eSTEAMATiON - Профессиональный серверный эмулятор Steam-а

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jamaicada
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#1906 Сообщение 19.07.2010, 14:46

Подскажите, возможно ли это убрать: весь вывод в консоль от eST пишется 2 раза:

Код: Выделить всё

[eSTEAMATiON SCI STEAM SUBSYSTEM]
[eSTEAMATiON SCI STEAM SUBSYSTEM]
Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)
Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)
Enable eSTEAMATiON SCI Extended STEAM2 AUTH extension: DISABLED
Enable eSTEAMATiON SCI Extended STEAM2 AUTH extension: DISABLED
Не то чтобы это трогало как то - в логах все в одном экземпляре, но все же: можно ли это как то убрать?
P.S linux, debian lenny x86, запускается сервер в screen.
Последний раз редактировалось jamaicada 19.07.2010, 14:51, всего редактировалось 1 раз.

vityan666
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#1907 Сообщение 19.07.2010, 14:50

[xbatista]
Just a simple patching like in MANUALS you wrote?
Yep. That's coz KF's Windows and Linux steamclient library is not supported by eST's Callback extension.
In runtime config-printup it prints the setting of the option but not it's real status - only debugging mode allowed to see failure(In SCI.log).
Thus patching is required - It works on Linux but is broken on Windows(Bug in UGSP).

However in RC7-TRUNK ive added full Callback Control support for KF's steamclient's and patching will not be needed anymore with RC7. Also i've modified config-printup to show CFGSTATE(FEATURE_ACTIVE_STATUS) instead of just CFGSTATE so ENABLED(INACTIVE) will give the red light while ENABLED(ACTIVE) will give green light. DISABLED as before means that extension is disabled in config and thus not probed.

There is also work on eSTEAMATiON Killing Floor Supplement Package which provides special engines and special KFMod.u mod file and has the following differences from official Tripwire releases:

engine.dll/ucc-bin-real:
1) Perks and achivements system works on Non-Whitelisted maps(i.e on all maps).
2) Perks and achivements system is fully active even if non-whitelisted mutators are installed and active(Like Great Perks mutator or AI-Bots Players mutator).
3)*Client - Removed protection which causes the client to perform endless "connecting to killingfloor://ip/Index.rom" during connection if binary is modified or not matching.

KFMod.u:
NOTE: This is optional one and installing it will require the clients to replace it as well to join - not compatible with offical servers/clients.
1) Perks progressing enabled if GameLength set to 3(Custom) in KillingFloor.ini on the server
2) Maxplayers can have values up-to 64 without need for mutators or entering special command each map change(Writing in start-up cmd line or directly in KilllingFloor.ini will activate the MaxPlayer with any value up-to 64). Official one reaps the value to 6 if it's larger.
3) Maximal zombies ammount you can configure increased from 800 to 10000.
4) Maximal starting-cash allowed to be set increased from 500 to 50000.
Other enhancements can enter into this file for release time...
Местный Дьявол
Проекты:
OpenPtch Library
eSTEAMATiON VUP/OpenUGSP UP 1.9.XX
UKAIP
SmartFTP Universal Keyfilemaker and Patch
BootIt NG Keymaker and Patch
Iceni Infix 4.X Universal Patch
Killing Floor Deadly Survival MOD

xbatista
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#1908 Сообщение 19.07.2010, 15:03

vityan666 писал(а):[xbatista]
Just a simple patching like in MANUALS you wrote?
Yep. That's coz KF's Windows and Linux steamclient library is not supported by eST's Callback extension.
In runtime config-printup it prints the setting of the option but not it's real status - only debugging mode allowed to see failure(In SCI.log).
Thus patching is required - It works on Linux but is broken on Windows(Bug in UGSP).

However in RC7-TRUNK ive added full Callback Control support for KF's steamclient's and patching will not be needed anymore with RC7. Also i've modified config-printup to show CFGSTATE(FEATURE_ACTIVE_STATUS) instead of just CFGSTATE so ENABLED(INACTIVE) will give the red light while ENABLED(ACTIVE) will give green light. DISABLED as before means that extension is disabled in config and thus not probed.
Ohhh thats super! :Yahoo!:
There is also work on eSTEAMATiON Killing Floor Supplement Package which provides special engines and special KFMod.u mod file and has the following differences from official Tripwire releases:

engine.dll/ucc-bin-real:
1) Perks and achivements system works on Non-Whitelisted maps(i.e on all maps).
2) Perks and achivements system is fully active even if non-whitelisted mutators are installed and active(Like Great Perks mutator or AI-Bots Players mutator).
3)*Client - Removed protection which causes the client to perform endless "connecting to killingfloor://ip/Index.rom" during connection if binary is modified or not matching.

KFMod.u:
NOTE: This is optional one and installing it will require the clients to replace it as well to join - not compatible with offical servers/clients.
1) Perks progressing enabled if GameLength set to 3(Custom) in KillingFloor.ini on the server
2) Maxplayers can have values up-to 64 without need for mutators or entering special command each map change(Writing in start-up cmd line or directly in KilllingFloor.ini will activate the MaxPlayer with any value up-to 64). Official one reaps the value to 6 if it's larger.
3) Maximal zombies ammount you can configure increased from 800 to 10000.
4) Maximal starting-cash allowed to be set increased from 500 to 50000.
Other enhancements can enter into this file for release time...
Don't understand what you mean by this :) You will modify KFMod.u?

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#1909 Сообщение 19.07.2010, 21:48

[xbatista]
Don't understand what you mean by this :) You will modify KFMod.u?
I already modified it. One of recent changes is that Berserker l5 and l6 get a Katana instead of a Chainsaw and that Berserker l5 gets body armor too.
There are other gameplay modifications i can add as well(For example seeing Scrake's and FP's health on small distances).
Местный Дьявол
Проекты:
OpenPtch Library
eSTEAMATiON VUP/OpenUGSP UP 1.9.XX
UKAIP
SmartFTP Universal Keyfilemaker and Patch
BootIt NG Keymaker and Patch
Iceni Infix 4.X Universal Patch
Killing Floor Deadly Survival MOD

xbatista
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#1910 Сообщение 19.07.2010, 23:28

vityan666 писал(а):[xbatista]
Don't understand what you mean by this :) You will modify KFMod.u?
I already modified it. One of recent changes is that Berserker l5 and l6 get a Katana instead of a Chainsaw and that Berserker l5 gets body armor too.
There are other gameplay modifications i can add as well(For example seeing Scrake's and FP's health on small distances).
No need to see their healths, Commando already see when level 6 :)
Btw you know what?, better make Server Side perks ;) That would be the best mod for KF ever!
Because people just downloads stats.bin with 6 levels ^_^
Here is a Mutator(Mod) for Killingfloor, it's a server side perks like i said : here But thats soooo buggy + no mysql support :(

EDIT: You play KF? :evil:

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#1911 Сообщение 20.07.2010, 00:08

jamaicada писал(а):Подскажите, возможно ли это убрать: весь вывод в консоль от eST пишется 2 раза:

Код: Выделить всё

[eSTEAMATiON SCI STEAM SUBSYSTEM]
[eSTEAMATiON SCI STEAM SUBSYSTEM]
Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)
Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)
Enable eSTEAMATiON SCI Extended STEAM2 AUTH extension: DISABLED
Enable eSTEAMATiON SCI Extended STEAM2 AUTH extension: DISABLED
Не то чтобы это трогало как то - в логах все в одном экземпляре, но все же: можно ли это как то убрать?
P.S linux, debian lenny x86, запускается сервер в screen.
это убираеться в конфиге, почитай его повнимательнее!!!
Есть вопросы связанные играми на Linux? Задавай постараюсь помочь!

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#1912 Сообщение 20.07.2010, 00:13

[xbatista]
No need to see their healths, Commando already see when level 6
I meant Berserkers l5 and l6 to be able to see health of strong opponents if in close range ;)

Anyway new changes:
Support specialist l5 spawns with a Hunting Shotgun and l6 spawns with AA12
Sharpshooter l5 spawns with a crossbow+Dual Handcannons and l6 spawns with M14EBR+Dual Handcannons
Demolitions l5 spawns with M79 and l6 with M32 plus ofc the standard PipeBombs
Commando l5 spawns with AK47 and l6 with SCARMK17
Berserker l5 and l6 now have 100% fire resistance like Firebug.

Those changes looks like making KF a very easy but it's not designed for typical KF. It's designed for my new Deadly Survival mode which is much harder than classic Survival and even the best weapons will not let you survive quite much.
Местный Дьявол
Проекты:
OpenPtch Library
eSTEAMATiON VUP/OpenUGSP UP 1.9.XX
UKAIP
SmartFTP Universal Keyfilemaker and Patch
BootIt NG Keymaker and Patch
Iceni Infix 4.X Universal Patch
Killing Floor Deadly Survival MOD

xbatista
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#1913 Сообщение 20.07.2010, 10:57

vityan666 писал(а):[xbatista]
No need to see their healths, Commando already see when level 6
I meant Berserkers l5 and l6 to be able to see health of strong opponents if in close range ;)

Anyway new changes:
Support specialist l5 spawns with a Hunting Shotgun and l6 spawns with AA12
Sharpshooter l5 spawns with a crossbow+Dual Handcannons and l6 spawns with M14EBR+Dual Handcannons
Demolitions l5 spawns with M79 and l6 with M32 plus ofc the standard PipeBombs
Commando l5 spawns with AK47 and l6 with SCARMK17
Berserker l5 and l6 now have 100% fire resistance like Firebug.

Those changes looks like making KF a very easy but it's not designed for typical KF. It's designed for my new Deadly Survival mode which is much harder than classic Survival and even the best weapons will not let you survive quite much.
lol You are playing KF :)

As I said can you make it so save Perk's data to MYSQL, because people likes cheating...they downloads stats.bin file and play always with 6 level perks...? :) That would be freakin' sick awesome!
Also maybe too make Slot Reservation and save all slots ( I mean IP's to MYSQL database who have slot, for example my friends and they can enter whatever they want ) that would be too SUPER!

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#1914 Сообщение 20.07.2010, 14:55

Вопрос по серверу Alien Swarm. Какой INIT использовать?

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#1915 Сообщение 20.07.2010, 15:44

Temasan
кажется, очевидно: для винды есть только один Source 2007 And Above, для линукса Source 2007 U1 и Source 2007 And 2007 U2, конечно, надо пробовать второй, потому что Alien Swarm на обновленном движке л4д2, если не подойдет - то значит никак не крякнуть сервер.

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#1916 Сообщение 20.07.2010, 16:19

[xbatista]
As I said can you make it so save Perk's data to MYSQL, because people likes cheating...they downloads stats.bin file and play always with 6 level perks...?
Actually i self and other good players downloaded stats.bin with L6 perks and we are now cheaters?
Nope - I actually think that it's unfair then one spawns with shity 9mm gun while other with hunting shotgun or AK47 and as a result the other one takes all the frags.
So how the one with 9mm gun can increase it's own perk then he doesn't have quite a chance to kill but has good chance to be killed while grabbing weapons that fall from one of dead players is "unethical".

So now my own opinion - I play KF but seems that you don't and pretty seems that you know shit about that cheating is and who cheaters are and can't distingush from good player to noob or exploiter(This is type of cheating).I ddn't yet saw wallhacks or aimbots bor this(fortunately) so cheating is quite limited in this game.
Thus before saying some shit better STFU...
Местный Дьявол
Проекты:
OpenPtch Library
eSTEAMATiON VUP/OpenUGSP UP 1.9.XX
UKAIP
SmartFTP Universal Keyfilemaker and Patch
BootIt NG Keymaker and Patch
Iceni Infix 4.X Universal Patch
Killing Floor Deadly Survival MOD

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jamaicada
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#1917 Сообщение 20.07.2010, 16:44

sluga666 писал(а):
jamaicada писал(а):Подскажите, возможно ли это убрать: весь вывод в консоль от eST пишется 2 раза:

Код: Выделить всё

[eSTEAMATiON SCI STEAM SUBSYSTEM]
[eSTEAMATiON SCI STEAM SUBSYSTEM]
Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)
Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)
Enable eSTEAMATiON SCI Extended STEAM2 AUTH extension: DISABLED
Enable eSTEAMATiON SCI Extended STEAM2 AUTH extension: DISABLED
Не то чтобы это трогало как то - в логах все в одном экземпляре, но все же: можно ли это как то убрать?
P.S linux, debian lenny x86, запускается сервер в screen.
это убираеться в конфиге, почитай его повнимательнее!!!
Спасибо, много раз перечитывал конфиг - не видел. Теперь нашел

Код: Выделить всё

LogUsingMsgInAdditionToLogFn = False

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#1918 Сообщение 20.07.2010, 17:25

vityan666 писал(а):[xbatista]
As I said can you make it so save Perk's data to MYSQL, because people likes cheating...they downloads stats.bin file and play always with 6 level perks...?
Actually i self and other good players downloaded stats.bin with L6 perks and we are now cheaters?
Nope - I actually think that it's unfair then one spawns with shity 9mm gun while other with hunting shotgun or AK47 and as a result the other one takes all the frags.
So how the one with 9mm gun can increase it's own perk then he doesn't have quite a chance to kill but has good chance to be killed while grabbing weapons that fall from one of dead players is "unethical".

So now my own opinion - I play KF but seems that you don't and pretty seems that you know shit about that cheating is and who cheaters are and can't distingush from good player to noob or exploiter(This is type of cheating).I ddn't yet saw wallhacks or aimbots bor this(fortunately) so cheating is quite limited in this game.
Thus before saying some shit better STFU...
Come on vytyan, it will be fair and really much more interesting than downloading 6 level Perks , you start from 0 and you play , thats the balance of game , no , really, because one downloads 6 level Perks, then another tired leveling and he too start downloading, whats the reason? The reason is you start getting complaints, 50% of players are boored and not playing anymore :)

P.S. Sorry for annoying

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#1919 Сообщение 20.07.2010, 20:01

[xbatista]
Ive made it even better - In Deadly Survival you must have L6 and still having low chance to survive. Lower levels(especially 0-s) will be wiped out before they will even notice there theyve joined to play thus Perk mutator which gives everyone a l6 perk of choice is needed. To make it even easier i can just enable all L6 ehnacements to apply to all levels in KFMod.u(5 Mins of work) and eliminate the problem.

For normal servers(And i assume you talk about normal Survival - The "Easy" one) your feature request can be quite fine. However I am in RC7 development now and RC6 was a "feature freeze" release so only fixes to existing features are now allowed to enter the source tree thus your feature can possibly enter during v2.1 development.
Don't forget that this approach have a big downside - Players will loose their stats then going to another server thus knowing that their progress is not their but your will prefer other servers...
Местный Дьявол
Проекты:
OpenPtch Library
eSTEAMATiON VUP/OpenUGSP UP 1.9.XX
UKAIP
SmartFTP Universal Keyfilemaker and Patch
BootIt NG Keymaker and Patch
Iceni Infix 4.X Universal Patch
Killing Floor Deadly Survival MOD

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#1920 Сообщение 20.07.2010, 20:47

vityan666 писал(а):[xbatista]
engine.dll/ucc-bin-real:
1) Perks and achivements system works on Non-Whitelisted maps(i.e on all maps).
2) Perks and achivements system is fully active even if non-whitelisted mutators are installed and active(Like Great Perks mutator or AI-Bots Players mutator).
3)*Client - Removed protection which causes the client to perform endless "connecting to killingfloor://ip/Index.rom" during connection if binary is modified or not matching.
После этого у лицензий будут нормально качаться перки ?

Согласен с xbatista, считаю что прокачанные перки должны храниться на сервере игры, так и прокачанное не потеряешь, да и людей со скачанной stat.bin меньше будет. Можно сделать опционально. Есть к этому два пожелания:
1. Чтобы у лицензий качались собственные перки
2. Чтобы с базе с перками могло подключится несколько серверов.
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