Gun-game

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mather
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#1 Сообщение 16.03.2011, 16:49

Привет всем. Ищу мод gun-game.Что бы как ган гейм игроки умерила и возрождались тут же.Что бы лвл апасля за 3 кила.За ране спс :)

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#2 Сообщение 16.03.2011, 18:03

вот этот работает на v59 сам ставил GUNGAME все работает тока с настройками надо повозиться. К нему еще ставиться deathmatch, elimination, spawn protection.

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#3 Сообщение 17.03.2011, 12:02

Де там сделать что бы игроки появлялись на респе а не рандомно?

boomerass
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#4 Сообщение 17.03.2011, 14:30

Удали файлы точек респаунов, во путь к файлам cstrike\cfg\ggdm\spawns

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#5 Сообщение 17.03.2011, 17:36

а как сделать что бы лвл качался с 3-х килов?

boomerass
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#6 Сообщение 17.03.2011, 18:16

gungame.config.txt
"GunGame.Config"
{
"Config"
{
/* ===== [1. GUNGAME MAIN CONFIG] ===== */

/* ----- [1.1. main] ----- */

/* Enables/Disables GunGame Mod */
"Enabled" "1"

/**
* Block weapon switch if killer leveled up with knife
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchIfKnife" "0"

/**
* Block weapon switch if you get next hegrenade
* after previous hegrenade explode or after getting extra nade.
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchOnNade" "0"

/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "0"

/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "0"

/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "0"

/* Strip dead players weapon */
"StripDeadPlayersWeapon" "0"

/* Show levels in scoreboard */
"LevelsInScoreboard" "1"

/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"

/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"

/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "1"

/* Show multikill hints in chat */
"MultiKillChat" "0"

/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "1"

/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "2"

/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "1"

/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "1"

/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "1"

/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"

/* Turbo Mode: give next level weapon on level up */
"TurboMode" "1"

/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"

/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "3"

/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "0"

/**
* FFA DM mode.
*
* If you are using CSS:DM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "0"

/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "0"

/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "1"

/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "0"

/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on grenade level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnGrenade" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnKnife" "1"

/**
* If this option is enabled, than player can level up by killing with nade at any time.
* For example there are maps having grenades on them leaved by the author.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithMapNades" "0"

/**
* Use "CanLevelUpWithMapNades" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithNadeOnKnife" "1"

/**
* Prevent players from using kill command.
*/
"SelfKillProtection" "1"

/**
* Change game description.
*
* Requires SDK Hooks (sdkhooks).
*
* "{version}" will be changed to plugin version.
*
* Options:
* "" = Option disabled.
*/
"GameDesc" "GunGame:SM {version}"

/* ----- [1.2. knifepro] ----- */

/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"

/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "0"

/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "0"

/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "1"

/**
* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"

/**
* Disable level down on knifepro.
*
* 1 - Level down disabled
* 0 - Level down enabled
*/
"DisableLevelDown" "0"

/* ----- [1.3. objectives] ----- */

/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "1"

/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"

/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "0"

/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"

/* ----- [1.4. handicap] ----- */

/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "0"

/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"

/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "2"

/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "1"

/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"

/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"

/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "10"

/**
* Use spectator's levels to calculate handicap level.
*
* 0 - Handicap does not count levels of spectators.
* 1 - Handicap counts levels of spectators.
*/
"HandicapUseSpectators" "0"

/* ----- [1.5. equip] ----- */

/* Auto reload current level weapon on kill */
"ReloadWeapon" "1"

/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"

/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "1"

/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" ""

/* Gives a smoke grenade on nade level */
"NadeSmoke" "0"

/* Gives a Flash grenade on nade level */
"NadeFlash" "0"

/* Gives a smoke grenade on knife level */
"KnifeSmoke" "1"

/* Gives a Flash grenade on knife level */
"KnifeFlash" "0"

/* Gives an extra hegrenade to the player if they get a kill */
"ExtraNade" "0"

/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "0"

/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "1"

/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "0"

/* ----- [1.6. multi level] ----- */

/* Multi Level Bonus */
"MultiLevelBonus" "0"

/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "1"

/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "1.5"

/* Miltilevel visual effect */
"MultiLevelEffect" "0"

/* How much levels is needed to get bonus */
"MultiLevelAmount" "1"

/**
* Type of the multi level effect.
*
* 1 - Old effect.
* 2 - New effect (default).
*/
"MultilevelEffectType" "2"

/* ----- [1.7. warmup] ----- */

/* Enables Warmup Round*/
"WarmupEnabled" "1"

/* Warmup time length */
"WarmupTimeLength" "60"

/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*/
"WarmupNades" "1"

/**
* Give random weapon on warmup.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "0"

/**
* Weapon for warmup.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*/
"WarmupWeapon" ""

/* ===== [2. GUNGAME TK CONFIG] ===== */

/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "0"

/* ===== [3. GUNGAME AFK CONFIG] ===== */

/* Enables or disables built in Afk management system */
"AfkManagement" "1"

/* Kick player on x number of afk deaths. */
"AfkDeaths" "5"

/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"

/* Reload current weapon on afk kill. */
"AfkReload" "0"

/* ===== [4. GUNGAME STATS CONFIG] ===== */

/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "366"

/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */

/* Display winner in MOTD window. */
"DisplayWinnerMotd" "0"

/* URL to display in MOTD window. */
"DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"

/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"

/**
* If player wins on bot, then dont add win in stats.
*
* 0 - Add win into stats.
* 1 - Don't add win into stats.
*/
"DontAddWinsOnBot" "0"

/* ===== [6. GUNGAME BOTS CONFIG] ===== */

/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "0"

/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "0"

/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "1"

/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "0"

/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"

/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}

"Sounds"
{
"IntroSound" "gungame/gungame2.wav"
"KnifeLevel" "gungame/knife_level.wav"
"NadeLevel" "gungame/nade_level.wav"
"LevelSteal" "gungame/smb3_1-up.wav"
"LevelUp" "gungame/smb3_powerup.wav"
"LevelDown" "gungame/smb3_powerdown.wav"
"Triple" "gungame/smb_star.mp3"
"Autoff" "gungame/smb_warning2.mp3"
"MultiKill" "common/stuck1.wav"
/* Put each song filename in this list seperated by commas */
"Winner" "music/HL2_song15.mp3"
"WarmupTimerSound" "ambient/tones/floor1.wav"
}
}
gungame.equip.txt
"GunGame.Weapon"
{
"WeaponOrder"
{
/**
* Weapon Choices:
* There are a total of 64 levels by default. (To change this value you can edit the gungame_const.inc
* to change the maximum allowed level of the game by changing the define MAX_LEVEL)
*
* There are a total of 25 usable killing weapons for GunGame.
* By default weapon order only 23 levels and uses 23 out of 25 of the usable killing weapons.
*
* WARNING:
* DO NOT SKIP LEVELS in any config for WeaponOrder.
* ie .. Only have level 1 to 3 and skip 4 and use 5 to level 23.
* DO NOT SKIP LEVELS
*
* HandGuns:
* glock, usp, p228, deagle, fiveseven, elite
*
* Shotguns:
* m3, xm1014
*
* Sub Machine Guns:
* tmp, mac10, mp5navy, ump45, p90
*
* Rifles:
* galil, famas, ak47, scout, m4a1, sg552,
* aug, m249, awp
*
* Automatic Rifles:
* sg550, g3sg1
*
* Machine Gun:
* m249
*
* Other:
* knife, hegrenade
*/

"1" "glock"
"2" "usp"
"3" "p228"
"4" "deagle"
"5" "fiveseven"
"6" "elite"
"7" "m3"
"8" "xm1014"
"9" "tmp"
"10" "mac10"
"11" "mp5navy"
"12" "ump45"
"13" "p90"
"14" "galil"
"15" "famas"
"16" "ak47"
"17" "scout"
"18" "m4a1"
"19" "sg552"
"20" "aug"
"21" "m249"
"22" "awp"
"23" "knife"

/**
* If RandomWeaponOrder is enabled, keep this levels unchanged.
* Use comma as a delimiter, do not use whitespace characters - only digits are allowed.
* Please keep this config line after levels list and before RandomWeaponOrder.
*
* "22,23" - keep knife and nade levels on defined levels
* "23" - keep knife level on defined level
* "" - randomize all levels
*/
"RandomWeaponReserveLevels" ""

/**
* This will take the weapons in the WeaponOrder and randomize all the weapons order.
* Please keep this config line after levels list and after RandomWeaponReserveLevels.
*/
"RandomWeaponOrder" "0"
}

"MultipleKillsPerLevel"
{
/**
* This is for custom kills per level will override default (MinKillsPerWeapon).
* Leave value at 0 if you do not want to override the default value.
*
* Example:
*
* For level 1 they must get 10 kills before they can level up.
* "1" "10"
* "2" "5"
* and so on.
*
* Or you can set kills per level for a perticular level.
* "1" "10"
* "3" "5"
* "5" "2"
* etc.
*
* Kills will count across all rounds so that you don't have to get them in one round.
*
*
*/
}
}

mather
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#7 Сообщение 17.03.2011, 18:21

По русски бы или де сделать что бы раунд не кончался и писало скоко килов до следуюшего лвл.

Добавлено спустя 58 секунд:
И что бы оружие пропадало с мертвых и выкинуть нельзя было его, что бы оружие давалось сразу а не после смерти

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#8 Сообщение 18.03.2011, 14:09

Народ подскажите

Добавлено спустя 33 минуты 48 секунд:
все разобрался

Добавлено спустя 1 час 45 минут 49 секунд:
Как сделать что бы гранаты не кончались??

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#9 Сообщение 19.03.2011, 21:09

/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "1"

Кури конфиг епт.

mather
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#10 Сообщение 21.03.2011, 07:56

ставлю и всеровно 1 грена

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shtopor-89
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#11 Сообщение 03.04.2011, 14:17

народ, блин помогите перевести эту строку

If enabled then knife kill will also affect points
"KnifeProRecalcPoints"

я блин уже реально за..ся, 4 сайта с переводчиками перелопатил, все равно получается несвязанное предложение.

вот только получилось перевести начало предложения, а дальше я застопорился

Если включено, то при убийстве ножом будет....

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#12 Сообщение 03.04.2011, 23:01

Если включено, убийства ножом тоже будут влиять на очки.

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#13 Сообщение 04.04.2011, 00:41

Deus_Ex_Machina
спасибо :)

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