ЛЮЮЮЮЮЮДИИИ помоги новичку!!!!!

спасибо за запись ^^^^ я много чего исправил оттуда но вот еще одна ошибка после компиляции карты захожу проверят свою карту но загрузка доходит до середины и вилетает без вяких ошибок((((
вот лог
[spoiler=""Вот лог компила:""]materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (546519 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5973 texinfos to 2981
Reduced 52 texdatas to 40 (1658 bytes to 1154)
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
19 seconds elapsed
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt
1230 portalclusters
4515 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
Optimized: 2263 visible clusters (0.00%)
Total clusters visible: 457618
Average clusters visible: 372
Building PAS...
Average clusters audible: 578
visdatasize:216871 compressed from 393600
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
3 hours, 12 minutes, 28 seconds elapsed
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
7652 faces
3 degenerate faces
683139 square feet [98372136.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7649 patches before subdivision
50409 patches after subdivision
106 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5192535, max 598
transfer lists: 39.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327346, 225865, 205570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(67543, 30201, 24394)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20091, 5352, 3926)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6932, 1108, 738)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2653, 268, 164)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1060, 71, 41)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(437, 21, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(183, 6, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(78, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(33, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0708 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 413/1024 19824/49152 (40.3%)
brushes 1188/8192 14256/98304 (14.5%)
brushsides 9679/65536 77432/524288 (14.8%)
planes 10678/65536 213560/1310720 (16.3%)
vertexes 12024/65536 144288/786432 (18.3%)
nodes 6092/65536 194944/2097152 ( 9.3%)
texinfos 2981/12288 214632/884736 (24.3%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7652/65536 428512/3670016 (11.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5447/65536 305032/3670016 ( 8.3%)
leaves 6506/65536 208192/2097152 ( 9.9%)
leaffaces 8578/65536 17156/131072 (13.1%)
leafbrushes 2211/65536 4422/131072 ( 3.4%)
areas 7/256 56/2048 ( 2.7%)
surfedges 55798/512000 223192/2048000 (10.9%)
edges 30020/256000 120080/1024000 (11.7%)
LDR worldlights 106/8192 9328/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 312/32768 3120/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4848/65536 9696/131072 ( 7.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1534168/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 216871/16777216 ( 1.3%)
entdata [variable] 361679/393216 (92.0%) VERY FULL!
LDR leaf ambient 6506/65536 156144/1572864 ( 9.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/330 ( 0.3%)
pakfile [variable] 177411/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 546519/4194304 (13.0%)
==== Total Win32 BSP file data space used: 5202164 bytes ====
Total triangle count: 18476
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
4 minutes, 37 seconds elapsed
materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (546471 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5979 texinfos to 2988
Reduced 52 texdatas to 40 (1658 bytes to 1154)
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
20 seconds elapsed
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt
1226 portalclusters
4531 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
No vis information, direct lighting only.
7624 faces
3 degenerate faces
682208 square feet [98238072.00 square inches]
0 displacements
0 square feet [0.00 square inches]
106 direct lights
0
materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (546471 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5979 texinfos to 2988
Reduced 52 texdatas to 40 (1658 bytes to 1154)
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
17 seconds elapsed
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt
1226 portalclusters
4531 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
Optimized: 12246 visible clusters (0.00%)
Total clusters visible: 616129
Average clusters visible: 502
Building PAS...
Average clusters audible: 581
visdatasize:224961 compressed from 392320
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
11 seconds elapsed
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
7624 faces
3 degenerate faces
682208 square feet [98238072.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7621 patches before subdivision
50211 patches after subdivision
106 direct lights
0...1...2...3...4...5...6...7...8...9...100.
materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (559735 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6196 texinfos to 3072
Reduced 52 texdatas to 40 (1658 bytes to 1154)
Writing D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
22 seconds elapsed
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
1252 portalclusters
4624 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
Optimized: 2292 visible clusters (0.00%)
Total clusters visible: 465657
Average clusters visible: 371
Building PAS...
Average clusters audible: 597
visdatasize:226532 compressed from 400640
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
3 hours, 50 minutes, 27 seconds elapsed
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
48996 patches after subdivision
106 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5194367, max 618
transfer lists: 39.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(326539, 225317, 204730)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(67695, 30064, 24236)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20393, 5348, 3910)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7098, 1108, 736)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2745, 268, 164)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1107, 71, 41)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(461, 21, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(195, 6, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(84, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(36, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0790 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 414/1024 19872/49152 (40.4%)
brushes 1220/8192 14640/98304 (14.9%)
brushsides 9983/65536 79864/524288 (15.2%)
planes 10972/65536 219440/1310720 (16.7%)
vertexes 12276/65536 147312/786432 (18.7%)
nodes 6189/65536 198048/2097152 ( 9.4%)
texinfos 3072/12288 221184/884736 (25.0%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7755/65536 434280/3670016 (11.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5582/65536 312592/3670016 ( 8.5%)
leaves 6604/65536 211328/2097152 (10.1%)
leaffaces 8769/65536 17538/131072 (13.4%)
leafbrushes 2293/65536 4586/131072 ( 3.5%)
areas 7/256 56/2048 ( 2.7%)
surfedges 56878/512000 227512/2048000 (11.1%)
edges 30672/256000 122688/1024000 (12.0%)
LDR worldlights 106/8192 9328/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5151/65536 10302/131072 ( 7.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1497816/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 226532/16777216 ( 1.4%)
entdata [variable] 362167/393216 (92.1%) VERY FULL!
LDR leaf ambient 6604/65536 158496/1572864 (10.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/330 ( 0.3%)
pakfile [variable] 177411/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 559735/4194304 (13.3%)
==== Total Win32 BSP file data space used: 5237657 bytes ====
Total triangle count: 18810
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
5 minutes, 23 seconds elapsed
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
48996 patches after subdivision
materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.vmf
3 seconds elapsed
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn't read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101288.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
49004 patches after subdivision
26 direct lights
0
materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.vmf
1 second elapsed
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn't read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101288.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
49004 patches after subdivision
26 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4722975, max 618
transfer lists: 36.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(142784, 98251, 83118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(26225, 11612, 7897)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7957, 2277, 1380)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2733, 532, 287)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1034, 143, 71)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(404, 42, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(162, 13, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(66, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(27, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1060 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 414/1024 19872/49152 (40.4%)
brushes 1220/8192 14640/98304 (14.9%)
brushsides 9983/65536 79864/524288 (15.2%)
planes 10972/65536 219440/1310720 (16.7%)
vertexes 12276/65536 147312/786432 (18.7%)
nodes 6189/65536 198048/2097152 ( 9.4%)
texinfos 3072/12288 221184/884736 (25.0%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7755/65536 434280/3670016 (11.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5582/65536 312592/3670016 ( 8.5%)
leaves 6604/65536 211328/2097152 (10.1%)
leaffaces 8769/65536 17538/131072 (13.4%)
leafbrushes 2293/65536 4586/131072 ( 3.5%)
areas 7/256 56/2048 ( 2.7%)
surfedges 56878/512000 227512/2048000 (11.1%)
edges 30672/256000 122688/1024000 (12.0%)
LDR worldlights 26/8192 2288/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5151/65536 10302/131072 ( 7.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1359748/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 226532/16777216 ( 1.4%)
entdata [variable] 133057/393216 (33.8%)
LDR leaf ambient 6604/65536 158496/1572864 (10.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 177511/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 559735/4194304 (13.3%)
==== Total Win32 BSP file data space used: 4863523 bytes ====
Total triangle count: 18810
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
3 minutes, 15 seconds elapsed
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn't read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn't read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
materialPath: D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikematerials
Loading D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.vmf
2 seconds elapsed
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn't read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
48996 patches after subdivision
106 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5194367, max 618
transfer lists: 39.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(326226, 226091, 205550)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(67593, 30148, 24323)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20382, 5361, 3922)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7098, 1111, 738)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2746, 269, 164)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1107, 72, 41)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(461, 21, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(195, 6, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(84, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(36, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0759 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 414/1024 19872/49152 (40.4%)
brushes 1220/8192 14640/98304 (14.9%)
brushsides 9983/65536 79864/524288 (15.2%)
planes 10972/65536 219440/1310720 (16.7%)
vertexes 12276/65536 147312/786432 (18.7%)
nodes 6189/65536 198048/2097152 ( 9.4%)
texinfos 3072/12288 221184/884736 (25.0%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7755/65536 434280/3670016 (11.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5582/65536 312592/3670016 ( 8.5%)
leaves 6604/65536 211328/2097152 (10.1%)
leaffaces 8769/65536 17538/131072 (13.4%)
leafbrushes 2293/65536 4586/131072 ( 3.5%)
areas 7/256 56/2048 ( 2.7%)
surfedges 56878/512000 227512/2048000 (11.1%)
edges 30672/256000 122688/1024000 (12.0%)
LDR worldlights 106/8192 9328/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5151/65536 10302/131072 ( 7.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1497816/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 226532/16777216 ( 1.4%)
entdata [variable] 362167/393216 (92.1%) VERY FULL!
LDR leaf ambient 6604/65536 158496/1572864 (10.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/330 ( 0.3%)
pakfile [variable] 177511/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 559735/4194304 (13.3%)
==== Total Win32 BSP file data space used: 5237757 bytes ====
Total triangle count: 18810
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
3 minutes, 1 second elapsed
materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (559735 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6185 texinfos to 3072
Reduced 51 texdatas to 40 (1635 bytes to 1154)
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
20 seconds elapsed
1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt
1252 portalclusters
4624 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
Optimized: 2292 visible clusters (0.00%)
Total clusters visible: 465657
Average clusters visible: 371
Building PAS...
Average clusters audible: 597
visdatasize:226532 compressed from 400640
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
4 hours, 5 minutes, 30 seconds elapsed
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
48996 patches after subdivision
106 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5194367, max 618
transfer lists: 39.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(326539, 225317, 204730)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(67695, 30064, 24236)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20393, 5348, 3910)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7098, 1108, 736)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2745, 268, 164)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1107, 71, 41)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(461, 21, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(195, 6, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(84, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(36, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0668 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 414/1024 19872/49152 (40.4%)
brushes 1220/8192 14640/98304 (14.9%)
brushsides 9983/65536 79864/524288 (15.2%)
planes 10972/65536 219440/1310720 (16.7%)
vertexes 12276/65536 147312/786432 (18.7%)
nodes 6189/65536 198048/2097152 ( 9.4%)
texinfos 3072/12288 221184/884736 (25.0%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7755/65536 434280/3670016 (11.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5582/65536 312592/3670016 ( 8.5%)
leaves 6604/65536 211328/2097152 (10.1%)
leaffaces 8769/65536 17538/131072 (13.4%)
leafbrushes 2293/65536 4586/131072 ( 3.5%)
areas 7/256 56/2048 ( 2.7%)
surfedges 56878/512000 227512/2048000 (11.1%)
edges 30672/256000 122688/1024000 (12.0%)
LDR worldlights 106/8192 9328/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5151/65536 10302/131072 ( 7.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1497816/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 226532/16777216 ( 1.4%)
entdata [variable] 362167/393216 (92.1%) VERY FULL!
LDR leaf ambient 6604/65536 158496/1572864 (10.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/330 ( 0.3%)
pakfile [variable] 177411/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 559735/4194304 (13.3%)
==== Total Win32 BSP file data space used: 5237657 bytes ====
Total triangle count: 18810
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
4 minutes, 38 seconds elapsed[/spoiler]
я после этого хотел проверит не из за хаммера ли.... комплировал маленькую комнату заходит!! но на больших картах вилетает пробовал комплировать другие карты они тже вилетают((((
ПОМОГИТЕЕЕЕ!!!
