"зависание" на PortalFlow при компиляции

Помогаем новичкам в создании своего мира
Ответить
Сообщение
Автор
Аватара пользователя
Klask
Нович0к
Нович0к
Сообщения: 21
Зарегистрирован: 08.04.2008
Откуда: Mars
Контактная информация:

#1 Сообщение 24.10.2008, 17:33

Мое почтение..
построил карту, не особо большую и еще не закончил
поставил куб со всю карту и сделал MakeHollow, начинаю комплимитировать и на строчке
"Valve Software - vvis.exe (May 22 2006)
2 threads
reading f:\games\garrysmod2008\source 2008 binaries\garrysmod\maps\gm_subhill_31.bsp
reading f:\games\garrysmod2008\source 2008 binaries\garrysmod\maps\gm_subhill_31.prt
1169 portalclusters
3957 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2
портал флоу начинает чисто лагать и почти зависает
могу дать код комплимитации......

Код: Выделить всё

** Executing...
** Command: "F:\Games\garrysmod2008\sdk\bin\vbsp.exe"
** Parameters: -game "F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod" "F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod\maps\gm_subhill_31"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod\materials
Loading F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod\maps\gm_subhill_31.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod\maps\gm_subhill_31.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (120542 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 349 texinfos to 297
Reduced 28 texdatas to 26 (729 bytes to 619)
Writing F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod\maps\gm_subhill_31.bsp
1 second elapsed

** Executing...
** Command: "F:\Games\garrysmod2008\sdk\bin\vvis.exe"
** Parameters: -game "F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod" "F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod\maps\gm_subhill_31"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading f:\games\garrysmod2008\source 2008 binaries\garrysmod\maps\gm_subhill_31.bsp
reading f:\games\garrysmod2008\source 2008 binaries\garrysmod\maps\gm_subhill_31.prt
1169 portalclusters
3957 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow:          0...1...2
** Executing...
** Command: "F:\Games\garrysmod2008\sdk\bin\vrad.exe"
** Parameters:  -game "F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod" "F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod\maps\gm_subhill_31"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:\games\garrysmod2008\source 2008 binaries\garrysmod\maps\gm_subhill_31.bsp
No vis information, direct lighting only.
3654 faces
2 degenerate faces
712455 square feet [102593584.00 square inches]
25 displacements
176318 square feet [25389870.00 square inches]
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0631 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...
** Executing...
** Command: Copy File
** Parameters: "F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod\maps\gm_subhill_31.bsp" "F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod\maps\gm_subhill_31.bsp"


** Executing...
** Command: "F:\Games\garrysmod2008\Source 2008 Binaries\hl2.exe"
** Parameters: -game "F:\Games\garrysmod2008\Source 2008 Binaries\garrysmod"  +map "gm_subhill_31"

если скажете, буду благодарен..
Апатамушта!

Аватара пользователя
Backbreaker
Маппер
Маппер
Сообщения: 1184
Зарегистрирован: 27.12.2007

#2 Сообщение 24.10.2008, 18:02

http://source-inside.ru/index.php?id=102
От себя могу посоветовать: никогда так больше не делай:
поставил куб со всю карту и сделал MakeHollow
Изображение

Ответить