Vrad

Помогаем новичкам в создании своего мира
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FireWolf72
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#1 Сообщение 24.10.2010, 14:59

Добрый день господа мапперы! Прописал 3 команды в режиме эксперта в HDR FULL COMPILE в light_exe
-hdr -StaticPropLighting -StaticPropPolys -TextureShadows -game $gamedir $path\$file

Вот полный лог компила:

Код: Выделить всё

** Executing...
** Command: "d:\program files\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\common\left 4 dead\left4dead" "d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410"

Valve Software - vbsp.exe (Sep 30 2010)
2 threads
materialPath: d:\program files\steam\steamapps\common\left 4 dead\left4dead\materials
Loading d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 62 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (87994 bytes)
Error! prop_static using model "models/props_wasteland/barricade001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/barricade001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 406 texinfos to 213
Reduced 70 texdatas to 62 (1974 bytes to 1727)
Writing d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410.bsp
0 seconds elapsed

** Executing...
** Command: "d:\program files\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\common\left 4 dead\left4dead" "d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410"

Valve Software - vvis.exe (Sep 30 2010)
2 threads
reading d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410.bsp
reading d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410.prt
 325 portalclusters
 963 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 237 visible clusters (0.00%)
Total clusters visible: 48454
Average clusters visible: 149
Building PAS...
Average clusters audible: 324
visdatasize:28186  compressed from 31200
writing d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410.bsp
8 seconds elapsed

** Executing...
** Command: "d:\program files\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -hdr -StaticPropLighting -StaticPropPolys -TextureShadows-game "d:\program files\steam\steamapps\common\left 4 dead\left4dead" "d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410"

Valve Software - vrad.exe SSE (Sep 30 2010)

      Valve Radiosity Simulator     
Command line: "d:\program files\steam\steamapps\common\left 4 dead\bin\vrad.exe" "-hdr" "-StaticPropLighting" "-StaticPropPolys" "-TextureShadows-game" "d:\program files\steam\steamapps\common\left 4 dead\left4dead" "d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410" 

usage  : vrad [options...] bspfile
example: vrad c:\hl2\hl2\maps\test

Common options:

  -v (or -verbose): Turn on verbose output (also shows more command
  -bounce #       : Set max number of bounces (default: 100).
  -fast           : Quick and dirty lighting.
  -fastambient    : Per-leaf ambient sampling is lower quality to save compute time.
  -final          : High quality processing. equivalent to -extrasky 16.
  -extrasky n     : trace N times as many rays for indirect light and sky ambient.
  -low            : Run as an idle-priority process.
  -mpi            : Use VMPI to distribute computations.
  -rederror       : Show errors in red.

  -vproject <directory> : Override the VPROJECT environment variable.
  -game <directory>     : Same as -vproject.

Other options:
  -novconfig      : Don't bring up graphical UI on vproject errors.
  -dump           : Write debugging .txt files.
  -dumpnormals    : Write normals to debug files.
  -dumptrace      : Write ray-tracing environment to debug files.
  -threads        : Control the number of threads vbsp uses (defaults to the #
                    or processors on your machine).
  -lights <file>  : Load a lights file in addition to lights.rad and the
                    level lights file.
  -noextra        : Disable supersampling.
  -debugextra     : Places debugging data in lightmaps to visualize
                    supersampling.
  -smooth #       : Set the threshold for smoothing groups, in degrees
                    (default 45).
  -dlightmap      : Force direct lighting into different lightmap than
                    radiosity.
  -stoponexit	   : Wait for a keypress on exit.
  -mpi_pw <pw>    : Use a password to choose a specific set of VMPI workers.
  -nodetaillight  : Don't light detail props.
  -centersamples  : Move sample centers.
  -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
                    The number specified must be less than 1.0 or it will be
                    ignored.
  -loghash        : Log the sample hash table to samplehash.txt.
  -onlydetail     : Only light detail props and per-leaf lighting.
  -maxdispsamplesize #: Set max displacement sample size (default: 512).
  -softsun <n>    : Treat the sun as an area light source of size <n> degrees.                    Produces soft shadows.
                    Recommended values are between 0 and 5. Default is 0.
  -FullMinidumps  : Write large minidumps on crash.
  -chop           : Smallest number of luxel widths for a bounce patch, used on edges
  -maxchop		   : Coarsest allowed number of luxel widths for a patch, used in face interiors

  -LargeDispSampleRadius: This can be used if there are splotches of bounced light
                          on terrain. The compile will take longer, but it will gather
                          light across a wider area.
  -StaticPropLighting   : generate backed static prop vertex lighting
  -StaticPropPolys   : Perform shadow tests of static props at polygon precision
  -OnlyStaticProps   : Only perform direct static prop lighting (vrad debug option)
  -StaticPropNormals : when lighting static props, just show their normal vector
  -textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture
  -noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)
  -nossprops      : Globally disable self-shadowing on static props


** Executing...
** Command: Copy File
** Parameters: "d:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\police_octohber\elevator_2410.bsp" "d:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\elevator_2410.bsp"

Помогите что я не так сделал с врадом).
www.steamcommunity.com/groups/last_night Наша группа
www.l4dmaps.com/details.php?file=4298 Наша карта на l4dmaps.com

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olegv11
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#2 Сообщение 24.10.2010, 15:20

Код: Выделить всё

Error! prop_static using model "models/props_wasteland/barricade001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/barricade001a.mdl"!
Для начала разберись с этим. И потом попробуй запустить с какими-нибудь дефолтными настройками.
Изображение
Garry Newman писал(а):Atheists don't hate religious people, they just think they're stupid.

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FireWolf72
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#3 Сообщение 24.10.2010, 15:26

Если эти параметры не ставить, то врад работает, но мне же все-таки нужно запустить эти параметры. Кто их ставил помогите плиз!
www.steamcommunity.com/groups/last_night Наша группа
www.l4dmaps.com/details.php?file=4298 Наша карта на l4dmaps.com

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Atomeh
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#4 Сообщение 25.10.2010, 01:28

Просто сделай пропу не статикой, а динамикой. Разницы не почувствуешь.

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