Вот строка запуска:
Код: Выделить всё
./srcds_run -binary ./srcds_i686 -game cstrike -port 27015 +map de_dust2 +maxplayers 24 -tickrate 100 -debug
А вот и сама консоль:
Код: Выделить всё
Enabling debug mode
Server will auto-restart if there is a crash.
./srcds_run: line 344: 18206 Segmentation fault (core dumped) $HL_CMD
BFD: Warning: /home/srv/css_v34/core is truncated: expected core file size >= 26447872, found: 1118208.
Cannot access memory at address 0xf771c8e8
Cannot access memory at address 0xf771c8e4
debug.cmds:1: Error in sourced command file:
Cannot access memory at address 0xff1bb000
email debug.log to [email protected]
Mon Jan 21 01:30:11 EET 2013: Server restart in 10 seconds
^CMon Jan 21 01:30:16 EET 2013: Server Quit
Код: Выделить всё
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CRASH: Mon Jan 21 01:30:10 EET 2013
Start Line: ./srcds_i686 -binary ./srcds_i686 -game cstrike -port 27015 +map de_dust2 +maxplayers 24 -tickrate 100 -debug
[New LWP 18206]
#0 0xf75ac75e in ?? ()
End of Source crash report
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И еще вопрос, какой бинарник лучше запускать? Т.к. в кс 1.6 рекомендовано было запускать i686. А в CS:S как?