Обсуждаем все, что относится к выделенным серверам *NIX (Unix, Linux) и Windows
-
iastreb
- Нович0к

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#2056
Сообщение
21.08.2010, 22:25
CSMania, я хотел собрать сервер Killing floor на eSteamation, но почему-то после запуска сервера он выключается после 1-ого зашедшего, вы не могли бы дать уже собранный сервер с рабочит eSteamation. (под windows)
Заранее спасибо.
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mihaput
- Майор

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#2057
Сообщение
22.08.2010, 00:30
Windows сервера, RC7, полет нормальный, ВАК не отрубается... 3ий день
Все происходит отлично.... NOn Steam как И Steam заходят отлично...
ВитяН, Благодарствую.....
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mihaput 23.08.2010, 10:30, всего редактировалось 4 раза.



-----------
Gigabyte Z77P-D3/i7-3770 3.4MHz (4.1MHz)/Geforce GTX 760 2Gb 256Bit/6Gb Ram/OS Windows 8.1
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valman
- Нович0к

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#2058
Сообщение
23.08.2010, 10:23
Странно, но на eSTEAMATiON v2.0 Release Candidate 7 падает l4d2 версии 2.0.3.4 На RC 6 пашет.

estscidynlog.log
eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI Library v2.0 Release Candidate 7 has been loaded
eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI is going to serve [Mod: left4dead2][AppID: 550]
eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI Library starting INITIALIZATION ...
eST_STDLog has been called
eST_STDLog DBG: Final text is SUCCESS
eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 7
Release Date: 18 August 2010 11:23 AM
Author:ViTYAN
eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI configuration has been successfully determined(Local config).
eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:
eST_STDLog has been called
eST_STDLog DBG: Final text is [eSTEAMATiON SCI(STEAM3) SECURITY POLICY]
eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu 2-Nd Generation Clients: ACCEPT
eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu 3-Rd Generation Clients: ACCEPT
eST_STDLog has been called
eST_STDLog DBG: Final text is RevCrew's SteamClient 2009 Clients: ACCEPT
eST_STDLog has been called
eST_STDLog DBG: Final text is RevCrew's SteamClient 2009 2-Nd Gen Clients: ACCEPT
eST_STDLog has been called
eST_STDLog DBG: Final text is RevCrew's SteamUp Clients: ACCEPT
eST_STDLog has been called
eST_STDLog DBG: Final text is SteamUp/AVSMP Clients: ACCEPT
eST_STDLog has been called
eST_STDLog DBG: Final text is Legit Steam Clients: ACCEPT
eST_STDLog has been called
eST_STDLog DBG: Final text is Cracked Steam Clients: ACCEPT
eST_STDLog has been called
eST_STDLog DBG: Final text is Stryder's L4D2 Loaders: DROP
eST_STDLog has been called
eST_STDLog DBG: Final text is SETTI server scanner: ACCEPT
eST_STDLog has been called
eST_STDLog DBG: Final text is SETTI server scanner detection method: STANDARD
eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Clients: DROP
eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Steam simulating Clients: DROP
eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown NonSteam simulating Clients: DROP
eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown TokenLess Clients: DROP
eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) REJECTION SETTINGS]
eST_STDLog has been called
eST_STDLog DBG: Final text is REJECT Clients after initial validation process compliation: ENABLED
eST_STDLog has been called
eST_STDLog DBG: Final text is USE CUSTOM messages for Client's rejection: DISABLED
eST_STDLog has been called
eST_STDLog DBG: Final text is CUSTOM rejection messages file line scan limit: 8192 bytes per line
eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) GLOBAL ID-GENERATION MODE]
eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Non-Steam Client's without unique ID's support: by IP
eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's
eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's
eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) LOGGING]
eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of Client type to console on connect: ENABLED(STAT)
eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of REJECTED Client type to console on connect: ENABLED(STAT)
eST_STDLog has been called
eST_STDLog DBG: Final text is Enable NSNET client operations logging: DISABLED
eST_STDLog has been called
eST_STDLog DBG: Final text is Enable DEBUG file logging: ENABLED
eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI EXTENSIONS]
eST_STDLog has been called
eST_STDLog DBG: Final text is Callback Control extension: ENABLED(ACTIVE)
eST_STDLog has been called
eST_STDLog DBG: Final text is Minimal Certificate patch extension: DISABLED
eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]
eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)
eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON SCI Extended STEAM2 AUTH extension: DISABLED
eST_STDLog has been called
eST_STDLog DBG: Final text is

SCI.log
eSTEAMATiON SCI Library v2.0 Release Candidate 7 has been loaded[Mod: left4dead2]
eSTEAMATiON SCI serves AppID 550 server
Performing load stage analysis...
SCI LogFunc: Looking up for tier0.dll
SCI LogFunc: tier0 library has been found.
SCI LogFunc: *ppLogFunc choosed to be eST_STDLog
eSTEAMATiON SCI Logging facility initialization ... READY
SCI iNFO: SC module(steamclient.dll) load address is: 0x38000000
SCI iNFO: SC module load address is: 0x38000000
SCI iNFO: Preparing to load steamclient library for heuristics
SCI iNFO: SteamClient full file is:C:\games\l4d2\left4dead2\bin\steamclient.dll
SCI pre-scan: SC library C:\games\l4d2\left4dead2\bin\steamclient.dll has been loaded for heuristics analyze
SCI pre-scan: SCI Binary Cache file: PRESENT AND CURRENT
SCI iNFO: SC TEXT section slide is: 0x1000[0] and 0x1000[1]
SCI scan[CACHE]: CGameServer::SendUserConnectAndAuthenticate: 0x3808D390
SCI scan[CACHE]: Internal SC functions on current Windows build functions are using "cdecl" calling convention
SCI scan[CACHE]: CGameServer::SendUserDiconnect: 0x38092AF0
SCI scan[CACHE]: CGameServer::_GSSendUserDiconnect CGameServer relative offset: 0x9C
SCI scan[CACHE]: Windows CGameServer->CBaseUser offset shift is 0xFFFFFA10
SCI scan[CACHE]: Coordinator Control extension is disabled
SCI scan[CACHE]: CGameServer::GSSendUserConnectInternal: 0x3808DEE0
SCI scan[CACHE]: CBaseUser::PostCallbackToAll: 0x380103D0
SCI scan[CACHE]: Callback Control extension is enabled and supported in this SCI version
SCI scan[CACHE]: Ammount of available Server pipes is located at 0x458 in CBaseUser
SCI scan[CACHE]: List of available Server pipes is located at 0x44C in CBaseUser
SCI scan[CACHE]: CBaseUser::PostInternalCallback: 0x38010B10
SCI scan[CACHE]: hSteamUser member of CBaseUser is located at 0x34
SCI scan[CACHE]: CServerPipe:PostCallback is located at 0xBB01168C(STDCALL)
SCI: Changing memory attributes of CGameServer::SendUserConnectAndAuthenticate ...Result:1
SCI: Changing memory attributes of CGameServer::SendUserDisconnect ...Result:1
SCI: Changing memory attributes of CBaseUser::PostCallbackToAll ...Result:1
SCI: Looking up for Tier0 library... SUCCEEDED
SCI: Getting Plat_FloatTime Address: 0x3F00A2D0
Size of GSClientDeny_t is 140 while size of GSClientApprove_t is 8
SCI_PostCallbackToAll has been called(Callback ID: 0xCF)
Calling CBaseUser::PostInternalCallback
Calling CServerPipe::PostCallback(# 0)

vsteam_api.log
SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback loading Valve steam_api subsystem.
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_InitSafe has been called
Initizalizing SteamAPI client(SAFE) subsystem.
SteamGameServer_Init: Starting eSTEAMATiON server protective isolation
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SAPI module(valve_api.dll) load address is: 0x3B400000
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: Preparing to load SAPI library for heuristics
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SAPI full file is: C:\games\l4d2\left4dead2\bin\valve_api.dll
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SAPI library C:\games\l4d2\left4dead2\bin\valve_api.dll has been loaded for heuristics analyze
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SAPI TEXT section slide is: 0x1000[0] and 0x1000[1]
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SCAN: Steam PID reference found at 0x3B4124FF
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: SCAN: Steam SC library reference found at 0x3B412528
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: Changing memory attributes of Steam PID reference ... Result:1
VSAPI_IsolateSAPIFromMisdesignedBuggySoftware: Changing memory attributes of Steam SC library reference ... Result:1
SteamGameServer_Init: eSTEAMATiON server protective isolation succeeded
Valve_SteamAPI_InitSafe returned 0
SteamClient has been called
SteamAPI_SetMiniDumpComment has been called
SteamAPI_SetMiniDumpComment has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamAPI_RegisterCallback has been called
Original SteamAPI_RegisterCallback has been called
SteamAPI_UnregisterCallback has been called
Original SteamAPI_UnregisterCallback has been called
SteamGameServer_InitSafe has been called
SteamGameServer_InitSafe: Size of EServerMode is 4 bytes
SteamGameServer_InitSafe: eServerMode parameter is 3
SteamGameServer_InitSafe: Starting eSTEAMATiON server protective isolation
SteamGameServer_InitSafe: eSTEAMATiON server protective isolation succeeded
SteamGameServer_InitSafe: Running Valve's SteamGameServer_InitSafe
Valve_SteamGameServer_InitSafe returned 1
Loading libeST-SCI library... SUCCESS
Forcing eST_SCI to initialize itself...
VSTEAM_API: eST_SCI initialization finished succesfully
SteamGameServer_GetHSteamUser has been called
SteamGameServer_GetHSteamPipe has been called
SteamGameServer_GetHSteamUser has been called
SteamGameServer_GetHSteamPipe has been called
-
Jiffs
- Steam Content Support

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#2059
Сообщение
23.08.2010, 10:27
Подтверждаю рапорт от valman, на RC7 краш после старта, на RC6 все нормально. Самое интересное, что время до краша, как то зависит от установленных MM:S и SM. С ними сервер падает мгновенно, а если их отключить, то сервер запустится, немного поработает, но потом все равно падает.
-
Smart1k
- Нович0к

- Сообщения: 17
- Зарегистрирован: 23.08.2009
#2060
Сообщение
23.08.2010, 11:42
вопрос снят
Последний раз редактировалось
Smart1k 23.08.2010, 11:59, всего редактировалось 2 раза.
-
Aion13
- Сержант

- Сообщения: 31
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Контактная информация:
#2061
Сообщение
23.08.2010, 11:51
All path are the same leading nowhere...
---------------------------------------

-
Smart1k
- Нович0к

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#2062
Сообщение
23.08.2010, 13:16
VAC отваливается ага...
сервер линукс, после удаления кеша работает, через несколько минут отваливается снова
думаю проблема массовая, надо что то решать
конфиг стандарт, кроме как коллбэк на TRUE поставил
а ну и игра - CSS
Последний раз редактировалось
Smart1k 23.08.2010, 13:33, всего редактировалось 2 раза.
-
..Doc..
- Нович0к

- Сообщения: 2
- Зарегистрирован: 23.08.2010
#2063
Сообщение
23.08.2010, 13:32
Log: Resolving tripwireinteractive.com...
Log: Resolved master0.gamespy.com (207.38.11.174)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7718 successfully bound.
Log: Resolved tripwireinteractive.com (69.31.134.234)
NetComeGo: Open myLevel 08/19/10 20:31:52 90.151.141.7:52677
Critical: ULevel::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level KF-BioticsLab
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 167 MByte 297 KByte 356 Bytes from HD took 1.151997 seconds (1.063997 reading, 0.088000 seeking).
Log: FileManager: 5.779990 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/19/10 20:31:52
Все сделано было по инструкции, но сервак закрывается при входе клиента.Сервер для Killing Floor, использовал RC7.
Последний раз редактировалось
..Doc.. 23.08.2010, 13:42, всего редактировалось 1 раз.
-
iastreb
- Нович0к

- Сообщения: 23
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#2064
Сообщение
23.08.2010, 13:41
csmania, если вы так любезно предоставляете всем жилающим свои разработки, то почему бы вам не выложить уже настроенные сервера под eSteamation, вы всё таки в этом боьше понимаете это ваше творение. Или кто-нибудь кто разобрался может выожить свой сервер. (Просто голый сервер тоько с установленным eSteamatin).
P.S. в часности интересует сервер Killing floor
-
Bruss
- Сержант

- Сообщения: 30
- Зарегистрирован: 12.12.2006
#2065
Сообщение
23.08.2010, 13:46
to Jeka1980
Код: Выделить всё
cvarlist sv_lоg
cvar list
--------------
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 0 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 1 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
--------------
И что же здесь такого не правильного у меня выставлено?
-
ESGR
- Сержант

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#2066
Сообщение
23.08.2010, 13:53
Столкнулся вот с такой проблемой.
При подключении клиентам пишет

клиентам
конфиг еСТ

конфиг
Если косяки в конфиге - пинайте пожалуйста в живот. Ткните просто в ошибку.
Заранее благодарен.
Надо бить суку! Обязательно надо бить суку © А.Н.Стругацкий
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DivX9559
- Сержант

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#2067
Сообщение
23.08.2010, 13:57
поставил на серв CSS v.48 eSTEAMATiON v2.0 Release Candidate 7. серв запускается, работает, его видно в списке поиска серверов на клиенте но не коннектится с текстом no steam logon. что я сделал не так?
-
Temasan
- Капитан

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Контактная информация:
#2068
Сообщение
23.08.2010, 14:08
ESGR
Disconnect: Server uses different class tables.
версия клиента и сервера не совпадает. эмулятор тут не причем
-
AnTiSpameR
- Капитан

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#2069
Сообщение
23.08.2010, 14:18
DivX9559 писал(а):поставил на серв CSS v.48 eSTEAMATiON v2.0 Release Candidate 7. серв запускается, работает, его видно в списке поиска серверов на клиенте но не коннектится с текстом no steam logon. что я сделал не так?
EnableCallbackControlExtension = True
-
ESGR
- Сержант

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#2070
Сообщение
23.08.2010, 14:40
Temasan писал(а):ESGR
Disconnect: Server uses different class tables.
версия клиента и сервера не совпадает. эмулятор тут не причем
очень странно
на сервере
version
Protocol version 15
Exe version 1.0.0.48 (cstrike)
Exe build: 13:19:00 Aug 16 2010 (4274) (240)
на клиенте
version
Protocol version 15
Exe version 1.0.0.48 (cstrike)
Exe build: 13:19:00 Aug 16 2010 (4274) (240)
Надо бить суку! Обязательно надо бить суку © А.Н.Стругацкий