Я в 3ds max еще нуб, тут узнал про инструмент Multires в 3ds max ну чтоб полигов сделать поменьше..
ну в общем на видео все моя проблема записана..
посмотрите подкиньте мыслю куда тыкать :)
Мой leet.qc
leet.qc
Код: Выделить всё
$cd "C:\Users\Admin\Desktop\leet"
$modelname "player/t_leet.mdl"
$model "t_leet" "t_leet_reference.smd"
$lod 10
{
replacemodel "t_leet_reference" "lod1_t_leet_reference"
}
$lod 20
{
replacemodel "t_leet_reference" "lod2_t_leet_reference"
}
$lod 35
{
replacemodel "t_leet_reference" "lod3_t_leet_reference"
}
$lod 50
{
replacemodel "t_leet_reference" "lod4_t_leet_reference"
}
$lod 70
{
replacemodel "t_leet_reference" "lod5_t_leet_reference"
}
$shadowlod
{
replacemodel "t_leet_reference" "lod6_t_leet_reference"
}
$poseparameter move_yaw -180.00 180.00 360.00
$poseparameter body_pitch -90.00 90.00 360.00
$poseparameter body_yaw -90.00 90.00 360.00
$cdmaterials "models\player\t_leet"
$hboxset "cstrike"
$bbox -13 -13 0 13 13 72
$hbox 3 "ValveBiped.Bip01_Pelvis" -8.299 -7.727 -5.429 8.299 2.007 6.583
$hbox 6 "ValveBiped.Bip01_L_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576
$hbox 6 "ValveBiped.Bip01_L_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432
$hbox 6 "ValveBiped.Bip01_L_Foot" -2.288 -1.144 -2.579 5.720 4.576 2.007
$hbox 6 "ValveBiped.Bip01_L_Toe0" -2.860 -2.808 -2.860 4.004 1.196 1.716
$hbox 7 "ValveBiped.Bip01_R_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576
$hbox 7 "ValveBiped.Bip01_R_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432
$hbox 7 "ValveBiped.Bip01_R_Foot" -2.288 -1.144 -2.007 5.720 4.576 2.579
$hbox 7 "ValveBiped.Bip01_R_Toe0" -2.860 -2.808 -1.716 4.004 1.196 2.860
$hbox 3 "ValveBiped.Bip01_Spine1" -9.152 -1.258 -8.008 4.576 11.326 8.008
$hbox 2 "ValveBiped.Bip01_Spine2" -3.068 -3.432 -9.693 13.572 10.317 9.693
$hbox 1 "ValveBiped.Bip01_Neck1" -0.104 -4.576 -2.860 5.512 2.288 2.860
$hbox 1 "ValveBiped.Bip01_Head1" -0.416 -6.240 -3.640 9.360 4.441 3.016
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288
$hbox 4 "ValveBiped.Bip01_L_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.291 -2.465 -1.716 6.583 1.550 2.860
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288
$hbox 5 "ValveBiped.Bip01_R_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.291 -2.465 -2.860 6.583 1.550 1.716
// Model uses material "t_leet.vmt"
// Model uses material "t_leet_glass.vmt"
$attachment "forward" "ValveBiped.forward" 0.00 -0.00 0.00 rotate 0.00 0.00 -0.00
$attachment "grenade0" "ValveBiped.Bip01_Pelvis" 7.45 4.24 -3.33 rotate -13.05 173.19 92.40
$attachment "grenade1" "ValveBiped.Bip01_Pelvis" 2.13 4.48 -6.15 rotate -81.11 178.93 91.12
$attachment "grenade2" "ValveBiped.Bip01_Pelvis" -7.50 3.33 2.16 rotate 22.39 2.47 -86.84
$attachment "grenade3" "ValveBiped.Bip01_Pelvis" -7.89 4.44 -4.03 rotate -33.13 -2.70 -87.60
$attachment "pistol" "ValveBiped.Bip01_R_Thigh" -0.93 3.33 -5.94 rotate 0.94 -1.57 80.10
$attachment "primary" "ValveBiped.Bip01_Spine2" 13.03 -3.98 -7.48 rotate -17.39 177.19 -4.18
$attachment "eholster" "ValveBiped.Bip01_L_Thigh" 5.15 -0.56 5.20 rotate 3.68 -91.56 99.67
$attachment "c4" "ValveBiped.Bip01_Spine2" 13.67 -7.55 0.95 rotate -29.12 65.25 22.32
$attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.20 0.00 rotate -0.00 0.00 -0.00
$attachment "rfoot" "ValveBiped.Bip01_R_Foot" -0.00 5.20 0.00 rotate 0.00 -0.00 0.00
$attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" -0.00 -0.00 0.00 rotate -0.00 -0.00 0.00
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Bip01_L_Hand"
$bonemerge "ValveBiped.weapon_bone"
$bonemerge "ValveBiped.weapon_bone_Clip"
$includemodel "player/cs_player_shared.mdl"
$includemodel "player/ak_anims_t.mdl"
$surfaceprop "flesh"
$eyeposition -0.000 0.000 73.000
$illumposition 1.051 0.019 37.307
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {
$mass 100.0
$inertia 10.00
$damping 0.05
$rotdamping 5.00
$rootbone "valvebiped.bip01_pelvis"
$jointrotdamping "valvebiped.bip01_pelvis" 3.00
$jointmassbias "valvebiped.bip01_spine1" 8.00
$jointconstrain "valvebiped.bip01_spine1" x limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_spine1" y limit -16.00 16.00 0.00
$jointconstrain "valvebiped.bip01_spine1" z limit -20.00 30.00 0.00
$jointmassbias "valvebiped.bip01_spine2" 9.00
$jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00
$jointmassbias "valvebiped.bip01_r_clavicle" 4.00
$jointrotdamping "valvebiped.bip01_r_clavicle" 6.00
$jointconstrain "valvebiped.bip01_r_clavicle" x limit -15.00 15.00 0.00
$jointconstrain "valvebiped.bip01_r_clavicle" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 45.00 0.00
$jointmassbias "valvebiped.bip01_l_clavicle" 4.00
$jointrotdamping "valvebiped.bip01_l_clavicle" 6.00
$jointconstrain "valvebiped.bip01_l_clavicle" x limit -15.00 15.00 0.00
$jointconstrain "valvebiped.bip01_l_clavicle" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 45.00 0.00
$jointmassbias "valvebiped.bip01_l_upperarm" 5.00
$jointrotdamping "valvebiped.bip01_l_upperarm" 2.00
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00
$jointmassbias "valvebiped.bip01_l_forearm" 4.00
$jointrotdamping "valvebiped.bip01_l_forearm" 4.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00
$jointrotdamping "valvebiped.bip01_l_hand" 1.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00
$jointmassbias "valvebiped.bip01_r_upperarm" 5.00
$jointrotdamping "valvebiped.bip01_r_upperarm" 2.00
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00
$jointmassbias "valvebiped.bip01_r_forearm" 4.00
$jointrotdamping "valvebiped.bip01_r_forearm" 4.00
$jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00
$jointrotdamping "valvebiped.bip01_r_hand" 1.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00
$jointmassbias "valvebiped.bip01_r_thigh" 7.00
$jointrotdamping "valvebiped.bip01_r_thigh" 7.00
$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00
$jointmassbias "valvebiped.bip01_r_calf" 4.00
$jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00
$jointmassbias "valvebiped.bip01_l_thigh" 7.00
$jointrotdamping "valvebiped.bip01_l_thigh" 7.00
$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00
$jointmassbias "valvebiped.bip01_l_calf" 4.00
$jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00
$jointmassbias "valvebiped.bip01_head1" 4.00
$jointrotdamping "valvebiped.bip01_head1" 3.00
$jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00
}
log компиляции
Код: Выделить всё
D:\Program\Steam\steamapps\noobito02\sourcesdk\bin\orangebox\bin>studiomdl.exe -n
op4 leet.qc
qdir: "d:\program\steam\steamapps\noobito02\sourcesdk\bin\orangebox\bin\"
gamedir: "d:\program\steam\steamapps\noobito02\counter-strike source\cstrike\"
g_path: "leet.qc"
Building binary model files...
Working on "leet.qc"
SMD MODEL C:\Users\Admin\Desktop\leet/t_leet_reference.smd
SMD MODEL C:\Users\Admin\Desktop\leet/lod1_t_leet_reference.smd
SMD MODEL C:\Users\Admin\Desktop\leet/lod2_t_leet_reference.smd
SMD MODEL C:\Users\Admin\Desktop\leet/lod3_t_leet_reference.smd
SMD MODEL C:\Users\Admin\Desktop\leet/lod4_t_leet_reference.smd
SMD MODEL C:\Users\Admin\Desktop\leet/lod5_t_leet_reference.smd
Processing $shadowlod
SMD MODEL C:\Users\Admin\Desktop\leet/lod6_t_leet_reference.smd
SMD MODEL C:\Users\Admin\Desktop\leet/ragdoll.smd
SMD MODEL C:\Users\Admin\Desktop\leet/phymodel.smd
Lod 1: vertexes: 3117 (1087 new)
Lod 2: vertexes: 3393 (276 new)
Lod 3: vertexes: 3594 (201 new)
Lod 4: vertexes: 3797 (203 new)
Lod 5: vertexes: 3925 (128 new)
Lod 1: vertexes: 3962 (20 new)
Lod 2: vertexes: 3968 (6 new)
Processing jointed collision model
ValveBiped.Bip01_Pelvis ( 90 verts, 1 convex elements) volume: 1383.44
ValveBiped.Bip01_L_Thigh ( 36 verts, 1 convex elements) volume: 974.18
ValveBiped.Bip01_L_Calf ( 48 verts, 1 convex elements) volume: 1093.20
ValveBiped.Bip01_R_Thigh ( 36 verts, 1 convex elements) volume: 974.18
ValveBiped.Bip01_R_Calf ( 48 verts, 1 convex elements) volume: 1094.12
ValveBiped.Bip01_Spine1 ( 96 verts, 1 convex elements) volume: 2155.50
ValveBiped.Bip01_Spine2 (132 verts, 1 convex elements) volume: 2494.21
ValveBiped.Bip01_Head1 (156 verts, 1 convex elements) volume: 821.28
ValveBiped.Bip01_L_Clavicle ( 36 verts, 1 convex elements) volume: 74.57
ValveBiped.Bip01_L_UpperArm ( 36 verts, 1 convex elements) volume: 190.31
ValveBiped.Bip01_L_Forearm ( 36 verts, 1 convex elements) volume: 335.57
ValveBiped.Bip01_L_Hand ( 36 verts, 1 convex elements) volume: 194.73
ValveBiped.Bip01_R_Clavicle ( 36 verts, 1 convex elements) volume: 74.57
ValveBiped.Bip01_R_UpperArm ( 36 verts, 1 convex elements) volume: 190.31
ValveBiped.Bip01_R_Forearm ( 36 verts, 1 convex elements) volume: 335.57
ValveBiped.Bip01_R_Hand ( 36 verts, 1 convex elements) volume: 194.73
Collision model completed.
---------------------
writing d:\program\steam\steamapps\noobito02\counter-strike source\cstrike\models
/player/t_leet.mdl:
bones 11104 bytes (37)
animations 896 bytes (1 anims) (22 frames) [0:00]
sequences 364 bytes (1 seq)
ik/pose 724 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 136 bytes
keyvalues 0 bytes
bone transforms 5396 bytes
Collision model volume 72321.97 in^3
collision 0 bytes
total 20288
---------------------
writing d:\program\steam\steamapps\noobito02\counter-strike source\cstrike\models
/player/t_leet.vvd:
vertices 190464 bytes (3968 vertices)
tangents 63488 bytes (3968 vertices)
total 254016 bytes
---------------------
Generating optimized mesh "d:\program\steam\steamapps\noobito02\counter-strike so
urce\cstrike\models/player/t_leet.sw.vtx":
body parts: 8 bytes
models: 92 bytes
model LODs: 84 bytes
meshes: 126 bytes
strip groups: 250 bytes
strips: 270 bytes
verts: 65187 bytes
indices: 59838 bytes
bone changes: 56 bytes
everything: 125863 bytes
---------------------
Generating optimized mesh "d:\program\steam\steamapps\noobito02\counter-strike so
urce\cstrike\models/player/t_leet.dx80.vtx":
body parts: 8 bytes
models: 92 bytes
model LODs: 84 bytes
meshes: 126 bytes
strip groups: 250 bytes
strips: 2403 bytes
verts: 124362 bytes
indices: 59838 bytes
bone changes: 11088 bytes
everything: 198203 bytes
---------------------
Generating optimized mesh "d:\program\steam\steamapps\noobito02\counter-strike so
urce\cstrike\models/player/t_leet.dx90.vtx":
body parts: 8 bytes
models: 92 bytes
model LODs: 84 bytes
meshes: 126 bytes
strip groups: 250 bytes
strips: 270 bytes
verts: 65187 bytes
indices: 59838 bytes
bone changes: 1864 bytes
everything: 127671 bytes
Completed "leet.qc"
Для продолжения нажмите любую клавишу . . .