http://csmania.ru/files/update/Dods_050927_051019.rarSource Engine
cl_predict is now treated as a cheat
Disallow the '%' character in names and the '#' character when at the start of a name
Removed debug cvar snd_mixvol
Day of Defeat: Source Updates:
Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
Fixed an issue with players not respawning on round restart
Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
Increased Thompson and MP40 melee attack rate to match knife/spade
Fixed situation where melee attacks weren't hitting target when they should have
Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
Semi automatic is now more accurate than fully automatic
Darkened background of scoreboard to make it easier to read
K98 iron sights no longer re-zooms after a shot
Fixed rag doll pose when player went prone with Panzerschreck
Reduced maximum number of players on a server to 32
Fixed issue with bullet penetration wasn't happening correctly with displacements
Optimization related to grenade explosions
Network optimizations for player, player resource
Restrict which shaders are allowed to be applied to player models.
Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
Crosshair scale setting is now saved across sessions
Added log event for tick points
Added log event for changeclass
Added log event for flag caps
Added log event for game over condition
Added damage, hitbox, weapon info to player_hurt event
Fixed log events for clan restart events
Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
Made input to voice menus all client side
Update от 02/11/2005
http://csmania.ru/files/update/SE_051019_051102.rarSource Engine
Fixed a rare crash in the physics system
Fixed command line error when trying to run maps that contain the characters '-' or '+'
Update от 22/11/2005
http://csmania.ru/files/update/Dods_051102_051122.rarUpdated gameinfo.txt to support the Source SDK
Update от 30/11/2005
http://rapidshare.de/files/8579246/Dods ... 0.rar.htmlДобавлена новая карта dod_argentan
screenshots new map:
http://csmania.ru/files/screenshots/dod ... an0001.jpg
http://csmania.ru/files/screenshots/dod ... an0002.jpg
http://csmania.ru/files/screenshots/dod ... an0003.jpg
http://csmania.ru/files/screenshots/dod ... an0004.jpg
http://csmania.ru/files/screenshots/dod ... an0005.jpg
http://csmania.ru/files/screenshots/dod ... an0006.jpg
http://csmania.ru/files/screenshots/dod ... an0007.jpg
Update от 22/12/2005
http://rapidshare.de/files/9675335/Dods ... 2.rar.htmlAllied Garand is now more accurate
Allied 30cal machine gun is now more accurate
Made the garand sight ring larger when in iron sights.
Moved Axis k98 rifle iron sight model away from the player slightly.
View model no longer sways in iron sight mode
Decreased the recoil on the Allied Garand when in iron sights.
Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
Improved weapon pickup to search in radius around crosshair
Fixed prediction bug where players would get stuck together
Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
Increased footstep volume
Updated firing sounds for both Allied and Axis machine guns.
Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
Added life id to damage record in console
Fixed bug that would produce '0 damage in x hits' in damage record
Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
Updated the death notice hud element
Fixed logging error where player index was used instead of userid for cap and block messages
Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
Fixed bug where last character of a players name would be cut off.
Added defense icon to death notice defense event instead of "Defended" text
Fixed bug where you could jump while in the process of going prone
Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
Force exact file consistency on smoke grenade materials and weapon scripts
Optimizations to lag compensation
Added voice command variations
Optimizations to debris physboxes
За помощь в создание патча спасибо Vadim_SVN, за тестирование Prohodimez