Проблема с подцеплением ЛОДов

Текстурные модификации, редактирование моделей
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Нович0к
Нович0к
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#1 Сообщение 02.09.2010, 10:07

Проблема с подцеплением ЛОДов

Сделал модель. Компилю. Открываю для просмотра Моделвьюером. Моделвьюер видит, что в модели прописаны 2 ЛОДа, правильно показывает расстояние переключения ЛОДов, но сами ЛОДы не показывает. Я ваще хз что делать. Мож кто сталкивался с такой бедой?
qc:
$modelname pro_dom_drevgorod\h8x8\h8x8.mdl
$scale 1.0
$body "Body" "F:\Creation\Protest MOD stuff\stuff\maps\pro_dom_drevgorod\models\h8x8\h8x8.smd"
$cd "F:\Creation\Protest MOD stuff\stuff\maps\pro_dom_drevgorod\models\h8x8"
$staticprop
$surfaceprop "wood"

$sequence "idle" "h8x8.smd" fps 30
$collisionmodel "h8x8_phys.smd"
{
$concave
$mass 1000
}

$cdmaterials "models\pro_dom_drevgorod\h8x8"
$texturegroup skinfamilies

{
{ "h8x8.vmt" }
}

$include "h8x8_lods.qci"
qc для ЛОДов:
$lod 12

{

replacemodel "h8x8.smd" "h8x8_lod1.smd"

}

$lod 25

{

replacemodel "h8x8.smd" "h8x8_lod2.smd"

}
Лог компиляции:
GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski

Loaded QC file - "F:\Creation\Protest MOD stuff\stuff\maps\pro_dom_drevgorod\models\h8x8\h8x8.qc"

Created command line: E:\CSMSourceSDKSP3\bin\studiomdl.exe -fullcollide -game E:\CSMSourceSDKSP3\hl2 -nop4 -nox360 "F:\Creation\Protest MOD stuff\stuff\maps\pro_dom_drevgorod\models\h8x8\h8x8.qc"

qdir: "f:\creation\protest mod stuff\stuff\maps\pro_dom_drevgorod\models\h8x8\"
gamedir: "E:\CSMSourceSDKSP3\hl2\"
g_path: "h8x8"
Working on "h8x8.qc"
SMD MODEL F:\Creation\Protest MOD stuff\stuff\maps\pro_dom_drevgorod\models\h8x8\h8x8.smd
SMD MODEL F:\Creation\Protest MOD stuff\stuff\maps\pro_dom_drevgorod\models\h8x8/h8x8.smd
SMD MODEL F:\Creation\Protest MOD stuff\stuff\maps\pro_dom_drevgorod\models\h8x8/h8x8_phys.smd
SMD MODEL F:\Creation\Protest MOD stuff\stuff\maps\pro_dom_drevgorod\models\h8x8/h8x8_lod1.smd
SMD MODEL F:\Creation\Protest MOD stuff\stuff\maps\pro_dom_drevgorod\models\h8x8/h8x8_lod2.smd
WARNING: COSTLY COLLISION MODEL!!!!
Truncation DISABLED!!!!
Model has 34 convex sub-parts
Collision model completed.
---------------------
writing E:\CSMSourceSDKSP3\hl2\models/pro_dom_drevgorod\h8x8\h8x8.mdl:
bones 708 bytes (1)
animations 104 bytes (1 anims) (1 frames) [0:00]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 0 bytes
Collision model volume 2454317.25 in^3
collision 0 bytes
total 1464
---------------------
writing E:\CSMSourceSDKSP3\hl2\models/pro_dom_drevgorod\h8x8\h8x8.vvd:
vertices 362688 bytes (7556 vertices)
tangents 120896 bytes (7556 vertices)
total 483648 bytes
---------------------
Generating optimized mesh "E:\CSMSourceSDKSP3\hl2\models/pro_dom_drevgorod\h8x8\h8x8.sw.vtx":
body parts: 8 bytes
models: 44 bytes
model LODs: 36 bytes
meshes: 27 bytes
strip groups: 75 bytes
strips: 81 bytes
verts: 204012 bytes
indices: 96192 bytes
bone changes: 48 bytes
everything: 300523 bytes
---------------------
Generating optimized mesh "E:\CSMSourceSDKSP3\hl2\models/pro_dom_drevgorod\h8x8\h8x8.dx80.vtx":
body parts: 8 bytes
models: 44 bytes
model LODs: 36 bytes
meshes: 27 bytes
strip groups: 75 bytes
strips: 81 bytes
verts: 204012 bytes
indices: 96192 bytes
bone changes: 48 bytes
everything: 300523 bytes
---------------------
Generating optimized mesh "E:\CSMSourceSDKSP3\hl2\models/pro_dom_drevgorod\h8x8\h8x8.dx90.vtx":
body parts: 8 bytes
models: 44 bytes
model LODs: 36 bytes
meshes: 27 bytes
strip groups: 75 bytes
strips: 81 bytes
verts: 204012 bytes
indices: 96192 bytes
bone changes: 48 bytes
everything: 300523 bytes
---------------------
Generating optimized mesh "E:\CSMSourceSDKSP3\hl2\models/pro_dom_drevgorod\h8x8\h8x8.xbox.vtx":
body parts: 8 bytes
models: 44 bytes
model LODs: 36 bytes
meshes: 27 bytes
strip groups: 75 bytes
strips: 81 bytes
verts: 204012 bytes
indices: 96192 bytes
bone changes: 48 bytes
everything: 300523 bytes

Completed "h8x8.qc"

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