Просвечивание скайбокса
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Подскажите как исправить проблему с просвечиванием скайбокса в мой карте cp_omg_1.
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- zerg_spb
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Да потому, что ввизом не компилил. Не должно быть никаких ликов. Всю брашевую геометрию сведи к минимуму -мелкие детали и , желательно, поворотные браши преврати , например, в func_detail. Все браши должны плотно прилегать друг к другу, никаких зазоров и трещин! Зазор больше 0,1 юнита уже дает лик! В Хаммере есть сетка, по которой нужно стараться все размеры брашей делать кратными 8, так легче компилятору.
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У мну виз не работает(((. Вот лог компилаzerg_spb писал(а):Да потому, что ввизом не компилил. Не должно быть никаких ликов. Всю брашевую геометрию сведи к минимуму -мелкие детали и , желательно, поворотные браши преврати , например, в func_detail. Все браши должны плотно прилегать друг к другу, никаких зазоров и трещин! Зазор больше 0,1 юнита уже дает лик! В Хаммере есть сетка, по которой нужно стараться все размеры брашей делать кратными 8, так легче компилятору.
[spoiler=""Лог""]** Executing...
** Command: "f:star-steamsteamappsproplayer96sourcesdkinorangeboxinvbsp.exe"
** Parameters: -game "f:star-steamsteamappsproplayer96 eam fortress 2 f" "F:Star-SteamSteamAppsproplayer96sourcesdk_content fmapsrccp_omg_1"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: f:star-steamsteamappsproplayer96 eam fortress 2 fmaterials
Loading F:Star-SteamSteamAppsproplayer96sourcesdk_content fmapsrccp_omg_1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_tracktrain (-7568.00 2976.00 800.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 9728.0 524.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 10240.0 524.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 10240.0 524.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 8704.0 524.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 9728.0 452.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 9728.0 1236.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 10240.0 524.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 8704.0 452.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 72 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (224312 bytes)
Static prop models/props_2fort/coffeepot.mdl outside the map (-1009.00, 902.79, -86.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 916 texinfos to 425
Reduced 75 texdatas to 68 (2404 bytes to 2248)
Writing F:Star-SteamSteamAppsproplayer96sourcesdk_content fmapsrccp_omg_1.bsp
4 seconds elapsed
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "f:star-steamsteamappsproplayer96sourcesdkinorangeboxinvvis.exe"
** Parameters: -game "f:star-steamsteamappsproplayer96 eam fortress 2 f" "F:Star-SteamSteamAppsproplayer96sourcesdk_content fmapsrccp_omg_1"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading f:star-steamsteamappsproplayer96sourcesdk_content fmapsrccp_omg_1.bsp
reading f:star-steamsteamappsproplayer96sourcesdk_content fmapsrccp_omg_1.prt
LoadPortals: couldn't read f:star-steamsteamappsproplayer96sourcesdk_content fmapsrccp_omg_1.prt
** Executing...
** Command: Copy File
** Parameters: "F:Star-SteamSteamAppsproplayer96sourcesdk_content fmapsrccp_omg_1.bsp" "f:star-steamsteamappsproplayer96 eam fortress 2 fmapscp_omg_1.bsp"[/spoiler]
Вот. Заранее спс :D .
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- Backbreaker
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Кстати в большинстве случаев именно лики вызывают ошибки с FindPortalSide
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С этим я согласен. У мну все соединено. У мну лик ваще показывает на скайбокс (ну коробка с содержимым скайбокса). Давайте я исходник выложу.Backbreaker писал(а):Кстати в большинстве случаев именно лики вызывают ошибки с FindPortalSide
- Вложения
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- cp_omg_1.7z
- (52.15 КБ) 206 скачиваний
- cp_omg_1.7z
- (52.15 КБ) 206 скачиваний
Завязываю с играми
Мну в Xbox LIVE
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Ну че поможете???? Очень надо!
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Мну в Xbox LIVE
Ну вроде поправил. Вот логproplayer96 писал(а):Ну че поможете???? Очень надо!
Код: Выделить всё
** Executing...
** Command: "d:\games\steam\steamapps\rupert07\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\rupert07\team fortress 2\tf" "D:\pl_rainbow\cp_omg_1"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: d:\games\steam\steamapps\rupert07\team fortress 2\tf\materials
Loading D:\pl_rainbow\cp_omg_1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 72 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\pl_rainbow\cp_omg_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (224640 bytes)
Static prop models/props_2fort/coffeepot.mdl outside the map (-1009.00, 902.79, -86.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 916 texinfos to 425
Reduced 75 texdatas to 68 (2404 bytes to 2248)
Writing D:\pl_rainbow\cp_omg_1.bsp
4 seconds elapsed
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "d:\games\steam\steamapps\rupert07\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\rupert07\team fortress 2\tf" -fast "D:\pl_rainbow\cp_omg_1"
Valve Software - vvis.exe (Mar 11 2008)
fastvis = true
1 threads
reading d:\pl_rainbow\cp_omg_1.bsp
reading d:\pl_rainbow\cp_omg_1.prt
1328 portalclusters
4085 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 189552 visible clusters (0.00%)
Total clusters visible: 999226
Average clusters visible: 752
Building PAS...
Average clusters audible: 1323
visdatasize:419443 compressed from 446208
writing d:\pl_rainbow\cp_omg_1.bsp
5 seconds elapsed
** Executing...
** Command: "d:\games\steam\steamapps\rupert07\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\rupert07\team fortress 2\tf" "D:\pl_rainbow\cp_omg_1"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\pl_rainbow\cp_omg_1.bsp
Setting up ray-trace acceleration structure... Done (1.83 seconds)
2824 faces
2 degenerate faces
2140941 square feet [308295520.00 square inches]
1 Displacements
21833 Square Feet [3143968.00 Square Inches]
2822 patches before subdivision
54852 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (42)
transfers 5087730, max 391
transfer lists: 38.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0463 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (39)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/1024 1392/49152 ( 2.8%)
brushes 597/8192 7164/98304 ( 7.3%)
brushsides 4095/65536 32760/524288 ( 6.2%)
planes 2054/65536 41080/1310720 ( 3.1%)
vertexes 5775/65536 69300/786432 ( 8.8%)
nodes 2676/65536 85632/2097152 ( 4.1%)
texinfos 425/12288 30600/884736 ( 3.5%)
texdata 68/2048 2176/65536 ( 3.3%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 50504/0 50504/0 ( 0.0%)
faces 2824/65536 158144/3670016 ( 4.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1186/65536 66416/3670016 ( 1.8%)
leaves 2706/65536 86592/2097152 ( 4.1%)
leaffaces 3601/65536 7202/131072 ( 5.5%)
leafbrushes 1969/65536 3938/131072 ( 3.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 18328/512000 73312/2048000 ( 3.6%)
edges 11223/256000 44892/1024000 ( 4.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 374/32768 3740/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6138/65536 12276/131072 ( 9.4%)
cubemapsamples 13/1024 208/16384 ( 1.3%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 3123880/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 419443/16777216 ( 2.5%)
entdata [variable] 33578/393216 ( 8.5%)
LDR ambient table 2706/65536 10824/262144 ( 4.1%)
HDR ambient table 2706/65536 10824/262144 ( 4.1%)
LDR leaf ambient 1512/65536 42336/1835008 ( 2.3%)
HDR leaf ambient 2706/65536 75768/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14266 ( 0.0%)
pakfile [variable] 1490725/0 ( 0.0%)
physics [variable] 224640/4194304 ( 5.4%)
physics terrain [variable] 279/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7858
Writing d:\pl_rainbow\cp_omg_1.bsp
1 minute, 33 seconds elapsed
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "D:\pl_rainbow\cp_omg_1.bsp" "d:\games\steam\steamapps\rupert07\team fortress 2\tf\maps\cp_omg_1.bsp"
- Вложения
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- cp_omg_1.rar
- (54.4 КБ) 208 скачиваний
- cp_omg_1.rar
- (54.4 КБ) 208 скачиваний
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Ща проверю. Заранее спс. А можешь поподробнее что ты сделал?? (это для самообразования :D )
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У тя были 3 энтити на которых был лик. У двоих был этот синий кружек, который есть на энтити брашах, он был за пределами карты, хотя сами браши в центре карты :crazy: :crazy: И там где скай камера дырка в полу, я второй пол сделал и nodrow покрыл и все
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Хех я нуб :crazy: :crazy: . Спс огромное что исправил все. Ща буду дорабатывать остальное.E&K писал(а):У тя были 3 энтити на которых был лик. У двоих был этот синий кружек, который есть на энтити брашах, он был за пределами карты, хотя сами браши в центре карты :crazy: :crazy: И там где скай камера дырка в полу, я второй пол сделал и nodrow покрыл и все
Завязываю с играми
Мну в Xbox LIVE