Warning: overflowed 33 displacement corner-neighbor lists.

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E&K
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#1 Сообщение 12.09.2008, 12:11

Обьясните че за оно?

Код: Выделить всё

Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 33 displacement corner-neighbor lists.Finding lightmap sample positions...
Никак не могу избавиться. При этом при полной компиляции Хамер вешается на PortalFlow. Других ошибок вроде нет серьезных.
Вот полный лог при RUN BSP-normal RUN VIS-Fast(при normal вешается на PortalFlow) RUN RAD-normal

Код: Выделить всё

materialPath: d:\games\steam\steamapps\O_o\team fortress 2\tf\materials
Loading D:\pl_rainbow\pl_ppc.vmf
Patching WVT material: maps/pl_ppc/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_ppc/nature/blendground_canyon_wvt_patch
Patching WVT material: maps/pl_ppc/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/pl_ppc/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2836 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\pl_rainbow\pl_ppc.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 33 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (543600 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
10
Compacting texture/material tables...
Reduced 3000 texinfos to 2330
Reduced 96 texdatas to 84 (2699 bytes to 2272)
Writing D:\pl_rainbow\pl_ppc.bsp
37 seconds elapsed



1 threads
reading d:\pl_rainbow\pl_ppc.bsp
reading d:\pl_rainbow\pl_ppc.prt
 810 portalclusters
2833 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 8584 visible clusters (0.00%)
Total clusters visible: 465116
Average clusters visible: 574
Building PAS...
Average clusters audible: 808
visdatasize:153852  compressed from 168480
writing d:\pl_rainbow\pl_ppc.bsp
3 seconds elapsed



[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\pl_rainbow\pl_ppc.bsp
10948 faces
9 degenerate faces
3892642 square feet [560540544.00 square inches]
1076 Displacements
1412264 Square Feet [203366048.00 Square Inches]
10939 patches before subdivision
208111 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15847150, max 731
transfer lists: 120.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(832286, 301430, 200336)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(190573, 37064, 15545)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(34476, 4129, 1590)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(10070, 756, 245)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(2119, 148, 50)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(679, 42, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(167, 14, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(59, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(18, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.6030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  45/1024         2160/49152    ( 4.4%) 
brushes               1390/8192        16680/98304    (17.0%) 
brushsides           10200/65536       81600/524288   (15.6%) 
planes               11760/65536      235200/1310720  (17.9%) 
vertexes             20091/65536      241092/786432   (30.7%) 
nodes                 1914/65536       61248/2097152  ( 2.9%) 
texinfos              2330/12288      167760/884736   (19.0%) 
texdata                 84/2048         2688/65536    ( 4.1%) 
dispinfos             1076/0          189376/0        ( 0.0%) 
disp_verts           78916/0         1578320/0        ( 0.0%) 
disp_tris           124096/0          248192/0        ( 0.0%) 
disp_lmsamples     3087297/0         3087297/0        ( 0.0%) 
faces                10948/65536      613088/3670016  (16.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             7246/65536      405776/3670016  (11.1%) 
leaves                1960/65536       62720/2097152  ( 3.0%) 
leaffaces            15218/65536       30436/131072   (23.2%) 
leafbrushes           3622/65536        7244/131072   ( 5.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            84036/512000     336144/2048000  (16.4%) 
edges                48684/256000     194736/1024000  (19.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           1483/32768       14830/327680   ( 4.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         26745/65536       53490/131072   (40.8%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]    21684332/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      153852/16777216 ( 0.9%) 
entdata               [variable]       61060/393216   (15.5%) 
LDR ambient table     1960/65536        7840/262144   ( 3.0%) 
HDR ambient table     1960/65536        7840/262144   ( 3.0%) 
LDR leaf ambient      9778/65536      273784/1835008  (14.9%) 
HDR leaf ambient      1960/65536       54880/1835008  ( 3.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/2258148  ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/81842    ( 0.0%) 
pakfile               [variable]        4816/0        ( 0.0%) 
physics               [variable]      543600/4194304  (13.0%) 
physics terrain       [variable]      149940/1048576  (14.3%) 

Level flags = 0

Total triangle count: 33028
Writing d:\pl_rainbow\pl_ppc.bsp
20 minutes, 10 seconds elapsed

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giant_lizard
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Маппер
Сообщения: 364
Зарегистрирован: 12.10.2007
Откуда: ЗОНА 51

#2 Сообщение 12.09.2008, 15:47

http://www.interlopers.net/errors/ ищи тут :crazy: все ошибки которые возникают
Все что не попало ниже, т.е. ничего
cens писал(а):Ты видимо слеп на оба уха,
KUSTS писал(а):А что такое прон...
lupic писал(а):У меня есть контр-страйк сорч версии 34 и халф оранж бокс!
Как из них сделать деаду?
segun17 писал(а):где мона скачать нормальные модельки искал нормальных не нашол
egornet писал(а):ЧТО ТАКОЕ РЕЖИМ VAC? И ЧТО ТАКОЕ ЧИТЫ?
Inworms писал(а):эЙ!!! я купил хл1 антологию а там никакой Half-Life Game Of The yEar Edition нету !!!! исправте это!!!

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