Google it. На screenshots посмотри. Мне changelog не попадался. Рано еще наверно.axmuz писал(а):А что нового? какие изменения нету инфы?
Beta Update 12
New:
Fixed monitors being broken in HL2 maps
Decals no longer remove other overlapping decals
Can load 7.5 VTF’s
Can load version 49 models
Can now browse addon models on spawn menu
Added render.SetShadowDirection( vec )
Added render.SetShadowColor( r, g, b )
Added render.SetShadowDistance( f )
Added render.SetShadowsDisabled( b )
Added Entity:GetRenderFX()
Added Entity:GetRenderMode()
Added Panel:Show()
Added Panel:Hide()
Added game.AddDecal( name, decalmatname );
Added game.AddParticles( “particles/<name>.pcf” )
Removed ParseParticleManifest
Added Entity:ObjectCaps()
Added Panel:IsChildHovered( iDepth )
Added game.GetMountedGames()
Removed GetMountedContent()
Removed GetMountableContent()
Added game.GetMountedAddons()
Added string.StartWith( str, start )
Added string.EndsWith( str, end )
Beta Fixes
Fixed erroring out when unable to download a workshop file
Fixed gamemodes not mounting from addons
Disabled material re-loading on render target creation [experimental]Getting subscribed file list now 14000% times faster
Fixed crash when loading addon icons
Fixed not loading scenes properly (such as the start of Lost Coast)
Maps no longer extracted from addons (can load pack from map, from addon)
Fixed addons getting removed if offline
Fixed addon disabling not working
Added addon download progress
Clicking the SuperDOF icon will open the superdof window - instead of opening a context menu with a single button.
Fixed delayed reaction on spamming content/spawn icons due to double click
Changed content icons
Fixed game content browsing not working
Fixed VPK content not browsable
Fixed case where files weren’t found in addons because of caps
Fixed case where folders containing only folders inside addons would seem not to exist
Fixed infinite loop in DTileLayout
Fixed dedicated server
Fixed monitors being broken in HL2 maps
Decals no longer remove other overlapping decals
Can load 7.5 VTF’s
Can load version 49 models
Can now browse addon models on spawn menu
Added render.SetShadowDirection( vec )
Added render.SetShadowColor( r, g, b )
Added render.SetShadowDistance( f )
Added render.SetShadowsDisabled( b )
Added Entity:GetRenderFX()
Added Entity:GetRenderMode()
Added Panel:Show()
Added Panel:Hide()
Added game.AddDecal( name, decalmatname );
Added game.AddParticles( “particles/<name>.pcf” )
Removed ParseParticleManifest
Added Entity:ObjectCaps()
Added Panel:IsChildHovered( iDepth )
Added game.GetMountedGames()
Removed GetMountedContent()
Removed GetMountableContent()
Added game.GetMountedAddons()
Added string.StartWith( str, start )
Added string.EndsWith( str, end )
Beta Fixes
Fixed erroring out when unable to download a workshop file
Fixed gamemodes not mounting from addons
Disabled material re-loading on render target creation [experimental]Getting subscribed file list now 14000% times faster
Fixed crash when loading addon icons
Fixed not loading scenes properly (such as the start of Lost Coast)
Maps no longer extracted from addons (can load pack from map, from addon)
Fixed addons getting removed if offline
Fixed addon disabling not working
Added addon download progress
Clicking the SuperDOF icon will open the superdof window - instead of opening a context menu with a single button.
Fixed delayed reaction on spamming content/spawn icons due to double click
Changed content icons
Fixed game content browsing not working
Fixed VPK content not browsable
Fixed case where files weren’t found in addons because of caps
Fixed case where folders containing only folders inside addons would seem not to exist
Fixed infinite loop in DTileLayout
Fixed dedicated server