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Файлы игрового кэша (контента) для Cracked Steam (ACF/GCF/NCF).
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Nils
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#2491 Сообщение 26.10.2013, 11:37

Genya Arikado писал(а):Nils
No-Steam версия?
Как всегда. P.S хорошо отдают (torrent).
    Изображение
    changelog
    SVN BUILD 2906
    - Added Ryan
    - Added Lawrence
    - Added Ryan and lawrence hands.
    - Added new characters to character select.
    - Fixed female animations when climbing and changing weapon.
    - NEW RPD script based objective system.
    - New fire entity system with linked sounds.
    - New RPD settings and weapons.
    - Huge changes to suburbs, new lighting, house chances, spawns, locations + fixes.
    - Lighting fixes for cyprus park, clipped tents and areas fixes for navigation. Lighting ajustments.
    - Wildlife system implimented and linked to all maps.
    - Fixed one hit headshots on survivors as a zombie.
    - Fixed one hit headhots on zombies using the phone.
    - Adjusted shotguns non-headshot damage.
    - Adjusted hunted entire gamemode spawn weapons
    - Adjusted weapons on park and aurora estates.
    - New compile for Hunted version of aurora estates, window and prop fade fixes.
    - Zombie AI adjustements for hearing and responding to sound.
    - Zombie AI adjustements for NOT seeing survivors hidden in the dark when not making sound.
    - Fixed kabar animations.
    - New button system for RPD and new objective text system.
    - Adjusted decal limit in maps.
    - Map registry system for tracking players data in levels.
    - Removed joining as a survivor after 5 minuites of the round starting.
    - Adjusted sounds and sound system to work with all maps.
    - Fixed sounds in RPD.
    - Added kickstarter icons for kickstarter backers.
    - Added plight weapon (not spawned in maps yet).
    - Added new ringtones for specific backers on kickstarter (new ZPS ones)
    - Added credits + credits music. Can be controlled with arrow keys.
    - Menu and local player data adjustments.
    - New props for park and RPD.
    - Entire new kitchen prop set for RPD.
    - AK skin adjustments.
    - Nav mesh fixes for all maps.
    - Encrypted all weapon and script files to ensure no tampering on servers.
    - Enjusted delay on phone pinging in hunted.
    - Added more commands to VScripting for use with RPD new system.
    - Added working monitors to RPD.
    - Adjusted grenade code.
    - Added refraction on tent blockers. (with LODS).
    - Weapon handling sounds for AK.
    - Added gameservers intro logo.
    - Added new survivor models.
    - Added back RPD helicopter finale.
    - Added pilot to chopper.
    - Adjusted number of zombies in CH_AuroraEstates
    - Fixed issues with ryans arm texture.

    SVN BUILD 2702
    - Adjusted how zombies hear sounds that are above or below.
    - Changed default weapons in hunted.
    - Adjusted melee weapon impact sounds to respond to zombie hits properly.
    - Added working door sounds to code. Sounds are WIP.
    - Added new door sound system to handle sounds.

    SVN BUILD 2698
    - Allowed player spawns to be enabled/disabled for survivor only spawns.

    SVN BUILD 2695
    - Added file consistency checking for the changelog to allow for invalid version checks in the beta.
    - Made it so zombies will break doors if you open it into them.
    - Zombies will attempt to attack if you shoot them when they are smacking a door.
    - Zombies will change attack target when being shot if they don't see their target.
    - Zombies will not update the last known position of an enemy if they shoot a random gun.

    SVN BUILD 2694
    - Added melee weapon sounds (NOT IN SYNC YET)
    - Adjusted nailgun detection code for client/server. Still wip.
    - Adjusted number of barricades in a house from 32 to 16 max per house.
    - Dying or disconnecting from a server makes you drop weapons / ammo.
    - Disabling carrying ammo from the previous round to the next on all gamemodes.
    - Removed dust effects when dropping ammo and weapons.
    - Added new weapon materials and physics sounds for bat, knife etc.
    - New extinguisher fixes to looping sounds.

    SVN BUILD 2656
    - Added and fixed extinguisher sounds and animations.
    - Adjusted hitbox system to the new priority based-hitboxes on zombies.
    - Adjusted melee weapon code and handling of impact events and sounds.
    - Added missing sounds to code and new debugging tools.

    SVN BUILD 2653
    - Melee weapon sounds placeholder entry points.
    - Adjusted weapon scripts and balence.
    - New map fixes for problems in RPD.
    - New park fixes for map and nav mesh.
    - Fixed weapon switching during kill-cams.
    - Added sound instance for impact on the world vs enemy for all weapons.
    - New sounds and music fixes.
    - New events and additional sounds.

    SVN BUILD 2633
    - Music system fix, added to Extraction first.
    - Adjusted weapon and ammo pickup code.
    - Fixed GPS mouse scrolling limits for extraction.
    - Navmesh fixes for RPD and Aurora Estates (Extraction)
    - Character selection animation wip updates.
    - RPD zombie count adjustments.
    - Park changes fixes and new props.
    - Fix for RPD doors.
    - Changes to RPD objectives and fixes.

    SVN BUILD 2620
    - Fixed being able to pickup weapons and ammo through the wall.
    - Adjusted pickup code to make it more accurate for selecting ammo and weapons.
    - GPS scroll in and out with MOUSE1 and RELOAD keys working.
    - Adjusted GPS background temporary to match with the map.
    - Fixed music system to work with all gamemodes.
    - Fixed music transitions between tracks.
    - Music added and linked properly to server/client and extraction mode.

    SVN BUILD 2618
    - Implimented testing copy of music system with placeholder. Still very WIP.
    - Adjusted IK on animations as a test.
    - Cleaned up networking code for players.
    - Adjustments and fixes to RPD.
    - Fixed the areaportal leaks in RPD.
    - Small changes to park and small fixes.
    - Music system linked to extraction as a test. Doesn't always play.

    SVN BUILD 2612
    - Hints changed and adjusted.
    - Park adjustments for some little minor fixes.
    - Weapon handling adjustment on some weapons.
    - Adjusted ammo on extraction.
    - Adjusted survivor tracking AI as to limit the teleporting.

    SVN BUILD 2605
    - Adjusted spawn generation code.
    - Adjusted soundsystem.
    - Changed how the president handles spawn delays for zombies to try fix the no zombies spawning bug.
    - Fixes for extraction on aurora estates.
    - Nav mesh fixes for extraction.

    SVN BUILD 2603
    - Adjusted weapon pickup code to fix picking up weapons you're not looking at.
    - Adjusted hintsystem to account for round delay.
    - Adjusted hintsystem to allow global and map-based hints.
    - Made it so you can pickup ammo from a weapon on the floor if you have a weapon that shares type.
    - Cleaned adjusted and optimised player code.
    - Adjusted RPD nav mesh.
    - Changed how zombies recieve damage, now revert to ragdoll more ofter, especially from melee.
    - Removed barricade ammo auto-selecting nailgun.

    SVN BUILD 2601
    - Added new contagion hint system. Visuals of the system are heavy WIP. Still more hints to come.
    - New GPS map texture for extraction.
    - RoanokePD: Fixed Finale B Objective coordinates.
    - RoanokePD: Placed barricades in various places (No more confused players using keys on blocked doors)
    - RoanokePD: Opened up the door again in back room (Guard station 4)
    - AuroraEstates: Tweaked GPS overview
    - AuroraEstates: Fixed window barricade (yellow house)
    - AuroraEstates: Removed barricade from stairs (Patriot House)
    - CyprusPark: Added Vaccine machine
    - CyprusPark: Fixed ai zombie blind spot on navmesh
    - New high quality flashlight texture.
    - Hintsystem sound.
    - New gazebo model and vaccine machine props.
    - Playgroup prop material fix.
    - Hint system changes and more hints.
    - Hint system save/loading hint data file.
    - Added enable/disable hint system in Options > Multiplayer.
    - Remove noculling from nicole's texture skin.

    SVN BUILD 2569
    - Zombie ai changes and weapon adjust changes.
    - Removed viewpunch problem in server.

    SVN BUILD 2568
    - New version of Aurora Estates for both CX and CH.
    - New props for Park and RPD.
    - Adjusted zombie AI for detecting when stuck (zombies walking into walls)
    - Adjusted zombie behaviour in relation to seeing players when wandering around.
    - Adjusted Roar code for zombies not ignoring roaring player zombies.
    - Adjusted weapon handling of ak74 and ar15.
    - Added viewmodel and animations for the pocket light.

    SVN BUILD 2561
    - Adjusted FOV slider to show value and max out at 120.
    - Added Ak74 new animations and weapon back to code.
    - Fixed menu selecting the correct ringtone.
    - Adjusted audio direction in attempt to fix 5 and 7.1 surround sound.
    - Adjusted weapons and ammo on extraction.
    - Adjusted zombie gibbing settings.
    - Added weapon view snapping code for rapid fire weapons (ak and ar only).
    - Adjusted weapon handling code slightly.
    - Fixed cockroaches being able to open doors.

    SVN BUILD 2554
    - Fixed ringtones ingame
    - Removed Ak74 until new animations.
    - Other fixes in maps.
    - Adjusted melee damage fixes.

    SVN BUILD 2542
    - Park fixes and updates.
    - RPD fixes and updates.
    - New props for maps added.
    - Adjusted pocket light attachment position fix.
    - Adjusted damage settings for weapons in hunted and friendly fire.
    - Adjusted damage handling system, moved to overall damage setting code.

    SVN BUILD 2537
    - Adjusted nav mesh on RPD.
    - Adjusted zombie spawn multiplier for RPD based on player count.
    - Added Ak74 textures base model and bast materials.
    - Added Ak74 to code and scripts.

    SVN BUILD 2523
    - Fixed zombie blending camera from being shakey and broken.
    - Adjusted text reading values.
    - Added back voice command menu with slight adjustments and limits.
    - Added link to client connect and disconnect for gamemode code to make use of.

    SVN BUILD 2517
    - Adjusted zombie spawns for exaction lower number of players.
    - Added over and under shotgun icon to scoreboard.
    - Fixed certian spawn issues.
    - Added pocketlight physical model and game link code.
    - Adjusted extracion balance further.

    SVN BUILD 2514
    - Fixed spawning behind the baseball net in park.
    - Added missing medical tent materials.
    - Add outline select glow to new sledgehammer.
    - Latest version of park.

    SVN BUILD 2513
    - Remove sprinting while crouched animation.
    - Fixed Options > Multiplayer.
    - Phone ringtone and background options added to multiplayer.
    - Removed names showing up in the bottom corner in hunted.
    - Fixed gamemode settings for capitalized map names.
    - Fixed proper map names in the scoreboard.
    - Added health to the scoreboard (placeholder)
    - Added voice icon of who's speaking to the scoreboard.
    - Added Sledgehammer melee weapon with new killcam.
    - Added head damage to sledgehammer killcam.
    - Added pocket light item and code.
    - Melee damage adjustment based on location of impact. (Hitting arms is less damage, head is more)
    - Added check for leg gibbing to only happen on solid ground.
    - Adjusted max height in which grappling can be done.

    SVN BUILD 2499
    - Added new survivor animations, less static for now.
    - Added voice speaking icon to scoreboard.
    - Added temp health indicator to scoreboard.
    - Removed broken attenuated zombie hitting sound that could be heard everywhere.
    - Added updated and fixed RoanokePD and objectives.
    - Added updated and fixed Aurora Estates (Ex)
    - Updated navmesh for RoanokePD.
    - Updated navmesh for Aurora Estates (Ex)
    - Added developer, playtester and kickstarter icons to scoreboard.
    - Updated reward system code for handling steam ID's for people.
    - Updated survivor pathing.
    - Fixed survivors "sliding" across the floor after being told to stop.
    - Barricades now change colour based on wether you have ammo or there is something or someone blocking.
    - Fixed gamemode detection for maps, now checks for upper and lowercase map names, fixed for server usage.
    - Added melee weapons to the scoreboard, need proper icons for each weapon though...
    - Lots of small changes to balance.

    SVN BUILD 2487
    - Fixed baseball bats and kabar weapon glows on world model txtures.
    - Added FOV adjustement slider to video options.
    - Added Mirrors back to the game.
    - Added Enable/Disable mirrors to the video options.
    - Fixed survivors nav pathing.
    - Adjusted zombie attack distance for non-player targets.
    - Adjusted zombie AI in relation to losing a target.
    - Latest Roanoke PD with fixes objectives and other fixes.
    - Weapon spawns code fixes.
    - Extraction difficulty adjusted better per player, constant zombies adjusted.
    - Extraction difficulty adjusted per house completed.
    - Console commands added to adjust extraction difficulty.


    SVN BUILD 2461
    - Adjusted navigation code on Hunted. Possible crash fix.
    - Fixed shiny common zombie textures.

    SVN BUILD 2460
    - Fixed zombie navigation more on extraction.
    - Fixed zombie climing in windows and doors not to get stuck.
    - Fixed AI when crouching to not break locomotion code.
    - Fixed sound issues in various places.
    - Adjusted zombie AI attacking system.

    SVN BUILD 2448
    - Added command "sensitivity_ironsight_scope" for adjusting mouse sensitivity in scoped mode.
    - Zombie players can't hit zombie AI, fixes accidently hitting zombies or them getting in the way.
    - Create entire working navmesh for suburbs, update for hunted and extraction..
    - Adjusted survivor AI responding to another survivor climbing over a fence.
    - Added security for issues resulting in death of survivors or them getting stuck.
    - Added fix for random zombies dying in the street, result of broken zombie culling.
    - Adjusted zombie senses in horde mode.
    - Adjusted zombie player spawns on RPD.
    - Navmesh repairs.

    SVN BUILD 2441 ----------------------------------------------------------
    - Fixed navmesh issues on suburbs.
    - Adjusted spawn system for zombies in RPD.
    - Adjusted spawn system for everyone in Park map.
    - Adjusted zombie spawns on suburbs.

    SVN BUILD 2438 ----------------------------------------------------------
    - Fixed old nav mesh issue.
    - Adjusted difficulty.
    - Fixed tracking AI.
    - Fixed zombies getting stuck trying to get to extracted survivors.
    - Fixed survivors getting stuck outside the map, added protection for events.
    - Other minor code changes for gameplay fixes.
    - Added zombie culling system for removing trapped or lonely zombies.


    SVN BUILD 2430 ----------------------------------------------------------
    - Fixed animation issue.
    - Fixed lack of player for weapon crash bug.

    SVN BUILD 2427 ----------------------------------------------------------
    - Added Kabar weapon.
    - Added Baseball bat weapon.
    - Added Metal Baseball bat weapon.
    - Zombie player better damage adjustments + console variables to test.
    - Difficulty zombie spawning adjustements.
    - Ammo count difficulty adjustments.
    - New weapon added to the code.
    - Survivor voice icon when talking added.
    - Added new zombie animations to fix some errors.
    - Fixed problems with zombie player gibbing.
    - Added more zombie gibbing to the modular zombie characters.
    - Fixed missing models for unused arrow items.
    - Fixed door shove animation loop.
    - Fixed survivor AI having no pupils.
    - Added protection for looping animation of death for crawlers.
    - Disabled insta kills on crawling infected.
    - Disabled damage on insta killed zombies.
    - Added back ambient sounds for ALL maps!!!!
    - Added new footstep and foilage sounds.
    - Fixed non-attenuated zombie melee sounds.
    - Added weapon selection icons for new weapons.
    - Added new objective based gamemode level, Roanoke PD.
    - Fixed missing weapon in Tony's arms in character selection.
    - Fixed crouching stamina boost.
    - Fixed certian hitbox damage priority situations.
    - Fixed fade distance on ammo and grenades.
    - Added missing texture zombie texture for aurora estates.
    One More Megabyte Memory.

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    Psycho-A
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    #2492 Сообщение 27.10.2013, 06:00

    https://mega.co.nz/#F!ecNyFYJR!Z1gby1YF_Hl761w0DEYTpA - серия Doom, Quake, Wolfenstein, Mafia и др. Совместимо с Cracked Steam.

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    Psycho-A
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    #2493 Сообщение 06.11.2013, 19:50

    По ссылке выше добавлена серия "Deus Ex" (полная, 6 игр).
    Чуть позже выложу всё это в основную тему.
    Если по ссылке ничего не отображается, то нужно создать учётку в сервисе.

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    #2494 Сообщение 23.11.2013, 00:17

    хорошо бы какую нибудь прогу для ACF не консольного типа ( если такя есть в природе ) ))
    God is dead - But human alive ! ! !

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    #2495 Сообщение 23.11.2013, 04:08

    set73
    не консольного - TinCft. Были бы другие - они бы прежде всего были здесь или на CS.RIN.RU.
    Кроме того, в следующей версии ACFToolkit большинство диалогов будет перенесено в GUI. Программа и сейчас упрощена (в отличие от TinCft) до невозможности - что может вызывать проблемы - я не понимаю.

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    #2496 Сообщение 23.11.2013, 13:09

    Psycho-A писал(а):set73
    не консольного - TinCft. Были бы другие - они бы прежде всего были здесь или на CS.RIN.RU.
    Кроме того, в следующей версии ACFToolkit большинство диалогов будет перенесено в GUI. Программа и сейчас упрощена (в отличие от TinCft) до невозможности - что может вызывать проблемы - я не понимаю.
    Просто я слишком ленив что бы учиться пользоваться консолью ) мне бы что то типа UltraIso или WinRar для распаковки подобных файлов ) ну и не помешал бы подробный мануал для адаптирования старых модификаций под новый стим )
    God is dead - But human alive ! ! !

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    #2497 Сообщение 24.11.2013, 16:35

    set73
    Ну, звиняйте - за ваше нубство и лень в ответе только вы...

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    DRON9RA
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    #2498 Сообщение 27.11.2013, 08:26

    set73
    Как раз тулкит для лентяев. Не требует настроек, и в самой программе нужно лениво пару-тройку раз цифры нажать.
    Продам ключ (2) + CD Half-Life 1 Platinum [WON][Steam], не дорого!

    Half-Life Platinum Pack + Generation edition [EN][4CD].
    http://forum.csmania.ru/viewtopic.php?f ... 39#p966139

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    Psycho-A
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    #2499 Сообщение 25.12.2013, 04:11

    Серия "Adam's Venture"
    Серия "Back to the Future"
    Серия "Amnesia"
    Серия "Penumbra"
    Серия "Duke Nukem"
    Серия "Postal"

    "Call of Cthulhu: Dark Corners of the Earth"
    "DARK"
    "Duck Tales: Remastered"
    "Outlast"
    "Silent Hill: Homecoming"
    "The Path"

    Все игры имеют нужные патчи и русификаторы и протестированы в Cracked Steam.
    Если по ссылкам ничего не отображается, просто создайте учётку в сервисе MEGA.

    stimylend
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    #2500 Сообщение 04.01.2014, 03:46

    киньте пожалуйста Payday 2

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    #2501 Сообщение 05.01.2014, 10:37

    stimylend
    Эта тема - для выкладывания файлов, а не для запросов. Тебе сюда.

    IVANBB
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    #2502 Сообщение 27.01.2014, 22:51

    Искал игру Rust по интернету и.т.д не где не нашел помогите !ПЛИЗ!
    И ещё помогите с взломом игр в Steam Creaked
    Последний раз редактировалось weinstreizeR 27.01.2014, 23:44, всего редактировалось 1 раз.
    Причина: Так, юзаем поиск и читаем руководства.

    TraFF!c
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    #2503 Сообщение 11.02.2014, 21:07

    Может кто дать Counter-Strike Global Offensive ?
    в месть с depotcache & appmanifest_730.acf
    Только самую последнюю версию
    Последний раз редактировалось Psycho-A 12.02.2014, 03:00, всего редактировалось 2 раза.
    Причина: Ошибся темой. Здесь не просят, а выкладывают. А игра лежит в соседней теме.

    weinstreizeR
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    #2504 Сообщение 18.03.2014, 01:16

    MEGA.CO.NZ - альтернативное «зеркало». Обновляемый кэш платных игр от Valve + Killing Floor + Garry's Mod + Rust. Полные английские + русские версии, в зависимости от используемого манифеста (кэша). Защита CEG отсутствует. Дата последнего обновления файлов написана в имени прилагающегося файла .date.
    Список игр
    Counter-Strike
    Team Fortress Classic
    Day of Defeat
    Deathmatch Classic
    Half-Life: Opposing Force
    Ricochet
    Half-Life
    Counter-Strike: Condition Zero
    Counter-Strike: Condition Zero Deleted Scenes
    Half-Life: Blue Shift
    Half-Life: Source
    Half-Life 2
    Half-Life 2: Lost Coast
    Half-Life 2: Episode One
    Half-Life 2: Episode Two
    Half-Life Deathmatch: Source
    Half-Life 2: Deathmatch
    Counter-Strike: Global Offensive
    Counter-Strike: Source
    Day of Defeat: Source
    Portal
    Portal 2
    Left 4 Dead
    Left 4 Dead 2
    Killing Floor
    Garry's Mod
    Rust

    Чтобы узнать, какой кэш нужен для той или иной игры, смотрим:

    • В скачанном ACF-файле (из папки ACF).
    • На сайте SteamDB, введя название игры.
    • Структуру файлов / папок у Psycho-A.


    Для серии игр HL2 (Half-Life: Source, Half-Life 2, Half-Life 2: Lost Coast, Half-Life 2: Episode One и Half-Life 2: Episode Two) нужен также SteamVR (находится в папке Misc).


    P.S. Для тех, кто не знает: во всех манифестах отключено автоматическое обновление игры ("AutoUpdateBehavior" "1"), для включения измените на "0".


    ЗАКРЫТО

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    #2505 Сообщение 18.03.2014, 06:24

    weinstreizeR
    А что, какие-то из кэшей в общей теме уже устарели? К сожалению, мог запросто пропустить из-за цейтнота...
    Но в любом случае, зеркала никогда не помешают :)

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