Left 4 dead 2 Dedicated Server problem

Обсуждаем все, что относится к выделенным серверам *NIX (Unix, Linux) и Windows
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525252
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Нович0к
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Зарегистрирован: 21.11.2009

#1 Сообщение 07.01.2011, 18:08

Доброго времени суток! С праздниками всех!

Прошу помощи. Запустил выделенный сервак на виднозном серваке, поставил плагины, все работают как надо.
Но есть одна проблема. Список действий.

1. Запуск сервера.
2. Заход на сервак игрока. Кстати проходит безпроблемно.
3. Выход игрока с сервака.
4. При следующем заходе на сервак - пишет что нет людей и играть не возможно (для игры на сервере необходимо два человека), и сервак кикает.


Параметры запуска:

Код: Выделить всё

start srcds.exe -game left4dead2 -console -ip [b]ipadress[/b] -port 12345 +map c1m1_hotel versus +maxplayers 16 +exec server.cfg

Код: Выделить всё

//##Server.cfg###########################
//Basic server cfg - loaded on each map #
//#######################################


/////////////////////////
//Server info
////////////
hostname "Server PRO"    //Hostname for server
rcon_password ""    //remote console password
sv_password ""             //Server password for entry into multiplayer games [only needed to make your server private.]
//sv_contact "EmailHerejk"        //contact email for server sysop


/////////////////////////
//Internet, region, lobby setup
////////////
//hostport 12345            //default 27015; Host game server port
sv_lan 0             //Server is a lan server (no heartbeat, no authentication, no non-class C addresses) [enable LAN = 1; disable LAN = 0]
//sv_region 0             //The region of the world to report this server in.
sv_allow_lobby_connect_only 0     //default 1; If set players may only join this server from matchmaking lobby, may not connect directly [enable/disable Lobby connections only 1/0]


/////////////////////////
//Game Settings
////////////
mp_disable_autokick 1         //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
sv_allow_wait_command 0        //default 1; Allow or disalow the wait command on clients connected to this server.
sv_alternateticks 0        //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0        //(command)Clear memory of server side hint displayed to the player.
sv_consistency 0        //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0            //default 0; is the server pausable
sv_forcepreload 1        //default 0; Force server side preloading
sv_pure_kick_clients 0        //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
sv_pure 0            //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
                //If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.


/////////////////////////
// Difficulty 
////////////
//
//director_no_human_zombies 0
sm_cvar mp_gamemode versus
sv_gametypes versus
sm_cvar sb_all_bot_game "1"
z_difficulty medium

/////////////////////////
//communication
////////////
sv_voiceenable 1        //default 1; enable/disable voice comm
sv_alltalk 1            //default 0; Players can hear all other players' voice communication, no team restrictions


/////////////////////////
//LOGGING
////////////
log on            //Creates a logfile (on | off)
sv_logecho 0            //default 0; Echo log information to the console.
sv_logfile 1        //default 1; Log server information in the log file.
sv_log_onefile 0    //default 0; Log server information to only one file.
sv_logbans 1        //default 0;Log server bans in the server logs.
sv_logflush 0        //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs        //Folder in the game directory where server logs will be stored.


/////////////////////////
//Bans
//  execute banned.cfgs at server start. Optimally at launch commandline.
//  Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.
////////////
exec banned_user.cfg    //loads banned users' ids
exec banned_ip.cfg    //loads banned users' ips
writeip          //Save the ban list to banned_ip.cfg.
writeid          //Wrties a list of permanently-banned user IDs to banned_user.cfg.


/////////////////////////
//Master server - "setmaster" - add/remove/enable/disable master servers
////////////
//Usage: setmaster 
exec setmasters.cfg


/////////////////////////
//Network Tweaks - Increase network performance
////////////
rate 10000        //default 10000; Max bytes/sec the host can recieve data
sv_minrate 5000       //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
sv_maxrate 30000    //default "0";  Max bandwidth rate allowed on server, 0 = unlimited
sv_mincmdrate 20    //default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67]
sv_maxcmdrate 101    //default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. [cevo=101]
add setmaster ipaddress
При перезапуске сервака также пускает только один раз.

В чем дело? Помогите пожалуйста!

Добавлено спустя 1 минуту 31 секунду:
addons\sourcemod\configs\core.cfg

Он влияет как то на это? А именно переменные

"ServerLang" "ru"

"AllowClLanguageVar" "On"

Код: Выделить всё

/**
 * This file is used to set various options that are important to SourceMod's core.
 * If this file is missing or an option in this file is missing, then the default values will be used.
 */
"Core"
{
	/**
	 * This option determines if SourceMod logging is enabled.
	 *
	 * "on"		- Logging is enabled (default)
	 * "off"	- Logging is disabled
	 */
	"Logging"		"on"
	
	/**
	 * This option determines how SourceMod logging should be handled.
	 *
	 * "daily"	- New log file is created for each day (default)
	 * "map"	- New log file is created for each map change
	 * "game"	- Use game's log files
	 */
	"LogMode"		"daily"
	
	/**
	 * Language that multilingual enabled plugins and extensions will use to print messages.
	 * Only languages listed in languages.cfg are valid.
	 *
	 * The default value is "en"
	 */
	"ServerLang"	"ru"
	
	/**
	 * String to use as the public chat trigger.  Set an empty string to disable.
	 */
	"PublicChatTrigger"		"!"
	
	/**
	 * String to use as the silent chat trigger.  Set an empty string to disable.
	 */
	"SilentChatTrigger"		"/"
	
	/**
	 * If a say command is a silent chat trigger, and is used by an admin, 
	 * but it does not evaluate to an actual command, it will be displayed 
	 * publicly.  This setting allows you to suppress accidental typings.
	 *
	 * The default value is "no".  A value of "yes" will supress.
	 */
	"SilentFailSuppress"	"no"
	
	/**
	 * Password setinfo key that clients must set.  You must change this in order for
	 * passwords to work, for security reasons.
	 */
	"PassInfoVar"			"_password"
	
	/**
	 * Specifies the sound that gets played when an item is selected from a menu.
	 */
	"MenuItemSound"			"buttons/button14.wav"

	/**
	 * Specifies the sound that gets played when an "Exit" button is selected 
	 * from a menu.
	 */
	"MenuExitSound"			"buttons/combine_button7.wav"
	
	/**
	 * Specifies the sound that gets played when an "Exit Back" button is selected 
	 * from a menu.  This is the special "Back" button that is intended to roll back
	 * to a previous menu.
	 */
	"MenuExitBackSound"		"buttons/combine_button7.wav"

	/**
	 * Enables or disables whether SourceMod reads a client's cl_language cvar to set 
	 * their language for server-side phrase translation.
	 *
	 * "on"		- Translate using the client's language (default)
	 * "off"	- Translate using default server's language
	 */
	"AllowClLanguageVar"		"On"

	/**
	 * Enables or Disables SourceMod's automatic gamedata updating.
	 *
	 * The default value is "no". A value of "yes" will block the Auto Updater.
	 */
	"DisableAutoUpdate"			"no"

	/**
	 * If set to yes, a successful gamedata update will attempt to restart SourceMod.
	 * SourceMod is unloaded and reloaded, and the map is changed to the current map.
	 * Since gamedata updates occur when the server loads, impact should be minimal.
	 * But to be safe, this option is disabled by default.
	 */
	"ForceRestartAfterUpdate"	"no"

	/**
	 * URL to use for retrieving update information.
	 * SSL is not yet supported.
	 */
	"AutoUpdateURL"				"https://update.sourcemod.net/update/"

	/**
	 * Whether to show debug spew.  
	 * Currently this will log details about the gamedata updating process.
	 */
	"DebugSpew"					"no"
}
Добавлено спустя 5 минут 45 секунд:
Добавлю сервак no-steam 2.0.5.5

Добавлено спустя 1 час 19 минут 13 секунд:
Изображение

525252
Нович0к
Нович0к
Сообщения: 2
Зарегистрирован: 21.11.2009

#2 Сообщение 16.01.2011, 17:54

Игроки со Steam отпишите пожалуйста вы можете подключиться к серваку l4d2.tvingo.ru:27015???

>IIPu3PAK<
Лейтенант
Лейтенант
Сообщения: 135
Зарегистрирован: 02.10.2009

#3 Сообщение 19.01.2011, 00:07

525252
как бэ раздел дедикатед серверов в другой ветке форума...
но я таки помогу ^_-
надо прописать в server.cfg
sm_cvar sb_all_bot_game 1
Единственный и неповтаримый сервер Left 4 dead 2 c нестандартными картами!
95.154.113.66:27012
более подробная инфа тут http://l4d-mania.ru/forum/35-103-1
на серве любой может сменить голосованием карту/режим игры
АХТУНГ! при двухкратном неудачном заходе на серв вам даст прямую ссылку на аддон которого вам нехватает
теперь у нас еще есть и мутации, ням ням

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