первый лог это при дефолтной компиляции, я тогда на portal flow вырубал компиляцию диспетчером задач (ибо торчать на portal flow полдня это ненормально), второй это при успешной быстрой компиляции.
лог при дефолтной компиляции
materialPath: c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\materials
Loading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/thnkarta001/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 572 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (560794 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1753 texinfos to 1114
Reduced 296 texdatas to 250 (12110 bytes to 10692)
Writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
9 seconds elapsed
2 threads
reading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
reading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.prt
2438 portalclusters
8145 numportals
0...1...2...3...4...5...6...7...8...9...100...1
Loading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/thnkarta001/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 572 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (560794 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1753 texinfos to 1114
Reduced 296 texdatas to 250 (12110 bytes to 10692)
Writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
9 seconds elapsed
2 threads
reading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
reading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.prt
2438 portalclusters
8145 numportals
0...1...2...3...4...5...6...7...8...9...100...1
Лог при быстрой компиляции
** Executing...
** Command: "c:\program files\cracked steam\steamapps\bigboom25\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod" "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001"
Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\materials
Loading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/thnkarta001/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 572 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (560794 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1759 texinfos to 1115
Reduced 296 texdatas to 250 (12110 bytes to 10692)
Writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
11 seconds elapsed
** Executing...
** Command: "c:\program files\cracked steam\steamapps\bigboom25\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod" "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001"
Valve Software - vvis.exe (Sep 15 2011)
fastvis = true
2 threads
reading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
reading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.prt
2424 portalclusters
8096 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (13)
Optimized: 465954 visible clusters (0.00%)
Total clusters visible: 4101528
Average clusters visible: 1692
Building PAS...
Average clusters audible: 2400
visdatasize:1433827 compressed from 1473792
writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
15 seconds elapsed
** Executing...
** Command: "c:\program files\cracked steam\steamapps\bigboom25\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod" "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\cracked steam\steamapps\bigboom25\sourcesdk\bin\source2009\bin\lights.rad.
Loading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
Setting up ray-trace acceleration structure... Done (3.72 seconds)
6764 faces
5 degenerate faces
767110 square feet [110463872.00 square inches]
5 Displacements
36042 Square Feet [5190098.50 Square Inches]
6759 patches before subdivision
43109 patches after subdivision
45 direct lights
BuildFacelights: 0...1...2...3...4...5.
WARNING: Too many light styles on a face at (-600.151733, 869.875000, 105.000000)
WARNING: Too many light styles on a face at (-992.401611, 995.750000, 105.000000)
..6..
WARNING: Too many light styles on a face at (-1200.275757, 963.750000, 105.000000)
WARNING: Too many light styles on a face at (-1257.775757, 947.500000, 105.000000)
.7
WARNING: Too many light styles on a face at (-1304.151489, 954.000000, 105.000000)
...8...9...10 (13)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (61)
transfers 4250226, max 1029
transfer lists: 32.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(10815, 12613, 7547)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(909, 912, 467)
Build Patch/Sample Hash Table(s).....Done<0.0377 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (30)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 105/1024 5040/49152 (10.3%)
brushes 1455/8192 17460/98304 (17.8%)
brushsides 9438/65536 75504/524288 (14.4%)
planes 5770/65536 115400/1310720 ( 8.8%)
vertexes 13924/65536 167088/786432 (21.2%)
nodes 4998/65536 159936/2097152 ( 7.6%)
texinfos 1115/12288 80280/884736 ( 9.1%)
texdata 250/2048 8000/65536 (12.2%)
dispinfos 5/0 880/0 ( 0.0%)
disp_verts 1181/0 23620/0 ( 0.0%)
disp_tris 2080/0 4160/0 ( 0.0%)
disp_lmsamples 72709/0 72709/0 ( 0.0%)
faces 6764/65536 378784/3670016 (10.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3925/65536 219800/3670016 ( 6.0%)
leaves 5104/65536 163328/2097152 ( 7.8%)
leaffaces 8725/65536 17450/131072 (13.3%)
leafbrushes 3771/65536 7542/131072 ( 5.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 48894/512000 195576/2048000 ( 9.5%)
edges 30837/256000 123348/1024000 (12.0%)
LDR worldlights 45/8192 3960/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 888/32768 8880/327680 ( 2.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15003/65536 30006/131072 (22.9%)
cubemapsamples 32/1024 512/16384 ( 3.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3725040/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1433827/16777216 ( 8.5%)
entdata [variable] 218513/393216 (55.6%)
LDR ambient table 5104/65536 20416/262144 ( 7.8%)
HDR ambient table 5104/65536 20416/262144 ( 7.8%)
LDR leaf ambient 16251/65536 455028/1835008 (24.8%)
HDR leaf ambient 5104/65536 142912/1835008 ( 7.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/20046 ( 0.0%)
pakfile [variable] 3538856/0 ( 0.0%)
physics [variable] 560794/4194304 (13.4%)
physics terrain [variable] 2555/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 19594
Writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
2 minutes, 32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp" "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp"
** Command: "c:\program files\cracked steam\steamapps\bigboom25\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod" "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001"
Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\materials
Loading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/thnkarta001/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 572 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (560794 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1759 texinfos to 1115
Reduced 296 texdatas to 250 (12110 bytes to 10692)
Writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
11 seconds elapsed
** Executing...
** Command: "c:\program files\cracked steam\steamapps\bigboom25\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod" "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001"
Valve Software - vvis.exe (Sep 15 2011)
fastvis = true
2 threads
reading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
reading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.prt
2424 portalclusters
8096 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (13)
Optimized: 465954 visible clusters (0.00%)
Total clusters visible: 4101528
Average clusters visible: 1692
Building PAS...
Average clusters audible: 2400
visdatasize:1433827 compressed from 1473792
writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
15 seconds elapsed
** Executing...
** Command: "c:\program files\cracked steam\steamapps\bigboom25\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod" "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\cracked steam\steamapps\bigboom25\sourcesdk\bin\source2009\bin\lights.rad.
Loading c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
Setting up ray-trace acceleration structure... Done (3.72 seconds)
6764 faces
5 degenerate faces
767110 square feet [110463872.00 square inches]
5 Displacements
36042 Square Feet [5190098.50 Square Inches]
6759 patches before subdivision
43109 patches after subdivision
45 direct lights
BuildFacelights: 0...1...2...3...4...5.
WARNING: Too many light styles on a face at (-600.151733, 869.875000, 105.000000)
WARNING: Too many light styles on a face at (-992.401611, 995.750000, 105.000000)
..6..
WARNING: Too many light styles on a face at (-1200.275757, 963.750000, 105.000000)
WARNING: Too many light styles on a face at (-1257.775757, 947.500000, 105.000000)
.7
WARNING: Too many light styles on a face at (-1304.151489, 954.000000, 105.000000)
...8...9...10 (13)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (61)
transfers 4250226, max 1029
transfer lists: 32.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(10815, 12613, 7547)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(909, 912, 467)
Build Patch/Sample Hash Table(s).....Done<0.0377 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (30)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 105/1024 5040/49152 (10.3%)
brushes 1455/8192 17460/98304 (17.8%)
brushsides 9438/65536 75504/524288 (14.4%)
planes 5770/65536 115400/1310720 ( 8.8%)
vertexes 13924/65536 167088/786432 (21.2%)
nodes 4998/65536 159936/2097152 ( 7.6%)
texinfos 1115/12288 80280/884736 ( 9.1%)
texdata 250/2048 8000/65536 (12.2%)
dispinfos 5/0 880/0 ( 0.0%)
disp_verts 1181/0 23620/0 ( 0.0%)
disp_tris 2080/0 4160/0 ( 0.0%)
disp_lmsamples 72709/0 72709/0 ( 0.0%)
faces 6764/65536 378784/3670016 (10.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3925/65536 219800/3670016 ( 6.0%)
leaves 5104/65536 163328/2097152 ( 7.8%)
leaffaces 8725/65536 17450/131072 (13.3%)
leafbrushes 3771/65536 7542/131072 ( 5.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 48894/512000 195576/2048000 ( 9.5%)
edges 30837/256000 123348/1024000 (12.0%)
LDR worldlights 45/8192 3960/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 888/32768 8880/327680 ( 2.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15003/65536 30006/131072 (22.9%)
cubemapsamples 32/1024 512/16384 ( 3.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3725040/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1433827/16777216 ( 8.5%)
entdata [variable] 218513/393216 (55.6%)
LDR ambient table 5104/65536 20416/262144 ( 7.8%)
HDR ambient table 5104/65536 20416/262144 ( 7.8%)
LDR leaf ambient 16251/65536 455028/1835008 (24.8%)
HDR leaf ambient 5104/65536 142912/1835008 ( 7.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/20046 ( 0.0%)
pakfile [variable] 3538856/0 ( 0.0%)
physics [variable] 560794/4194304 (13.4%)
physics terrain [variable] 2555/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 19594
Writing c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp
2 minutes, 32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp" "c:\program files\cracked steam\steamapps\bigboom25\garrysmod\garrysmod\maps\thnkarta001.bsp"