Код: Выделить всё
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 33 displacement corner-neighbor lists.Finding lightmap sample positions...
Вот полный лог при RUN BSP-normal RUN VIS-Fast(при normal вешается на PortalFlow) RUN RAD-normal
Код: Выделить всё
materialPath: d:\games\steam\steamapps\O_o\team fortress 2\tf\materials
Loading D:\pl_rainbow\pl_ppc.vmf
Patching WVT material: maps/pl_ppc/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_ppc/nature/blendground_canyon_wvt_patch
Patching WVT material: maps/pl_ppc/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/pl_ppc/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2836 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\pl_rainbow\pl_ppc.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 33 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (543600 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
10
Compacting texture/material tables...
Reduced 3000 texinfos to 2330
Reduced 96 texdatas to 84 (2699 bytes to 2272)
Writing D:\pl_rainbow\pl_ppc.bsp
37 seconds elapsed
1 threads
reading d:\pl_rainbow\pl_ppc.bsp
reading d:\pl_rainbow\pl_ppc.prt
810 portalclusters
2833 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 8584 visible clusters (0.00%)
Total clusters visible: 465116
Average clusters visible: 574
Building PAS...
Average clusters audible: 808
visdatasize:153852 compressed from 168480
writing d:\pl_rainbow\pl_ppc.bsp
3 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\pl_rainbow\pl_ppc.bsp
10948 faces
9 degenerate faces
3892642 square feet [560540544.00 square inches]
1076 Displacements
1412264 Square Feet [203366048.00 Square Inches]
10939 patches before subdivision
208111 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15847150, max 731
transfer lists: 120.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(832286, 301430, 200336)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(190573, 37064, 15545)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(34476, 4129, 1590)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(10070, 756, 245)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2119, 148, 50)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(679, 42, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(167, 14, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(59, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(18, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.6030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 45/1024 2160/49152 ( 4.4%)
brushes 1390/8192 16680/98304 (17.0%)
brushsides 10200/65536 81600/524288 (15.6%)
planes 11760/65536 235200/1310720 (17.9%)
vertexes 20091/65536 241092/786432 (30.7%)
nodes 1914/65536 61248/2097152 ( 2.9%)
texinfos 2330/12288 167760/884736 (19.0%)
texdata 84/2048 2688/65536 ( 4.1%)
dispinfos 1076/0 189376/0 ( 0.0%)
disp_verts 78916/0 1578320/0 ( 0.0%)
disp_tris 124096/0 248192/0 ( 0.0%)
disp_lmsamples 3087297/0 3087297/0 ( 0.0%)
faces 10948/65536 613088/3670016 (16.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7246/65536 405776/3670016 (11.1%)
leaves 1960/65536 62720/2097152 ( 3.0%)
leaffaces 15218/65536 30436/131072 (23.2%)
leafbrushes 3622/65536 7244/131072 ( 5.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 84036/512000 336144/2048000 (16.4%)
edges 48684/256000 194736/1024000 (19.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 1483/32768 14830/327680 ( 4.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 26745/65536 53490/131072 (40.8%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 21684332/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 153852/16777216 ( 0.9%)
entdata [variable] 61060/393216 (15.5%)
LDR ambient table 1960/65536 7840/262144 ( 3.0%)
HDR ambient table 1960/65536 7840/262144 ( 3.0%)
LDR leaf ambient 9778/65536 273784/1835008 (14.9%)
HDR leaf ambient 1960/65536 54880/1835008 ( 3.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2258148 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/81842 ( 0.0%)
pakfile [variable] 4816/0 ( 0.0%)
physics [variable] 543600/4194304 (13.0%)
physics terrain [variable] 149940/1048576 (14.3%)
Level flags = 0
Total triangle count: 33028
Writing d:\pl_rainbow\pl_ppc.bsp
20 minutes, 10 seconds elapsed