Проблемы с текстурами

Помогаем новичкам в создании своего мира
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spec_as
Нович0к
Нович0к
Сообщения: 27
Зарегистрирован: 31.12.2009

#1 Сообщение 22.06.2010, 13:37

Опять же переделываю evo_city_2d для GM, столкнулся с проблемой, при загрузке карты некоторые части дорог, зданий, и несколько тунелей окрашены в белый цвет, т.е. без текстур.

провожу проверку карты
VBSP: C:\SDK\sourcesdk\hl2\maps\RP_EvoCity_v2d.bsp
this is VBSP version 20 (revision 1309)
scaned environment of file: C:\SDK\sourcesdk\hl2\maps\RP_EvoCity_v2d.bsp
20186 lines, no errors

check models
not added: models/props/de_tides/tides_flag_a.phy
not added: models/env/decor/water_plants/water_plants.phy
not added: models/u4lab/door_frame_b.phy
not added: models/u4lab/door_frame_b_double.phy
syntax error (eof expected) in line 60
not checked: models/env/lighting/boutique_walllamp/boutique_walllamp.mdl
not checked: models/iraq/sign01_small_era.mdl
not checked: models/iraq/sign02_era.mdl
not added: models/props_foliage/tree_pine_tall_01.phy
not added: models/props/cs_militia/trees2.phy
not added: models/env/lighting/jelly_lamp_big/jelly_lamp_big.phy
not added: models/props_foliage/tree_pine_tall_cluster_01.phy
not added: models/props/de_inferno/fencewooden02.phy
not added: models/props/cs_militia/fern01lg.phy
not added: models/props/de_tides/tides_woodenfences_b.phy
not checked: models/msc/e_bush2.mdl
not checked: models/generic/telepole1.mdl
not checked: models/iraq/vertsign01_era.mdl
not checked: models/iraq/roadsign01_era.mdl
not checked: models/generic/stopsign.mdl
not checked: models/aoc_outdoor/stables_01.mdl
syntax error (string, name or '}' expected) in line 9
check extra files
check sounds
check vcd files
check sprites
not added: sprites/glow01.spr
not added: sprites/glow04.spr
check game files
check materials
not added: materials\AJACKS/AJACKS_ROAD8.vmt
not added: materials\AJACKS/AJACKS_ROAD7.vmt
not added: materials\AJACKS/AJACKS_ROAD4.vmt
not added: materials\AJACKS/AJACKS_ROAD5.vmt
not added: materials\INTRO/SE1_STOREFRONT_02B.vmt
not added: materials\INTRO/SE1_STOREFRONT_02C.vmt
not added: materials\INTRO/SE1_STOREFRONT_02L.vmt
not added: materials\INTRO/SE1_STOREFRONT_02K.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_PLASTER03.vmt
not added: materials\WAREHOUSE/SE1_CINDERBLOCK_WALL_04A.vmt
not added: materials\ENV/BRUSH/CEILINGS/CEIL_TEMP01.vmt
not added: materials\WAREHOUSE/SE1_CINDERBLOCK_WALL_04.vmt
not added: materials\HIGHRISE/SE1_CEMENT_OFFICE_FLOOR_01.vmt
not added: materials\WAREHOUSE/SE1_CINDERBLOCK_WALL_04C.vmt
not added: materials\BRIDGE/SE1_METAL_FLAT_STEEL_01.vmt
not added: materials\INTRO/SE1_STOREFRONT_02M.vmt
not added: materials\HIGHRISE/STUCCO_010_WTRIM_01.vmt
not added: materials\INTRO/SE1_STOREFRONT_02I.vmt
not added: materials\WAREHOUSE/SE1_METAL_ROOF_CORRUG_04.vmt
not added: materials\HIGHRISE/SE1_CARPET_OFFICE_FLOOR_02.vmt
not added: materials\INTRO/SE1_STOREFRONT_02J.vmt
not added: materials\INTRO/SE1_STOREFRONT_02.vmt
not added: materials\INTRO/SE1_STOREFRONT_02A.vmt
not added: materials\INTRO/SE1_STOREFRONT_13.vmt
not added: materials\WAREHOUSE/SE1_BRICK_04C.vmt
not added: materials\WAREHOUSE/SE1_BRICK_04A.vmt
not added: materials\WAREHOUSE/SE1_BRICK_04.vmt
not added: materials\WAREHOUSE/SE1_CONCRETE_BLOCKS_03.vmt
not added: materials\WAREHOUSE/SE1_BRICK_03B.vmt
not added: materials\AJACKS/AJACKS_ROAD1.vmt
not added: materials\AJACKS/AJACKS_ROAD6.vmt
not added: materials\AJACKS/AJACKS_ROAD2.vmt
not added: materials\AJACKS/AJACKS_ROAD3.vmt
not added: materials\ENV/BRUSH/CEILINGS/CREAM_CEILING.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_CABINCARPET.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_STONE_TILE.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_TOFFEE_HIGH.vmt
not added: materials\SGTSICKTEXTURES/BROWNWAREHOUSEWALLBOTTOM.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_BANKPLASTER.vmt
not added: materials\SGTSICKTEXTURES/BROWNWAREHOUSEWALLMIDDLE.vmt
not added: materials\ENV/BRUSH/WALLS/SECONDCLASS_SOFTWALLPLASTER.vmt
not added: materials\SGTSICKTEXTURES/BROWNWAREHOUSEWALLTOP.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_TOFFEE_TILE.vmt
not added: materials\SGTSICKTEXTURES/BBHCARS.vmt
not added: materials\SGTSICKTEXTURES/AMAKLOGO.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_STAIR_GRAPE.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_POOL_TILES.vmt
not added: materials\ENV/BRUSH/CEILINGS/BLUEPLASTERCEILING.vmt
not added: materials\ENV/PLANT/JUNGLE_WALL_02_HI.vmt
not added: materials\SGTSICKTEXTURES/UMLOGONEW.vmt
not added: materials\BRIDGE/SE1_ADVERT_03.vmt
not added: materials\HIGHRISE/SE1_ACOUSTIC_CEILING_TILE_07.vmt
not added: materials\LABS/SE1_CEMENT_LAB_FLOOR_02.vmt
not added: materials\HIGHRISE/STUCCO_010.vmt
not added: materials\ENV/BRUSH/FLOORS/TEXTILES_BANKCARPET.vmt
not added: materials\SGTSICKTEXTURES/OT_TROPICFALL.vmt
not added: materials\ENV/BRUSH/FLOORS/BLUECARPET.vmt
not added: materials\SGTSICKTEXTURES/TIDESHOTELSIGN.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_WOODPANELSPLAIN.vmt
not added: materials\LABS/SE1_CARPET_LAB_FLOOR_02.vmt
not added: materials\LABS/SE1_METAL_LAB_CEILING_02.vmt
not added: materials\LABS/SE1_CARPET_LAB_FLOOR_03.vmt
not added: materials\INTRO/SE1_STOREFRONT_09.vmt
not added: materials\INTRO/SE1_STOREFRONT_02G.vmt
not added: materials\SGTSICKTEXTURES/BPCONNECT.vmt
not added: materials\INTRO/SE1_STOREFRONT_02H.vmt
not added: materials\INTRO/SE1_STOREFRONT_02F.vmt
not added: materials\WAREHOUSE/SE1_CINDERBLOCK_WALL_02.vmt
not added: materials\ENV/BRUSH/MISC/WOOD_CHERRYWOODDARK.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_BLUE.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_DIRTYPALE_BLUE.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_BLUE_DINGY.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_TAN_DARKTRIM.vmt
not added: materials\ENV/BRUSH/FLOORS/BROWNCARPET.vmt
not added: materials\ENV/BRUSH/CEILINGS/BROOM_CEILING.vmt
not added: materials\ENV/WOOD/WOOD_CHERRYWOODDARK2.vmt
not added: materials\WAREHOUSE/SE1_FORCEFIELD.vmt
not added: materials\LABS/SE1_DECAL_SWITCH_02.vmt
not added: materials\ENV/METAL/METAL_WHITEEXTERIOR.vmt
not added: materials\SGTSICKTEXTURES/BPWALLTEXTURE2.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_SWIRL_PURPLE.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_TURQ_SWIRLY.vmt
not added: materials\KFCSGTSICK/KFCRED.vmt
not added: materials\KFCSGTSICK/WHITEKFCPLASTER.vmt
not added: materials\KFCSGTSICK/COLSANDERSKFC.vmt
not added: materials\KFCSGTSICK/WHITEREDSTRIPEKFC.vmt
not added: materials\KFCSGTSICK/KFCBOWLS.vmt
not added: materials\KFCSGTSICK/KFCSIGNLOGO.vmt
not added: materials\KFCSGTSICK/KFCSIGNBOARD.vmt
not added: materials\KFCSGTSICK/MENUSIGN.vmt
not added: materials\SGTSICKTEXTURES/FLEAMARKET.vmt
not added: materials\SGTSICKTEXTURES/CUBLOGO.vmt
not added: materials\ENV/OBJ/ELEVATOR/ELEVATOR_DIR_UP.vmt
not added: materials\ENV/OBJ/ELEVATOR/ELEVATOR_DIR_DOWN.vmt
not added: materials\SGTSICKTEXTURES/BANKOAMERICA2.vmt
not added: materials\WAREHOUSE/SE1_WOOD_PLYWOOD_01.vmt
not added: materials\SE1_DECALS/SE1_SIGN_NOADMITTANCE_DECAL_01.vmt
not added: materials\WAREHOUSE/SE1_DOOR_BLUE_01.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_CIRCCARPET.vmt
not added: materials\ENV/BRUSH/MISC/WOOD_TOILETFRAME.vmt
not added: materials\HIGHRISE/MARBLE_017.vmt
not added: materials\HIGHRISE/SE1_MARBLE_OFFICE_WALL_04.vmt
not added: materials\HIGHRISE/SE1_GARAGE_CONCRETEWALL_07.vmt
not added: materials\HIGHRISE/SE1_GARAGE_CONCRETEWALL_08.vmt
not added: materials\HIGHRISE/SE1_GARAGE_CONCRETEWALL_01.vmt
not added: materials\HIGHRISE/SE1_GARAGE_CONCRETEFLOOR_01.vmt
not added: materials\WAREHOUSE/SE1_TILE_FLOOR_03.vmt
not added: materials\ENV/BRUSH/FLOORS/DIAMONDTILE.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_POOL_TILES.vmt
not added: materials\SGTSICKTEXTURES/ROFLMYWAFFLE.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_TILESJAILMAIN.vmt
not added: materials\WAREHOUSE/SE1_METAL_CORRUGATED_01D.vmt
not added: materials\WAREHOUSE/SE1_METAL_CORRUGATED_07D.vmt
not added: materials\BRIDGE/SE1_METAL_WALL_02.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_KIT_LIME.vmt
not added: materials\LABS/SE1_METAL_LAB_WALL_05.vmt
not added: materials\LABS/SE1_METAL_LAB_WALL_01.vmt
not added: materials\LABS/SE1_LIGHTS_LAB_TILES_01.vmt
not added: materials\LABS/SE1_METAL_LAB_WALL_04.vmt
not added: materials\SGTSICKTEXTURES/MTLLOGO1.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_ANDREABANK.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_MALL_TILE.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_BATAV_CORRIDOR_B.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_DIRTYTILES.vmt
not added: materials\ENV/BRUSH/WALLS/WALL_HURON_1ST.vmt
not added: materials\LABS/SE1_METAL_FLAT_BLACK_01.vmt
not added: materials\LABS/SE1_METAL_LAB_WALL_02.vmt
not added: materials\LABS/SE1_DOOR_LAB_METAL_03.vmt
not added: materials\LABS/SE1_METAL_LAB_COUNTER_02.vmt
not added: materials\LABS/SE1_METAL_LAB_WALL_08.vmt
not added: materials\SGTSICKTEXTURES/METERPUMP.vmt
not added: materials\SGTSICKTEXTURES/BPLOGOGREYBG.vmt
not added: materials\SGTSICKTEXTURES/CASTROLAD.vmt
not added: materials\SGTSICKTEXTURES/COKEAD.vmt
not added: materials\SGTSICKTEXTURES/GREENSTEELBP.vmt
not added: materials\BRIDGE/SE1_METAL_TILES_04.vmt
not added: materials\ENV/BRUSH/FLOORS/FLOOR_TILES.vmt
not added: materials\ENV/STONE/MARBLE_VEINBLACK.vmt
not added: materials\ENV/METAL/METAL_ALUMINIUMGREY.vmt
not added: materials\SGTSICKTEXTURES/GAYNIGGERSREALTY.vmt
not added: materials\LABS/SE1_GLASS_WINDOW_01.vmt
not added: materials\LABS/SE1_GLASS_WINDOW_03.vmt
not added: materials\HIGHRISE/SE1_ACOUSTIC_STAIRWELL_CEILING_01.vmt
not added: materials\HIGHRISE/SE1_PLASTER_OFFICE_WALL_01.vmt
not added: materials\ENV/OBJ/ELEVATOR/E_PANEL_TIM_OFF.vmt
not added: materials\ENV/OBJ/ELEVATOR/ELEVATOR_CALL.vmt
not added: materials\HIGHRISE/SE1_BRASS_OFFICE_FLAT_01.vmt
not added: materials\HIGHRISE/COLUMNCEMENTDARKCYAN_01.vmt
not added: materials\HIGHRISE/SE1_MARBLE_OFFICE_WALL_03.vmt
not added: materials\SGTSICKTEXTURES/BANKOFAMERICASIGN.vmt
not added: materials\SGTSICKTEXTURES/MTL2.vmt
not added: materials\LABS/SE1_MARBLE_LAB_TILES_01.vmt
not added: materials\WAREHOUSE/SE1_GARAGE_DOOR_01.vmt
not added: materials\WAREHOUSE/SE1_METAL_ROLLDOOR_01.vmt
not added: materials\LABS/SE1_GLASS_WINDOW_02.vmt
not added: materials\ENV/BRUSH/MISC/BOUTIQUELIGHTWOOD.vmt
not added: materials\BRIDGE/SE1_CONCRETE_FLAT_01.vmt
not added: materials\BRIDGE/SE1_METAL_CORRUGATED_03.vmt
not added: materials\WAREHOUSE/SE1_METAL_ROLLDOOR_02.vmt
not added: materials\ENV/OBJ/ELEVATOR/E_PANEL_ANDR_OFF.vmt
not added: materials\SGTSICKTEXTURES/METALGREYBP.vmt
not added: materials\ENV/BRUSH/MISC/GLASS_PLAINGLASS.vmt
not added: materials\HIGHRISE/SE1_ACOUSTIC_CEILING_TILE_01.vmt
not added: materials\HIGHRISE/SE1_GARAGE_CONCRETEWALL_02.vmt
not added: materials\se1_decals/se1_sign_onlyauthorized_decal_01.vmt
not added: materials\se1_decals/se1_decal_graffiti_luke.vmt
not added: materials\se1_decals/se1_big_wall_graffiti_1.vmt
not added: materials\intro/se1_neonsign_bar_01.vmt
not added: materials\e.vmt
not added: materials\mokeStack.vmt
вот например, дорога materials\AJACKS/AJACKS_ROAD1.vmt, она в SDK белого цвета, при проверке в PakRat эта самая дорога (materials\AJACKS/AJACKS_ROAD1.vmt) имеет статус "IN PAK", если поиграть в оригинал карты в GM то текстуры на дороге есть, как сделать чтобы в SDK её увидеть?
Да, ещё not added модели, тоже статус IN PAK, а в SDK error ы, вытащить их из карты, чтобы вставить в SDK пробую winBSPzip, не получается, карта 20 версия bsp. декомпилил карту с помощью VMEX, в режиме split faces

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Backbreaker
Маппер
Маппер
Сообщения: 1184
Зарегистрирован: 27.12.2007

#2 Сообщение 22.06.2010, 15:51

Распаковать карту можно с помощью GCFScape. SDK ищет ресурсы в гцф архивах, используемых игрой, и в папке игры Steam\steamapps\имя_пользователя\garrysmod\garrysmod
Изображение

spec_as
Нович0к
Нович0к
Сообщения: 27
Зарегистрирован: 31.12.2009

#3 Сообщение 23.06.2010, 11:37

да, точно, спасибо большое, а ещё такой вопрос, можно ли не вставить, а удалить из карты вшитые в неё текстуры или объекты?

Добавлено спустя 20 минут 39 секунд:
а ну тогда ещё и как сделать так, чтобы разрушаемые предметы восстанавливались, мод darkRp игра на карте по несколько часов идет, окно разобьешь, потом ждать смены карты, как сделать так, чтобы они восстанавливались со временем?

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