Team Fortress 2 no-Steam Client Updates

Team Fortress 2 - современный командный шутер с уникальной системой выбора класса игрока, от Пиромана с огнеметом до тяжеловооруженного штурмовика-пулеметчика.
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RuleZZZ
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#3736 Сообщение 29.04.2010, 22:09

Mario
+1. Тоже хотелось бы узнать об этом.

Hit_alive
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#3737 Сообщение 30.04.2010, 09:57

Обновление - 1.0.8.7, фиксы.

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ERIC
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#3738 Сообщение 30.04.2010, 10:45

пипец я не сделал архивов GCF вчера уже обновило

Добавлено спустя 16 минут 7 секунд:
Добавлены какие то новые предметы в 119 Update

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#3739 Сообщение 30.04.2010, 11:08

Балин, сервера обновите, очень хочется поиграть(((

netline
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#3740 Сообщение 30.04.2010, 11:38

Подскажите какие файлы теперь патчить?
После обновления в папке /tf2/orangebox/tf/bin пропал файл server_i486.so и появились файлы server.so и server.dylib.

rooot
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#3741 Сообщение 30.04.2010, 12:27

1.0.8.5 protocol 15 (16.04.10) build 4127 -->> 1.0.8.7 protocol 15 (30.04.10) build 4190
http://narod.ru/disk/20271779000/tf_160 ... 10.7z.html (52,5мб)
список файлов
\bin\AdminServer.dll
\bin\bsppack.dll
\bin\bugreporter.dll
\bin\bugreporter_public.dll
\bin\datacache.dll
\bin\dxsupport.csv
\bin\engine.dll
\bin\FileSystem_Steam.dll
\bin\FileSystemOpenDialog.dll
\bin\GameUI.dll
\bin\haptics.dll
\bin\inputsystem.dll
\bin\launcher.dll
\bin\MaterialSystem.dll
\bin\mdllib.dll
\bin\parsifal.dll
\bin\scenefilecache.dll
\bin\ServerBrowser.dll
\bin\serverplugin_empty.dll
\bin\shaderapidx9.dll
\bin\shaderapiempty.dll
\bin\SoundEmitterSystem.dll
\bin\soundsystem.dll
\bin\stdshader_dbg.dll
\bin\stdshader_dx6.dll
\bin\stdshader_dx7.dll
\bin\stdshader_dx8.dll
\bin\stdshader_dx9.dll
\bin\steam_api.dll
\bin\StudioRender.dll
\bin\texturecompile_dll.dll
\bin\tier0.dll
\bin\tier0_s.dll
\bin\tools\commedit.dll
\bin\tools\pet.dll
\bin\tools\vmt.dll
\bin\unicode.dll
\bin\unitlib.dll
\bin\valve_avi.dll
\bin\vaudio_miles.dll
\bin\vgui2.dll
\bin\vguimatsurface.dll
\bin\vphysics.dll
\bin\vstdlib.dll
\bin\vstdlib_s.dll
\bin\vtex_dll.dll
\hl2.exe
\hl2\resource\BenchmarkDialog.res
\hl2\resource\BonusMapsDialog.res
\hl2\resource\ClientScheme.res
\hl2\resource\CommentaryExplanationDialog.res
\hl2\resource\FogUIPanel.res
\hl2\resource\game.icns
\hl2\resource\marlett.ttf
\hl2\resource\OptionsSubAudio.res
\hl2\resource\OptionsSubPortal.res
\hl2\resource\OptionsSubVideoAdvancedDlg.res
\hl2\resource\OptionsSubVoice.res
\hl2\resource\SourceScheme.res
\hl2\resource\UI\AchievementsDialog.res
\hl2\resource\VideoPanelScheme.res
\hl2\shaders\fxc\aftershock_vs20.vcs
\hl2\shaders\fxc\bik_vs20.vcs
\hl2\shaders\fxc\BlurFilter_vs11.vcs
\hl2\shaders\fxc\BlurFilter_vs20.vcs
\hl2\shaders\fxc\bufferclearobeystencil_vs20.vcs
\hl2\shaders\fxc\bumpmappedlightmap_vs11.vcs
\hl2\shaders\fxc\cable_vs20.vcs
\hl2\shaders\fxc\cloak_blended_pass_vs20.vcs
\hl2\shaders\fxc\cloak_blended_pass_vs30.vcs
\hl2\shaders\fxc\cloak_vs20.vcs
\hl2\shaders\fxc\cloak_vs30.vcs
\hl2\shaders\fxc\core_vs11.vcs
\hl2\shaders\fxc\core_vs20.vcs
\hl2\shaders\fxc\debugdrawdepth_vs20.vcs
\hl2\shaders\fxc\debugdrawenvmapmask_vs20.vcs
\hl2\shaders\fxc\debugmorphaccumulator_vs30.vcs
\hl2\shaders\fxc\debugmrttexture_vs20.vcs
\hl2\shaders\fxc\debugtangentspace_vs11.vcs
\hl2\shaders\fxc\debugtangentspace_vs20.vcs
\hl2\shaders\fxc\DebugTextureView_vs20.vcs
\hl2\shaders\fxc\depthtodestalpha_vs20.vcs
\hl2\shaders\fxc\depthwrite_vs20.vcs
\hl2\shaders\fxc\depthwrite_vs30.vcs
\hl2\shaders\fxc\Downsample_vs11.vcs
\hl2\shaders\fxc\Downsample_vs20.vcs
\hl2\shaders\fxc\emissive_scroll_blended_pass_vs20.vcs
\hl2\shaders\fxc\emissive_scroll_blended_pass_vs30.vcs
\hl2\shaders\fxc\engine_post_ps20.vcs
\hl2\shaders\fxc\engine_post_ps20b.vcs
\hl2\shaders\fxc\eye_refract_vs20.vcs
\hl2\shaders\fxc\eye_refract_vs30.vcs
\hl2\shaders\fxc\eyeglint_vs20.vcs
\hl2\shaders\fxc\eyes_flashlight_vs20.vcs
\hl2\shaders\fxc\eyes_flashlight_vs30.vcs
\hl2\shaders\fxc\Eyes_vs20.vcs
\hl2\shaders\fxc\eyes_vs30.vcs
\hl2\shaders\fxc\fillrate_vs11.vcs
\hl2\shaders\fxc\fillrate_vs20.vcs
\hl2\shaders\fxc\filmdust_ps20.vcs
\hl2\shaders\fxc\filmgrain_ps20.vcs
\hl2\shaders\fxc\filmgrain_vs20.vcs
\hl2\shaders\fxc\flesh_interior_blended_pass_vs20.vcs
\hl2\shaders\fxc\haloadd1d_ps20.vcs
\hl2\shaders\fxc\haloadd1d_ps20b.vcs
\hl2\shaders\fxc\haloadd_ps20.vcs
\hl2\shaders\fxc\haloadd_ps20b.vcs
\hl2\shaders\fxc\haloaddoutline_ps20.vcs
\hl2\shaders\fxc\haloaddoutline_ps20b.vcs
\hl2\shaders\fxc\HDRCombineTo16Bit_vs20.vcs
\hl2\shaders\fxc\HDRSelectRange_vs20.vcs
\hl2\shaders\fxc\IntroScreenSpaceEffect_ps20.vcs
\hl2\shaders\fxc\introscreenspaceeffect_ps20b.vcs
\hl2\shaders\fxc\lightmappedgeneric_decal_vs20.vcs
\hl2\shaders\fxc\lightmappedgeneric_flashlight_vs11.vcs
\hl2\shaders\fxc\lightmappedgeneric_flashlight_vs20.vcs
\hl2\shaders\fxc\lightmappedgeneric_lightingonly_vs11.vcs
\hl2\shaders\fxc\lightmappedgeneric_ps20.vcs
\hl2\shaders\fxc\lightmappedgeneric_vs20.vcs
\hl2\shaders\fxc\lightmappedreflective_vs20.vcs
\hl2\shaders\fxc\morphaccumulate_vs30.vcs
\hl2\shaders\fxc\morphweight_vs30.vcs
\hl2\shaders\fxc\motion_blur_vs20.vcs
\hl2\shaders\fxc\ParticleSphere_vs11.vcs
\hl2\shaders\fxc\particlesphere_vs20.vcs
\hl2\shaders\fxc\portal_refract_ps20.vcs
\hl2\shaders\fxc\portal_refract_ps20b.vcs
\hl2\shaders\fxc\portal_refract_vs11.vcs
\hl2\shaders\fxc\portal_refract_vs20.vcs
\hl2\shaders\fxc\portal_vs11.vcs
\hl2\shaders\fxc\portal_vs20.vcs
\hl2\shaders\fxc\portalstaticoverlay_vs11.vcs
\hl2\shaders\fxc\portalstaticoverlay_vs20.vcs
\hl2\shaders\fxc\Refract_ps20.vcs
\hl2\shaders\fxc\refract_ps20b.vcs
\hl2\shaders\fxc\Refract_vs20.vcs
\hl2\shaders\fxc\rendertargetblit_vs20.vcs
\hl2\shaders\fxc\screenspaceeffect_vs11.vcs
\hl2\shaders\fxc\screenspaceeffect_vs20.vcs
\hl2\shaders\fxc\sfm_combine_vs20.vcs
\hl2\shaders\fxc\shadow_vs20.vcs
\hl2\shaders\fxc\shadowmodel_ps20.vcs
\hl2\shaders\fxc\shadowmodel_vs20.vcs
\hl2\shaders\fxc\ShatteredGlass_vs20.vcs
\hl2\shaders\fxc\showz_ps20.vcs
\hl2\shaders\fxc\showz_ps20b.vcs
\hl2\shaders\fxc\showz_vs11.vcs
\hl2\shaders\fxc\showz_vs20.vcs
\hl2\shaders\fxc\skin_vs20.vcs
\hl2\shaders\fxc\skin_vs30.vcs
\hl2\shaders\fxc\sky_vs20.vcs
\hl2\shaders\fxc\splinecard_vs11.vcs
\hl2\shaders\fxc\splinecard_vs20.vcs
\hl2\shaders\fxc\sprite_vs20.vcs
\hl2\shaders\fxc\spritecard_vs11.vcs
\hl2\shaders\fxc\spritecard_vs20.vcs
\hl2\shaders\fxc\teeth_bump_vs20.vcs
\hl2\shaders\fxc\teeth_bump_vs30.vcs
\hl2\shaders\fxc\teeth_flashlight_vs20.vcs
\hl2\shaders\fxc\teeth_flashlight_vs30.vcs
\hl2\shaders\fxc\teeth_vs20.vcs
\hl2\shaders\fxc\teeth_vs30.vcs
\hl2\shaders\fxc\treeleaf_vs20.vcs
\hl2\shaders\fxc\unlitgeneric_vs20.vcs
\hl2\shaders\fxc\unlittwotexture_vs20.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_bump_vs20.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_bump_vs30.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_ps20.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_ps30.vcs
\hl2\shaders\fxc\VertexLit_and_unlit_Generic_vs20.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_vs30.vcs
\hl2\shaders\fxc\volume_clouds_ps20.vcs
\hl2\shaders\fxc\volume_clouds_ps20b.vcs
\hl2\shaders\fxc\volume_clouds_vs20.vcs
\hl2\shaders\fxc\vortwarp_vs20.vcs
\hl2\shaders\fxc\vortwarp_vs30.vcs
\hl2\shaders\fxc\Water_vs20.vcs
\hl2\shaders\fxc\WaterCheap_vs20.vcs
\hl2\shaders\fxc\windowimposter_vs11.vcs
\hl2\shaders\fxc\windowimposter_vs20.vcs
\hl2\shaders\fxc\writevertexalphatodestalpha_vs11.vcs
\hl2\shaders\fxc\writez_vs20.vcs
\platform\steam\games\PlatformMenu.vdf
\tf\bin\client.dll
\tf\bin\server.dll
\tf\mapcycle.txt
\tf\maplist.txt
\tf\maps\cp_freight_final1.bsp
\tf\maps\soundcache\cp_freight_final1.manifest
\tf\materials\backpack\crafting\pile_of_junk.vmt
\tf\materials\backpack\crafting\pile_of_junk2.vmt
\tf\materials\backpack\crafting\pile_of_junk3.vmt
\tf\materials\backpack\crafting\token_bronze.vmt
\tf\materials\backpack\crafting\token_demo.vmt
\tf\materials\backpack\crafting\token_engineer.vmt
\tf\materials\backpack\crafting\token_gold.vmt
\tf\materials\backpack\crafting\token_heavy.vmt
\tf\materials\backpack\crafting\token_medic.vmt
\tf\materials\backpack\crafting\token_melee.vmt
\tf\materials\backpack\crafting\token_pda.vmt
\tf\materials\backpack\crafting\token_primary.vmt
\tf\materials\backpack\crafting\token_pyro.vmt
\tf\materials\backpack\crafting\token_scout.vmt
\tf\materials\backpack\crafting\token_secondary.vmt
\tf\materials\backpack\crafting\token_silver.vmt
\tf\materials\backpack\crafting\token_sniper.vmt
\tf\materials\backpack\crafting\token_soldier.vmt
\tf\materials\backpack\crafting\token_spy.vmt
\tf\materials\backpack\flaregun_small.vmt
\tf\materials\backpack\player\items\all_class\all_domination.vmt
\tf\materials\backpack\player\items\all_class\all_halloween.vmt
\tf\materials\backpack\player\items\all_class\all_halo.vmt
\tf\materials\backpack\player\items\all_class\id_badge_bronze.vmt
\tf\materials\backpack\player\items\all_class\id_badge_bronze.vtf
\tf\materials\backpack\player\items\all_class\id_badge_bronze_large.vmt
\tf\materials\backpack\player\items\all_class\id_badge_bronze_large.vtf
\tf\materials\backpack\player\items\all_class\id_badge_gold.vmt
\tf\materials\backpack\player\items\all_class\id_badge_gold.vtf
\tf\materials\backpack\player\items\all_class\id_badge_gold_large.vmt
\tf\materials\backpack\player\items\all_class\id_badge_gold_large.vtf
\tf\materials\backpack\player\items\all_class\id_badge_silver.vmt
\tf\materials\backpack\player\items\all_class\id_badge_silver.vtf
\tf\materials\backpack\player\items\all_class\id_badge_silver_large.vmt
\tf\materials\backpack\player\items\all_class\id_badge_silver_large.vtf
\tf\materials\backpack\player\items\demo\demo_afro.vmt
\tf\materials\backpack\player\items\demo\demo_bill.vmt
\tf\materials\backpack\player\items\demo\demo_scott.vmt
\tf\materials\backpack\player\items\demo\hallmark.vmt
\tf\materials\backpack\player\items\demo\hat_first.vmt
\tf\materials\backpack\player\items\demo\hat_first_nr.vmt
\tf\materials\backpack\player\items\demo\hat_second.vmt
\tf\materials\backpack\player\items\demo\hat_second_nr.vmt
\tf\materials\backpack\player\items\demo\hat_third.vmt
\tf\materials\backpack\player\items\demo\hat_third_nr.vmt
\tf\materials\backpack\player\items\demo\top_hat.vmt
\tf\materials\backpack\player\items\engineer\engineer_cowboy_hat.vmt
\tf\materials\backpack\player\items\engineer\engineer_nohat.vmt
\tf\materials\backpack\player\items\engineer\engineer_train_hat.vmt
\tf\materials\backpack\player\items\engineer\mining_hat.vmt
\tf\materials\backpack\player\items\engineer\weldingmask.vmt
\tf\materials\backpack\player\items\heavy\football_helmet.vmt
\tf\materials\backpack\player\items\heavy\heavy_stocking_cap.vmt
\tf\materials\backpack\player\items\heavy\heavy_ushanka.vmt
\tf\materials\backpack\player\items\heavy\hounddog.vmt
\tf\materials\backpack\player\items\medic\medic_helmet.vmt
\tf\materials\backpack\player\items\medic\medic_mask.vmt
\tf\materials\backpack\player\items\medic\medic_mirror.vmt
\tf\materials\backpack\player\items\medic\medic_ttg_max.vmt
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\tf\materials\backpack\player\items\pyro\fireman_helmet.vmt
\tf\materials\backpack\player\items\pyro\pyro_brainsucker.vmt
\tf\materials\backpack\player\items\pyro\pyro_chicken.vmt
\tf\materials\backpack\player\items\pyro\pyro_hat.vmt
\tf\materials\backpack\player\items\scout\batter_helmet.vmt
\tf\materials\backpack\player\items\scout\beanie.vmt
\tf\materials\backpack\player\items\scout\bonk_helmet.vmt
\tf\materials\backpack\player\items\scout\newsboy_cap.vmt
\tf\materials\backpack\player\items\scout\scout_nohat.vmt
\tf\materials\backpack\player\items\sniper\jarate_headband.vmt
\tf\materials\backpack\player\items\sniper\knife_shield.vmt
\tf\materials\backpack\player\items\sniper\pith_helmet.vmt
\tf\materials\backpack\player\items\sniper\sniper_nohat.vmt
\tf\materials\backpack\player\items\sniper\straw_hat.vmt
\tf\materials\backpack\player\items\sniper\tooth_hat.vmt
\tf\materials\backpack\player\items\soldier\medal.vmt
\tf\materials\backpack\player\items\soldier\soldier_hat.vmt
\tf\materials\backpack\player\items\soldier\soldier_pot.vmt
\tf\materials\backpack\player\items\soldier\soldier_samurai.vmt
\tf\materials\backpack\player\items\soldier\soldier_viking.vmt
\tf\materials\backpack\player\items\spy\derby_hat.vmt
\tf\materials\backpack\player\items\spy\firesuit.vmt
\tf\materials\backpack\player\items\spy\noblehair.vmt
\tf\materials\backpack\player\items\spy\spy_camera_beard.vmt
\tf\materials\backpack\player\items\spy\spy_hat.vmt
\tf\materials\backpack\weapons\c_models\c_ambassador\c_ambassador.vmt
\tf\materials\backpack\weapons\c_models\c_ambassador\parts\c_ambassador_opt.vmt
\tf\materials\backpack\weapons\c_models\c_axtinguisher\c_axtinguisher_pyro.vmt
\tf\materials\backpack\weapons\c_models\c_backburner\c_backburner.vmt
\tf\materials\backpack\weapons\c_models\c_bat.vmt
\tf\materials\backpack\weapons\c_models\c_bonesaw\c_bonesaw.vmt
\tf\materials\backpack\weapons\c_models\c_bow\c_bow.vmt
\tf\materials\backpack\weapons\c_models\c_boxing_gloves\c_boxing_gloves.vmt
\tf\materials\backpack\weapons\c_models\c_buffpack\c_buffpack.vmt
\tf\materials\backpack\weapons\c_models\c_chocolate\c_chocolate.vmt
\tf\materials\backpack\weapons\c_models\c_claymore\c_claymore.vmt
\tf\materials\backpack\weapons\c_models\c_directhit\c_directhit.vmt
\tf\materials\backpack\weapons\c_models\c_double_barrel.vmt
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\tf\materials\backpack\weapons\c_models\c_energy_drink\c_energy_drink.vmt
\tf\materials\backpack\weapons\c_models\c_fireaxe_pyro\c_fireaxe_pyro.vmt
\tf\materials\backpack\weapons\c_models\c_flamethrower\c_flamethrower.vmt
\tf\materials\backpack\weapons\c_models\c_flaregun_pyro\c_flaregun_pyro.vmt
\tf\materials\backpack\weapons\c_models\c_leather_watch\parts\c_leather_watch.vmt
\tf\materials\backpack\weapons\c_models\c_leechgun\c_leechgun.vmt
\tf\materials\backpack\weapons\c_models\c_medigun\c_medigun.vmt
\tf\materials\backpack\weapons\c_models\c_overhealer\c_overhealer.vmt
\tf\materials\backpack\weapons\c_models\c_paintrain\c_paintrain.vmt
\tf\materials\backpack\weapons\c_models\c_pickaxe\c_pickaxe.vmt
\tf\materials\backpack\weapons\c_models\c_pistol.vmt
\tf\materials\backpack\weapons\c_models\c_pocket_watch\parts\c_pocket_watch.vmt
\tf\materials\backpack\weapons\c_models\c_revolver\c_revolver.vmt
\tf\materials\backpack\weapons\c_models\c_rocketboots_soldier.vmt
\tf\materials\backpack\weapons\c_models\c_sandwich\c_sandwich.vmt
\tf\materials\backpack\weapons\c_models\c_scattergun.vmt
\tf\materials\backpack\weapons\c_models\c_sledgehammer\c_sledgehammer.vmt
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\tf\materials\backpack\weapons\c_models\c_sledgehammer\c_sledgehammer_large.vtf
\tf\materials\backpack\weapons\c_models\c_spy_watch\parts\c_spy_watch.vmt
\tf\materials\backpack\weapons\c_models\c_syringegun\c_syringegun.vmt
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\tf\materials\backpack\weapons\c_models\c_ttg_max_gun\c_ttg_max_gun.vmt
\tf\materials\backpack\weapons\c_models\c_ttg_sam_gun\c_ttg_sam_gun.vmt
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\tf\materials\backpack\weapons\c_models\c_w_ludmila\c_w_ludmila.vmt
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\tf\materials\backpack\weapons\w_models\w_bonesaw.vmt
\tf\materials\backpack\weapons\w_models\w_bottle.vmt
\tf\materials\backpack\weapons\w_models\w_builder.vmt
\tf\materials\backpack\weapons\w_models\w_cigarette_case.vmt
\tf\materials\backpack\weapons\w_models\w_fireaxe.vmt
\tf\materials\backpack\weapons\w_models\w_flamethrower.vmt
\tf\materials\backpack\weapons\w_models\w_grenadelauncher.vmt
\tf\materials\backpack\weapons\w_models\w_knife.vmt
\tf\materials\backpack\weapons\w_models\w_machete.vmt
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Temasan
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#3742 Сообщение 30.04.2010, 13:23

1.0.8.6 - 1.0.8.7 дайте

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Mstite1
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#3743 Сообщение 30.04.2010, 17:05

Когда уже офицальные обновления от csmania будут?
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rooot
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#3744 Сообщение 30.04.2010, 17:12

Mstite1
двумя постами самое что ни на есть полное обновление

qwetqz
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#3745 Сообщение 30.04.2010, 17:19

rooot писал(а):Mstite1
двумя постами самое что ни на есть полное обновление
Не загружаются карты,видимо серваки ещё не обновили ( или обнова левая

rooot
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#3746 Сообщение 30.04.2010, 17:32

ага левая :) от Valve

qwetqz
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#3747 Сообщение 30.04.2010, 17:57

rooot писал(а):ага левая :) от Valve
Т.е. тот патч на Народ.ру выложил Valve ?))) мало ли через чьи руки он прошёл и что туда могли засунуть 8-)

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#3748 Сообщение 30.04.2010, 19:46

а кстати какие новые предметы добавили в новом обновлении?
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Krab1
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#3749 Сообщение 01.05.2010, 05:25

1.0.8.8 дайте патч...

ЗЫ: велв хватит так часто апдейтить сервера.

Psyho666
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#3750 Сообщение 01.05.2010, 07:14

сейчас будет.

Добавлено спустя 49 минут 21 секунду:
апдейт в шапке.

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