eSTEAMATiON - Профессиональный серверный эмулятор Steam-а

Обсуждаем все, что относится к выделенным серверам *NIX (Unix, Linux) и Windows
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rooot
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Сообщения: 43
Зарегистрирован: 10.02.2010
Контактная информация:

#886 Сообщение 10.02.2010, 12:48

поставил est2.0rc2 на L4D2 и CSS, все работает

на TF2 - пускает только лицушников, клиентов revemu 3d дропает при коннекте выдавая - Disconnect: Client dropped by server.
сервер TF2 - 1.0.8.2 с последними обновлениями через hlupdatetool
Win7 x64
estscidynlog.log
eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is [eSTEAMATiON SCI(STEAM3) SECURITY POLICY]


eST_STDLog has been called
eST_STDLog DBG: Final text is REJECT Clients after initial validation process compleation: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu 2-Nd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu 3-Rd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu SteamUp Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SteamUp/AVSMP Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Steam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown NonSteam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Legit Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Cracked Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SETTI STEAM3 server scanner: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) GLOBAL ID-GENERATION MODE]


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) LOGGING]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of REJECTED Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)


eST_STDLog has been called
eST_STDLog DBG: Time since epoch is 1265794219

eST_STDLog DBG: Text time is L 02/10/2010 - 13:30:19:

eST_STDLog DBG: Text time(ctime) is Wed Feb 10 13:30:19 2010


eST_STDLog DBG: Final text is L 02/10/2010 - 13:30:19: eSTEAMATiON SCI Client Info: Client uses RevCrew's RevEmu 3-Rd Generation


eST_STDLog has been called
eST_STDLog DBG: Time since epoch is 1265794219

eST_STDLog DBG: Text time is L 02/10/2010 - 13:30:19:

eST_STDLog DBG: Text time(ctime) is Wed Feb 10 13:30:19 2010


eST_STDLog DBG: Final text is L 02/10/2010 - 13:30:19: eSTEAMATiON SCI assigned STEAM_0:0:19981xxxxx ID to this client
SCI.log
eSTEAMATiON SCI Library v2.0 Release Candidate 2 STAGE-4 TRUNK has been loaded
Performing load stage analysis...
SCI LogFunc: Looking up for tier0.dll
SCI LogFunc: tier0 library has been found.
SCI LogFunc: *ppLogFunc choosed to be eST_STDLog
eSTEAMATiON SCI Logging facility initialization ... READY

SCI iNFO: SC module(steamclient.dll) load address is: 0x38000000
SCI iNFO: SC module load address is: 0x38000000

SCI iNFO:Preparing to load steamclient library for heuristics

SCI iNFO: SteamClient full file is:D:\Games\TF2\orangebox\bin\steamclient.dll

SCI pre-scan: SC library D:\Games\TF2\orangebox\bin\steamclient.dll has been loaded for heuristics analyze
SCI pre-scan: SCI Binary Cache file: PRESENT AND CURRENT
SCI iNFO: SC TEXT section slide is: 0x1000[0] and 0x1000[1]

SCE:Init DBG1
SCI scan[CACHE]: CGameServer::SendUserConnectAndAuthenticate: 0x3806B2D0
SCI scan[CACHE]: CGameServer::GSSendUserConnectInternal: 0x3806AD40
SCI scan[CACHE]: CBaseUser::PostCallbackToAll: 0x38013A70

SCI: Changing memory attributes of CGameServer::SendUserConnectAndAuthenticate ...Result:1
SCI: Looking up for Tier0 library... SUCCEEDED
SCI: Getting Plat_FloatTime Address: 0x5B5F60
Size of GSClientDeny_t is 140 while size of GSClientApprove_t is 8


SCI_CGameServer_SendUserConnectAndAuthenticate has been called
Dumping token data(size 164):
0x 4A 0 0 0 B5 ED 18 77 76 65 72 0 0 0 0 0 6A DB 31 EE 1 0 10 1 57 44 57 4D 41 54 56 30 31 36 34 39 37 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 0 0 0 1 0 0 0 0 0 0 0
End of dump
SCI:Calling GSSteamConnectAndAuthenticateInternal... Result:1
SCI:Calling PostCallbackToAll...


SCI DBG: CallbackInternal_t header(size value_ for GSApprove is: 0x8
установленные файлы
srv_root\bin\steam_api.dll //-eST init.
srv_root\bin\valve_api.dll
srv_root\bin\eST-SCI.dll //eSTEAMATiON SCI
srv_root\cfg\esteamation.cfg //eST Конфиг
srv_root\cfg\rej-msgs.cfg
srv_root\bin\engine.dll //Движок пропатченный "-esteamation-prep"
vup2.5
D:\>vup64 -esteamation-prep engine.dll
Welcome to ViTYAN's GameServer Universal Patch(VUP) v2.5

Currently supported game types: id Software Enemy Territory - Quake Wars,

Valve Source 2007 Original (Protocols 9-14)(TF2/
DOD:S),
Valve Source 2007 U1 (Protocol 36)(L4D/L4D2),

Valve Source(HL2:DM/CSS),

Valve GoldSrc Classic Listen Engines,

Valve SteamWorks GoldSrc(CS 1.6/TFC/OP/DOD1/HL1/
HL:DM),
Valve SteamClient,SteamUI,GameUI and Server Libs
,
Infinity Ward Call Of Duty 4,

Epic Games Unreal Tournament 3,

eSTEAMATiON Preparation mode.

Release date: 08.02.2010 11:51 PM
Know who holds the power...

Preparing to handle 1 file... Output to different destinations(-o) is DISABLED

Loading file engine.dll into memory... SUCCEEDED
Analyzing file format ... SUCCEEDED
Destination Operating System: Microsoft Windows


Trying to detect game type from binary:


====================================== VUP ===================================

Valve engine(Source 2007)
Protocol version 15
Exe version EXTERNAL(Look in ModName\steam.inf) (ModName)
Exe build: 18:50:42 Feb 2 2010 (4105)


===================================== ViTYAN =================================


Performing job...


1) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper jump table address ...

Found at 0x162F50.
2) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper safe label address ...

Found at 0x162F2D.

3a) Patching Steam VAC Logon check ... Done



3a) Patching Steam VAC Logon In-Game(With SemiSteam Clients) check ... Done



3b) Patching Steam UserID ticket verification check ... Done



3c) Patching Steam account game ownership check ... Done



4) Looking for client's network Class check ...
Found at 0x2E86. Patching ... Done


Saving changes to file... Done



FILE #1/1 HAS BEEN PATCHED SUCCESSFULLY



ALL FILES HAVE BEEN SUCCESSFULLY PATCHED. HAVE FUN!!!
server log
L 02/10/2010 - 13:30:19: "unnamed<2><STEAM_0:0:19981xxxxx><>" connected, address "xx.xx.xx.xx:27005" Client "unnamed" connected (xx.xx.xx.xx:27005).
L 02/10/2010 - 13:30:19: "unnamed<2><STEAM_0:0:19981xxxxx><>" STEAM USERID validated
L 02/10/2010 - 13:30:19: "unnamed<2><STEAM_0:0:19981xxxxx><>" disconnected (reason "Client dropped by server") Dropped unnamed from server (Client dropped by server)
Последний раз редактировалось rooot 10.02.2010, 16:21, всего редактировалось 2 раза.

cmpaNiK
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#887 Сообщение 10.02.2010, 14:25

у кого нить под linux'ом x86-x64 запустилось?
все проделывал по мануалу...
методом тыка определил, как только steam_api_i486.so заменяю, валится с ошибкой:

Код: Выделить всё

Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_amd.so!
Unable to load interface VEngineCvar003 from bin/engine_amd.soСрд Фев 10 14:24:04 MSK 2010: Server Quit
чую так и придется 1.8 юзать...

rodgerland
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#888 Сообщение 10.02.2010, 15:24

cmpaNiK писал(а):у кого нить под linux'ом x86-x64 запустилось?
все проделывал по мануалу...
методом тыка определил, как только steam_api_i486.so заменяю, валится с ошибкой:

Код: Выделить всё

Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_amd.so!
Unable to load interface VEngineCvar003 from bin/engine_amd.soСрд Фев 10 14:24:04 MSK 2010: Server Quit
чую так и придется 1.8 юзать...
ПРочитай два сообщения выше, все работает и очень доволен.

tmuc
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#889 Сообщение 10.02.2010, 15:45

Punkk писал(а):Сервере игры: Counter strike source
Версии сервера игры: Protocol version 7 Exe version 1.0.0.34 (cstrike) Exe build: 17:27:58 Dec 3 2009 (4044)
Типе операционной: WindowsXP Professional SP3
листинг установленных файлов:
srv_root\bin\libeay32.dll взял с gene6
srv_root\bin\steam_api.dll //-eST init.
srv_root\bin\eST-SCI.dll //eSTEAMATiON SCI
srv_root\bin\eSTS2.dll
srv_root\bin\valve_api.dll
srv_root\cfg\esteamation.cfg //eST Конфиг
srv_root\bin\engine.dll //Движок пропатченный "-esteamation-prep"
Подскажите пожалуйста У людей при входе с лицензии и SteamUp пишет
SteamGetEncryptedUserIDTicket failed (1)
reason-- SteamGetEncryptedUserIDTicket() failed with error 1: Unknown internal error occurred - AS command error
Что это и что с этим делать ?
Аналогичная ситуация...
Пиратки заходят без проблем.
Лицензионка на начальном этапе подключения - выкидывает с данным сообщением в консоли клиента..
Изображение
Изображение
Изображение
MyAC 1.6.x PRO

cmpaNiK
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#890 Сообщение 10.02.2010, 15:47

rodgerland писал(а):
cmpaNiK писал(а):у кого нить под linux'ом x86-x64 запустилось?
все проделывал по мануалу...
методом тыка определил, как только steam_api_i486.so заменяю, валится с ошибкой:

Код: Выделить всё

Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_amd.so!
Unable to load interface VEngineCvar003 from bin/engine_amd.soСрд Фев 10 14:24:04 MSK 2010: Server Quit
чую так и придется 1.8 юзать...
ПРочитай два сообщения выше, все работает и очень доволен.
и что там? вижу ubuntu x86, но никак не х64
вобщем отвечу на свой вопроса сам... все шикарно работает :) проверил на второй тачке.
автору респект.

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impulse666
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#891 Сообщение 10.02.2010, 15:58

cmpaNiK
Специально для тебя, пример правильного багрепорта продублировать?
Изображение
Негласные Правила
1. Пропаганда лицензии запрещена.
2. На форуме режим многоступенчатых стандартов Ψ. То что можно одним, нельзя другим. Решается правящей партией
3. Ники членов правящей партии (impulse666, NiGHt-LEshiY, SHADOW) искажают только в случае необходимости получить БАН.

...воздержитесь от этого, изучите вот это.
Лучшая статья о моих взглядах. Настоятельно рекомендую.

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jamaicada
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#892 Сообщение 10.02.2010, 16:13

cmpaNiK писал(а):
rodgerland писал(а):
cmpaNiK писал(а):у кого нить под linux'ом x86-x64 запустилось?
все проделывал по мануалу...
методом тыка определил, как только steam_api_i486.so заменяю, валится с ошибкой:

Код: Выделить всё

Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_amd.so!
Unable to load interface VEngineCvar003 from bin/engine_amd.soСрд Фев 10 14:24:04 MSK 2010: Server Quit
чую так и придется 1.8 юзать...
ПРочитай два сообщения выше, все работает и очень доволен.
и что там? вижу ubuntu x86, но никак не х64
вобщем отвечу на свой вопроса сам... все шикарно работает :) проверил на второй тачке.
автору респект.
Эта ошбка возникает при выборе неправильного api файла. Есть steam_api_i486 а есть libsteam_что то там. В мане об этом написано
В общем, у меня также было - выбрал другой файл api - все заработало.Читайте, пробуйте и экспериментируйте, а не сразу бегите жаловаться.

gven
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#893 Сообщение 10.02.2010, 16:17

аналогичная ситуация с rooot по поводу сервера TF2
пускает только лицензионщиков - всех остальных дропает, причем eSTEAMATiON определяет какой эмуль у пиратки и выдает ему steam_ID...
только у меня ОС - Win2003 SP2

Yogurt
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#894 Сообщение 10.02.2010, 18:36

Аналогичная ситуация как у Punkk и tmuc - при подключении лицензии выкидывает с сообщением:
SteamGetEncryptedUserIDTicket failed (1)
reason-- SteamGetEncryptedUserIDTicket() failed with error 1: Unknown internal error occurred - AS command error

Только я еще дополню, что если на машине запущен стим, eST отказывается стартовать вообще.
Но зато лицушников пускает ^^

cmpaNiK
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#895 Сообщение 10.02.2010, 19:09

impulse666 писал(а):cmpaNiK
Специально для тебя, пример правильного багрепорта продублировать?
ок, исправлюсь...
CS:S, обновлена сегодня
ubuntu Linux 2.6.31-20-server on x86_64 AMD
VUP ./vup_amd64 -esteamation-prep engine_amd.so

Код: Выделить всё

Welcome to ViTYAN's GameServer Universal Patch(VUP) v2.5

Currently supported game types: id Software Enemy Territory - Quake Wars,       
                                Valve Source 2007 Original (Protocols 9-14)(TF2/DOD:S),
                                Valve Source 2007 U1 (Protocol 36)(L4D/L4D2),   
                                Valve Source(HL2:DM/CSS),                       
                                Valve GoldSrc Classic Listen Engines,           
                                Valve SteamWorks GoldSrc(CS 1.6/TFC/OP/DOD1/HL1/HL:DM),
                                Valve SteamClient,SteamUI,GameUI and Server Libs,
                                Infinity Ward Call Of Duty 4,                   
                                Epic Games Unreal Tournament 3,                 
                                eSTEAMATiON Preparation mode.

Release date: 08.02.2010 11:51 PM
Know who holds the power...

Preparing to handle 1 file... Output to different destinations(-o) is DISABLED

Loading file engine_amd.so into memory...  SUCCEEDED
Analyzing file format ... SUCCEEDED
Destination Operating System: Unix-Like Operating System


Trying to detect game type from binary:


====================================== VUP ===================================

Valve engine(Source)
Protocol version 7
Exe version EXTERNAL(Look in ModName\steam.inf) (ModName)
Exe build: 10:54:47 Jan 28 2010 (4100)


===================================== ViTYAN =================================


Performing job...


1) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper jump table address ...
        Found at 0x37E930.
2) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper safe label address ...
        Found at 0x2601BC.

3a) Patching Steam VAC logon check ... Done



3a) Patching Steam VAC Logon In-Game(With SemiSteam Clients) check ... Done



3b) Patching Steam UserID ticket verifying check ... Done



3c) Patching Steam account game ownership check ... Done



4) Looking for client's network Class check ...
        Found at 0x17625E.   Patching ...  Done


Saving changes to file... Done



FILE #1/1 HAS BEEN PATCHED SUCCESSFULLY



ALL FILES HAVE BEEN SUCCESSFULLY PATCHED. HAVE FUN!!!
после того как все проделал по манулу, сервак вываливается с ошибкой:
log

Код: Выделить всё

Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_amd.so!
Unable to load interface VEngineCvar003 from bin/engine_amd.soСрд Фев 10 18:34:13 MSK 2010: Server Quit
скопировал дистр сервака на другую аналогичную машинку, ось таже, проц интеловский.
все завелось с пол пинка...
на всякий случай прикладываю патченые файлы...
З.Ы. приатачить не получилось, залил на депозит :\
http://depositfiles.com/files/47kesr7tp

vityan666
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#896 Сообщение 10.02.2010, 20:44

[cmpaNiK]
Учимся:
./srcds_run -binary ./srcds_i686 -game cstrike ...
Местный Дьявол
Проекты:
OpenPtch Library
eSTEAMATiON VUP/OpenUGSP UP 1.9.XX
UKAIP
SmartFTP Universal Keyfilemaker and Patch
BootIt NG Keymaker and Patch
Iceni Infix 4.X Universal Patch
Killing Floor Deadly Survival MOD

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impulse666
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#897 Сообщение 10.02.2010, 20:52

vityan666 забыл упомянуть, но правильно оформленные баг-репорты принимаются и анализируются. Некоторые проблемы уже решены.
Изображение
Негласные Правила
1. Пропаганда лицензии запрещена.
2. На форуме режим многоступенчатых стандартов Ψ. То что можно одним, нельзя другим. Решается правящей партией
3. Ники членов правящей партии (impulse666, NiGHt-LEshiY, SHADOW) искажают только в случае необходимости получить БАН.

...воздержитесь от этого, изучите вот это.
Лучшая статья о моих взглядах. Настоятельно рекомендую.

cmpaNiK
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Контактная информация:

#898 Сообщение 10.02.2010, 21:08

vityan666 писал(а):[cmpaNiK]
Учимся:
./srcds_run -binary ./srcds_i686 -game cstrike ...
спасибо за урок и проявленный интерес, пригодится в будущем
но для этого раза... это не помогло, все те же:
log

Код: Выделить всё

./srcds_run -binary ./srcds_i486 -game cstrike
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_i486.so!
Unable to load interface VEngineCvar003 from bin/engine_i486.soСрд Фев 10 20:53:56 MSK 2010: Server Quit

./srcds_run -binary ./srcds_i686 -game cstrike
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_i686.so!
Unable to load interface VEngineCvar003 from bin/engine_i686.soСрд Фев 10 20:54:00 MSK 2010: Server Quit

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Punkk
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Поблагодарили: 11 раз

#899 Сообщение 10.02.2010, 21:27

Сервере игры: Counter strike source
Версии сервера игры: Protocol version 7 Exe version 1.0.0.34 (cstrike) Exe build: 17:27:58 Dec 3 2009 (4044)
Типе операционной: WindowsXP Professional SP3 версия 2002
Логи сервера игры
Логи еСТ
estscidynlog.log
eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is [eSTEAMATiON SCI(STEAM3) SECURITY POLICY]


eST_STDLog has been called
eST_STDLog DBG: Final text is REJECT Clients after initial validation process compleation: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu 2-Nd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu 3-Rd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu SteamUp Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SteamUp/AVSMP Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Steam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown NonSteam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Legit Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Cracked Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SETTI STEAM3 server scanner: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) GLOBAL ID-GENERATION MODE]


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) LOGGING]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of REJECTED Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is [eSTEAMATiON SCI(STEAM3) SECURITY POLICY]


eST_STDLog has been called
eST_STDLog DBG: Final text is REJECT Clients after initial validation process compleation: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu 2-Nd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu 3-Rd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu SteamUp Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SteamUp/AVSMP Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Steam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown NonSteam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Legit Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Cracked Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SETTI STEAM3 server scanner: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) GLOBAL ID-GENERATION MODE]


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) LOGGING]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of REJECTED Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED
SCI.log
eSTEAMATiON SCI Library v2.0 Release Candidate 2 STAGE-4 TRUNK has been loaded
Performing load stage analysis...
SCI LogFunc: Looking up for tier0.dll
SCI LogFunc: tier0 library has been found.
SCI LogFunc: *ppLogFunc choosed to be eST_STDLog
eSTEAMATiON SCI Logging facility initialization ... READY

SCI iNFO: SC module(steamclient.dll) load address is: 0x149C0000
SCI iNFO: SC module load address is: 0x149C0000

SCI iNFO:Preparing to load steamclient library for heuristics

SCI iNFO: SteamClient full file is:D:\My_Files\Games\CSS\bin\steamclient.dll

SCI pre-scan: SC library D:\My_Files\Games\CSS\bin\steamclient.dll has been loaded for heuristics analyze
SCI pre-scan: SCI Binary Cache file: SCI BINCACHE: BINCACHE does not exist.
NOT PRESENT
SCI iNFO: SC TEXT section slide is: 0x400[0] and 0x1000[1]

SCE:Init DBG1

SCE:Init DBG2

SCE:Init DBG3

SCE:Init DBG4
DEBUG SCI scan: CGameServer::SendUserConnectAndAuthenticate PTRN offset is 0x2B21C

SCE:Init DBG5b
SCI scan: Windows CGameServer->CBaseUser offset shift is 0x37C

SCE:Init DBG6b

SCE:Init DBG7

SCE:Init DBG8

SCE:Init DBG9

SCE:Init DBG10
SCI scan: CGameServer::SendUserConnectAndAuthenticate: 0x149EBCE0
SCI scan: CGameServer::GSSendUserConnectInternal was not found
eSTEAMATiON SCI Library v2.0 Release Candidate 2 STAGE-4 TRUNK has been loaded
Performing load stage analysis...
SCI LogFunc: Looking up for tier0.dll
SCI LogFunc: tier0 library has been found.
SCI LogFunc: *ppLogFunc choosed to be eST_STDLog
eSTEAMATiON SCI Logging facility initialization ... READY

SCI iNFO: SC module(steamclient.dll) load address is: 0x149C0000
SCI iNFO: SC module load address is: 0x149C0000

SCI iNFO:Preparing to load steamclient library for heuristics

SCI iNFO: SteamClient full file is:D:\My_Files\Games\CSS\bin\steamclient.dll

SCI pre-scan: SC library D:\My_Files\Games\CSS\bin\steamclient.dll has been loaded for heuristics analyze
SCI pre-scan: SCI Binary Cache file: SCI BINCACHE: BINCACHE does not exist.
NOT PRESENT
SCI iNFO: SC TEXT section slide is: 0x400[0] and 0x1000[1]

SCE:Init DBG1

SCE:Init DBG2

SCE:Init DBG3

SCE:Init DBG4
DEBUG SCI scan: CGameServer::SendUserConnectAndAuthenticate PTRN offset is 0x2B21C

SCE:Init DBG5b
SCI scan: Windows CGameServer->CBaseUser offset shift is 0x37C

SCE:Init DBG6b

SCE:Init DBG7

SCE:Init DBG8

SCE:Init DBG9

SCE:Init DBG10
SCI scan: CGameServer::SendUserConnectAndAuthenticate: 0x149EBCE0
SCI scan: CBaseUser::PostCallback: 0x14A5A500
SCI scan: CGameServer::_GSGetSteam2GetEncryptionKeyToSendToNewClient: 0x149E9200

SCI: Changing memory attributes of CGameServer::_GSGetSteam2GetEncryptionKeyToSendToNewClient ...Result:1
SCI: Storing new binary CACHE file: DONE
SCI: Looking up for Tier0 library... SUCCEEDED
SCI: Getting Plat_FloatTime Address: 0x895510
Size of GSClientDeny_t is 140 while size of GSClientApprove_t is 8


SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called

SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called

SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called
листинг установленных файлов:
srv_root\bin\libeay32.dll взял с gene6
srv_root\bin\steam_api.dll //-eST init.
srv_root\bin\eST-SCI.dll //eSTEAMATiON SCI
srv_root\bin\eSTS2.dll
srv_root\bin\valve_api.dll
srv_root\cfg\esteamation.cfg //eST Конфиг
srv_root\bin\engine.dll //Движок пропатченный "-esteamation-prep"
Подскажите пожалуйста У людей при входе с лицензии и SteamUp пишет
SteamGetEncryptedUserIDTicket failed (1)
reason-- SteamGetEncryptedUserIDTicket() failed with error 1: Unknown internal error occurred - AS command error
Что это и что с этим делать ?
esteamation.cfg
######################################################################################################################################################
######################################################################################################################################################
################################################## eSTEAMATiON 2.X SERiES Policy Configuration File ######################################################
################################################## Author: ViTYAN ######################################################
################################################## Date:08.02.2010 ######################################################
######################################################################################################################################################
######################################################################################################################################################




#######################################################################################################################################################
################################################## eSTEAMATiON STEAM LEVEL SETUP ########################################################
################################################## STEAM eSTEAMATiON ########################################################
#######################################################################################################################################################

; EN:
; Enable this ONLY if you use STEAM2(Source) server. For those server's you MUST enable this option. Leave it in default(Disabled) state for STEAM3 servers.

; RU:
; STEAM2(Source). STEAM2 . STEAM3
; ().

ServerNeedsSTEAM2AuthenticationSubsystem = True








######################################################################################################################################################
###################################################### Access policy configuration ################################################################
###################################################### ################################################################
######################################################################################################################################################


######################################################################################################################################################
############################## SECTION A: Classic STEAM2 Clients(Only applicable to Classic Source Engine(CSS,Synregy,Insurgency) ) ############################
############################## 1: STEAM2( Source) (CSS,Synregy,Insurgency)) #############################
######################################################################################################################################################


; EN:
; Allow clients with SteamEmu[hCupa] emulator to join your server and get their unique SteamID's.

; RU:
; SteamEmu SteamID.

AcceptSteamEmuClients = True

#======================================================================================================================================================

; EN:
; Allow legacy SteamEmu clients(vVersion < 3.75) to join you server. Those clients does NOT support uniqueID authentication
; and will be assigned IP bounded SteamID's.
; Such old SteamEmu version is used for example in popular CSS v34 DZ release.

; RU:
; SteamEmu( 3.75) .
; ID IP .
; CSS v34 DZ.

AcceptLegacySteamEmuClients = False

#=====================================================================================================================================================

; EN:
; Allow clients with HookEmu[cintX] emulator to join your server and get their unique SteamID's.

; RU:
; HookEmu SteamID.

AcceptHookEmuClients = True

#======================================================================================================================================================

; EN:
; Allow clients with LEGACY RevEmu of first generation(Or RevEmu SteamEmu Addon)[REVOLUTiON/shmelle] emulator to join your server
; and get their unique SteamID's

; RU:
; RevEmu( ) SteamID.
AcceptRevEmuClients = True

#======================================================================================================================================================

; EN:
; Allow Valve's Legit Players or players with Cracked Steam clients to join your server and get
; their uniqie SteamID's or IP bounded SteamID's(See special options below).
; RU:
; SteamID Valve.
AcceptSteamClients = True

#======================================================================================================================================================

; EN:
; Allow HL1 WON(-nosteam) clients to join your server and get IP bound ValveID.

; RU:
; HL1 WON ValveID IP .

AcceptHL1WONClients = True

#======================================================================================================================================================

; EN:
; Allow SemiSteam 1.9X clients to join on your server and get their unique SteamID's.

; RU:
; SemiSteam SteamID.

AccepteSTEAMATiONSemiSteamClients = True

#======================================================================================================================================================

; EN:
; Allow eSTEAMATiON WON 1.9X clients to join on your server and get their unique SteamID's.

; RU:
; eSTEAMATiON WON SteamID.

AccepteSTEAMATiONHL1WONClients = True;

#======================================================================================================================================================

; EN:
; This allows Setti's Server Scanner to join your server. The scanner can be fully detected by eSTEAMATION regardless of its IP address.
; Anyway ive got information that this IP is static and does not change.

; RU:
; Setti . IP
; () IP .

AcceptSettiServerScanner = True


######################################################################################################################################################
################################ SECTION B: LATEST GENERATION STEAM3/STEAM2 Clients(Applicable to All Engines ) ########################################
################################ 2: STEAM3/STEAM2( ) ########################################
######################################################################################################################################################


; EN:
; Allow clients with LEGACY RevEmu[REVOLUTiON/RevCrew] 2-Nd generation emulator(Newer ID system than in 1St generation but already deprecated) to join your server
; and get their unique SteamID's

; RU:
; RevEmu 2- SteamID( ID ).

AcceptRevEmu2NDGenerationClients = True
#======================================================================================================================================================

; EN:
; Allow clients with RevEmu[REVOLUTiON/RevCrew] 3-Rd generation emulator(New ID system) to join your server
; and get their unique SteamID's

; RU:
; RevEmu 3- ( ) SteamID( ID ).

AcceptRevEmu3RDGenerationClients = True

#======================================================================================================================================================

; EN:
; Allow clients with SteamUP![REVOLUTiON/RevCrew] emulator to join your server
; and get their unique SteamID's

; RU:
; RevCrew SteamUP! SteamID

AcceptRevEmuSteamUpClients = True

#======================================================================================================================================================

; EN:
; Allow clients with SteamUP!/AVSMP emulators to join your server
; and get their unique SteamID's

; RU:
; SteamUP/AVSMP SteamID

AcceptSteamUpAndAVSMPClients = True

#======================================================================================================================================================

; EN:
; Allow Valve's LEGIT STEAM clients to join your server
; and get their officia unique SteamID's
;NOTE:This option is only applicable for STEAM3 servers
; For STEAM2 servers use old AcceptSteamClients option from STEAM2 auth-policies section(It doesn't differentiate Legit Steam from Cracked Steam).

; RU:
; SteamID
;: STEAM3.
; STEAM2 AcceptSteamClients STEAM2 (
; ).

AcceptLegitSteamClients = True

#======================================================================================================================================================

; EN:
; Allow Valve's CRACKED STEAM(Unicensed) clients to join your server
; and get their officia unique SteamID's
;NOTE:This option is only applicable for STEAM3 servers

; RU:
; ( ) SteamID
;: STEAM3.

AcceptCrackedSteamClients = True

#======================================================================================================================================================

; EN:
; Allow SETTI's new STEAM3 server scanning bot to walk a little on your fresh STEAM3 server and add it to their MasterServer
; and get their unique SteamID's
; NOTE: Supported on STEAM2 servers too.

; RU:
; STEAM3 Setti STEAM3 .
; : STEAM2.

AcceptSettiSteam3ServerScanner = True

#======================================================================================================================================================


######################################################################################################################################################
################################### SECTION C: UNKNOWN/UNSUPPORTED CLIENTS #################################
################################### 3: / #################################
######################################################################################################################################################


; EN:
; Allow clients who's using unknown emulation libraries to join your server and get IP bounded SteamID's.

; RU:
; . SteamID IP .

AcceptUnknownClients = False

#======================================================================================================================================================

; EN:
; Allow clients who's using unknown emulation libraries(which try to simulate Legit clients like OLD RevEmu's) to join your server and get IP bounded SteamID's.

; RU:
; Steam ( RevEmu( )) . SteamID IP .

AcceptUnknownLegitSimulatingClients = False

#======================================================================================================================================================

; EN:
; Allow clients who's using unknown emulation libraries(which try to simulate NonSteam clients) to join your server and get IP bounded SteamID's.

; RU:
; . SteamID IP .

AcceptUnknownNonSteamSimulatingClients = False


######################################################################################################################################################
################################################### Additional authorization options ################################################################
################################################### ###############################################################
######################################################################################################################################################

; EN:
; DEPRECATED: Will modify ID governing in such a way that every single client will get the same ID then playing with SteamEmu or HookEmu. If other emulator is used by the client
; this option will not be applicable for him.
; Use it only on STEAM2(Source) servers.
; RU:
;: eSTEAMATION ID SteamEmu HookEmu ID.
; .
; STEAM2(Source).

EnforceSteamEmuCompatIDMode = True

#======================================================================================================================================================

; EN:
; Enforce Legit Steam /Cracked Steam clients to authorize via eSTEAMATiON and get IP bounded ID's.
; Note: If set to False those clients will get their Valve assigned Unique ID's

; RU:
; Steam- SteamID IP .
; Valve .
; False ID Valve.

ForceIPDerivedIDsForLegitClients = False

#======================================================================================================================================================

; EN:
; Enforce all Non-Steam clients to get IP bounded ID's regardless of emulator type
; Note: If set to False each Non-Steam client with supported emulator will get his Unique SteamID.

; RU:
; SteamID IP .
; False SteamID( eSTEAMATION)

ForceIPDerivedIDsForAllNonLegitClients = False


#######################################################################################################################################################
######################################################### Special logging configuration ####################################################################
######################################################### ####################################################################
#######################################################################################################################################################

; EN:
; If set to true then during connection initialization process of client type of his emu will be printed
; to server's console and logged to server's log.
; NOTE: HL1-AMD64 eSTEAMATiON will only out this info to console(log writing will not be performed)

; RU:
; (Steam + ) .
; : eSTEAMATiON HL1-AMD64 ( -
; Quake tier0 Valve Steam).

LogClientTypeOnConnect = True

#======================================================================================================================================================

; EN:
; If enabled EVERY client which dropped by security policy will be logged in server log and console with special eSTEAMATiON Security NOTICE.
; You as administrator will be able to determine and always know that is dropped client type.

; RU:
; eSTEAMATiON Security NOTICE
; . .

LogRejectedClientTypeOnConnect = True

#======================================================================================================================================================

;EN
; If enabled will use bot TIER0 functions during logging. Can be used on server with sv_logecho 0.

;RU
; TIER0 . sv_logecho 0.

LogUsingMsgInAdditionToLogFn = False




########################################################################################################################################################
#################################################### Clients REJECT mode configuration ################################################################
#################################################### ################################################################
#######################################################################################################################################################

; EN:
; If set to true server will drop restricted clients in late state of AUTH process. This drop method cannot be verifyed by SETTI autoscanners yet.
; You can drop all clients(and even their own scanner) form the server via policy and theyll consider the server as FFA(Free For All).
; NOTE: This option will be automatically enabled regadless of the setting here if EnableCustomPolicyClientRejectMessages option is enabled.

; RU:
; True .
; SETTI ( )
; .
; : EnableCustomPolicyClientRejectMessages.

ForceClientsRejectAfterInitialValidation = True

#======================================================================================================================================================

; EN:
; If set to true server will drop restricted clients with custom message in late state of AUTH process.
; eSTEAMATiON has a base of simple yet informative messages by default in its own code.
; To configure your own messages create/edit cfg/rej-msgs.conf (NiX) or cfg\rej-msgs.cfg(Win) configuration file manually
; NOTE: This option automatically enables ForceClientsRejectAfterInitialValidation even if disabled explicitly
;

; RU:
; True .
; eSTEAMATiON .
; / cfg/rej-msgs.conf () or cfg\rej-msgs.cfg()
; : ForceClientsRejectAfterInitialValidation .
EnableCustomPolicyClientRejectMessages = False


ForceMinimumeSTEAMATiONSemiSteamVersionOnClient = True
MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce = 1.6
eSTEAMATiON - не запускается Если запускать сервер через FireDaemon если запускать с батника то запускается
Ситуация такая К тому что уже писал Дополню в первых логах запускал через FireDaemon и батник сервер так что там наверно каша
В логах сервера я даже что то этих подключений не вижу лицушников и steamUP
Собрал чистый сервер без плагинов Ошибка на лицензиях и steamUP осталась
SteamGetEncryptedUserIDTicket failed (1)
reason-- SteamGetEncryptedUserIDTicket() failed with error 1: Unknown internal error occurred - AS command error
Логи запуска через bat
estscidynlog.log
eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED
SCI.log
eSTEAMATiON SCI Library v2.0 Release Candidate 2 STAGE-4 TRUNK has been loaded
Performing load stage analysis...
SCI LogFunc: Looking up for tier0.dll
SCI LogFunc: tier0 library has been found.
SCI LogFunc: *ppLogFunc choosed to be eST_STDLog
eSTEAMATiON SCI Logging facility initialization ... READY

SCI iNFO: SC module(steamclient.dll) load address is: 0xFAD0000
SCI iNFO: SC module load address is: 0xFAD0000

SCI iNFO:Preparing to load steamclient library for heuristics

SCI iNFO: SteamClient full file is:D:\My_Files\Games\CSS_drdick\bin\steamclient.dll

SCI pre-scan: SC library D:\My_Files\Games\CSS_drdick\bin\steamclient.dll has been loaded for heuristics analyze
SCI pre-scan: SCI Binary Cache file: PRESENT AND CURRENT
SCI iNFO: SC TEXT section slide is: 0x400[0] and 0x1000[1]

SCE:Init DBG1
SCI scan[CACHE]: CGameServer::SendUserConnectAndAuthenticate: 0xFAFBCE0
SCI scan[CACHE]: CBaseUser::PostCallback: 0xFB6A500
SCI scan[CACHE]: CGameServer::_GSGetSteam2GetEncryptionKeyToSendToNewClient: 0xFAF9200

SCI: Changing memory attributes of CGameServer::_GSGetSteam2GetEncryptionKeyToSendToNewClient ...Result:1
SCI: Looking up for Tier0 library... SUCCEEDED
SCI: Getting Plat_FloatTime Address: 0x895510
Size of GSClientDeny_t is 140 while size of GSClientApprove_t is 8


SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called

SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called
esteamation-ticket.log
eSTEAMATiON Debug: SteamStartValidatingUserIDTicket has been called

eSTEAMATiON Debug: pEncryptedUserIDTicketFromClient has data and its size is 0x300

eSTEAMATiON Debug: pEncryptedUserIDTicketFromClient DATA PRINT:
0X60 0X4F 0X4C 0X25 0X97 0XFB 0X92 0XB8 0XF8 0XD0 0X6E 0X54 0XD6 0X63 0X71 0X57 0XE7 0X1F 0XA9 0XA6 0X4B 0X3A 0XC7 0X46 0XCA 0XE7 0X7D 0X26 0X5E 0XCE 0X2A 0X3F 0XF1 0XB9 0XB9 0XDF 0X67 0X90 0XC6 0X42 0XDF 0X87 0X3 0X63 0X36 0X96 0XDB 0X11 0XCD 0X2A 0X55 0X45 0X8D 0X1A 0X3A 0XB3 0X28 0XDC 0X7A 0X9F 0XA1 0XF9 0XCC 0XF2 0XE 0XBE 0X95 0X8D 0X9D 0X34 0XB 0XDD 0XD5 0X53 0X9A 0XB0 0X1E 0X73 0X87 0X47 0XFF 0XFF 0XFF 0XFF 0XDF 0X1B 0X1F 0X3B 0X57 0X99 0X5C 0XAA 0X6F 0XC2 0XD4 0XB4 0X40 0XC6 0XA7 0XD7 0X3F 0XD1 0XA7 0XB1 0X61 0X9C 0XF9 0XE2 0X95 0XE2 0XBC 0X1F 0X92 0X14 0XEB 0X82 0XD4 0X4D 0X85 0X24 0XE1 0X88 0XEB 0XEE 0XD1 0X11 0X89 0XAC 0XD 0X39 0XB8 0X63 0X57 0X4E 0XE3 0XE5 0XB 0XCA 0XE9 0XA2 0XA4 0XCB 0XC3 0XC1 0X81 0XC3 0X67 0X70 0XEA 0X71 0XEC 0X78 0X4E 0X10 0XEE 0X14 0XCE 0XCE 0X34 0X3 0 0X7F 0X90 0XDC 0XEC 0X93 0X7 0XA2 0X5B 0X45 0X32 0X98 0X52 0X16 0XE4 0X56 0XD9 0X7A 0XE 0X1D 0 0XD1 0XDF 0X68 0X24 0X98 0X2F 0XC3 0X6F 0XE1 0X1D 0XE0 0X9E 0 0XF7 0XE8 0X7 0X88 0X5B 0XF 0XDA 0X76 0X9C 0X6B 0XA7 0XAB 0X67 0X6 0X20 0XA0 0XA7 0X32 0X21 0X55 0XA5 0X1C 0XED 0X8A 0X74 0XA4 0XBB 0X32 0X8C 0X6C 0X71 0X25 0XB5 0X2F 0XAF 0X15 0X27 0X55 0XF 0XC3 0XEF 0XC4 0XAB 0X72 0X94 0XF8 0XE0 0X9C 0XFB 0X56 0X52 0XE5 0X88 0XBD 0X30 0X4D 0X86 0X5F 0XBA 0XA9 0XC9 0XCF 0 0X54 0X91 0X5A 0XEC 0X22 0XB2 0X9B 0X82 0X95 0XF2 0X4A 0X67 0X54 0XB3 0X55 0XA0 0XD8 0XD2 0X32 0X9D 0X69 0XCE 0X73 0X76 0X49 0X2D 0X9B 0X74 0X2F 0X1B 0X30 0XD3 0XF6 0X55 0X11 0XC6 0X97 0X45 0XA 0XBC 0X55 0X6E 0XA6 0XE2 0X37 0XB 0X44 0XE9 0XBB 0XF3 0X6D 0X9 0XC9 0XC0 0X65 0X46 0XE6 0X30 0 0XF2 0XAA 0XCC 0XB7 0X73 0X74 0XC7 0XFB 0X46 0X5C 0X28 0XCA 0X44 0X69 0X2C 0X7F 0X24 0X5 0XE5 0XEE 0X42 0XAD 0X28 0XB0 0X9E 0XED 0XA6 0XBC 0X28 0X8C 0X59 0X37 0X3B 0X4 0X22 0X8E 0X67 0X34 0XB0 0XC1 0X73 0X59 0XA3 0X2 0XA2 0X3B 0XF1 0X7E 0X36 0XA4 0X89 0X7B 0X33 0X16 0X37 0XA3 0X65 0XBD 0XC8 0X9F 0XA4 0XA3 0X6E 0XE8 0X57 0X23 0X66 0XDA 0X37 0XA0 0XD7 0XB 0X56 0X77 0XFE 0XDA 0X5F 0X31 0X88 0X4B 0X1F 0XFE 0X3F 0X12 0X44 0X5F 0XE9 0XED 0X65 0X22 0X6D 0X37 0X43 0X93 0X38 0XBB 0X4F 0XF1 0XDF 0XC6 0X6C 0X1F 0X6 0X80 0XF5 0X9C 0X80 0X7B 0X2 0XB5 0XB8 0X8D 0XE7 0XF9 0X4F 0XDB 0XFE 0XEE 0X6 0X37 0XA7 0X2 0XDF 0XAC 0X8C 0XC4 0X7F 0X56 0X2A 0X54 0XD7 0X77 0X8D 0X18 0X3 0XC8 0X5A 0XB1 0X72 0XD 0X13 0X2E 0X48 0XEC 0X97 0X7F 0 0XFF 0XE8 0X2C 0X56 0X28 0X31 0X47 0X64 0X25 0X8 0X9F 0XB 0X64 0XF0 0X36 0X94 0X18 0X22 0XF5 0X97 0X8C 0X8D 0X9F 0X1C 0XB7 0X1B 0X4 0X1 0X12 0X36 0X77 0X9C 0XA6 0X8B 0X81 0XA0 0X69 0XD 0XD7 0X45 0XCA 0X3D 0X8A 0XA3 0X8B 0XA9 0X7E 0X5F 0XCF 0XB3 0X1D 0X8A 0X74 0X94 0X4C 0XC6 0XA2 0XA1 0X9E 0XAB 0XA4 0XCC 0XC8 0X69 0XF7 0X6D 0X56 0XAE 0XA1 0X43 0X9C 0XCA 0XC4 0XB5 0XEE 0X11 0X73 0X5E 0X14 0X80 0XC4 0XC9 0XF8 0XA4 0X27 0X79 0XA2 0XB8 0XF6 0X2D 0X66 0XE 0X4D 0X62 0X5C 0XB0 0X1B 0X18 0X11 0X46 0X79 0XD9 0X7C 0X3A 0X3B 0XF8 0X34 0X1B 0XC5 0X17 0XE0 0X3F 0X21 0XEB 0XEE 0XAD 0X4E 0X44 0X88 0X39 0XDA 0X47 0XC3 0XF1 0XB3 0XFE 0X1A 0XB8 0X3A 0X14 0X1C 0X31 0X99 0XD9 0X61 0XDF 0X56 0X8C 0XC2 0X8A 0X29 0XDA 0XC9 0XE4 0XB 0XA2 0X67 0X6C 0X90 0XFB 0XE5 0X93 0X76 0X78 0X1D 0X1D 0X7E 0XAB 0XEA 0XCB 0X7A 0XE7 0XDD 0X37 0XA8 0X4A 0X32 0XFF 0X3E 0XFB 0X2 0X25 0X46 0XB1 0XBA 0XB6 0XAC 0X75 0XCB 0XAA 0X96 0XA8 0XA3 0XC 0XF3 0X47 0XDD 0X5B 0X57 0X6E 0XB4 0X2F 0X6 0X1B 0XBE 0X1F 0X4F 0X35 0XD7 0XE3 0X1B 0XCD 0X5A 0XB6 0XC5 0XA3 0X98 0XFE 0X2C 0XEC 0X82 0X2F 0X7 0X52 0XA9 0XED 0X79 0X3D 0X69 0X71 0XE6 0X51 0X60 0X2D 0X4 0X38 0X25 0XB3 0X35 0XA1 0X37 0XD3 0X14 0X88 0X34 0X3 0X4D 0XB8 0X4C 0X5 0XB3 0X8F 0XF4 0XC3 0X8C 0X2 0XDF 0X7E 0X2F 0XE0 0X2A 0X27 0XD2 0X5B 0XD7 0XD 0X9D 0XC4 0X7C 0XB9 0X3 0X96 0X3C 0X16 0X51 0XB6 0XF7 0XD6 0X87 0XF9 0XBE 0X10 0X68 0XE7 0X8A 0X2E 0XCD 0XBF 0X2D 0X6 0X3E 0XBB 0X88 0X47 0XC3 0X94 0XFF 0X17 0XF8 0X49 0X2A 0XFA 0X60 0X1D 0XCD 0XF6 0XFB 0XDE 0XB 0XF5 0X1B 0X6D 0XD6 0X6A 0X73
Комментарий к файлу: eST-STEAM2
TEST: Will wait for eST-SCI only then dropping with custom-reject is initiated and not then Client acception is performed.
eSTS2.7z [18.82 KiB]
Как я понял там у человека вообще не запускается но тож решил попробывать
Мне точно непомогло
SCI.log
eSTEAMATiON SCI Library v2.0 Release Candidate 2 STAGE-4 TRUNK has been loaded
Performing load stage analysis...
SCI LogFunc: Looking up for tier0.dll
SCI LogFunc: tier0 library has been found.
SCI LogFunc: *ppLogFunc choosed to be eST_STDLog
eSTEAMATiON SCI Logging facility initialization ... READY

SCI iNFO: SC module(steamclient.dll) load address is: 0x13400000
SCI iNFO: SC module load address is: 0x13400000

SCI iNFO:Preparing to load steamclient library for heuristics

SCI iNFO: SteamClient full file is:D:\My_Files\Games\CSS_Server\bin\steamclient.dll

SCI pre-scan: SC library D:\My_Files\Games\CSS_Server\bin\steamclient.dll has been loaded for heuristics analyze
SCI pre-scan: SCI Binary Cache file: PRESENT AND CURRENT
SCI iNFO: SC TEXT section slide is: 0x400[0] and 0x1000[1]

SCE:Init DBG1
SCI scan[CACHE]: CGameServer::SendUserConnectAndAuthenticate: 0x1342BCE0
SCI scan[CACHE]: CBaseUser::PostCallback: 0x1349A500
SCI scan[CACHE]: CGameServer::_GSGetSteam2GetEncryptionKeyToSendToNewClient: 0x13429200

SCI: Changing memory attributes of CGameServer::_GSGetSteam2GetEncryptionKeyToSendToNewClient ...Result:1
SCI: Looking up for Tier0 library... SUCCEEDED
SCI: Getting Plat_FloatTime Address: 0x895510
Size of GSClientDeny_t is 140 while size of GSClientApprove_t is 8


SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called

SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called
estscidynlog.log
eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED
esteamation-ticket.log
eSTEAMATiON Debug: SteamStartValidatingUserIDTicket has been called

eSTEAMATiON Debug: pEncryptedUserIDTicketFromClient has data and its size is 0xA

eSTEAMATiON Debug: pEncryptedUserIDTicketFromClient DATA PRINT:
0XFF 0XFF 0X72 0 0X40 0XC6 0XF5 0X9E 0 0


eSTEAMATiON Debug: SteamStartValidatingUserIDTicket has been called

eSTEAMATiON Debug: pEncryptedUserIDTicketFromClient has data and its size is 0xA

eSTEAMATiON Debug: pEncryptedUserIDTicketFromClient DATA PRINT:
0XFF 0XFF 0X72 0 0X40 0XC6 0XF5 0X9E 0 0
Последний раз редактировалось Punkk 11.02.2010, 07:52, всего редактировалось 6 раз.

6o6po
Нович0к
Нович0к
Сообщения: 7
Зарегистрирован: 17.12.2008

#900 Сообщение 11.02.2010, 00:07

А можно увидеть пример rej-msgs.conf?

Закрыто Вложения 57