вобщем поставили сервер все отлично призраков нету.но теперь когда заходят игроки с игрового клуба играют там и когда у них время выходит у них типо вырубается комп ну или блокируется чтото типо того!заходят они на сервер типа по локалке.так вот после того как их вырубит они виснут насервере и пинг подскакивает до900 но это нормально так уже было раньше.но дальше беда в том что они просто тупо не пропадают! стоят на базе и стоят карту меняю они пропадают но занимают 2 слота например!их не видно не в игре ни в афк негде.но слоты заняты. помоги а как быть с такой бедой????? у меня не стоял афк менеджер еще то есть некого не кикало! щас поставил и думаю если они так повиснут то их кикнет и все будет отлично! но так не должно быть помоги это исправить!!! игроки которые вышли должны сами пропадать! раньше на предыдущей версии таких игроков у нас просто спустя пару минут выкидывало и надпись была что то типа тайм аут и он вылетает. сейчас на 75 версии сервера такого нету.подскажите что нужно сделать что бы не было такого косяка.еще раз повторюсь что афкменеджером это не должно исправлятся они должны сами вылетать с сервера я уверен!
Добавлено спустя 1 час 32 минуты 3 секунды:
вообще вы наверняка часто видели что игрок не дисконектится а например повис у него вырубили элекричество или просто оборвался интернет и он повис на сервере! и через какое то время он просто вылетает и пишется игрок такой то там аут! палюбому все видели такое.так вот у меня паходу это и не пашет. то что я описал выше скарее всего будет повторятся так же и с игроками котрые например потеряют резко интернет повиснут на сервере и при смене карты их небудет но слот они занимать будут! еще раз прошу помогите это исправить!!?!?!??!
игрок виснет и продолжает занимать слот
не могу найти во мой ревини
[Emulator]
# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = false
# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath = E:\Steam\SteamApps
# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
# Use the Language key in the this rev.ini if it is present
# Use the Steam Language key in the registry if it is present
# Default the Language to English
#
#Language = English
Language = Russian
# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=False
# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll=.\bin\Steam\Steam.dll
# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient,
# enable Logging and you will notice a log line "Using SteamClientXXX".
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
#
SteamClient = True
# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer
[Log]
# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False
[steamclient]
################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
#############################################################################
#
# Change the setting below to set your PlayerName (used in src2007 engine)
# not use ""
#
# Default = REVOLUTiON
#
PlayerName=Your name
# Change the setting below to enable/disable log file output for steamclient.dll
#
# Default = False
#
Logging=False
# Change ClientDLL to point to the original steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=.\bin\Steam\steamclient.dll
#
#
#SteamExe=E:\Steam\Steam.exe
# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True
# If you use in Ultimate SSDK change the setting below to True
# use only Ultimate SSDK enable else disable.
# Default = False
#
#EnableSDK = True
#Use DNS masterservers valve, if port mastersrver 27010-27011 not problem
#if port 27015 use mix MasterServer = 208.64.200.65:27015
#Use_hl_master = true
#Change the setting to set masterserver, from where serverlist will be got.
#No support Setti masterserver.....
#Default = 72.165.61.136:27015 only for HL2
#Friends tab in serverbrowser shows another masterserver for VIP server ($)
#
#HL1 servers
#MasterServer = 188.40.40.201:27010
#MasterServer = 69.28.158.131:27010
#MasterServer = 209.197.20.34:27010
#MasterServer = 69.28.140.247:27010
#
#HL2 servers
#
MasterServer = 208.64.200.52:27011
#MasterServer = 208.64.200.65:27015
#MasterServer = 63.234.149.83:27011
#MasterServer = 63.234.149.90:27011
#
#rdkf
#MasterServer = 68.142.72.250:27012
#Search game version in MasterServer.
#Default search all version.
#
#GameVersion = 1.0.0.64
#Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI
#ex. ClanTag = revcrev
ClanTag=[revcrew]
[GameServer]
# GameServer policy rules
# Allow (v9.73 < revEmu < 9.83) clients to join your server
#
# Default = True
#
AllowOldRev74=False
# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False
# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False
# Allow cracked Steam clients to join your server
#
# Default = True
#
#AllowCracked=False
# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False
#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
#AllowedAnyCountConnectUnknownClientWithOneIP = false
[GameServerNSNet]
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
#NSNetDedicatedPort = Порт(Только для Slave серевров)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
[Emulator]
# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = false
# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath = E:\Steam\SteamApps
# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
# Use the Language key in the this rev.ini if it is present
# Use the Steam Language key in the registry if it is present
# Default the Language to English
#
#Language = English
Language = Russian
# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=False
# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll=.\bin\Steam\Steam.dll
# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient,
# enable Logging and you will notice a log line "Using SteamClientXXX".
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
#
SteamClient = True
# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer
[Log]
# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False
[steamclient]
################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
#############################################################################
#
# Change the setting below to set your PlayerName (used in src2007 engine)
# not use ""
#
# Default = REVOLUTiON
#
PlayerName=Your name
# Change the setting below to enable/disable log file output for steamclient.dll
#
# Default = False
#
Logging=False
# Change ClientDLL to point to the original steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=.\bin\Steam\steamclient.dll
#
#
#SteamExe=E:\Steam\Steam.exe
# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True
# If you use in Ultimate SSDK change the setting below to True
# use only Ultimate SSDK enable else disable.
# Default = False
#
#EnableSDK = True
#Use DNS masterservers valve, if port mastersrver 27010-27011 not problem
#if port 27015 use mix MasterServer = 208.64.200.65:27015
#Use_hl_master = true
#Change the setting to set masterserver, from where serverlist will be got.
#No support Setti masterserver.....
#Default = 72.165.61.136:27015 only for HL2
#Friends tab in serverbrowser shows another masterserver for VIP server ($)
#
#HL1 servers
#MasterServer = 188.40.40.201:27010
#MasterServer = 69.28.158.131:27010
#MasterServer = 209.197.20.34:27010
#MasterServer = 69.28.140.247:27010
#
#HL2 servers
#
MasterServer = 208.64.200.52:27011
#MasterServer = 208.64.200.65:27015
#MasterServer = 63.234.149.83:27011
#MasterServer = 63.234.149.90:27011
#
#rdkf
#MasterServer = 68.142.72.250:27012
#Search game version in MasterServer.
#Default search all version.
#
#GameVersion = 1.0.0.64
#Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI
#ex. ClanTag = revcrev
ClanTag=[revcrew]
[GameServer]
# GameServer policy rules
# Allow (v9.73 < revEmu < 9.83) clients to join your server
#
# Default = True
#
AllowOldRev74=False
# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False
# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False
# Allow cracked Steam clients to join your server
#
# Default = True
#
#AllowCracked=False
# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False
#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
#AllowedAnyCountConnectUnknownClientWithOneIP = false
[GameServerNSNet]
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
#NSNetDedicatedPort = Порт(Только для Slave серевров)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
е мае.ну это же жесть. у меня еще стоит ucp античит еще он упадет при запуске тогда.
немогу понять что происходит до сих пор.вот скачал чистый сервер! поставил только revemu который ты давал ссылку. source mod,metamod,socket,sdktools. все!!!! проблема не решилась
Последний раз редактировалось zhenek111 13.12.2012, 14:08, всего редактировалось 1 раз.
проблема в том что между 67 и 75 версией произошло изменение метода аутентификации игроков, вот после этого и появились призраки... возможно я то же допустил где то ошибку, но я не знаю где(если она есть конечно), дай инет на сервер и проверь будут игроки оставаться висеть на нем. Если да... то проверяй чистый сервер - без всяких SM MM.
Все ребят.всем спасибо кто помогал.все решил сам.всего лишь одной командой в одном файле.и все игроков выкидывает с надписью тайм аут!при смене карты игрок продолжает занимать слот какое то время (не долго) и потом его выкидывает и пишет тоже тайм аут.