GoldSrc на 47 и 48 / dproto 0.8.72

Обсуждаем все, что относится к выделенным серверам *NIX (Unix, Linux) и Windows
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lamo2
Нович0к
Нович0к
Сообщения: 1
Зарегистрирован: 20.09.2010

#481 Сообщение 20.09.2010, 14:22

Что мне делать? Сервер постоянно падает,
пару минут играешь и ппц...
dproto "0.8.58" - не запускаеца .. на 4883/5006 версии fail load..

запуск примерно такой,
./hlds_run -game cstrike +port 27016 +sv_lan 0 -autoupdate +hostname "cs.ru-lan.ru CW 1 SoulFly 47/48" +map "de_dust2" +insecure +maxplayers 11 +rcon_password "server3dxd" +debug +mp_logecho 1

proc amd

$ uptime
14:23:10 up 58 days, 21:45, 4 users, load average: 0.21, 0.25, 0.35

Код: Выделить всё

Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 16:56:04 Mar  8 2010 (4883)
STEAM Auth Server
Server IP address 10.24.18.35:27016

   Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
     Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.


   AMX Mod X version 1.8.2-dev Copyright (c) 2004-2006 AMX Mod X Development Team
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
   This is free software and you are welcome to redistribute it under
   certain conditions; type 'amxx gpl' for details.

[XDSOPT]: Version 0.1 Linux
[XDSOPT]: Cant locate engine_i686.so
[XDSOPT]: PerformPatching() failed.
[DPROTO]: Version 0.4.8 Linux
[DPROTO]:  Loading config './cstrike/dproto.cfg'
[DPROTO]:  LoggingMode = 2
[DPROTO]:  Config sucessfully loaded.
[DPROTO]: Done.
L 09/20/2010 - 14:05:46: -------- Mapchange to de_dust2 --------
L 09/20/2010 - 14:05:46: [AMXX] Plugin "weaponmenu.amxx" failed to load: Plugin uses an unknown function                                                      (name "give_item") - check your modules.ini.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version                                                      anyway.
CreateBoundSocket: ::bind returned Win32 error 99

Executing AMX Mod X Configuration File
Частота появления бегущей строки: 10:00 минут
[AMXBans] Fixed version loaded
[AMXBans] amxbans.cfg
[AMXBans] amxbans.cfg !
Server logging data to file logs/L0920058.log
L 09/20/2010 - 14:05:49: Log file started (file "logs/L0920058.log") (game "cstrike") (version "48/1.1.2.                                                     6/Stdio/4883")
L 09/20/2010 - 14:05:49: Server cvar "mp_buytime" = "0.15"
L 09/20/2010 - 14:05:49: Server cvar "mp_chattime" = "3"
L 09/20/2010 - 14:05:49: Server cvar "mp_flashlight" = "1"
L 09/20/2010 - 14:05:49: Server cvar "mp_freezetime" = "5"
L 09/20/2010 - 14:05:49: Server cvar "mp_friendlyfire" = "0"
L 09/20/2010 - 14:05:49: Server cvar "mp_hostagepenalty" = "0"
L 09/20/2010 - 14:05:49: Server cvar "mp_limitteams" = "1"
L 09/20/2010 - 14:05:49: Server cvar "mp_logdetail" = "3"
L 09/20/2010 - 14:05:49: Server cvar "mp_mapvoteratio" = "0.51"
L 09/20/2010 - 14:05:49: Server cvar "mp_roundtime" = "2.15"
L 09/20/2010 - 14:05:49: Server cvar "sv_aim" = "0"
L 09/20/2010 - 14:05:49: Server cvar "sv_contact" = "[email protected]"
L 09/20/2010 - 14:05:49: Server cvar "sv_maxspeed" = "320"
L 09/20/2010 - 14:05:49: Server cvar "sv_maxrate" = "35000"
Adding master at 68.142.72.250:27010
Adding master at 69.28.151.162:27010
Adding master at 72.165.61.189:27010
Adding master at 207.173.177.11:27010
 Invalid address "72.165.61.190:27010", setmaster command ignored
Adding master at 213.239.209.221:27010
Adding master at 207.173.177.12:27010
 Invalid address "hlmaster.jolt.co.uk:27010", setmaster command ignored
Adding master at 65.73.232.251:27010
Adding master at 65.73.232.253:27010
[AMXBans] plugin_cfg: ip cs.ru-lan.ru:27016 / prefix amx
L 09/20/2010 - 14:05:49: [amxbans_main.amxx] [AMXBans] Received DB Info Tuple from amxbans_core: 1 | amx
[AMXBans] Загружен список из 4 администраторов из базы данных

L 09/20/2010 - 14:10:11: World triggered "Round_Start"
./hlds_run: line 321: 24267 Недопустимая инструкция                     $HL_CMD
BFD: Предупреждение: /home/peaktop/hlds2_27016/core усечён: ожидался размер ядра файла >= 99811328, найде                                                     но: 1028096.

warning: core file may not match specified executable file.
Cannot access memory at address 0xf08
Cannot access memory at address 0xf08
Cannot access memory at address 0xf08
Cannot access memory at address 0xf08
Failed to read a valid object file image from memory.
Cannot access memory at address 0xb3e88978
Cannot access memory at address 0xf08
debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xb3e88978
email debug.log to [email protected]
Пнд Сен 20 14:10:19 MSD 2010: Server restart in 10 seconds
Пнд Сен 20 14:10:25 MSD 2010: Server Quit

sevastyanov
Нович0к
Нович0к
Сообщения: 1
Зарегистрирован: 21.09.2010

#482 Сообщение 21.09.2010, 00:23

Привет всем! Решил вчера создать свой сервер CS1.6. Устанавливал под FreeBSD. Вроде всё установил, настроил. Десять раз перепроверил. Но проблема в том, что dproto 0.8.68 не установился. Ошибка часто встречающаяся:
[DPROTO]: Cant locate engine_i686.so
Ну, и соответственно:
meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] dproto fail - dproto_i386.so v0.8.68 ini Start Never
1 plugins, 0 running
Сервер запускаю из-под шелла следующим скриптом:
#!/bin/sh
cd /home/cyril/cs16/
export CPU_MHZ=300
./hlds_run -binary ./hlds_i686 +log on +mp_logecho 1 -console +sv_lan 1 -insecure -game cstrike -nomaster +maxplayers 16 +port 27015 +ip 78.24.217.53 +map de_dust2
Насколько я понял, читая различные форумы, обычно такая ошибка бывает, если не указать
-binary ./hlds_i686
. Но у меня всё указано... Версия hlds:
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 16:56:12 Mar 8 2010 (4883)
Полный лог консоли:
mrcs# ./cs.sh
Auto detecting CPU
grep: /var/run/dmesg.boot: No such file or directory
Using default binary.
Auto-restarting the server on crash

Console initialized.
scandir failed:/home/cyril/cs16/./valve/SAVE
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 16:55:55 Mar 8 2010 (4883)
STEAM Auth Server
Server logging data to file logs/L0920088.log
L 09/20/2010 - 16:54:25: Log file started (file "logs/L0920088.log") (game "cstrike") (version "48/1.1.2.6/Stdio/4883")
Server IP address 78.24.217.53:27015

Metamod version 1.19p32 Copyright © 2001-2006 Will Day
Patch: Metamod-P (mm-p) v32 Copyright © 2004-2007 Jussi Kivilinna
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `meta gpl' for details.

L 09/20/2010 - 16:54:25: [META] Metamod v1.19p32 2007/08/12
L 09/20/2010 - 16:54:25: [META] by Will Day
L 09/20/2010 - 16:54:25: [META] http://www.metamod.org/
L 09/20/2010 - 16:54:25: [META] Patch: Metamod-P (mm-p) v32
L 09/20/2010 - 16:54:25: [META] by Jussi Kivilinna
L 09/20/2010 - 16:54:25: [META] http://metamod-p.sourceforge.net/
L 09/20/2010 - 16:54:25: [META] compiled: Aug 12 2007, 18:57:40 EET (optimized)
L 09/20/2010 - 16:54:25: [META] Recognized game 'cstrike'; using dllfile 'cs_i386.so'
L 09/20/2010 - 16:54:25: [META] Game DLL for 'Counter-Strike' loaded successfully
L 09/20/2010 - 16:54:25: [META] ini: Begin reading plugins list: /home/cyril/cs16/cstrike/addons/metamod/plugins.ini
L 09/20/2010 - 16:54:25: [META] ini: Read plugin config for: <dproto_i386.so>
L 09/20/2010 - 16:54:25: [META] ini: Finished reading plugins list: /home/cyril/cs16/cstrike/addons/metamod/plugins.ini; Found 1 plugins to load
L 09/20/2010 - 16:54:25: [META] dll: Loading plugins...
[DPROTO]: Version 0.8.68 Linux
L 09/20/2010 - 16:54:25: [DPROTO]: Version 0.8.68 Linux
[DPROTO]: Loading config './dproto.cfg'
L 09/20/2010 - 16:54:25: [DPROTO]: Loading config './dproto.cfg'
[DPROTO]: LoggingMode = 2
L 09/20/2010 - 16:54:25: [DPROTO]: LoggingMode = 2
L 09/20/2010 - 16:54:25: [DPROTO]: AuthID for HLTV: HLTV
L 09/20/2010 - 16:54:25: [DPROTO]: AuthID for No-steam p47 clients: STEAM_ID_LAN
L 09/20/2010 - 16:54:25: [DPROTO]: AuthID for No-steam p48 clients: VALVE_ID_LAN
L 09/20/2010 - 16:54:25: [DPROTO]: AuthID for steam clients: Real STEAM_x:x:x
L 09/20/2010 - 16:54:25: [DPROTO]: AuthID for steam unauthorized clients: STEAM_ID_PENDING
L 09/20/2010 - 16:54:25: [DPROTO]: AuthID for RevEmu clients: Real STEAM_x:x:x
L 09/20/2010 - 16:54:25: [DPROTO]: AuthID for Old RevEmu clients: Real STEAM_x:x:x
L 09/20/2010 - 16:54:25: [DPROTO]: AuthID for SteamEmu clients: Real STEAM_x:x:x
L 09/20/2010 - 16:54:25: [DPROTO]: AuthID for SETTI server scanner: STEAM id generated by ip
L 09/20/2010 - 16:54:25: [DPROTO]: p47 Emus SteamEmuCompatMode : ON
L 09/20/2010 - 16:54:25: [DPROTO]: Disable fix for steamids generated by eST in 0.3.1 version: No
L 09/20/2010 - 16:54:25: [DPROTO]: First prefix of authids genrated by ip: 0
L 09/20/2010 - 16:54:25: [DPROTO]: Second prefix of authids genrated by ip: 4
L 09/20/2010 - 16:54:25: [DPROTO]: Disable Native Auth (Steam/Valve): OFF
L 09/20/2010 - 16:54:25: [DPROTO]: ServerInfo answer type: Hybrid
L 09/20/2010 - 16:54:25: [DPROTO]: Enable master-client emulation on primary port: OFF
L 09/20/2010 - 16:54:25: [DPROTO]: This version of game will be used by master-client to send to master-servers: '1.1.2.6/Stdio'
L 09/20/2010 - 16:54:25: [DPROTO]: Enable secondary redirect-server: OFF
L 09/20/2010 - 16:54:25: [DPROTO]: Secondary server port: 28015
L 09/20/2010 - 16:54:25: [DPROTO]: Enable master client on secondary server: OFF
L 09/20/2010 - 16:54:25: [DPROTO]: Secondary server ServerInfo answer type: New Style (Source)
L 09/20/2010 - 16:54:25: [DPROTO]: Secondary server will execute this in connecting clients: 'connect 169.254.141.3:27015'
L 09/20/2010 - 16:54:25: [DPROTO]: Secondary server ip: 0.0.0.0
L 09/20/2010 - 16:54:25: [DPROTO]: Setting game name to: (Native game name)
L 09/20/2010 - 16:54:25: [DPROTO]: Enable Fix for player ids on hlstats monitoring: OFF
L 09/20/2010 - 16:54:25: [DPROTO]: dp_version cvar will be exported: Yes
[DPROTO]: Config sucessfully loaded.
L 09/20/2010 - 16:54:25: [DPROTO]: Config sucessfully loaded.
L 09/20/2010 - 16:54:25: [DPROTO]: Server port: 27015
[DPROTO]: Cant locate engine_i686.so
L 09/20/2010 - 16:54:25: [DPROTO]: Cant locate engine_i686.so
L 09/20/2010 - 16:54:25: [META] WARNING: dll: Failed attach plugin 'dproto': Error from Meta_Attach(): 0
L 09/20/2010 - 16:54:25: [META] WARNING: dll: Failed to attach plugin 'dproto'
L 09/20/2010 - 16:54:25: [META] WARNING: dll: Failed to load plugin 'dproto_i386.so'
L 09/20/2010 - 16:54:25: [META] dll: Finished loading 0 plugins
scandir failed:/home/cyril/cs16/./valve/SAVE
L 09/20/2010 - 16:54:25: Log file closed
Server logging data to file logs/L0920089.log
L 09/20/2010 - 16:54:25: Log file started (file "logs/L0920089.log") (game "cstrike") (version "48/1.1.2.6/Stdio/4883")
L 09/20/2010 - 16:54:25: Loading map "de_dust2"
L 09/20/2010 - 16:54:25: Server cvars start
L 09/20/2010 - 16:54:25: Server cvar "_tutor_bomb_viewable_check_interval" = "0.5"
L 09/20/2010 - 16:54:25: Server cvar "_tutor_debug_level" = "0"
L 09/20/2010 - 16:54:25: Server cvar "_tutor_examine_time" = "0.5"
L 09/20/2010 - 16:54:25: Server cvar "_tutor_hint_interval_time" = "10.0"
L 09/20/2010 - 16:54:25: Server cvar "_tutor_look_angle" = "10"
L 09/20/2010 - 16:54:25: Server cvar "_tutor_look_distance" = "200"
L 09/20/2010 - 16:54:25: Server cvar "_tutor_message_character_display_time_coefficient" = "0.07"
L 09/20/2010 - 16:54:25: Server cvar "_tutor_message_minimum_display_time" = "1"
L 09/20/2010 - 16:54:25: Server cvar "_tutor_message_repeats" = "5"
L 09/20/2010 - 16:54:25: Server cvar "_tutor_view_distance" = "1000"
L 09/20/2010 - 16:54:25: Server cvar "allow_spectators" = "1.0"
L 09/20/2010 - 16:54:25: Server cvar "coop" = "0"
L 09/20/2010 - 16:54:25: Server cvar "deathmatch" = "1"
L 09/20/2010 - 16:54:25: Server cvar "decalfrequency" = "30"
L 09/20/2010 - 16:54:25: Server cvar "edgefriction" = "2"
L 09/20/2010 - 16:54:25: Server cvar "hostage_debug" = "0"
L 09/20/2010 - 16:54:25: Server cvar "hostage_stop" = "0"
L 09/20/2010 - 16:54:25: Server cvar "humans_join_team" = "any"
L 09/20/2010 - 16:54:25: Server cvar "max_queries_sec" = "3.0"
L 09/20/2010 - 16:54:25: Server cvar "max_queries_sec_global" = "30"
L 09/20/2010 - 16:54:25: Server cvar "max_queries_window" = "60"
L 09/20/2010 - 16:54:25: Server cvar "metamod_version" = "1.19p32"
L 09/20/2010 - 16:54:25: Server cvar "mp_allowmonsters" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_autokick" = "1"
L 09/20/2010 - 16:54:25: Server cvar "mp_autoteambalance" = "1"
L 09/20/2010 - 16:54:25: Server cvar "mp_buytime" = "1.5"
L 09/20/2010 - 16:54:25: Server cvar "mp_c4timer" = "45"
L 09/20/2010 - 16:54:25: Server cvar "mp_chattime" = "10"
L 09/20/2010 - 16:54:25: Server cvar "mp_consistency" = "1"
L 09/20/2010 - 16:54:25: Server cvar "mp_fadetoblack" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_flashlight" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_footsteps" = "1"
L 09/20/2010 - 16:54:25: Server cvar "mp_forcecamera" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_forcechasecam" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_fragsleft" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_freezetime" = "6"
L 09/20/2010 - 16:54:25: Server cvar "mp_friendlyfire" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_ghostfrequency" = "0.1"
L 09/20/2010 - 16:54:25: Server cvar "mp_hostagepenalty" = "13"
L 09/20/2010 - 16:54:25: Server cvar "mp_kickpercent" = "0.66"
L 09/20/2010 - 16:54:25: Server cvar "mp_limitteams" = "2"
L 09/20/2010 - 16:54:25: Server cvar "mp_logdetail" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_logfile" = "1"
L 09/20/2010 - 16:54:25: Server cvar "mp_logmessages" = "1"
L 09/20/2010 - 16:54:25: Server cvar "mp_mapvoteratio" = "0.66"
L 09/20/2010 - 16:54:25: Server cvar "mp_maxrounds" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_mirrordamage" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_playerid" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_roundtime" = "5"
L 09/20/2010 - 16:54:25: Server cvar "mp_startmoney" = "800"
L 09/20/2010 - 16:54:25: Server cvar "mp_timeleft" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_timelimit" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_tkpunish" = "0"
L 09/20/2010 - 16:54:25: Server cvar "mp_windifference" = "1"
L 09/20/2010 - 16:54:25: Server cvar "mp_winlimit" = "0"
L 09/20/2010 - 16:54:25: Server cvar "pausable" = "1"
L 09/20/2010 - 16:54:25: Server cvar "sv_accelerate" = "10"
L 09/20/2010 - 16:54:25: Server cvar "sv_aim" = "1"
L 09/20/2010 - 16:54:25: Server cvar "sv_airaccelerate" = "10"
L 09/20/2010 - 16:54:25: Server cvar "sv_airmove" = "1"
L 09/20/2010 - 16:54:25: Server cvar "sv_allowupload" = "1"
L 09/20/2010 - 16:54:25: Server cvar "sv_bounce" = "1"
L 09/20/2010 - 16:54:25: Server cvar "sv_cheats" = "0"
L 09/20/2010 - 16:54:25: Server cvar "sv_clienttrace" = "1"
L 09/20/2010 - 16:54:25: Server cvar "sv_clipmode" = "0"
L 09/20/2010 - 16:54:25: Server cvar "sv_contact" = ""
L 09/20/2010 - 16:54:25: Server cvar "sv_friction" = "4"
L 09/20/2010 - 16:54:25: Server cvar "sv_gravity" = "800"
L 09/20/2010 - 16:54:25: Server cvar "sv_logblocks" = "0"
L 09/20/2010 - 16:54:25: Server cvar "sv_maxrate" = "0"
L 09/20/2010 - 16:54:25: Server cvar "sv_maxspeed" = "320"
L 09/20/2010 - 16:54:25: Server cvar "sv_minrate" = "0"
L 09/20/2010 - 16:54:25: Server cvar "sv_password" = ""
L 09/20/2010 - 16:54:25: Server cvar "sv_proxies" = "1"
L 09/20/2010 - 16:54:25: Server cvar "sv_region" = "-1"
L 09/20/2010 - 16:54:25: Server cvar "sv_restart" = "0"
L 09/20/2010 - 16:54:25: Server cvar "sv_restartround" = "0"
L 09/20/2010 - 16:54:25: Server cvar "sv_stepsize" = "18"
L 09/20/2010 - 16:54:25: Server cvar "sv_stopspeed" = "100"
L 09/20/2010 - 16:54:25: Server cvar "sv_uploadmax" = "0.5"
L 09/20/2010 - 16:54:25: Server cvar "sv_voiceenable" = "1"
L 09/20/2010 - 16:54:25: Server cvar "sv_wateraccelerate" = "10"
L 09/20/2010 - 16:54:25: Server cvar "sv_waterfriction" = "1"
L 09/20/2010 - 16:54:25: Server cvars end
L 09/20/2010 - 16:54:25: Server cvar "sv_maxspeed" = "900"
L 09/20/2010 - 16:54:25: Server cvar "pausable" = "0"
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
Master server communication disabled.
L 09/20/2010 - 16:54:27: Server cvar "sv_accelerate" = "5"
L 09/20/2010 - 16:54:27: Server cvar "sv_stopspeed" = "75"
L 09/20/2010 - 16:54:28: Started map "de_dust2" (CRC "1159425449")

L 09/20/2010 - 16:54:28: Server cvar "sv_aim" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_maxspeed" = "320"
L 09/20/2010 - 16:54:28: Server cvar "mp_timelimit" = "20"
L 09/20/2010 - 16:54:28: [META] ini: Begin re-reading plugins list: /home/cyril/cs16/cstrike/addons/metamod/plugins.ini
L 09/20/2010 - 16:54:28: [META] ini: Read plugin config for: dproto
L 09/20/2010 - 16:54:28: [META] ini: Finished reading plugins list: /home/cyril/cs16/cstrike/addons/metamod/plugins.ini; Found 1 plugins
L 09/20/2010 - 16:54:28: [META] dll: Updating plugins...
L 09/20/2010 - 16:54:28: [META] dll: Finished updating 1 plugins; kept 0, loaded 0, unloaded 0, reloaded 0, delayed 0
L 09/20/2010 - 16:54:28: Server shutdown
L 09/20/2010 - 16:54:28: Log file closed
scandir failed:/home/cyril/cs16/./valve/SAVE
Server logging data to file logs/L0920090.log
L 09/20/2010 - 16:54:28: Log file started (file "logs/L0920090.log") (game "cstrike") (version "48/1.1.2.6/Stdio/4883")
L 09/20/2010 - 16:54:28: Loading map "de_dust"
L 09/20/2010 - 16:54:28: Server cvars start
L 09/20/2010 - 16:54:28: Server cvar "_tutor_bomb_viewable_check_interval" = "0.5"
L 09/20/2010 - 16:54:28: Server cvar "_tutor_debug_level" = "0"
L 09/20/2010 - 16:54:28: Server cvar "_tutor_examine_time" = "0.5"
L 09/20/2010 - 16:54:28: Server cvar "_tutor_hint_interval_time" = "10.0"
L 09/20/2010 - 16:54:28: Server cvar "_tutor_look_angle" = "10"
L 09/20/2010 - 16:54:28: Server cvar "_tutor_look_distance" = "200"
L 09/20/2010 - 16:54:28: Server cvar "_tutor_message_character_display_time_coefficient" = "0.07"
L 09/20/2010 - 16:54:28: Server cvar "_tutor_message_minimum_display_time" = "1"
L 09/20/2010 - 16:54:28: Server cvar "_tutor_message_repeats" = "5"
L 09/20/2010 - 16:54:28: Server cvar "_tutor_view_distance" = "1000"
L 09/20/2010 - 16:54:28: Server cvar "allow_spectators" = "1.0"
L 09/20/2010 - 16:54:28: Server cvar "coop" = "0"
L 09/20/2010 - 16:54:28: Server cvar "deathmatch" = "1"
L 09/20/2010 - 16:54:28: Server cvar "decalfrequency" = "30"
L 09/20/2010 - 16:54:28: Server cvar "edgefriction" = "2"
L 09/20/2010 - 16:54:28: Server cvar "hostage_debug" = "0"
L 09/20/2010 - 16:54:28: Server cvar "hostage_stop" = "0"
L 09/20/2010 - 16:54:28: Server cvar "humans_join_team" = "any"
L 09/20/2010 - 16:54:28: Server cvar "max_queries_sec" = "3.0"
L 09/20/2010 - 16:54:28: Server cvar "max_queries_sec_global" = "30"
L 09/20/2010 - 16:54:28: Server cvar "max_queries_window" = "60"
L 09/20/2010 - 16:54:28: Server cvar "metamod_version" = "1.19p32"
L 09/20/2010 - 16:54:28: Server cvar "mp_allowmonsters" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_autokick" = "1"
L 09/20/2010 - 16:54:28: Server cvar "mp_autoteambalance" = "1"
L 09/20/2010 - 16:54:28: Server cvar "mp_buytime" = "1.5"
L 09/20/2010 - 16:54:28: Server cvar "mp_c4timer" = "45"
L 09/20/2010 - 16:54:28: Server cvar "mp_chattime" = "10"
L 09/20/2010 - 16:54:28: Server cvar "mp_consistency" = "1"
L 09/20/2010 - 16:54:28: Server cvar "mp_fadetoblack" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_flashlight" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_footsteps" = "1"
L 09/20/2010 - 16:54:28: Server cvar "mp_forcecamera" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_forcechasecam" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_fragsleft" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_freezetime" = "6"
L 09/20/2010 - 16:54:28: Server cvar "mp_friendlyfire" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_ghostfrequency" = "0.1"
L 09/20/2010 - 16:54:28: Server cvar "mp_hostagepenalty" = "13"
L 09/20/2010 - 16:54:28: Server cvar "mp_kickpercent" = "0.66"
L 09/20/2010 - 16:54:28: Server cvar "mp_limitteams" = "2"
L 09/20/2010 - 16:54:28: Server cvar "mp_logdetail" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_logfile" = "1"
L 09/20/2010 - 16:54:28: Server cvar "mp_logmessages" = "1"
L 09/20/2010 - 16:54:28: Server cvar "mp_mapvoteratio" = "0.66"
L 09/20/2010 - 16:54:28: Server cvar "mp_maxrounds" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_mirrordamage" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_playerid" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_roundtime" = "5"
L 09/20/2010 - 16:54:28: Server cvar "mp_startmoney" = "800"
L 09/20/2010 - 16:54:28: Server cvar "mp_timeleft" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_timelimit" = "20"
L 09/20/2010 - 16:54:28: Server cvar "mp_tkpunish" = "0"
L 09/20/2010 - 16:54:28: Server cvar "mp_windifference" = "1"
L 09/20/2010 - 16:54:28: Server cvar "mp_winlimit" = "0"
L 09/20/2010 - 16:54:28: Server cvar "pausable" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_accelerate" = "5"
L 09/20/2010 - 16:54:28: Server cvar "sv_aim" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_airaccelerate" = "10"
L 09/20/2010 - 16:54:28: Server cvar "sv_airmove" = "1"
L 09/20/2010 - 16:54:28: Server cvar "sv_allowupload" = "1"
L 09/20/2010 - 16:54:28: Server cvar "sv_alltalk" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_bounce" = "1"
L 09/20/2010 - 16:54:28: Server cvar "sv_cheats" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_clienttrace" = "1"
L 09/20/2010 - 16:54:28: Server cvar "sv_clipmode" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_contact" = ""
L 09/20/2010 - 16:54:28: Server cvar "sv_friction" = "4"
L 09/20/2010 - 16:54:28: Server cvar "sv_gravity" = "800"
L 09/20/2010 - 16:54:28: Server cvar "sv_logblocks" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_maxrate" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_maxspeed" = "320"
L 09/20/2010 - 16:54:28: Server cvar "sv_minrate" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_password" = ""
L 09/20/2010 - 16:54:28: Server cvar "sv_proxies" = "1"
L 09/20/2010 - 16:54:28: Server cvar "sv_region" = "-1"
L 09/20/2010 - 16:54:28: Server cvar "sv_restart" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_restartround" = "0"
L 09/20/2010 - 16:54:28: Server cvar "sv_stepsize" = "18"
L 09/20/2010 - 16:54:28: Server cvar "sv_stopspeed" = "75"
L 09/20/2010 - 16:54:28: Server cvar "sv_uploadmax" = "0.5"
L 09/20/2010 - 16:54:28: Server cvar "sv_voiceenable" = "1"
L 09/20/2010 - 16:54:28: Server cvar "sv_wateraccelerate" = "10"
L 09/20/2010 - 16:54:28: Server cvar "sv_waterfriction" = "1"
L 09/20/2010 - 16:54:28: Server cvars end
L 09/20/2010 - 16:54:28: Server cvar "sv_maxspeed" = "900"
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
Master server communication disabled.
L 09/20/2010 - 16:54:28: Started map "de_dust" (CRC "-1641307065")

VAC secure mode disabled.
У кого-нибудь есть идея, в чём может быть ещё дело??? Был бы очень признателен за помощь :)
З.Ы.
Инфа об ОС:
mrcs# uname -a
FreeBSD mrcs.ru 8.1-STABLE FreeBSD 8.1-STABLE #1 r19M: Wed Aug 4 20:51:38 IRKST 2010 [email protected]:/root/src/sys/amd64/compile/ISPSYSTEM amd64
Разобрался: необходимо было linprocfs смонтировать в /compat/linux/proc. Поскольку во FreeBSD это вроде бы запрещено на виртуальном сервере, то сменил ось.

Ro_On
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#483 Сообщение 26.09.2010, 18:32

Приветствую.
После обновления Dproto сначала до версии 0.8.68, затем до 0.8.72 стал падать сервер.
Падает сервер всегда с одной и той же ошибкой:
"Инструкция по адресу 0x06d96c02 обратилась к память 0xfffffff5. Память не может быть written"
Билд сервера самый последний на данный момент. OC Windows Server 2003
В логах сервера ничего в момент падения не записывается.
dproto.cfg
# ================================================== ======
# DPROTO CONFIGURATION
# ================================================== ======

# LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2


# ================================================== ======
# AUTHID MANAGEMENT
# ================================================== ======

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7] )
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 5

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 5

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 5

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# Note that banid will use steamid WITHOUT any prefixes!

# ================================================== ======
# OTHER STUFF
# ================================================== ======

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# Use the SubServer_AnswerType parameter to set answer type to info queries
# Use the SubServer_Port parameter to set secondary server port
# Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# use 0 for permanent ban
# use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120

unKn0wn
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#484 Сообщение 29.09.2010, 12:30

Да и отрицательное значение в "FakePlayers_BanTime" тоже не особо работает... Всё равно банит людей за то, что они пытаются словить свободный слот на сервере.
"FakePlayers_BanTime = -1" с этим значением дпрото только кикает, но не использует бан -верно?

liverpool
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#485 Сообщение 05.10.2010, 15:52

the_crock
Есть проблема у клиентов, которые сидят через оффлайн режим стима и без интернета, и заходят на локальные сервера, которые смотрят во внешку, то такие клиенты кикаются.
У клиентов такие ошибки:
Client timed out while answering challenge.
---> Please make sure that you have opened the appropriate ports on any firewall you are connected behind.
---> See http://support.steampowered.com for help with firewall configurati
Steam connection lost
dproto 0.8.72
Последний раз редактировалось liverpool 05.10.2010, 15:56, всего редактировалось 1 раз.

sL1t
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#486 Сообщение 06.10.2010, 09:32

liverpool писал(а):the_crock
Есть проблема у клиентов, которые сидят через оффлайн режим стима и без интернета, и заходят на локальные сервера, которые смотрят во внешку, то такие клиенты кикаются.
У клиентов такие ошибки:
Client timed out while answering challenge.
---> Please make sure that you have opened the appropriate ports on any firewall you are connected behind.
---> See http://support.steampowered.com for help with firewall configurati
Steam connection lost
dproto 0.8.72
Это проблема не dproto )

Sinator
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#487 Сообщение 07.10.2010, 19:26

unKn0wn писал(а):Да и отрицательное значение в "FakePlayers_BanTime" тоже не особо работает... Всё равно банит людей за то, что они пытаются словить свободный слот на сервере.
"FakePlayers_BanTime = -1" с этим значением дпрото только кикает, но не использует бан -верно?

Не совсем понял на что ты отвечал... но да, проблема с баном есть... игроков которые спамят коннект, что бы попасть на сервер, тупо ловят бан!

Добавлено спустя 1 минуту 9 секунд:
Зы - обидно... что на русско язычном форуме DProto Crock почти не бывает.

liverpool
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#488 Сообщение 08.10.2010, 16:02

sL1t писал(а):Это проблема не dproto )
А в чем тогда? Если на версии dproto 0.4.8p все было нормально.

vashcuk
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#489 Сообщение 08.10.2010, 19:33

Та же проблема что и в пользователя Ro_On, на версии 0.8.73 падает сервер с этой же ошибкой Инструкция по адресу 0x06d96c02 обратилась к память 0xfffffff5. Память не может быть written. Кто нибудь сталкивался с этой проблемой?

liverpool
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#490 Сообщение 09.10.2010, 01:20

2010/10/08 19:51:59 Ticket: Rev Emu.
2010/10/08 19:51:59 UserConnect IP = x.x.168.192 | SteamID = STEAM_0:0:350039063 (164)
Лог при подключение юзера на сервер с revemu 9.8.3 + SC 2009 за 08\10\2010
2010/10/08 19:56:49 Ticket: Rev Emu.
2010/10/08 19:56:49 UserConnect IP = 127.0.0.1 | SteamID = STEAM_0:0:350039063 (164)
Лог при создание new game в самой игре с revemu 9.8.3 + SC 2009 за 08\10\2010
eSTEAMATiON SCI Client Info: Client uses RevCrew's SteamClient 2009 2-Nd Gen
L 10/08/2010 - 23:00:53: eSTEAMATiON SCI Client Info: Client uses RevCrew's SteamClient 2009 2-Nd Gen
eSTEAMATiON SCI assigned STEAM_0:0:350039063 ID to this client
L 10/08/2010 - 23:00:53: eSTEAMATiON SCI assigned STEAM_0:0:350039063 ID to this client
Лог при подключение юзера на сервер с est 2.0 rc7
L 10/08/2010 - 19:58:07: [DPROTO]: Client 1 - Set AuthIdType 1 [dp_SC2009]; pClient = 0xb52d9df0
L 10/08/2010 - 19:58:07: "Rcon<221><STEAM_0:0:224211131><>" connected, address "192.168.x.x:27005"
User Rcon (2) uses protocol 48; SteamID assigned by SteamClient2009
Лог при подключение юзера на hlds сервер с dproto 0.8.7.3 (SC2009_RevCompatMode = 1)
L 10/09/2010 - 01:26:06: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_SC2009]; pClient = 0xb5295f08
L 10/09/2010 - 01:26:06: "Rcon<1><STEAM_0:0:299746179><>" connected, address "192.168.x.x:27005"
User Rcon (1) uses protocol 48; SteamID assigned by SteamClient2009
Лог при подключение юзера на сервер с dproto 0.8.7.3 (SC2009_RevCompatMode = 0)

the_crock
Пожалуйста добавьте поддержку нового SC2009 от bir3yk
Последний раз редактировалось liverpool 09.10.2010, 01:39, всего редактировалось 5 раз.

dhalturin
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#491 Сообщение 12.10.2010, 02:37

the_crock, скажи пожалуйста, при таких настройках liblist:

Код: Выделить всё

secure "0"
Параметр старта сервера

Код: Выделить всё

 -insecure
в dproto 0.8.73 должен отключаться VAC?

rcon status:

Код: Выделить всё

hostname:  ***
version :  48/1.1.2.6 4554 [b]insecure[/b]  (10)
tcp/ip  :  ***
map     :  de_inferno at: 0 x, 0 y, 0 z
players :  12 active (22 
а в find servers пишет что вак включен и защита работает...
Изображение

просто из-за этого не хочет работать UCP анти-чит на стим клиентах(

не знаю уже что делать(

Аватара пользователя
Gfx
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#492 Сообщение 25.10.2010, 20:21

тему обновите, дпрото обновился
:)

the_crock
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#493 Сообщение 25.10.2010, 22:53

Обновлю первый пост когда зарелизю стабильную версию :)
Пока что воюю с багами... Проблему с SC2009 воспроизвел, буду глядеть где я сфэйлил.

Аватара пользователя
Jonny
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#494 Сообщение 27.10.2010, 11:48

Что-то не дошло до меня :)
Установил халву, поставил дпрото 0.8.73
Скачивал вроде отсюда, но тут написано 0.8.72, а у меня написано 0.8.73...

Код: Выделить всё

meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.1.3  ini  Start ANY
 [ 2] dproto           fail load  dproto.dll        v0.8.73   ini  Start Never
2 plugins, 1 running
В настройках прописано:

Код: Выделить всё

cid_NoSteam47 = 3
До этого была восьмерка (STEAM_ID_LAN), но результат всегда один:
Изображение
Никакого отношения к нацистским группам и направлениям не имею.

sL1t
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#495 Сообщение 27.10.2010, 20:04

Jonny, что консоль при запуске сервера выдает?

Ответить Вложения 5