мапа не робит

Помогаем новичкам в создании своего мира
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ProMira
Нович0к
Нович0к
Сообщения: 5
Зарегистрирован: 17.06.2009

#1 Сообщение 18.06.2009, 17:14

таких тем ненашол((

в общем проблема такая, пол мапы сделал, запихнул в комнату и решил протестить, откомпилировал а когда хочу его запустить, тф2 ее тупо не грузит и выкидывает в главное меню((
** Executing...
** Command: "c:\program files\steam\steamapps\andreymeshk\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\andreymeshk\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro"

Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\andreymeshk\team fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (48353 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 174 texinfos to 146
Reduced 3 texdatas to 3 (71 bytes to 71)
Writing C:\Program Files\Steam\SteamApps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\andreymeshk\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\andreymeshk\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro"

Valve Software - vvis.exe (May 19 2009)
1 threads
reading c:\program files\steam\steamapps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro.bsp
reading c:\program files\steam\steamapps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro.prt
536 portalclusters
1807 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (452)
Optimized: 3460 visible clusters (0.00%)
Total clusters visible: 129242
Average clusters visible: 241
Building PAS...
Average clusters audible: 524
visdatasize:72814 compressed from 77184
writing c:\program files\steam\steamapps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro.bsp
7 minutes, 32 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\andreymeshk\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\andreymeshk\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro.bsp
Setting up ray-trace acceleration structure... Done (0.13 seconds)
2014 faces
1 degenerate faces
574416 square feet [82715960.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2013 patches before subdivision
57291 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 10254241, max 753
transfer lists: 78.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0581 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 104/8192 1248/98304 ( 1.3%)
brushsides 804/65536 6432/524288 ( 1.2%)
planes 852/65536 17040/1310720 ( 1.3%)
vertexes 2701/65536 32412/786432 ( 4.1%)
nodes 988/65536 31616/2097152 ( 1.5%)
texinfos 146/12288 10512/884736 ( 1.2%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2014/65536 112784/3670016 ( 3.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 525/65536 29400/3670016 ( 0.8%)
leaves 998/65536 31936/2097152 ( 1.5%)
leaffaces 2325/65536 4650/131072 ( 3.5%)
leafbrushes 481/65536 962/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11470/512000 45880/2048000 ( 2.2%)
edges 6014/256000 24056/1024000 ( 2.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 167/32768 1670/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2430/65536 4860/131072 ( 3.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1598776/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 72814/16777216 ( 0.4%)
entdata [variable] 6808/393216 ( 1.7%)
LDR ambient table 998/65536 3992/262144 ( 1.5%)
HDR ambient table 998/65536 3992/262144 ( 1.5%)
LDR leaf ambient 584/65536 16352/1835008 ( 0.9%)
HDR leaf ambient 998/65536 27944/1835008 ( 1.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105647/0 ( 0.0%)
physics [variable] 48353/4194304 ( 1.2%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 5230
Writing c:\program files\steam\steamapps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro.bsp
45 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\andreymeshk\sourcesdk_content\tf\mapsrc\mtro.bsp" "c:\program files\steam\steamapps\andreymeshk\team fortress 2\tf\maps\mtro.bsp"

** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files\steam\steamapps\andreymeshk\team fortress 2\tf" +map "mtro"

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#2 Сообщение 18.06.2009, 21:20

ProMira
Проверь настройки всех энтитей.
В логе по-моему всё в порядке.
и называй темы нормально

ProMira
Нович0к
Нович0к
Сообщения: 5
Зарегистрирован: 17.06.2009

#3 Сообщение 18.06.2009, 21:22

хорошо, попробую

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