И, кстати, при пропатчивании ВУПом:
Код: Выделить всё
D:\Games\VUPHLServer\orangebox\bin>vup64 -advanced engine.dll
Welcome to ViTYAN's GameServer Universal Patch(VUP) v2.2 FiNAL
Currently supported game types: id Software Enemy Territory - Quake Wars,
Valve Source 2007 Original (Protocols 9-14)(TF2/
DOD:S),
Valve Source 2007 U1 (Protocol 36)(L4D),
Valve Source(HL2:DM/CSS),
Valve GoldSrc Classic Listen Engines,
Valve SteamWorks GoldSrc(CS 1.6/TFC/OP/DOD1/HL1/
HL:DM),
Valve SteamClient,SteamUI,GameUI and Server Libs
,
Infinity Ward Call Of Duty 4,
Epic Games Unreal Tournament 3,
eSTEAMATiON Preparation mode.
Release date: 27.06.2009 06:24 PM
Know who holds the power...
Preparing to handle 1 file... Output to different destinations(-o) is DISABLED
Loading file engine.dll into memory... SUCCEEDED
Analyzing file format ... SUCCEEDED
Destination Operating System: Microsoft Windows
Trying to detect game type from binary:
====================================== VUP ===================================
Valve engine(Source 2007)
Protocol version 15
Exe version EXTERNAL(Look in ModName\steam.inf) (ModName)
Exe build: 13:51:40 Dec 16 2009 (4057)
===================================== ViTYAN =================================
VUP is running in ADVANCED mode!!
A few questions will be asked during patching process.
You will need to press special answer keys(case insensitive so SHIFT does not ma
tter):
Y = YES N = NO D = USE DEFAULT
Do you want to enable Non Steam players to join your server(sv_lan 0 mode)?
d
Do you want to enable Cracked Steam players to join your server(sv_lan 0 mode)?
d
Do you want to enable players from different subnets to join your server(sv_lan
1 mode)? d
Do you want to leave STEAM_ID_PENDING intact(for compatability with sourcemod ev
en if this is dangerous)? d
Are you patching a client/listen server and want to remove latest Valve client p
rotections? d
Do you want to remove new "Client timed out" which prevents extracted clients wi
th Steam alongside to connect ? y
Did you patched players limit on your server and wanna get rid of annoying Maste
rRequestRestart message ? d
All required information gatherned...
Performing job...
1) Looking for Steam validation check ...
Found at 0x1888. Patching ... Done
1a) Looking for and storing validation code location ...
Found at 0x18AE
SOURCE 2007 ENGINE NEWER THAN 3362 IS LOADED... REMOVING STEAM CERTIFICATE'S REL
ATED CHECK...
2) Looking for Steam certificate's length check ...
Found at 0x181F.
2a) Governing NULL certificate client drop location ...
Found at 0x18CF
2b) Reading stack-parameters passed to Steam validation routine ...
Found at 0x1877
2c) Adding NonSteam support junctions to code ...
Done
2d) Patching main Steam certificate check(SECURELY) ...
Done
STEAM CERTIFICATE'S RELATED CHECK PATCHING COMPLETE.
3) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper jump table address ...
Found at 0x162A20.
4) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper safe label address ...
Found at 0x1629FD.
5a) Patching Steam VAC Logon check ... Done
5b) Patching Steam UserID ticket verification check ... Done
5c) Patching Steam account game ownership check ... Done
5d) Patching new "Client Timed-Out" protection ... Done
6) Looking for STEAM_ID_PENDING hardcode ...
Found at 0x2B9620 (AS FULL STRING). Patching ... Done
7) Looking for client's network Class check ...
Not Found
Saving changes to file... DISABLED(Patching Failed)
PATCHING OF FILE #1/1 HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT
PATCHING OF ALL FILES HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT