Собсно сам список. Может потом переведу, если кому-то надо
Updated menu screen
Added Bone Manipulator
Updated PHX Model Pack
Fixed HTTP connection crash
SuperDOF no longer crashes when using multicore rendering
Added Properties to ‘C Menu’
Disabled physics penetration warnings
Changed map icons to png images
Fixed HL1 NPCs using wrong gibs
Fixed HL1 grunt droppings
Now uses GWEN skins
Fixed missing wade sounds
Fixed missing crossbow sounds
Added spawnicon build notice panel
Updated spawnicon system
Spawnmenu categories now tree based and customizable
Can bind actions to ANY key (instead of only numpad)
Fixed stalker model
Removed playerinfo from sandbox (wasn’t used)
SuperDOF now renders water properly
SuperDOF shows percentage done
Made gravity gun sounds quieter
Fixed odd console print order issues
Removed PixelRender
New freeze/unfreeze effects
New physgun grab effect
Removing no longer reported in the console
Added new console
Fixed crashing on invalid sound
Removed datastream
Fixed errors with Shutdown hook
Added TextEntry:CutSelected()
Added TextEntry:CopySelected()
Added TextEntry:Paste()
Added TextEntry:Undo()
Added TextEntry:SaveUndoState()
Added HTML:SetScrollbarsEnabled( b )
Added HTML:SetContextMenuEnabled( b )
Added HTML:SetViewSourceEnabled( b )
Added HTML:GetHTMLSize()
Added HTML:GetHTMLScroll()
Added HTML:SetHTMLScroll( x, y )
Added HTML:SetHTMLSize( w, h )
Added Menu:IsInGame()
Added DHTML vgui control
Added DPanelOverlay vgui control
Added Panel:GetChildren()
Added Panel:PaintAt( x, y )
Added surface.SetAlphaMultiplier( 0-1 )
Added vgui.GetHoveredPanel()
Added Derma Box Selection
Added Derma Drag n Drop
Added DPanelList:SetSortable( b )
Added DPanelList:SetAnimTime( f )
Added DPanelList:SetAnimEase( f )
Added table.RemoveByValue( tbl, val )
Added Panel:OnChildRemoved() callback
Added Panel:DragHoverClick()
Added DTreeNode:AddFolder( strName, strFolder, bShowFiles, strWildCard, bDontForceExpandable )
Added DTree:OnNodeSelected( node )
Added DLabelEditable
Added DPanelList:InsertBefore( before, pnl )
Added DPanelList:InsertAfter( before, pnl )
Added DDrawer control
Added Panel:OnDeletion() hook
Added input.IsShiftDown()
Added input.IsControlDown()
Added Panel:Stop() (stops all animation dead)
Added Panel:Queue() (adds an animation queue point)
Added Panel:AnimTail() (returns system time that the last animation will stop)
Added Panel:Distance( pnl )
Added render.OverrideDepthEnable( benable, bdepth )
Added Panel:SlideUp( f )
Added Panel:SlideDown( f )
Added DTreeNode:GetName()
Added Entity:RemoveAllDecals()
Fixed DButton overriding DLabels SetTextColor settings
Added Panel:HasHierarchicalFocus()
Fixed surface.DrawTexturedRectUV
Added IMaterial:GetColor( x, y ) (only works on png)
Added ITexture:GetColor( x, y ) (only works on png)
Panel paint hooks now get width + height
KeyValuesToTable corretly loads keys as numbers where appropriate
Removed PhysObject()
TableToKeyValues now 162 times faster
Added EmitSentence( strSentence, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )
Added EmitSound( strSound, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )
GetPreferredCarryAngles gets called on all physics based entities
Added Panel:AddChild( strPanelClass )
Added Panel:CopyBase()
Added Panel:IsChild( pPanel )
Added Panel:InvalidateChildren( bRecurse )
Added DIconLayout
Added DIconBrowser
Dbuttons can now be toggle
Added Button:DoDoubleClick
Console commands receive ArgS variable
Removed DSysButton
Added Material:SetMaterialUndefined
Added MsgC( color, str, ... )
Added gui.sGameUIVisible()
Added gui.IsConsoleVisible()
Added extra check in PlayerDeath
Added Panel:GetFont()
Added Entity:GetNoDraw()
Panel:SizeToChildren now correctly accounts for padding
Added Label:GetTextSize
Added Label:GetTextInset
Added Panel:HasHierarchicalFocus()
Added net library
Added widgets
Added util.IntersectRayWithPlane( raystart, raydirnorm, planepos, planenorm ) (returns hitpos or nil)
Added util.IntersectRayWithOBB( raystart, raydirnorm, obbpos, obbang, obbmin, obbmax ) (returns hitpos+normal or nil)
Entity:IsOnFire is now shared
Added Entity:FollowBone( parent, boneid )
Added PlayerTick hook
Added CMoveData:KeyDown( key )
Added CMoveData:KeyWasDown( key )
Entities no longer have to be in a folder, can be single files (ie entities/ent_ball.lua)
Fixed OnPlayerHitGround hook
Added util.DistanceToLine( vstart, vend, vpos ) (returns fdist, vpos, falong)
Added Entity:SetBoneManipulator( ent )
Added Entity:GetBoneManipulator()
Added Entity:ManipulateBonePosition( boneid, vector )
Added Entity:GetManipulateBonePosition( boneid )
Added CUserCmd:RemoveKey( id )
Added halo library
Added new render hook "PreDrawViewModel"
Added render.GetSmallTex0()
Added render.GetSmallTex1()
Added render.GetColorModulation()
Added render.GetBlend()
Added render.MaterialOverride( material | nil )
Added render.BlurRenderTarget( rt, sizex, sizey, passes )
Removed enums folder
Added properties library
Added Entity hook "CalcAbsolutePosition"
Added render.DepthRange( flmin, flmax )
Added Entity:GetParentAttachment() (returns int)
Added render.DrawLine( vec, vec, color, zbuffer )
Added render.DrawBox( vec, angle, vec, vec, color, zbuffer )
Added render.DrawWireframeBox( vec, angle, vec, vec, color, zbuffer )
Added render.DrawWireframeSphere( vec, size, int, int, color, zbuffer )
Added render.DrawSphere( vec, size, int, int, color )
Added Entity:HasBoneManipulations()
Added MenuSystem:RawConsoleCommand()
Lua is stricter, errors more
Added Entity:GetLocalAngularVelocity()
Added Entity:SetLocalAngularVelocity( angle )
Added Entity:Use( activator, caller, use_type, value )
PlayerConnect hook no longer passes IP Address clientside
Fixed wrong bullet collisions on SENTS with custom physics objects [verify]
Added scripted_ents.Alias( from, to ) [verify]
Added string.JavascriptSafe( str ) [verify]
Effects can now be loaded from effects/effectname.lua
Added DMenuBar
DMenu can specify whether they should be deleted when closed
Overlay panels will no longer draw if hidden (!)
Added menubar library
Added menu option checking
Added DMenuOptionCVar
Added Entity:GetMomentaryRotButtonPos( ang )
Fixed security in file.FindDir
Entity:SetColor now only takes a Color table
Entity:GetColor now only returns a Color table