eSTEAMATiON - Профессиональный серверный эмулятор Steam-а

Обсуждаем все, что относится к выделенным серверам *NIX (Unix, Linux) и Windows
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#2056 Сообщение 21.08.2010, 22:25

CSMania, я хотел собрать сервер Killing floor на eSteamation, но почему-то после запуска сервера он выключается после 1-ого зашедшего, вы не могли бы дать уже собранный сервер с рабочит eSteamation. (под windows)
Заранее спасибо.
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#2057 Сообщение 22.08.2010, 00:30

Windows сервера, RC7, полет нормальный, ВАК не отрубается... 3ий день
Все происходит отлично.... NOn Steam как И Steam заходят отлично...

ВитяН, Благодарствую.....
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#2058 Сообщение 23.08.2010, 10:23

Странно, но на eSTEAMATiON v2.0 Release Candidate 7 падает l4d2 версии 2.0.3.4 На RC 6 пашет.
estscidynlog.log
eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI Library v2.0 Release Candidate 7 has been loaded


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI is going to serve [Mod: left4dead2][AppID: 550]


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI Library starting INITIALIZATION ...

eST_STDLog has been called
eST_STDLog DBG: Final text is SUCCESS



eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 7
Release Date: 18 August 2010 11:23 AM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is [eSTEAMATiON SCI(STEAM3) SECURITY POLICY]


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu 2-Nd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu 3-Rd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevCrew's SteamClient 2009 Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevCrew's SteamClient 2009 2-Nd Gen Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevCrew's SteamUp Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SteamUp/AVSMP Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Legit Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Cracked Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Stryder's L4D2 Loaders: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is SETTI server scanner: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SETTI server scanner detection method: STANDARD


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Steam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown NonSteam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown TokenLess Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) REJECTION SETTINGS]


eST_STDLog has been called
eST_STDLog DBG: Final text is REJECT Clients after initial validation process compliation: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is USE CUSTOM messages for Client's rejection: DISABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is CUSTOM rejection messages file line scan limit: 8192 bytes per line


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) GLOBAL ID-GENERATION MODE]


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Non-Steam Client's without unique ID's support: by IP


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) LOGGING]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of Client type to console on connect: ENABLED(STAT)


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of REJECTED Client type to console on connect: ENABLED(STAT)


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable NSNET client operations logging: DISABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable DEBUG file logging: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI EXTENSIONS]


eST_STDLog has been called
eST_STDLog DBG: Final text is Callback Control extension: ENABLED(ACTIVE)


eST_STDLog has been called
eST_STDLog DBG: Final text is Minimal Certificate patch extension: DISABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON SCI Extended STEAM2 AUTH extension: DISABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
SCI.log
eSTEAMATiON SCI Library v2.0 Release Candidate 7 has been loaded[Mod: left4dead2]
eSTEAMATiON SCI serves AppID 550 server
Performing load stage analysis...
SCI LogFunc: Looking up for tier0.dll
SCI LogFunc: tier0 library has been found.
SCI LogFunc: *ppLogFunc choosed to be eST_STDLog
eSTEAMATiON SCI Logging facility initialization ... READY

SCI iNFO: SC module(steamclient.dll) load address is: 0x38000000
SCI iNFO: SC module load address is: 0x38000000

SCI iNFO: Preparing to load steamclient library for heuristics

SCI iNFO: SteamClient full file is:C:\games\l4d2\left4dead2\bin\steamclient.dll

SCI pre-scan: SC library C:\games\l4d2\left4dead2\bin\steamclient.dll has been loaded for heuristics analyze
SCI pre-scan: SCI Binary Cache file: PRESENT AND CURRENT
SCI iNFO: SC TEXT section slide is: 0x1000[0] and 0x1000[1]
SCI scan[CACHE]: CGameServer::SendUserConnectAndAuthenticate: 0x3808D390
SCI scan[CACHE]: Internal SC functions on current Windows build functions are using "cdecl" calling convention
SCI scan[CACHE]: CGameServer::SendUserDiconnect: 0x38092AF0
SCI scan[CACHE]: CGameServer::_GSSendUserDiconnect CGameServer relative offset: 0x9C
SCI scan[CACHE]: Windows CGameServer->CBaseUser offset shift is 0xFFFFFA10
SCI scan[CACHE]: Coordinator Control extension is disabled
SCI scan[CACHE]: CGameServer::GSSendUserConnectInternal: 0x3808DEE0
SCI scan[CACHE]: CBaseUser::PostCallbackToAll: 0x380103D0
SCI scan[CACHE]: Callback Control extension is enabled and supported in this SCI version
SCI scan[CACHE]: Ammount of available Server pipes is located at 0x458 in CBaseUser
SCI scan[CACHE]: List of available Server pipes is located at 0x44C in CBaseUser
SCI scan[CACHE]: CBaseUser::PostInternalCallback: 0x38010B10
SCI scan[CACHE]: hSteamUser member of CBaseUser is located at 0x34
SCI scan[CACHE]: CServerPipe:PostCallback is located at 0xBB01168C(STDCALL)

SCI: Changing memory attributes of CGameServer::SendUserConnectAndAuthenticate ...Result:1

SCI: Changing memory attributes of CGameServer::SendUserDisconnect ...Result:1

SCI: Changing memory attributes of CBaseUser::PostCallbackToAll ...Result:1
SCI: Looking up for Tier0 library... SUCCEEDED
SCI: Getting Plat_FloatTime Address: 0x3F00A2D0
Size of GSClientDeny_t is 140 while size of GSClientApprove_t is 8


SCI_PostCallbackToAll has been called(Callback ID: 0xCF)

Calling CBaseUser::PostInternalCallback

Calling CServerPipe::PostCallback(# 0)
vsteam_api.log
SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback loading Valve steam_api subsystem.
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_InitSafe has been called
Initizalizing SteamAPI client(SAFE) subsystem.
SteamGameServer_Init: Starting eSTEAMATiON server protective isolation
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SAPI module(valve_api.dll) load address is: 0x3B400000
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: Preparing to load SAPI library for heuristics
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SAPI full file is: C:\games\l4d2\left4dead2\bin\valve_api.dll

VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SAPI library C:\games\l4d2\left4dead2\bin\valve_api.dll has been loaded for heuristics analyze
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SAPI TEXT section slide is: 0x1000[0] and 0x1000[1]
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SCAN: Steam PID reference found at 0x3B4124FF
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SCAN: Steam SC library reference found at 0x3B412528
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: Changing memory attributes of Steam PID reference ... Result:1
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: Changing memory attributes of Steam SC library reference ... Result:1
SteamGameServer_Init: eSTEAMATiON server protective isolation succeeded
Valve_SteamAPI_InitSafe returned 0
SteamClient has been called
SteamAPI_SetMiniDumpComment has been called
SteamAPI_SetMiniDumpComment has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamGameServer_InitSafe has been called
SteamGameServer_InitSafe: Size of EServerMode is 4 bytes
SteamGameServer_InitSafe: eServerMode parameter is 3
SteamGameServer_InitSafe: Starting eSTEAMATiON server protective isolation
SteamGameServer_InitSafe: eSTEAMATiON server protective isolation succeeded
SteamGameServer_InitSafe: Running Valve's SteamGameServer_InitSafe
Valve_SteamGameServer_InitSafe returned 1
Loading libeST-SCI library... SUCCESS
Forcing eST_SCI to initialize itself...
VSTEAM_API: eST_SCI initialization finished succesfully
SteamGameServer_GetHSteamUser has been called
SteamGameServer_GetHSteamPipe has been called
SteamGameServer_GetHSteamUser has been called
SteamGameServer_GetHSteamPipe has been called
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#2059 Сообщение 23.08.2010, 10:27

Подтверждаю рапорт от valman, на RC7 краш после старта, на RC6 все нормально. Самое интересное, что время до краша, как то зависит от установленных MM:S и SM. С ними сервер падает мгновенно, а если их отключить, то сервер запустится, немного поработает, но потом все равно падает.
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#2060 Сообщение 23.08.2010, 11:42

вопрос снят
Последний раз редактировалось Smart1k 23.08.2010, 11:59, всего редактировалось 2 раза.

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#2061 Сообщение 23.08.2010, 11:51

Кто-нибудь ответит на мой вопрос: http://forum.csmania.ru/viewtopic.php?p=479296#p479296
All path are the same leading nowhere...
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#2062 Сообщение 23.08.2010, 13:16

VAC отваливается ага...
сервер линукс, после удаления кеша работает, через несколько минут отваливается снова
думаю проблема массовая, надо что то решать
конфиг стандарт, кроме как коллбэк на TRUE поставил
а ну и игра - CSS
Последний раз редактировалось Smart1k 23.08.2010, 13:33, всего редактировалось 2 раза.

..Doc..
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#2063 Сообщение 23.08.2010, 13:32

Log: Resolving tripwireinteractive.com...
Log: Resolved master0.gamespy.com (207.38.11.174)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7718 successfully bound.
Log: Resolved tripwireinteractive.com (69.31.134.234)
NetComeGo: Open myLevel 08/19/10 20:31:52 90.151.141.7:52677
Critical: ULevel::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level KF-BioticsLab
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 167 MByte 297 KByte 356 Bytes from HD took 1.151997 seconds (1.063997 reading, 0.088000 seeking).
Log: FileManager: 5.779990 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/19/10 20:31:52

Все сделано было по инструкции, но сервак закрывается при входе клиента.Сервер для Killing Floor, использовал RC7.
Последний раз редактировалось ..Doc.. 23.08.2010, 13:42, всего редактировалось 1 раз.

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#2064 Сообщение 23.08.2010, 13:41

csmania, если вы так любезно предоставляете всем жилающим свои разработки, то почему бы вам не выложить уже настроенные сервера под eSteamation, вы всё таки в этом боьше понимаете это ваше творение. Или кто-нибудь кто разобрался может выожить свой сервер. (Просто голый сервер тоько с установленным eSteamatin).

P.S. в часности интересует сервер Killing floor

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#2065 Сообщение 23.08.2010, 13:46

to Jeka1980

Код: Выделить всё

cvarlist sv_lоg
cvar list
--------------
sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
sv_logbans                               : 0        : , "a"            : Log server bans in the server logs.
sv_logblocks                             : 0        :                  : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist                       : 1        :                  :
sv_logecho                               : 1        : , "a"            : Echo log information to the console.
sv_logfile                               : 1        : , "a"            : Log server information in the log file.
sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
--------------
И что же здесь такого не правильного у меня выставлено?
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#2066 Сообщение 23.08.2010, 13:53

Столкнулся вот с такой проблемой.

При подключении клиентам пишет
клиентам
Скрытый текст. Необходимо зарегистрироваться
конфиг еСТ
конфиг
Скрытый текст. Необходимо зарегистрироваться

Если косяки в конфиге - пинайте пожалуйста в живот. Ткните просто в ошибку.
Заранее благодарен.
Надо бить суку! Обязательно надо бить суку © А.Н.Стругацкий

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#2067 Сообщение 23.08.2010, 13:57

поставил на серв CSS v.48 eSTEAMATiON v2.0 Release Candidate 7. серв запускается, работает, его видно в списке поиска серверов на клиенте но не коннектится с текстом no steam logon. что я сделал не так?

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#2068 Сообщение 23.08.2010, 14:08

ESGR
Disconnect: Server uses different class tables.
версия клиента и сервера не совпадает. эмулятор тут не причем

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#2069 Сообщение 23.08.2010, 14:18

DivX9559 писал(а):поставил на серв CSS v.48 eSTEAMATiON v2.0 Release Candidate 7. серв запускается, работает, его видно в списке поиска серверов на клиенте но не коннектится с текстом no steam logon. что я сделал не так?
EnableCallbackControlExtension = True
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#2070 Сообщение 23.08.2010, 14:40

Temasan писал(а):ESGR
Disconnect: Server uses different class tables.
версия клиента и сервера не совпадает. эмулятор тут не причем
очень странно
на сервере
version
Protocol version 15
Exe version 1.0.0.48 (cstrike)
Exe build: 13:19:00 Aug 16 2010 (4274) (240)
на клиенте
version
Protocol version 15
Exe version 1.0.0.48 (cstrike)
Exe build: 13:19:00 Aug 16 2010 (4274) (240)
Надо бить суку! Обязательно надо бить суку © А.Н.Стругацкий

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