умрет. Забугорники больше по багам распишут и серьезней ко всему отнесутся, расияне же по играют неделю втихаря и продолжат писать дескать "1.6 и неипет!!1", "ксго гумно" и прочее. Знаем уже, проходили.
ECLIPSE-STEAM мнение и не больше. Игра на три платформы, пилить сурс на консоли в 2012 году не идиотизм ли? По этому и отдельная игра. Касательно глобальных изменений в игре, почитайте инфу по работе команд разработчиков в вальве, там разными частями одной игры могут заниматься абсолютно разные люди.
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h4uja2
- Капитан

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#3219
Сообщение
12.06.2012, 22:13
http://store.steampowered.com/news/8175/

Counter-Strike: Global Offensive Beta Update Released
Gameplay
• Bot difficulty has been adjusted. They should be a bit easier now.
Dedicated Servers:
• Added support for overriding values in gamemodes.txt via gamemodes_server.txt
- See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups.
• Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file.
- See csgo/maps/de_dust_se.kv as an example.
• Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.
UI
• net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly.
- The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless.
- The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars.
- Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change.
• A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.
• Hint text has been added to the bottom of the Loading screen.
• Updated the Armor icon next to the Armor meter to include the Helmet when purchased.
• Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.
• Updates to the Arms Race UI:
- Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect.
- The scoreboard now displays the winner of the Arms Race match.
- The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating.
• In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now.
• Voting UI updates:
- Fixed the panel going away right after you cast a vote or saw a vote be cast as a client.
- The vote panel has been made smaller and positioned so it doesn't cover other UI elements.
- After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote.
- The Vote to Surrender option has been removed. Voting to Restart serves the same purpose.
- When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what's going on.
- If a player casts a vote when another vote is already in progress, they get a message letting them know.
- If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI.
- The vote panel now animates.
- Added the proper sounds to the voting events.
- A fix was made to a vote you cast in a single player game automatically failing.
- Fixed the map you are currently playing displaying in the vote UI as "undefined".
- Updated the size, look and translucency of the vote panel.
- Added the ability to change the next map in the map list which overrides the next map in the mapgroup.
- Changed the text, "Restart the map?" to "Restart the match?"
- Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading.
- Fixed voting panel displaying during the freeze cam screenshot.
- Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn't let anyone vote to kick player B)
• Added a slider to the options menus that allow user to see and edit the numeric value directly.
• Removed the Random mapgroup choice from multiplayer Find a Game screen.
• Various improvements have been made to the loading screen to improve the layout.
• Changed the default bot difficulty option in the Offline with Bots screen to be "Easy" instead of "No Bots".
Maps
• Shoots
- Fixed some vphysics console error spew by turning off collision on static props that don't have or don't need collision.
• Baggage
- Moved some fill lights out a bit from the wall to reduce highlight intensity.
- Fixed some prop fading glitches.
• Dust
- Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
- Set static props with no physics hull to non-solid.
• Dust 2
- Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying.
- Fixed the misaligned Humvee windows near CT spawn.
• Inferno
- Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
- Fixed some red console spew with static props without physics.
• Train
- Fixed a spawn point at T spawn that was intersecting a pillar.
• Lake
- Fixed a number of lighting issues.
• Office
- Fixed an error message regarding the slide show projection.
• Safehouse
- Fixed hard to see into entry way from back porch on the T side.
- The bush prop is now placed against the wall on the T side of the house.
- Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs.
• St Marc
- Removed certain phys props.
- Fixed a number of bad fade distances for cover props.
- Turned some phys props to static props.
- Fixed some bad fades on overlays.
- Fixed z-fighting in fence.
• Nuke
- Moved the forklift and added clip brushes to prevent collision issues.
- Added clips to the blue beams in lobby room.
• Sugarcane
- Turned a number of phys props to static.
- Deleted certain phys props.
- Fixed a few bad fade distances.
Audio
• Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race.
• Updated the bomb planting sounds.
• Updated the helmet hit sounds.
• Adjusted hostage pain reaction voice overs.
Effects
• Some minor optimizations to the explosion effects that may help sorting a little bit.
• A few more minor optimizations for the explosions.
Bug Fixes
• Fixed a bug in initializing a dedicated server.
• Fixed a bug with the ‘Expert Marksman’ achievement.
• Fixed the ‘Primer’ achievement not awarding properly.
• Adjusted the weapon achievements award criteria to more suitable kill counts.
• Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes.
• Fixed ‘Cold War’ achievement only being awarded to the Terrorist team.
• Fixed ‘Wild Gooseman’ Chase achievement.
• Fixed incorrect description for ‘Street Fighter’ achievement.
• Fixed ‘Dead Shepherd’ achievement not getting awarded.
• Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable.
• Fixed 'Magic Bullet' achievement.
• Felicitous Fun Fact Fixes
- Fixed "A former player" shown occasionally.
- Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. "most kills with 1 kills")
- Tweaked parameters in order to provide more interesting funfacts.
- Require team elimination for fun facts mentioning eliminating the enemy team.
• Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer.
• Fix for the hitch just before the Gold Knife kill in Arms Race matches.
• Removed the display of the crosshair when the C4 is equipped.
• Fixed error in grenade throw angle calculation.
• Fixed main menu medals disappearing after returning to menu from a game.
• Fix for losing mouse cursor after joining a game with Community server browser.
• Fixed crashes/errors related to more than 10 players.
• Fixed a bug where the taser had no reticule.
• Fixed a rare crash in the weapon selection UI.
• Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted.
• Fixed not being able to pick up the C4 if you have a grenade in your inventory.
• Fix for the defuse kit icon displaying on the HUD of a T.
• Fixed the Warmup panel showing ‘%s1’ at the start of a match.
• Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game.
( )in' with portalsnow u're think
( )
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kodzoyev
- Нович0к

- Сообщения: 18
- Зарегистрирован: 12.06.2012
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#3220
Сообщение
12.06.2012, 22:29
h4uja2 писал(а):http://store.steampowered.com/news/8175/

Counter-Strike: Global Offensive Beta Update Released
Gameplay
• Bot difficulty has been adjusted. They should be a bit easier now.
Dedicated Servers:
• Added support for overriding values in gamemodes.txt via gamemodes_server.txt
- See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups.
• Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file.
- See csgo/maps/de_dust_se.kv as an example.
• Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.
UI
• net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly.
- The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless.
- The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars.
- Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change.
• A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.
• Hint text has been added to the bottom of the Loading screen.
• Updated the Armor icon next to the Armor meter to include the Helmet when purchased.
• Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.
• Updates to the Arms Race UI:
- Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect.
- The scoreboard now displays the winner of the Arms Race match.
- The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating.
• In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now.
• Voting UI updates:
- Fixed the panel going away right after you cast a vote or saw a vote be cast as a client.
- The vote panel has been made smaller and positioned so it doesn't cover other UI elements.
- After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote.
- The Vote to Surrender option has been removed. Voting to Restart serves the same purpose.
- When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what's going on.
- If a player casts a vote when another vote is already in progress, they get a message letting them know.
- If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI.
- The vote panel now animates.
- Added the proper sounds to the voting events.
- A fix was made to a vote you cast in a single player game automatically failing.
- Fixed the map you are currently playing displaying in the vote UI as "undefined".
- Updated the size, look and translucency of the vote panel.
- Added the ability to change the next map in the map list which overrides the next map in the mapgroup.
- Changed the text, "Restart the map?" to "Restart the match?"
- Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading.
- Fixed voting panel displaying during the freeze cam screenshot.
- Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn't let anyone vote to kick player B)
• Added a slider to the options menus that allow user to see and edit the numeric value directly.
• Removed the Random mapgroup choice from multiplayer Find a Game screen.
• Various improvements have been made to the loading screen to improve the layout.
• Changed the default bot difficulty option in the Offline with Bots screen to be "Easy" instead of "No Bots".
Maps
• Shoots
- Fixed some vphysics console error spew by turning off collision on static props that don't have or don't need collision.
• Baggage
- Moved some fill lights out a bit from the wall to reduce highlight intensity.
- Fixed some prop fading glitches.
• Dust
- Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
- Set static props with no physics hull to non-solid.
• Dust 2
- Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying.
- Fixed the misaligned Humvee windows near CT spawn.
• Inferno
- Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
- Fixed some red console spew with static props without physics.
• Train
- Fixed a spawn point at T spawn that was intersecting a pillar.
• Lake
- Fixed a number of lighting issues.
• Office
- Fixed an error message regarding the slide show projection.
• Safehouse
- Fixed hard to see into entry way from back porch on the T side.
- The bush prop is now placed against the wall on the T side of the house.
- Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs.
• St Marc
- Removed certain phys props.
- Fixed a number of bad fade distances for cover props.
- Turned some phys props to static props.
- Fixed some bad fades on overlays.
- Fixed z-fighting in fence.
• Nuke
- Moved the forklift and added clip brushes to prevent collision issues.
- Added clips to the blue beams in lobby room.
• Sugarcane
- Turned a number of phys props to static.
- Deleted certain phys props.
- Fixed a few bad fade distances.
Audio
• Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race.
• Updated the bomb planting sounds.
• Updated the helmet hit sounds.
• Adjusted hostage pain reaction voice overs.
Effects
• Some minor optimizations to the explosion effects that may help sorting a little bit.
• A few more minor optimizations for the explosions.
Bug Fixes
• Fixed a bug in initializing a dedicated server.
• Fixed a bug with the ‘Expert Marksman’ achievement.
• Fixed the ‘Primer’ achievement not awarding properly.
• Adjusted the weapon achievements award criteria to more suitable kill counts.
• Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes.
• Fixed ‘Cold War’ achievement only being awarded to the Terrorist team.
• Fixed ‘Wild Gooseman’ Chase achievement.
• Fixed incorrect description for ‘Street Fighter’ achievement.
• Fixed ‘Dead Shepherd’ achievement not getting awarded.
• Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable.
• Fixed 'Magic Bullet' achievement.
• Felicitous Fun Fact Fixes
- Fixed "A former player" shown occasionally.
- Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. "most kills with 1 kills")
- Tweaked parameters in order to provide more interesting funfacts.
- Require team elimination for fun facts mentioning eliminating the enemy team.
• Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer.
• Fix for the hitch just before the Gold Knife kill in Arms Race matches.
• Removed the display of the crosshair when the C4 is equipped.
• Fixed error in grenade throw angle calculation.
• Fixed main menu medals disappearing after returning to menu from a game.
• Fix for losing mouse cursor after joining a game with Community server browser.
• Fixed crashes/errors related to more than 10 players.
• Fixed a bug where the taser had no reticule.
• Fixed a rare crash in the weapon selection UI.
• Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted.
• Fixed not being able to pick up the C4 if you have a grenade in your inventory.
• Fix for the defuse kit icon displaying on the HUD of a T.
• Fixed the Warmup panel showing ‘%s1’ at the start of a match.
• Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game.
+1,
http://blog.counter-strike.net/index.ph ... th-update/
Жаль переводчики в Valve работают не так быстро как хотелось бы. Пока-что только Google Translate и логика в помощь...:crazy:

-
h4uja2
- Капитан

- Сообщения: 465
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#3221
Сообщение
12.06.2012, 22:45
Первое, что бросилось в глазакогда зашел в игру это "светозвуковая граната"
( )in' with portalsnow u're think
( )
-
ECLIPSE-STEAM
- Капитан

- Сообщения: 357
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- Откуда: Россия
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Контактная информация:
#3222
Сообщение
12.06.2012, 22:52
Хотят за месяц до выхода обт сделать нет?
-
kodzoyev
- Нович0к

- Сообщения: 18
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#3223
Сообщение
12.06.2012, 22:56
h4uja2 писал(а):Первое, что бросилось в глазакогда зашел в игру это "светозвуковая граната"
"Светозвуковая граната" с имитацией стрельбы, "электрошоковое оружие", "Коктейль Молотова" - который разбивается исключительно об пол :D, нож террористов напоминающий тот которым моя мамка каждый день орудует на кухне и далее далее далее. Valve такие Valve все-таки... :crazy:
Одно им спасибо, наконец-то нарисовали именно "ПРАВЫЕ" модели оружия, а то этот абсурд корейского левши длившийся с десяток лет уже порядком надоел.
-
Pr0Ger
- Модератор

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#3224
Сообщение
12.06.2012, 23:00
kodzoyev писал(а):Жаль переводчики в Valve работают не так быстро как хотелось бы. Пока-что только Google Translate и логика в помощь...
Они сначала извиняются за то, что не выпускали обновления, говорят о дате релиза и цене, что они будут единые для всех платформ.
Потом, что текущий апдейт содержит исправления багов и приготовления к следующим апдейтам. В числе которых апдейт аудио части, игра с друзьями (думаю имеют ввиду собрать пати как в доте и запустить поиск), новые персонажи и новые инвайты.
А так-же ответ на два часто задаваемых вопроса. Предзаказ начнется примерно за месяц, 21 июля, более точная дата будет известна ближе к этому времени. Насчет ОБТ, оно планируется в промежутке между стартом предзаказа и релизом.
-
kodzoyev
- Нович0к

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#3225
Сообщение
12.06.2012, 23:08
Pr0Ger писал(а):kodzoyev писал(а):Жаль переводчики в Valve работают не так быстро как хотелось бы. Пока-что только Google Translate и логика в помощь...
Они сначала извиняются за то, что не выпускали обновления, говорят о дате релиза и цене, что они будут единые для всех платформ.
Потом, что текущий апдейт содержит исправления багов и приготовления к следующим апдейтам. В числе которых апдейт аудио части, игра с друзьями (думаю имеют ввиду собрать пати как в доте и запустить поиск), новые персонажи и новые инвайты.
А так-же ответ на два часто задаваемых вопроса. Предзаказ начнется примерно за месяц, 21 июля, более точная дата будет известна ближе к этому времени. Насчет ОБТ, оно планируется в промежутке между стартом предзаказа и релизом.
- У меня только одно впечатление по поводу разработки данного чуда складывается, что игру начали делать после официального анонса, с девизом "делай свою игру сам". К тому же никто с транспарантами и плакатами на площади не выходил и выпускать новую версию игры не просил. Жили себе спокойно, мировая CS сцена играла в 1.6, янки воевали в Source, и куча детишек поигрывала в ZPlague. Ох уж этот Гейб, хитрит опять...

