Лог компила
** Executing...
** Command: "d:\program files\steam\steamapps\luka711\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2" "D:\half-life2\my_level\level01"
Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2\materials
Loading D:\half-life2\my_level\level01.vmf
Patching WVT material: maps/level01/nature/blendrocksand08c_wvt_patch
Patching WVT material: maps/level01/nature/blendsandsand008a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 52 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\half-life2\my_level\level01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (155623 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1243 texinfos to 499
Reduced 37 texdatas to 33 (933 bytes to 840)
Writing D:\half-life2\my_level\level01.bsp
4 seconds elapsed
0.370777 -0.025400 0.000000
0.370777 -0.203200 0.000000
0.266710 -0.203200 0.000000
0.370777 -0.152400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
0.370777 -0.025400 0.000000
0.370777 -0.203200 0.000000
0.266710 -0.203200 0.000000
0.370777 -0.152400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "d:\program files\steam\steamapps\luka711\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2" "D:\half-life2\my_level\level01"
Valve Software - vvis.exe (May 19 2009)
1 threads
reading d:\half-life2\my_level\level01.bsp
reading d:\half-life2\my_level\level01.prt
259 portalclusters
553 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 40 visible clusters (0.00%)
Total clusters visible: 11239
Average clusters visible: 43
Building PAS...
Average clusters audible: 97
visdatasize:12706 compressed from 20720
writing d:\half-life2\my_level\level01.bsp
1 second elapsed
** Executing...
** Command: "d:\program files\steam\steamapps\luka711\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2" "D:\half-life2\my_level\level01"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\half-life2\my_level\level01.bsp
Setting up ray-trace acceleration structure... Done (1.41 seconds)
1846 faces
217085 square feet [31260362.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1846 patches before subdivision
21966 patches after subdivision
69 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 1475235, max 264
transfer lists: 11.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(91005, 72195, 63997)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(12024, 7108, 5650)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1742, 740, 513)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(262, 78, 47)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(41, 8, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(6, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0270 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 92/1024 4416/49152 ( 9.0%)
brushes 347/8192 4164/98304 ( 4.2%)
brushsides 2346/65536 18768/524288 ( 3.6%)
planes 2660/65536 53200/1310720 ( 4.1%)
vertexes 3261/65536 39132/786432 ( 5.0%)
nodes 1438/65536 46016/2097152 ( 2.2%)
texinfos 499/12288 35928/884736 ( 4.1%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1846/65536 103376/3670016 ( 2.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1133/65536 63448/3670016 ( 1.7%)
leaves 1531/65536 48992/2097152 ( 2.3%)
leaffaces 2174/65536 4348/131072 ( 3.3%)
leafbrushes 651/65536 1302/131072 ( 1.0%)
areas 4/256 32/2048 ( 1.6%)
surfedges 13416/512000 53664/2048000 ( 2.6%)
edges 7579/256000 30316/1024000 ( 3.0%)
LDR worldlights 68/8192 5984/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 126/32768 1260/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2100/65536 4200/131072 ( 3.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 977892/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12706/16777216 ( 0.1%)
entdata [variable] 176544/393216 (44.9%)
LDR ambient table 1531/65536 6124/262144 ( 2.3%)
HDR ambient table 1531/65536 6124/262144 ( 2.3%)
LDR leaf ambient 5470/65536 153160/1835008 ( 8.3%)
HDR leaf ambient 1531/65536 42868/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/10184 ( 0.0%)
pakfile [variable] 106647/0 ( 0.0%)
physics [variable] 155623/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5102
Writing d:\half-life2\my_level\level01.bsp
46 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\half-life2\my_level\level01.bsp" "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2\maps\level01.bsp"
** Executing...
** Command: d:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2" +map "level01"
** Command: "d:\program files\steam\steamapps\luka711\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2" "D:\half-life2\my_level\level01"
Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2\materials
Loading D:\half-life2\my_level\level01.vmf
Patching WVT material: maps/level01/nature/blendrocksand08c_wvt_patch
Patching WVT material: maps/level01/nature/blendsandsand008a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 52 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\half-life2\my_level\level01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (155623 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1243 texinfos to 499
Reduced 37 texdatas to 33 (933 bytes to 840)
Writing D:\half-life2\my_level\level01.bsp
4 seconds elapsed
0.370777 -0.025400 0.000000
0.370777 -0.203200 0.000000
0.266710 -0.203200 0.000000
0.370777 -0.152400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
0.370777 -0.025400 0.000000
0.370777 -0.203200 0.000000
0.266710 -0.203200 0.000000
0.370777 -0.152400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "d:\program files\steam\steamapps\luka711\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2" "D:\half-life2\my_level\level01"
Valve Software - vvis.exe (May 19 2009)
1 threads
reading d:\half-life2\my_level\level01.bsp
reading d:\half-life2\my_level\level01.prt
259 portalclusters
553 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 40 visible clusters (0.00%)
Total clusters visible: 11239
Average clusters visible: 43
Building PAS...
Average clusters audible: 97
visdatasize:12706 compressed from 20720
writing d:\half-life2\my_level\level01.bsp
1 second elapsed
** Executing...
** Command: "d:\program files\steam\steamapps\luka711\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2" "D:\half-life2\my_level\level01"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\half-life2\my_level\level01.bsp
Setting up ray-trace acceleration structure... Done (1.41 seconds)
1846 faces
217085 square feet [31260362.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1846 patches before subdivision
21966 patches after subdivision
69 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 1475235, max 264
transfer lists: 11.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(91005, 72195, 63997)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(12024, 7108, 5650)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1742, 740, 513)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(262, 78, 47)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(41, 8, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(6, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0270 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 92/1024 4416/49152 ( 9.0%)
brushes 347/8192 4164/98304 ( 4.2%)
brushsides 2346/65536 18768/524288 ( 3.6%)
planes 2660/65536 53200/1310720 ( 4.1%)
vertexes 3261/65536 39132/786432 ( 5.0%)
nodes 1438/65536 46016/2097152 ( 2.2%)
texinfos 499/12288 35928/884736 ( 4.1%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1846/65536 103376/3670016 ( 2.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1133/65536 63448/3670016 ( 1.7%)
leaves 1531/65536 48992/2097152 ( 2.3%)
leaffaces 2174/65536 4348/131072 ( 3.3%)
leafbrushes 651/65536 1302/131072 ( 1.0%)
areas 4/256 32/2048 ( 1.6%)
surfedges 13416/512000 53664/2048000 ( 2.6%)
edges 7579/256000 30316/1024000 ( 3.0%)
LDR worldlights 68/8192 5984/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 126/32768 1260/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2100/65536 4200/131072 ( 3.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 977892/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12706/16777216 ( 0.1%)
entdata [variable] 176544/393216 (44.9%)
LDR ambient table 1531/65536 6124/262144 ( 2.3%)
HDR ambient table 1531/65536 6124/262144 ( 2.3%)
LDR leaf ambient 5470/65536 153160/1835008 ( 8.3%)
HDR leaf ambient 1531/65536 42868/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/10184 ( 0.0%)
pakfile [variable] 106647/0 ( 0.0%)
physics [variable] 155623/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5102
Writing d:\half-life2\my_level\level01.bsp
46 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\half-life2\my_level\level01.bsp" "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2\maps\level01.bsp"
** Executing...
** Command: d:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game "d:\program files\steam\steamapps\luka711\half-life 2 episode two\ep2" +map "level01"