Не понимаю лик.

Помогаем новичкам в создании своего мира
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Desy
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#1 Сообщение 16.08.2008, 12:54

У меня хамер лик находит на карте. Стрелка показывает на безну. Лог говорит что виновата дверь.Но как ?
[spoiler=""лог""]** Executing...
** Command: "c:program filesvalvesteamsteamappsdimensisourcesdkinorangeboxinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdimensi eam fortress 2 f" "C:Program FilesValveSteamSteamAppsdimensisourcesdk_content fmapsrccp_game_lox"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filesvalvesteamsteamappsdimensi eam fortress 2 fmaterials
Loading C:Program FilesValveSteamSteamAppsdimensisourcesdk_content fmapsrccp_game_lox.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_door (8116.52 -6.18 406.68) leaked!
Processing areas...
Brush 6912: areaportal brush doesn't touch two areas

Brush 6912: areaportal brush doesn't touch two areas

Brush 6912: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 56 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85133 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 369 texinfos to 251
Reduced 17 texdatas to 14 (488 bytes to 317)
Writing C:Program FilesValveSteamSteamAppsdimensisourcesdk_content fmapsrccp_game_lox.bsp
2 seconds elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappsdimensisourcesdkinorangeboxinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdimensi eam fortress 2 f" "C:Program FilesValveSteamSteamAppsdimensisourcesdk_content fmapsrccp_game_lox"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:program filesvalvesteamsteamappsdimensisourcesdk_content fmapsrccp_game_lox.bsp
reading c:program filesvalvesteamsteamappsdimensisourcesdk_content fmapsrccp_game_lox.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsdimensisourcesdk_content fmapsrccp_game_lox.prt


** Executing...
** Command: "c:program filesvalvesteamsteamappsdimensisourcesdkinorangeboxinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdimensi eam fortress 2 f" "C:Program FilesValveSteamSteamAppsdimensisourcesdk_content fmapsrccp_game_lox"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsdimensisourcesdk_content fmapsrccp_game_lox.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.14 seconds)
2746 faces
2669025 square feet [384339648.00 square inches]
61 Displacements
183420 Square Feet [26412540.00 Square Inches]
20 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (35)
Build Patch/Sample Hash Table(s).....Done<0.1451 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (59)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 223/8192 2676/98304 ( 2.7%)
brushsides 1549/65536 12392/524288 ( 2.4%)
planes 1772/65536 35440/1310720 ( 2.7%)
vertexes 4030/65536 48360/786432 ( 6.1%)
nodes 1892/65536 60544/2097152 ( 2.9%)
texinfos 251/12288 18072/884736 ( 2.0%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 61/0 10736/0 ( 0.0%)
disp_verts 5565/0 111300/0 ( 0.0%)
disp_tris 8960/0 17920/0 ( 0.0%)
disp_lmsamples 232378/0 232378/0 ( 0.0%)
faces 2746/65536 153776/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 922/65536 51632/3670016 ( 1.4%)
leaves 1912/65536 61184/2097152 ( 2.9%)
leaffaces 3617/65536 7234/131072 ( 5.5%)
leafbrushes 1211/65536 2422/131072 ( 1.8%)
areas 3/256 24/2048 ( 1.2%)
surfedges 16360/512000 65440/2048000 ( 3.2%)
edges 8876/256000 35504/1024000 ( 3.5%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 197/32768 1970/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2880/65536 5760/131072 ( 4.4%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2249828/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 17188/393216 ( 4.4%)
LDR ambient table 1912/65536 7648/262144 ( 2.9%)
HDR ambient table 1912/65536 7648/262144 ( 2.9%)
LDR leaf ambient 10485/65536 293580/1835008 (16.0%)
HDR leaf ambient 1912/65536 53536/1835008 ( 2.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1206 ( 0.1%)
pakfile [variable] 1053/0 ( 0.0%)
physics [variable] 85133/4194304 ( 2.0%)
physics terrain [variable] 3852/1048576 ( 0.4%)

Level flags = 0

Total triangle count: 7184
Writing c:program filesvalvesteamsteamappsdimensisourcesdk_content fmapsrccp_game_lox.bsp
1 minute, 42 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsdimensisourcesdk_content fmapsrccp_game_lox.bsp" "c:program filesvalvesteamsteamappsdimensi eam fortress 2 fmapscp_game_lox.bsp"


** Executing...
** Command: "c:program filesvalvesteamsteamappsdimensi eam fortress 2hl2.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsdimensi eam fortress 2 f" +map "cp_game_lox"[/spoiler]
[spoiler=""Скрины""]ИзображениеИзображениеИзображение[/spoiler]
На эту дверь он угазывает.
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CxCKurtis
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#2 Сообщение 16.08.2008, 16:05

микротрещин нет?
Never tell your password to anyone.
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#3 Сообщение 16.08.2008, 21:35

А как они выгледят.
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#4 Сообщение 17.08.2008, 10:42

Сама по себе дверь здесь ни при чем. Просто она как и любая энтитя оказалась ближе всех к месту утечки - лику.
Карта должна быть ограждена простыми брашами - world geometry. Карта должна быть полностью герметична, никаких зазоров между брашами.

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