Проблема с Warhammer 40,000: Dawn of War II: Retribution

У вас лицензионные версии игр? Есть проблемы?
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DarthFelus
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#16 Сообщение 16.10.2011, 17:20

MonkAlex

не знаю,если бы подкрутить процесор и побольше оперативки то на максе пойдёт :D
ТАк что давай.Посмотрим.
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#17 Сообщение 16.10.2011, 17:26

Если ничего не забыл...тут уже только понижать, причем памяти вроде как движок при этом требует море.
conf_max

Код: Выделить всё

configuration =  
{
	 
	{
		setting = "window",
		value = 0,
	},
	 
	{
		setting = "shadows",
		value = 3,
	},
	 
	{
		setting = "screenprevwidth",
		value = 1024,
	},
	 
	{
		setting = "postprocessing",
		value = 2,
	},
	 
	{
		setting = "squadcontrol",
		value = 1,
	},
	 
	{
		setting = "vsync",
		value = 0,
	},
	 
	{
		setting = "camerapanning",
		value = 0,
	},
	 
	{
		setting = "camerapanspeed",
		value = 128,
	},
	 
	{
		setting = "musicvolume",
		value = 162,
	},
	 
	{
		setting = "pushtotalk",
		value = 1,
	},
	 
	{
		setting = "dynamiclighting",
		value = 0,
	},
	 
	{
		setting = "uiscale",
		value = 100,
	},
	 
	{
		setting = "effectsfidelity",
		value = 3,
	},
	 
	{
		setting = "screenheight",
		value = 1080,
	},
	 
	{
		setting = "texturedetail",
		value = 3,
	},
	 
	{
		setting = "screenwidth",
		value = 1920,
	},
	 
	{
		setting = "physics",
		value = 1,
	},
	 
	{
		setting = "gridkeys",
		value = 1,
	},
	 
	{
		setting = "reflections",
		value = 1,
	},
	 
	{
		setting = "sfxvolume",
		value = 207,
	},
	 
	{
		setting = "objectscarring",
		value = 1,
	},
	 
	{
		setting = "soundfrequency",
		value = 44100,
	},
	 
	{
		setting = "stickyselection",
		value = 1,
	},
	 
	{
		setting = "shaderquality",
		value = 2,
	},
	 
	{
		setting = "showsubtitles",
		value = 1,
	},
	 
	{
		setting = "mastervolume",
		value = 255,
	},
	 
	{
		setting = "advancedsubselection",
		value = 0,
	},
	 
	{
		setting = "soundspeakerconfig",
		value = 0,
	},
	 
	{
		setting = "screenprevheight",
		value = 768,
	},
	 
	{
		setting = "screengamma",
		value = 3,
	},
	 
	{
		setting = "raindetail",
		value = 3,
	},
	 
	{
		setting = "use64bitrt",
		value = 0,
	},
	 
	{
		setting = "antialiasing",
		value = 1,
	},
	 
	{
		setting = "envreverbchannels",
		value = 2,
	},
	 
	{
		setting = "horizontalmonitorcount",
		value = 1,
	},
	 
	{
		setting = "camerapanacc",
		value = 128,
	},
	 
	{
		setting = "squadeventcues",
		value = 1,
	},
	 
	{
		setting = "modelquality",
		value = 1,
	},
	 
	{
		setting = "effectsdensity",
		value = 3,
	},
	 
	{
		setting = "helptext",
		value = 1,
	},
	 
	{
		setting = "terraindetail",
		value = 2,
	},
	 
	{
		setting = "verticalmonitorcount",
		value = 1,
	},
	 
	{
		setting = "softparticles",
		value = 1,
	},
	 
	{
		setting = "showquicktips",
		value = 1,
	},
	 
	{
		setting = "speechvolume",
		value = 207,
	},
	 
	{
		setting = "soundvoices",
		value = 128,
	},
}
version = 1013

«По ночам компьютеры собираются вместе и смеются над людьми, если те делают работу, которую могли бы делать компьютеры» (с) habrahabr
 
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Не стоит становиться на одно колено ради девушки, которая ради тебя не готова встать на два. (С)
640K ought to be enough for anybody (с) BG[/hide_num]

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#18 Сообщение 16.10.2011, 18:07

MonkAlex

спасибо. :good: будем експерементировать и выжимать с моего компа все соки.

Добавлено спустя 29 минут 2 секунды:
Всё таки нет.ПОпробывал.Игра просто не принимает настройки.Нажимаю настрйоки,а оно кагбы пытаеться поставить всё на минималку(презагружает игру),а так как я обозначил файл только чтением,он не может их выставить и получаеться бесканечная перезагрузка.Включил я потом против ботов сыграть,а там всё на минимуме!
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#19 Сообщение 16.10.2011, 18:20

Кхм. Даже не знаю что сказать. Работает на трех ПК, с настройками проблем нет.
«По ночам компьютеры собираются вместе и смеются над людьми, если те делают работу, которую могли бы делать компьютеры» (с) habrahabr
 
[hide_num=64]Изображение
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Не стоит становиться на одно колено ради девушки, которая ради тебя не готова встать на два. (С)
640K ought to be enough for anybody (с) BG[/hide_num]

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#20 Сообщение 16.10.2011, 18:22

MonkAlex писал(а):Кхм. Даже не знаю что сказать. Работает на трех ПК, с настройками проблем нет.
боюсь придёться игран на минималке.....
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#21 Сообщение 16.10.2011, 18:24

Так, раз игра уже запускается...может покажешь warning log снова? желательно текстом, не картинкой :)
«По ночам компьютеры собираются вместе и смеются над людьми, если те делают работу, которую могли бы делать компьютеры» (с) habrahabr
 
[hide_num=64]Изображение
Изображение

Не стоит становиться на одно колено ради девушки, которая ради тебя не готова встать на два. (С)
640K ought to be enough for anybody (с) BG[/hide_num]

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#22 Сообщение 16.10.2011, 18:27

MonkAlex
лог
16:31:12.89 -- DOW2 Warnings Log --
16:31:12.89 d:\program files\steam\steamapps\common\dawn of war ii - retribution\DOW2.exe started at 2011-10-16 16:31
16:31:12.89 OS NT 6.1, 1024 MB Physical Memory, 466 Mb Physical Available, 1306 Mb Virtual Available
16:31:12.89 RUN OPTIONS:
16:31:12.89 WORKING DIR: 'd:\program files\steam\steamapps\common\dawn of war ii - retribution'
16:31:12.89 USER: 'DarthFelus'
16:31:12.89 LOAD COMPLETE GlobalInit Core Systems 0.063
16:31:13.36 MOD -- Initializing mod 'DOW2', version '3.16', locale 'english'.
16:31:14.25 LOAD COMPLETE GlobalInit MOD & Filesystem 1.357
16:31:14.25 APP - Multi-threading Enabled
16:31:14.25 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
16:31:14.27 LOAD COMPLETE GlobalInit Init XThread 0.016
16:31:14.27 LOAD COMPLETE GlobalInit Render Window 0.000
16:31:14.27 LOAD COMPLETE GlobalInit Scene 0.000
16:31:14.27 LOAD COMPLETE GlobalInit Load Scheduler 0.000
16:31:14.27 LOAD COMPLETE GlobalInit FileLogger 0.000
16:31:14.27 LOAD COMPLETE GlobalInit Resource Tags 0.000
16:31:14.27 LOAD COMPLETE GlobalInit Unique Check 0.000
16:31:14.41 ParentalControls: Games Explorer found.
16:31:14.41 ParentalControls: Module found.
16:31:14.59 ParentalControls: IGameExplorer::VerifyAccess() call succeeded (0x00000001).
16:31:14.59 ParentalControls: access granted.
16:31:14.61 LOAD COMPLETE GlobalInit Parental Control 0.343
16:31:14.61 LOAD COMPLETE GlobalInit App Lua 0.000
16:31:14.61 LOAD COMPLETE GlobalInit Profile Manager 0.000
16:31:15.42 LOAD COMPLETE GlobalInit System Config 0.811
16:31:15.42 LOAD COMPLETE GlobalInit Relic Online Data 0.000
16:31:15.42 NetworkManager::Create - creating network manager
16:31:15.50 SteamService: region is UA
16:31:15.50 MessageInternal::CreateChannel: Created channel GSTP
16:31:15.50 Session::Initialize - info, initializing session object, using threads.
16:31:15.50 Transport::Connection request to lan://255.255.255.255:6112
16:31:15.50 AutomatchInternal: Instantiating
16:31:15.50 PartyInternal: Instantiating
16:31:15.50 MessageInternal::CreateChannel: Created channel PRTY
16:31:15.50 MessageInternal::CreateChannel: Created channel QCKM
16:31:15.50 Session::Initialize - info, initializing session object, using threads.
16:31:15.50 Transport::Connection request to lan://255.255.255.255:6112
16:31:15.50 Net::ThreadFunction - Entering network thread function...
16:31:15.61 LOAD COMPLETE GlobalInit NetworkGlobal 0.187
16:31:15.61 LOAD MANAGER END << GlobalInit >> 2.777
16:31:15.61 GAME -- Dawn of War 2, EXE Version: 3.17, Build 6022
16:31:15.61 LOAD MANAGER BEGIN << LoadDevicesInit >>
16:31:15.61 LOAD COMPLETE LoadDevicesInit System Tests 0.000
16:31:15.61 LOAD COMPLETE LoadDevicesInit Load/Save Config Settings 0.000
16:31:16.70 LOAD COMPLETE LoadDevicesInit Command DB 1.092
16:31:17.15 Detected Device Vendor:0x10DE DeviceID:0x0421, Product:0x0008, Version:0x0011, Subversion:0x000C, Build:8026
16:31:17.40 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh.
16:31:17.42 VIDEO -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce 8500 GT
16:31:17.42 VIDEO -- Driver Vendor = 0x10DE Device = 0x0421 SubSys = 0x00000000 Rev = 0x00A1
16:31:17.42 VIDEO -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000C Build = 0x1F5A (8026)
16:31:17.42 VIDEO -- Driver GUID = {D7B71E3E-4761-11CF-EA7C-0C201FC2C535}
16:31:17.42 VIDEO -- No previous resultion setting found, detected resolution <1440>x<900>
16:31:25.00 VIDEO -- Detected Display Video Memory [499 MB]
16:31:25.00 VIDEO -- 32bit OS Detected
16:31:25.11 VIDEO - NVIDIA card version [65552], memory, dedicated [256 MB], system [0 MB], shared [255 MB]
16:31:25.11 VIDEO -- Dedicated Video Memory [256 MB]
16:31:25.11 VIDEO -- Graphics Card Memory [256 MB] Texture Memory Available [484 MB].
16:31:25.11 RTREF - Creating RenderTarget <worldscene render target>
16:31:25.11 RTREF - Found Reservation
16:31:25.11 RTREF - Creating RenderTarget <depth pre-pass render target>
16:31:25.11 RTREF - Found Reservation
16:31:25.11 RTREF - Creating RenderTargetTexture worldscene render target texture
16:31:25.11 RTREF - Found RTT Reservation
16:31:25.11 RTREF - Creating RenderTargetTexture post process bright pass texture
16:31:25.11 RTREF - Found RTT Reservation
16:31:25.11 RTREF - Creating RenderTargetTexture depth pre-pass render target texture
16:31:25.11 RTREF - Found RTT Reservation
16:31:25.11 VIDEO - Using shader profile 'sm3'
16:31:25.19 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx.
16:31:25.19 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx.
16:31:25.26 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx.
16:31:25.56 SHADER -- variable [dirtVisibility] declared in [dow2_unit_2uv.shader] but not in .fx.
16:31:25.62 VIDEO -- Texture Memory Start Device Reset: Video [256MB] Total [484MB] Available [463MB] Used [21MB].
16:31:25.67 VIDEO -- Texture Memory End Device Reset: Video [256MB] Total [484MB] Available [458MB] Used [26MB].
16:31:25.89 LOAD COMPLETE LoadDevicesInit Graphics 9.189
16:31:25.89 LOAD COMPLETE LoadDevicesInit Network 0.000
16:31:25.89 LOAD COMPLETE LoadDevicesInit Havok 0.000
16:31:25.90 LOAD COMPLETE LoadDevicesInit Render Anim 0.015
16:31:25.90 LOAD COMPLETE LoadDevicesInit Inventory 0.000
16:31:26.93 LOAD COMPLETE LoadDevicesInit UI System 1.030
16:31:26.93 LOAD COMPLETE LoadDevicesInit Debug Render 0.000
16:31:27.06 LOAD COMPLETE LoadDevicesInit Fonts 0.125
16:31:27.12 LOAD COMPLETE LoadDevicesInit Cursor 0.062
16:31:27.21 LOAD COMPLETE LoadDevicesInit Special FX 0.094
16:31:27.21 LOAD COMPLETE LoadDevicesInit Statgraph 0.000
16:31:27.21 LOAD COMPLETE LoadDevicesInit Debug Console 0.000
16:31:27.21 LOAD COMPLETE LoadDevicesInit Movie Manager 0.000
16:31:27.23 SOUND -- FMOD System Initializing...
16:31:28.07 SOUND -- Speaker output configuration set to Stereo
16:31:28.42 SOUND -- FMOD System Initialized on device 8=0<8:8 (#AB@>9AB2> A ?>445@6:>9 High Definition Audio).
16:31:29.59 SOUND -- SIR Filter 1 initialized
16:31:29.59 SOUND -- SIR Filter 2 initialized
16:31:29.59 SOUND -- Initializing ...
16:31:29.62 SOUND -- 64 voices selected, using 64 LOD settings
16:31:29.91 SOUND -- Initialization completed!
16:31:29.91 LOAD COMPLETE LoadDevicesInit Sound 2.693
16:31:29.91 LOAD COMPLETE LoadDevicesInit Camera Settings 0.000
16:31:29.91 LOAD COMPLETE LoadDevicesInit SimVis 0.004
16:31:29.91 LOAD MANAGER END << LoadDevicesInit >> 14.304
16:31:29.91 1 GameObj::m_loadState = LOAD_None
16:31:29.91 LOAD MANAGER BEGIN << FrontEndInit >>
16:31:29.91 LOAD COMPLETE FrontEndInit Profile Reset 0.000
16:31:29.91 LOAD MANAGER END << FrontEndInit >> 0.000
16:31:29.91 GAME -- Beginning FE
16:31:29.91 starting fe
16:31:29.91 ScaleformFrontEnd - Loading Front End
16:31:33.03 starting fe done
16:31:33.03 APP -- Resetting fp control word.
16:31:33.26 SteamLoginService::SetConnected: Steam connection established
16:31:33.26 OnConnect: successful connection established, enabling reconnect
16:31:33.26 LastStandManager -- not connected / Deactivate.
16:31:33.26 OnConnect: this wasnt a reconnect, no need for autologin
16:31:33.27 OnLogin: no previous login, auto selecting profile not required
16:31:34.15 Profile [01100001:03f4dd80] selected on controller#0
16:31:34.15 LastStandManager -- Connect/SelectProfile -- Begin Loading.
16:31:34.15 SteamGetUserTitleData::Process: file does not exist (LastStand.sav)
16:31:34.15 SteamGetUserTitleData::OnComplete: result=1, length=0
16:31:34.15 LastStandManager -- Begin GetUserTitleData.
16:31:34.15 LastStandManager -- Processing.
16:31:34.15 LastStandManager -- UserTitleData Event Failed.
16:31:34.15 LastStandManager -- Load UserTitleData Failure.
16:31:34.15 LastStandManager -- End GetUserTitleData.
16:31:35.22 LastStandManager -- Load StatsData Success.
16:31:44.04 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1)
16:32:15.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
16:32:41.60 LOAD MANAGER BEGIN << Front-End Load >>
16:32:41.60 LOAD MANAGER BEGIN << ModInit >>
16:32:41.63 LOAD COMPLETE ModInit Family Manager 0.030
16:32:41.63 LOAD COMPLETE ModInit ModifierManager 0.000
16:32:41.63 LOAD COMPLETE ModInit ActionInfoManager 0.000
16:32:41.63 LOAD COMPLETE ModInit ModTerrainDeformation 0.000
16:32:41.63 LOAD COMPLETE ModInit TerrainDeformManager 0.000
16:32:52.75 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0.
16:32:52.75 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1.
16:32:52.75 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2.
16:32:52.76 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3.
16:32:52.76 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4.
16:32:52.76 LastStand -- Adding heroPBG sbps\core\race_imperial_guard\survive\ig_commander_hero at index 5.
16:32:56.97 PBGM Loaded in 15.342001 seconds.
16:32:56.97 LOAD COMPLETE ModInit Property Bag Manager 15.342
16:32:56.99 LOAD COMPLETE ModInit ModEBP 0.020
16:32:56.99 LOAD COMPLETE ModInit StatLogging 0.000
16:32:56.99 LOAD COMPLETE ModInit DestinationFormation 0.000
16:32:56.99 LOAD COMPLETE ModInit VoiceChatManager 0.000
16:32:56.99 LOAD MANAGER END << ModInit >> 15.392
16:32:57.03 LOAD MANAGER BEGIN << ModLoadInit >>
16:32:57.58 LOAD COMPLETE ModLoadInit World Manager 0.550
16:32:57.73 LOAD COMPLETE ModLoadInit Cursors 0.150
16:32:57.77 MessageInternal::CreateChannel: Created channel TMCB
16:32:58.17 LOAD COMPLETE ModLoadInit TeamColour Manager 0.446
16:32:58.17 LOAD MANAGER END << ModLoadInit >> 1.146
16:32:58.17 LOAD COMPLETE Front-End Load Mod Init 16.570
16:32:58.19 LOAD COMPLETE Front-End Load Mod Setup/Create 0.010
16:32:58.42 StatLogging::UpdateRestPoints -- pvpType[0], restPoints[732], updateTime[1318716000]
16:32:58.43 StatLogging::UpdateRestPoints -- pvpType[1], restPoints[732], updateTime[1318716000]
16:32:58.43 StatLogging::UpdateRestPoints -- pvpType[2], restPoints[732], updateTime[1318716000]
16:32:58.43 StatLogging::UpdateRestPoints -- pvpType[3], restPoints[732], updateTime[1318716000]
16:32:58.44 StatLogging::UpdateRestPoints -- pvpType[4], restPoints[732], updateTime[1318716000]
16:32:58.47 LOAD MANAGER BEGIN << ProfileInit >>
16:32:58.47 LOAD MANAGER END << ProfileInit >> 0.000
16:32:58.47 GAME -- Using player profile DARTHFELUS-ПК
16:32:58.47 LOAD COMPLETE Front-End Load Player Profile 0.030
16:33:16.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
16:33:21.65 MessageInternal::CreateChannel: Created channel CAMP
16:33:26.01 MessageInternal::DestroyChannel: Destroyed channel CAMP
16:33:26.07 LOAD COMPLETE Front-End Load Precache front end graphics 27.596
16:33:28.73 StatLogging::UpdatePVPStatVersion - version has been updated. [3]
16:33:38.41 LOAD COMPLETE Front-End Load Load Resources 8.284
16:33:38.41 LOAD MANAGER END << Front-End Load >> 52.490
16:33:39.11 FactoryT - CreateForm transition_movie
16:33:42.79 FactoryT - CreateForm main_menu
16:33:42.88 VIDEO -- Texture Memory Before Shrink Memory: Video [256MB] Total [484MB] Available [456MB] Used [28MB].
16:33:43.19 VIDEO -- Texture Memory Before Shrink Memory: Video [256MB] Total [484MB] Available [456MB] Used [28MB].
16:33:50.62 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:33:50.62 RTREF - Creating RenderTarget <worldscene render target>
16:33:50.65 RTREF - Found Reservation
16:33:50.65 RTREF - Reservation is available, allocating
16:33:50.65 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:33:50.65 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:33:50.65 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:33:50.65 RTREF - Found RTT Reservation
16:33:50.66 RTREF - RTT Reservation is Avaliable! Allocating!
16:33:50.66 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:33:50.66 RTREF - Creating RenderTargetTexture FronEndVis render target
16:33:50.88 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:33:50.88 RTREF - Found RTT Reservation
16:33:50.88 RTREF - RTT Reservation is Avaliable! Allocating!
16:33:57.26 FactoryT - CreateForm cinematics
16:34:06.60 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1)
16:34:17.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
16:34:18.35 WaitForLastStandTransition -- m_state = WaitForInit
16:34:18.35 WaitForLastStandTransition -- Disable mouse input. It will be enabled when transition is complete.
16:34:19.17 WaitForLastStandTransition -- m_state = WaitForLastStandCallBack
16:34:19.17 LastStandManager -- Begin Activate.
16:34:19.17 LastStandManager -- Allocating Last Stand State.
16:34:19.44 LastStandManager -- Load Failure. It should be the first time to play.
16:34:19.44 LastStandManager -- Calling activation callback.
16:34:19.62 WaitForLastStandTransition -- m_state = WaitForHostingParty
16:34:19.62 LastStandManager -- End Activate.
16:34:19.62 Created Partyinfo
16:34:19.74 Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
16:34:20.23 SteamHostPartyAsync::Process: CreateLobby returned 1/OK (pub/mms/515555573)
16:34:20.23 SteamService::AddKnownLobby: added pub/mms/515555573 (type=3/party)
16:34:20.23 SteamService::UpdateKnownLobby: owner of pub/mms/515555573 set to pub/user/66379136
16:34:20.31 OnServiceJoinSuccess - joined online party, server leave notification required
16:34:20.31 starting local hosting
16:34:20.33 Transport::Connection request to party://pub/user/66379136
16:34:20.33 ValidateCustomData: called with 118 bytes of custom party data
16:34:20.36 Host accepted Peer 1 into the match at address party://pub/user/66379136
16:34:20.36 PartyInternal::Process - EVENT_NEWPEER
16:34:20.37 Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
16:34:20.38 hosting - Session is connected
16:34:20.39 PeerID 1 (3,party://pub/user/66379136,CONNECTED) has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0
16:34:20.39 hosting completed successfully
16:34:20.39 HostAsync - completed with HostResult = 0
16:34:20.46 WaitForLastStandTransition -- m_state = WaitForTransition
16:34:21.13 FactoryT - CreateForm last_stand_matchmaking
16:34:21.16 MessageInternal::CreateChannel: Created channel LSMM
16:34:21.22 MessageInternal::CreateChannel: Created channel SMSG
16:34:21.22 SteamLobbyService::SetJoinable: set pub/mms/515555573 joinable to 1
16:34:21.41 LastStandMatchMakingForm::PopulateMapListInternal OnSelectMap(0) (The Bloodied Colosseum)
16:34:21.42 RTREF - Releasing RenderTarget
16:34:21.42 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:34:21.42 RTREF - Found Matching RenderTarget, ref count is <2>
16:34:21.42 RTREF - Releasing Matching RenderTarget
16:34:21.42 RTREF - Releasing RenderTarget done
16:34:21.42 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:34:21.42 RTREF - Found Matching RTT, ref count is <2>
16:34:21.42 RTREF - Releasing Matching RTT
16:34:21.42 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:34:21.42 RTREF - Found Matching RTT, ref count is <2>
16:34:21.42 RTREF - Releasing Matching RTT
16:34:21.42 RTREF - Releasing RenderTarget
16:34:21.42 RTREF - Releasing RenderTarget done
16:34:21.42 RTREF - Releasing RenderTarget
16:34:21.42 RTREF - Releasing RenderTarget done
16:34:21.69 FactoryT - CreateForm last_stand_party_panel
16:34:21.74 LastStandMatchMakingForm::OnChildAdded - added child DATA:ui/movies/front_end/last_stand_party_panel.gfx
16:34:21.95 FactoryT - CreateForm last_stand_hero_selection_panel
16:34:22.09 LastStandMatchMakingForm::OnChildAdded - added child DATA:ui/movies/front_end/last_stand_hero_selection_panel.gfx
16:34:22.18 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:34:22.18 RTREF - Creating RenderTarget <worldscene render target>
16:34:22.18 RTREF - Found Reservation
16:34:22.18 RTREF - Reservation is available, allocating
16:34:22.18 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:34:22.18 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:34:22.18 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:34:22.18 RTREF - Found RTT Reservation
16:34:22.18 RTREF - RTT Reservation is Avaliable! Allocating!
16:34:22.18 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:34:22.18 RTREF - Creating RenderTargetTexture FronEndVis render target
16:34:22.25 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:34:22.25 RTREF - Found RTT Reservation
16:34:22.25 RTREF - RTT Reservation is Avaliable! Allocating!
16:34:23.47 WaitForLastStandTransition -- Success!
16:34:25.18 MessageInternal::CreateChannel: Created channel PPGM
16:34:28.07 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1)
16:34:49.08 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1)
16:35:08.57 LastStandMatchMakingForm::OnVisibilityChanged -- visible: 0
16:35:09.33 RTREF - Releasing RenderTarget
16:35:09.33 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:35:09.33 RTREF - Found Matching RenderTarget, ref count is <2>
16:35:09.33 RTREF - Releasing Matching RenderTarget
16:35:09.33 RTREF - Releasing RenderTarget done
16:35:09.33 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:35:09.33 RTREF - Found Matching RTT, ref count is <2>
16:35:09.33 RTREF - Releasing Matching RTT
16:35:09.33 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:35:09.33 RTREF - Found Matching RTT, ref count is <2>
16:35:09.33 RTREF - Releasing Matching RTT
16:35:09.33 RTREF - Releasing RenderTarget
16:35:09.33 RTREF - Releasing RenderTarget done
16:35:09.33 RTREF - Releasing RenderTarget
16:35:09.33 RTREF - Releasing RenderTarget done
16:35:09.33 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:35:09.33 RTREF - Creating RenderTarget <worldscene render target>
16:35:09.33 RTREF - Found Reservation
16:35:09.33 RTREF - Reservation is available, allocating
16:35:09.33 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:35:09.33 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:35:09.33 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:35:09.33 RTREF - Found RTT Reservation
16:35:09.33 RTREF - RTT Reservation is Avaliable! Allocating!
16:35:09.33 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:35:09.33 RTREF - Creating RenderTargetTexture FronEndVis render target
16:35:09.34 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:35:09.34 RTREF - Found RTT Reservation
16:35:09.34 RTREF - RTT Reservation is Avaliable! Allocating!
16:35:10.06 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1)
16:35:18.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
16:35:21.00 PeerID 1 (3,party://pub/user/66379136,CONNECTED) has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0
16:35:31.07 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1)
16:35:52.08 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1)
16:35:52.35 RTREF - Releasing RenderTarget
16:35:52.35 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:35:52.35 RTREF - Found Matching RenderTarget, ref count is <2>
16:35:52.35 RTREF - Releasing Matching RenderTarget
16:35:52.35 RTREF - Releasing RenderTarget done
16:35:52.35 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:35:52.35 RTREF - Found Matching RTT, ref count is <2>
16:35:52.35 RTREF - Releasing Matching RTT
16:35:52.35 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:35:52.35 RTREF - Found Matching RTT, ref count is <2>
16:35:52.35 RTREF - Releasing Matching RTT
16:35:52.35 RTREF - Releasing RenderTarget
16:35:52.35 RTREF - Releasing RenderTarget done
16:35:52.35 RTREF - Releasing RenderTarget
16:35:52.35 RTREF - Releasing RenderTarget done
16:35:52.36 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:35:52.36 RTREF - Creating RenderTarget <worldscene render target>
16:35:52.36 RTREF - Found Reservation
16:35:52.36 RTREF - Reservation is available, allocating
16:35:52.36 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:35:52.36 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:35:52.36 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:35:52.36 RTREF - Found RTT Reservation
16:35:52.36 RTREF - RTT Reservation is Avaliable! Allocating!
16:35:52.36 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:35:52.36 RTREF - Creating RenderTargetTexture FronEndVis render target
16:35:52.36 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:35:52.36 RTREF - Found RTT Reservation
16:35:52.36 RTREF - RTT Reservation is Avaliable! Allocating!
16:35:52.37 LastStandMatchMakingForm::OnVisibilityChanged -- visible: 1
16:35:52.37 RTREF - Releasing RenderTarget
16:35:52.37 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:35:52.37 RTREF - Found Matching RenderTarget, ref count is <2>
16:35:52.37 RTREF - Releasing Matching RenderTarget
16:35:52.37 RTREF - Releasing RenderTarget done
16:35:52.37 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:35:52.37 RTREF - Found Matching RTT, ref count is <2>
16:35:52.37 RTREF - Releasing Matching RTT
16:35:52.37 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:35:52.37 RTREF - Found Matching RTT, ref count is <2>
16:35:52.37 RTREF - Releasing Matching RTT
16:35:52.37 RTREF - Releasing RenderTarget
16:35:52.37 RTREF - Releasing RenderTarget done
16:35:52.37 RTREF - Releasing RenderTarget
16:35:52.37 RTREF - Releasing RenderTarget done
16:35:52.37 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:35:52.37 RTREF - Creating RenderTarget <worldscene render target>
16:35:52.37 RTREF - Found Reservation
16:35:52.37 RTREF - Reservation is available, allocating
16:35:52.37 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:35:52.37 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:35:52.37 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:35:52.37 RTREF - Found RTT Reservation
16:35:52.37 RTREF - RTT Reservation is Avaliable! Allocating!
16:35:52.37 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:35:52.37 RTREF - Creating RenderTargetTexture FronEndVis render target
16:35:52.37 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:35:52.37 RTREF - Found RTT Reservation
16:35:52.37 RTREF - RTT Reservation is Avaliable! Allocating!
16:35:57.19 LastStandMatchMakingForm::OnVisibilityChanged -- visible: 0
16:35:57.25 RTREF - Releasing RenderTarget
16:35:57.25 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:35:57.25 RTREF - Found Matching RenderTarget, ref count is <2>
16:35:57.25 RTREF - Releasing Matching RenderTarget
16:35:57.25 RTREF - Releasing RenderTarget done
16:35:57.25 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:35:57.25 RTREF - Found Matching RTT, ref count is <2>
16:35:57.25 RTREF - Releasing Matching RTT
16:35:57.25 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:35:57.25 RTREF - Found Matching RTT, ref count is <2>
16:35:57.25 RTREF - Releasing Matching RTT
16:35:57.25 RTREF - Releasing RenderTarget
16:35:57.25 RTREF - Releasing RenderTarget done
16:35:57.25 RTREF - Releasing RenderTarget
16:35:57.25 RTREF - Releasing RenderTarget done
16:35:57.25 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:35:57.26 RTREF - Creating RenderTarget <worldscene render target>
16:35:57.26 RTREF - Found Reservation
16:35:57.26 RTREF - Reservation is available, allocating
16:35:57.26 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:35:57.26 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:35:57.26 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:35:57.26 RTREF - Found RTT Reservation
16:35:57.26 RTREF - RTT Reservation is Avaliable! Allocating!
16:35:57.26 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:35:57.26 RTREF - Creating RenderTargetTexture FronEndVis render target
16:35:57.26 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:35:57.26 RTREF - Found RTT Reservation
16:35:57.26 RTREF - RTT Reservation is Avaliable! Allocating!
16:36:09.11 RTREF - Releasing RenderTarget
16:36:09.11 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:36:09.11 RTREF - Found Matching RenderTarget, ref count is <2>
16:36:09.11 RTREF - Releasing Matching RenderTarget
16:36:09.11 RTREF - Releasing RenderTarget done
16:36:09.11 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:36:09.11 RTREF - Found Matching RTT, ref count is <2>
16:36:09.11 RTREF - Releasing Matching RTT
16:36:09.11 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:36:09.11 RTREF - Found Matching RTT, ref count is <2>
16:36:09.11 RTREF - Releasing Matching RTT
16:36:09.11 RTREF - Releasing RenderTarget
16:36:09.11 RTREF - Releasing RenderTarget done
16:36:09.11 RTREF - Releasing RenderTarget
16:36:09.11 RTREF - Releasing RenderTarget done
16:36:09.13 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:36:09.13 RTREF - Creating RenderTarget <worldscene render target>
16:36:09.13 RTREF - Found Reservation
16:36:09.13 RTREF - Reservation is available, allocating
16:36:09.13 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:36:09.13 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:36:09.13 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:36:09.13 RTREF - Found RTT Reservation
16:36:09.13 RTREF - RTT Reservation is Avaliable! Allocating!
16:36:09.13 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:36:09.13 RTREF - Creating RenderTargetTexture FronEndVis render target
16:36:09.13 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:36:09.13 RTREF - Found RTT Reservation
16:36:09.13 RTREF - RTT Reservation is Avaliable! Allocating!
16:36:09.14 LastStandMatchMakingForm::OnVisibilityChanged -- visible: 1
16:36:09.14 RTREF - Releasing RenderTarget
16:36:09.14 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:36:09.14 RTREF - Found Matching RenderTarget, ref count is <2>
16:36:09.14 RTREF - Releasing Matching RenderTarget
16:36:09.14 RTREF - Releasing RenderTarget done
16:36:09.14 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:36:09.14 RTREF - Found Matching RTT, ref count is <2>
16:36:09.14 RTREF - Releasing Matching RTT
16:36:09.14 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:36:09.14 RTREF - Found Matching RTT, ref count is <2>
16:36:09.14 RTREF - Releasing Matching RTT
16:36:09.14 RTREF - Releasing RenderTarget
16:36:09.14 RTREF - Releasing RenderTarget done
16:36:09.14 RTREF - Releasing RenderTarget
16:36:09.14 RTREF - Releasing RenderTarget done
16:36:09.14 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:36:09.14 RTREF - Creating RenderTarget <worldscene render target>
16:36:09.14 RTREF - Found Reservation
16:36:09.14 RTREF - Reservation is available, allocating
16:36:09.14 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:36:09.14 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:36:09.14 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:36:09.14 RTREF - Found RTT Reservation
16:36:09.14 RTREF - RTT Reservation is Avaliable! Allocating!
16:36:09.14 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:36:09.14 RTREF - Creating RenderTargetTexture FronEndVis render target
16:36:09.18 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:36:09.18 RTREF - Found RTT Reservation
16:36:09.18 RTREF - RTT Reservation is Avaliable! Allocating!
16:36:10.00 LastStandManager -- Deactivated.
16:36:10.00 RTREF - Releasing RenderTarget
16:36:10.00 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:36:10.00 RTREF - Found Matching RenderTarget, ref count is <2>
16:36:10.00 RTREF - Releasing Matching RenderTarget
16:36:10.00 RTREF - Releasing RenderTarget done
16:36:10.00 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:36:10.00 RTREF - Found Matching RTT, ref count is <2>
16:36:10.00 RTREF - Releasing Matching RTT
16:36:10.00 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:36:10.00 RTREF - Found Matching RTT, ref count is <2>
16:36:10.00 RTREF - Releasing Matching RTT
16:36:10.00 RTREF - Releasing RenderTarget
16:36:10.00 RTREF - Releasing RenderTarget done
16:36:10.00 RTREF - Releasing RenderTarget
16:36:10.00 RTREF - Releasing RenderTarget done
16:36:10.03 MessageInternal::DestroyChannel: Destroyed channel SMSG
16:36:10.03 MessageInternal::DestroyChannel: Destroyed channel LSMM
16:36:10.10 FactoryT - CreateForm main_menu
16:36:10.10 VIDEO -- Texture Memory Before Shrink Memory: Video [256MB] Total [484MB] Available [396MB] Used [88MB].
16:36:10.17 VIDEO -- Texture Memory Before Shrink Memory: Video [256MB] Total [484MB] Available [444MB] Used [40MB].
16:36:10.19 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:36:10.19 RTREF - Creating RenderTarget <worldscene render target>
16:36:10.19 RTREF - Found Reservation
16:36:10.19 RTREF - Reservation is available, allocating
16:36:10.19 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:36:10.19 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:36:10.19 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:36:10.19 RTREF - Found RTT Reservation
16:36:10.19 RTREF - RTT Reservation is Avaliable! Allocating!
16:36:10.19 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:36:10.19 RTREF - Creating RenderTargetTexture FronEndVis render target
16:36:10.19 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:36:10.19 RTREF - Found RTT Reservation
16:36:10.19 RTREF - RTT Reservation is Avaliable! Allocating!
16:36:10.21 FactoryT - CreateForm cinematics
16:36:10.21 Session is marking the local peer PeerID 1 for death
16:36:10.21 Closed connection for PeerID 1 at party://pub/user/66379136
16:36:10.21 PartyInternal::Process - EVENT_DESTROYPEER
16:36:10.21 LeavePartyInternal - no action taken, needLeave=0
16:36:10.21 Destroyed Partyinfo
16:36:10.21 SteamLeavePartyAsync::Process: leaving party 1347572825 (pub/mms/515555573)
16:36:10.21 SteamService::LeaveKnownLobby: unable to find new owner for pub/mms/515555573
16:36:10.21 SteamService::LeaveKnownLobby: left pub/mms/515555573
16:36:10.38 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
16:36:10.38 RemoveAllPeers - flushing local session peer data
16:36:10.38 Session::Reset with reason 999 and PartyInternal::RemoveAllPeers
16:36:13.10 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1)
16:36:14.06 WaitForArmyPainterTransition -- Disable mouse input.
16:36:14.06 WaitForArmyPainterTransition -- Success!
16:36:14.06 RTREF - Releasing RenderTarget
16:36:14.06 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:36:14.06 RTREF - Found Matching RenderTarget, ref count is <2>
16:36:14.06 RTREF - Releasing Matching RenderTarget
16:36:14.06 RTREF - Releasing RenderTarget done
16:36:14.06 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:36:14.06 RTREF - Found Matching RTT, ref count is <2>
16:36:14.06 RTREF - Releasing Matching RTT
16:36:14.06 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:36:14.06 RTREF - Found Matching RTT, ref count is <2>
16:36:14.06 RTREF - Releasing Matching RTT
16:36:14.06 RTREF - Releasing RenderTarget
16:36:14.06 RTREF - Releasing RenderTarget done
16:36:14.06 RTREF - Releasing RenderTarget
16:36:14.06 RTREF - Releasing RenderTarget done
16:36:14.15 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:36:14.15 RTREF - Creating RenderTarget <worldscene render target>
16:36:14.15 RTREF - Found Reservation
16:36:14.15 RTREF - Reservation is available, allocating
16:36:14.15 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:36:14.15 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:36:14.15 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:36:14.15 RTREF - Found RTT Reservation
16:36:14.15 RTREF - RTT Reservation is Avaliable! Allocating!
16:36:14.15 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:36:14.15 RTREF - Creating RenderTargetTexture FronEndVis render target
16:36:14.20 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:36:14.20 RTREF - Found RTT Reservation
16:36:14.20 RTREF - RTT Reservation is Avaliable! Allocating!
16:36:14.59 WaitForArmyPainterTransition -- Enable mouse input.
16:36:19.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
16:37:20.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
16:37:52.32 RTREF - Releasing RenderTarget
16:37:52.32 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:37:52.32 RTREF - Found Matching RenderTarget, ref count is <2>
16:37:52.32 RTREF - Releasing Matching RenderTarget
16:37:52.32 RTREF - Releasing RenderTarget done
16:37:52.32 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:37:52.32 RTREF - Found Matching RTT, ref count is <2>
16:37:52.32 RTREF - Releasing Matching RTT
16:37:52.32 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:37:52.32 RTREF - Found Matching RTT, ref count is <2>
16:37:52.32 RTREF - Releasing Matching RTT
16:37:52.32 RTREF - Releasing RenderTarget
16:37:52.32 RTREF - Releasing RenderTarget done
16:37:52.32 RTREF - Releasing RenderTarget
16:37:52.32 RTREF - Releasing RenderTarget done
16:37:52.33 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:37:52.33 RTREF - Creating RenderTarget <worldscene render target>
16:37:52.33 RTREF - Found Reservation
16:37:52.33 RTREF - Reservation is available, allocating
16:37:52.33 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:37:52.33 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:37:52.33 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:37:52.33 RTREF - Found RTT Reservation
16:37:52.33 RTREF - RTT Reservation is Avaliable! Allocating!
16:37:52.33 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:37:52.33 RTREF - Creating RenderTargetTexture FronEndVis render target
16:37:52.42 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:37:52.42 RTREF - Found RTT Reservation
16:37:52.42 RTREF - RTT Reservation is Avaliable! Allocating!
16:37:52.67 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1)
16:37:54.23 FactoryT - CreateForm options_form
16:37:54.46 RTREF - Releasing RenderTarget
16:37:54.46 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:37:54.46 RTREF - Found Matching RenderTarget, ref count is <2>
16:37:54.46 RTREF - Releasing Matching RenderTarget
16:37:54.46 RTREF - Releasing RenderTarget done
16:37:54.46 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:37:54.46 RTREF - Found Matching RTT, ref count is <2>
16:37:54.46 RTREF - Releasing Matching RTT
16:37:54.46 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:37:54.46 RTREF - Found Matching RTT, ref count is <2>
16:37:54.46 RTREF - Releasing Matching RTT
16:37:54.46 RTREF - Releasing RenderTarget
16:37:54.46 RTREF - Releasing RenderTarget done
16:37:54.46 RTREF - Releasing RenderTarget
16:37:54.46 RTREF - Releasing RenderTarget done
16:38:07.86 FactoryT - CreateForm main_menu
16:38:07.87 VIDEO -- Texture Memory Before Shrink Memory: Video [256MB] Total [484MB] Available [388MB] Used [96MB].
16:38:07.94 VIDEO -- Texture Memory Before Shrink Memory: Video [256MB] Total [484MB] Available [447MB] Used [37MB].
16:38:07.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
16:38:07.96 RTREF - Creating RenderTarget <worldscene render target>
16:38:07.96 RTREF - Found Reservation
16:38:07.96 RTREF - Reservation is available, allocating
16:38:07.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
16:38:07.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
16:38:07.96 RTREF - Creating RenderTargetTexture WorldScene render target texture
16:38:07.96 RTREF - Found RTT Reservation
16:38:07.96 RTREF - RTT Reservation is Avaliable! Allocating!
16:38:07.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
16:38:07.96 RTREF - Creating RenderTargetTexture FronEndVis render target
16:38:07.96 RTREF - Creating RenderTargetTexture Post Process bright pass texture
16:38:07.96 RTREF - Found RTT Reservation
16:38:07.96 RTREF - RTT Reservation is Avaliable! Allocating!
16:38:07.99 FactoryT - CreateForm cinematics
16:38:10.85 MainMenuForm::OnQuitCallback: shutdown requested
16:38:10.91 GameApp::Quit(0)
16:38:10.92 GameApp::ShutFrontEnd
16:38:10.92 ShutdownFrontEnd-- FE_ShutdownQuit.
16:38:10.97 GAME -- Ending FE
16:38:10.97 ScaleformFrontEnd - Unloading Front End
16:38:16.26 RTREF - Releasing RenderTarget
16:38:16.26 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:38:16.26 RTREF - Found Matching RenderTarget, ref count is <2>
16:38:16.26 RTREF - Releasing Matching RenderTarget
16:38:16.26 RTREF - Releasing RenderTarget done
16:38:16.26 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:38:16.26 RTREF - Found Matching RTT, ref count is <2>
16:38:16.26 RTREF - Releasing Matching RTT
16:38:16.26 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:38:16.26 RTREF - Found Matching RTT, ref count is <2>
16:38:16.26 RTREF - Releasing Matching RTT
16:38:16.26 RTREF - Releasing RenderTarget
16:38:16.26 RTREF - Releasing RenderTarget done
16:38:16.26 RTREF - Releasing RenderTarget
16:38:16.26 RTREF - Releasing RenderTarget done
16:38:21.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
16:39:00.10 MessageInternal::DestroyChannel: Destroyed channel TMCB
16:39:04.93 LastStandManager -- Deactivated.
16:39:05.52 SOUND -- Shutting down ...
16:39:05.52 SOUND -- Sim Thread - calling stop all sounds ...
16:39:05.56 SOUND -- Shark Thread - stop all sounds received and called by update()...
16:39:05.57 SOUND -- Shark Thread - stop all sounds returning properly...
16:39:05.57 SOUND -- Sim Thread - stop all sounds returned ...
16:39:05.57 SOUND -- Sim Thread - Killing shark thread ...
16:39:05.61 SOUND -- Shark Thread - Shutdown received
16:39:06.30 SOUND -- Sim Thread - shark thread killed ...
16:39:06.30 SOUND -- Sim Thread - Sound manager shutting down ...
16:39:07.00 SOUND -- Sim Thread - Sound manager shutdown successful ...
16:39:07.10 SOUND -- Shutdown completed!
16:39:08.77 SOUND -- FMOD System released.
16:39:11.64 RTREF - Releasing RenderTarget
16:39:11.64 RTREF - Releasing RenderTarget done
16:39:11.64 RTREF - Releasing RT <worldscene render target> ref count <1>
16:39:11.64 RTREF - Releasing RenderTarget
16:39:11.64 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
16:39:11.64 RTREF - Found Matching RenderTarget, ref count is <1>
16:39:11.64 RTREF - Releasing Matching RenderTarget
16:39:11.64 RTREF - Releasing RenderTarget done
16:39:11.64 RTREF - Releasing RT <depth pre-pass render target> ref count <1>
16:39:11.64 RTREF - Releasing RenderTarget
16:39:11.64 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
16:39:11.64 RTREF - Found Matching RenderTarget, ref count is <1>
16:39:11.64 RTREF - Releasing Matching RenderTarget
16:39:11.64 RTREF - Releasing RenderTarget done
16:39:11.64 RTREF - Releasing RTT <worldscene render target texture> ref count <1>
16:39:11.64 RTREF - Found Reserved RTT By Name <worldscene render target texture>
16:39:11.64 RTREF - Found Matching RTT, ref count is <1>
16:39:11.64 RTREF - Releasing Matching RTT
16:39:11.64 RTREF - Releasing RTT <post process bright pass texture> ref count <1>
16:39:11.64 RTREF - Found Reserved RTT By Name <post process bright pass texture>
16:39:11.64 RTREF - Found Matching RTT, ref count is <1>
16:39:11.64 RTREF - Releasing Matching RTT
16:39:11.64 RTREF - Releasing RTT <depth pre-pass render target texture> ref count <1>
16:39:11.64 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
16:39:11.64 RTREF - Found Matching RTT, ref count is <1>
16:39:11.64 RTREF - Releasing Matching RTT
16:39:13.39 ActionDatabase : [2659] global actions, [37] failed actions.
16:39:13.55 MessageInternal::DestroyChannel: Destroyed channel PPGM
16:39:13.55 RemoveAllPeers - flushing local session peer data
16:39:13.55 Session::Reset with reason 999 and PartyInternal::RemoveAllPeers
16:39:13.60 NetworkManager::Destroy - destroying network manager
16:39:13.60 MessageInternal::DestroyChannel: Destroyed channel QCKM
16:39:13.63 MessageInternal::DestroyChannel: Destroyed channel PRTY
16:39:13.63 PartyInternal: Fade to black
16:39:13.63 AutomatchInternal: Fade to black
16:39:13.65 PeerRemoveAll - flushing local session peer data
16:39:13.65 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
16:39:13.65 MessageInternal::DestroyChannel: Destroyed channel GSTP
16:39:13.69 Net::ThreadFunction - Returning from the network thread function...
16:39:13.79 CallManager - terminating all server calls in progress (0 in progress)
16:39:13.79 Datastore -- uninitialize complete
16:39:13.97 MOD -- (mod manager) shutting down
Это на ретрибюшн.Я делал махинации с настройками сначало на просто ДоВ 2.
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#23 Сообщение 16.10.2011, 18:33

Ничего необычного вроде нет. Не знаю что посоветовать, пинайте саппорт THQ.
«По ночам компьютеры собираются вместе и смеются над людьми, если те делают работу, которую могли бы делать компьютеры» (с) habrahabr
 
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Не стоит становиться на одно колено ради девушки, которая ради тебя не готова встать на два. (С)
640K ought to be enough for anybody (с) BG[/hide_num]

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#24 Сообщение 16.10.2011, 18:34

MonkAlex писал(а):Ничего необычного вроде нет. Не знаю что посоветовать, пинайте саппорт THQ.
А где их саппорт?НА русском они отвечают? :D
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#25 Сообщение 16.10.2011, 18:37

На русском не ответят.
http://forums.steampowered.com/forums/f ... .php?f=303 - тут форум стима
http://support.thq.com/thq/consumer/search.asp - где то тут саппорт THQ...
«По ночам компьютеры собираются вместе и смеются над людьми, если те делают работу, которую могли бы делать компьютеры» (с) habrahabr
 
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Не стоит становиться на одно колено ради девушки, которая ради тебя не готова встать на два. (С)
640K ought to be enough for anybody (с) BG[/hide_num]

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#26 Сообщение 16.10.2011, 21:31

NVIDIA GeForce 8500 GT
1024 MB Physical Memory, 466 Mb Physical Available, 1306 Mb Virtual Available
я удивлен что ты в обще пытаешся поставить что то выше минимальных...
Мой тебе совет... даже не пытайся запустить выше минимальных, игра и так этому не зря сопротивляется.
Я верю...
Я верю в честность Президента
И в неподкупность постовых,
В заботу банка о клиентах...
В русалок верю, в домовых...

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#27 Сообщение 16.10.2011, 21:36

Tallar, на среднем видюшка должна держать около 20фпс.
«По ночам компьютеры собираются вместе и смеются над людьми, если те делают работу, которую могли бы делать компьютеры» (с) habrahabr
 
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Не стоит становиться на одно колено ради девушки, которая ради тебя не готова встать на два. (С)
640K ought to be enough for anybody (с) BG[/hide_num]

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#28 Сообщение 16.10.2011, 21:41

Tallar писал(а):NVIDIA GeForce 8500 GT
1024 MB Physical Memory, 466 Mb Physical Available, 1306 Mb Virtual Available
я удивлен что ты в обще пытаешся поставить что то выше минимальных...
Мой тебе совет... даже не пытайся запустить выше минимальных, игра и так этому не зря сопротивляется.
на рекомендуемых видиокарта 7600 и 3 Гб ОЗУ.НА средних должно быть как сказали выше стабильные 20 фпс.
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#29 Сообщение 16.10.2011, 21:49

DarthFelus писал(а): на рекомендуемых видиокарта 7600 и 3 Гб ОЗУ.НА средних должно быть как сказали выше стабильные 20 фпс.
на 8600гт и 4гб оперативной памяти игра с трудом на средних идет... а вы тут с этим обрубком обрубка.
Я верю...
Я верю в честность Президента
И в неподкупность постовых,
В заботу банка о клиентах...
В русалок верю, в домовых...

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#30 Сообщение 16.10.2011, 22:03

Tallar писал(а):
DarthFelus писал(а): на рекомендуемых видиокарта 7600 и 3 Гб ОЗУ.НА средних должно быть как сказали выше стабильные 20 фпс.
на 8600гт и 4гб оперативной памяти игра с трудом на средних идет... а вы тут с этим обрубком обрубка.
Да ну?У меня минималка до 50 фпс выдавала....
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