Скрытое содержимое
** Executing...
** Command: "e:\steam\steamapps\*\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\*\team fortress 2\tf" "E:\Steam\steamapps\riddik127\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: e:\steam\steamapps\*\team fortress 2\tf\materials
Loading E:\Steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_teamspawn (-6272.00 3840.00 -1589.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 6656.0 -1184.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2272.0 7168.0 -728.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2784.0 7168.0 -696.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2272.0 7168.0 -1179.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2272.0 7168.0 -1635.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2784.0 7168.0 -1667.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 7168.0 -696.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 7168.0 -1667.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (13013 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 42 texinfos to 36
Reduced 7 texdatas to 7 (181 bytes to 181)
Writing E:\Steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp
0 seconds elapsed
** Executing...
** Command: "e:\steam\steamapps\*\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\*\team fortress 2\tf" "E:\Steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading e:\steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp
reading e:\steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.prt
LoadPortals: couldn't read e:\steam\steamapps\riddik127\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.prt
** Executing...
** Command: "e:\steam\steamapps\*\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\*\team fortress 2\tf" "E:\Steam\steamapps\riddik127\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.02 seconds)
718 faces
906685 square feet [130562640.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0230 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 36/8192 432/98304 ( 0.4%)
brushsides 218/65536 1744/524288 ( 0.3%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 978/65536 11736/786432 ( 1.5%)
nodes 399/65536 12768/2097152 ( 0.6%)
texinfos 36/12288 2592/884736 ( 0.3%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 718/65536 40208/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 119/65536 6664/3670016 ( 0.2%)
leaves 405/65536 12960/2097152 ( 0.6%)
leaffaces 730/65536 1460/131072 ( 1.1%)
leafbrushes 154/65536 308/131072 ( 0.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3614/512000 14456/2048000 ( 0.7%)
edges 1898/256000 7592/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 29/32768 290/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 366/65536 732/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 945552/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5428/393216 ( 1.4%)
LDR ambient table 405/65536 1620/262144 ( 0.6%)
HDR ambient table 405/65536 1620/262144 ( 0.6%)
LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
HDR leaf ambient 405/65536 11340/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105707/0 ( 0.0%)
physics [variable] 13013/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1702
Writing e:\steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp" "e:\steam\steamapps\*\team fortress 2\tf\maps\ETAAAAAAAAAAAA!!!!!.bsp"
** Executing...
** Command: "e:\steam\steamapps\*\team fortress 2\hl2.exe"
** Parameters: -game "e:\steam\steamapps\*\team fortress 2\tf" +map "ETAAAAAAAAAAAA!!!!!"
** Command: "e:\steam\steamapps\*\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\*\team fortress 2\tf" "E:\Steam\steamapps\riddik127\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: e:\steam\steamapps\*\team fortress 2\tf\materials
Loading E:\Steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_teamspawn (-6272.00 3840.00 -1589.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 6656.0 -1184.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2272.0 7168.0 -728.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2784.0 7168.0 -696.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2272.0 7168.0 -1179.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2272.0 7168.0 -1635.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2784.0 7168.0 -1667.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 7168.0 -696.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 7168.0 -1667.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (13013 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 42 texinfos to 36
Reduced 7 texdatas to 7 (181 bytes to 181)
Writing E:\Steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp
0 seconds elapsed
** Executing...
** Command: "e:\steam\steamapps\*\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\*\team fortress 2\tf" "E:\Steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading e:\steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp
reading e:\steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.prt
LoadPortals: couldn't read e:\steam\steamapps\riddik127\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.prt
** Executing...
** Command: "e:\steam\steamapps\*\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\*\team fortress 2\tf" "E:\Steam\steamapps\riddik127\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.02 seconds)
718 faces
906685 square feet [130562640.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0230 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 36/8192 432/98304 ( 0.4%)
brushsides 218/65536 1744/524288 ( 0.3%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 978/65536 11736/786432 ( 1.5%)
nodes 399/65536 12768/2097152 ( 0.6%)
texinfos 36/12288 2592/884736 ( 0.3%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 718/65536 40208/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 119/65536 6664/3670016 ( 0.2%)
leaves 405/65536 12960/2097152 ( 0.6%)
leaffaces 730/65536 1460/131072 ( 1.1%)
leafbrushes 154/65536 308/131072 ( 0.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3614/512000 14456/2048000 ( 0.7%)
edges 1898/256000 7592/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 29/32768 290/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 366/65536 732/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 945552/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5428/393216 ( 1.4%)
LDR ambient table 405/65536 1620/262144 ( 0.6%)
HDR ambient table 405/65536 1620/262144 ( 0.6%)
LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
HDR leaf ambient 405/65536 11340/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105707/0 ( 0.0%)
physics [variable] 13013/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1702
Writing e:\steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\steamapps\*\team fortress 2\maps\ETAAAAAAAAAAAA!!!!!.bsp" "e:\steam\steamapps\*\team fortress 2\tf\maps\ETAAAAAAAAAAAA!!!!!.bsp"
** Executing...
** Command: "e:\steam\steamapps\*\team fortress 2\hl2.exe"
** Parameters: -game "e:\steam\steamapps\*\team fortress 2\tf" +map "ETAAAAAAAAAAAA!!!!!"
проблема решылась сама собой...