После компиляции не отображается модель в hlmv.exe

Текстурные модификации, редактирование моделей
Ответить
Сообщение
Автор
melaf
Нович0к
Нович0к
Сообщения: 8
Зарегистрирован: 23.07.2013
Благодарил (а): 2 раза

#1 Сообщение 26.03.2014, 16:09

Ребят, помогите разобраться вот с этой моделью
http://s-low.net/forum/viewtopic.php?f=69&t=1778

если ее декомпилировать а потом снова компилировать, даже без каких либо изменений. То она не отображается уже в hlmv.exe

Аватара пользователя
h4uja2
Капитан
Капитан
Сообщения: 465
Зарегистрирован: 16.04.2010
Благодарил (а): 76 раз
Поблагодарили: 40 раз
Контактная информация:

#2 Сообщение 26.03.2014, 16:44

Скорее всего надо вручную править .QC файл
( )in' with portals
now u're think( )Изображение

melaf
Нович0к
Нович0к
Сообщения: 8
Зарегистрирован: 23.07.2013
Благодарил (а): 2 раза

#3 Сообщение 26.03.2014, 16:54

вот содержимое .QC файла

Код: Выделить всё

$cd "D:\Games\css\SteamApps\common\SourceSDK\bin\ep1\bin\Modding\decompiled"
$modelname "player\knifelemon\santa.mdl"
$model "ct_sas" "ct_sas_reference.smd"
$poseparameter move_yaw -180.00 180.00
$poseparameter body_pitch -90.00 90.00
$poseparameter body_yaw -90.00 90.00
$cdmaterials "models\player\knifelemon_santa\"
$hboxset "cstrike"
$hbox 3 "ValveBiped.Bip01_Pelvis" -8.299  -7.727  -5.429  8.299  2.007  6.583
$hbox 6 "ValveBiped.Bip01_L_Thigh" 4.576  -5.377  -3.432  22.880  3.775  4.576
$hbox 6 "ValveBiped.Bip01_L_Calf" -0.291  -4.295  -3.432  20.883  3.151  3.432
$hbox 6 "ValveBiped.Bip01_L_Foot" -2.288  -1.144  -2.579  5.720  4.576  2.007
$hbox 6 "ValveBiped.Bip01_L_Toe0" -2.860  -2.808  -2.860  4.004  1.196  1.716
$hbox 7 "ValveBiped.Bip01_R_Thigh" 4.576  -5.377  -3.432  22.880  3.775  4.576
$hbox 7 "ValveBiped.Bip01_R_Calf" -0.291  -4.295  -3.432  20.883  3.151  3.432
$hbox 7 "ValveBiped.Bip01_R_Foot" -2.288  -1.144  -2.007  5.720  4.576  2.579
$hbox 7 "ValveBiped.Bip01_R_Toe0" -2.860  -2.808  -1.716  4.004  1.196  2.860
$hbox 3 "ValveBiped.Bip01_Spine1" -9.152  -1.258  -8.008  4.576  11.326  8.008
$hbox 2 "ValveBiped.Bip01_Spine2" -3.068  -3.432  -9.693  13.572  10.317  9.693
$hbox 1 "ValveBiped.Bip01_Neck1" -0.104  -4.576  -2.860  5.512  2.288  2.860
$hbox 1 "ValveBiped.Bip01_Head1" -0.416  -6.240  -3.640  9.360  4.441  3.016
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.144  -2.579  -2.288  14.872  2.579  2.288
$hbox 4 "ValveBiped.Bip01_L_Forearm" -1.716  -2.402  -2.402  13.156  2.402  2.402
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.291  -2.465  -1.716  6.583  1.550  2.860
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.144  -2.579  -2.288  14.872  2.579  2.288
$hbox 5 "ValveBiped.Bip01_R_Forearm" -1.716  -2.402  -2.402  13.156  2.402  2.402
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.291  -2.465  -2.860  6.583  1.550  1.716
// Model uses material "SPASTiC_SANTA_1.vmt"
// Model uses material "SPASTiC_SANTA_2.vmt"
// Model uses material "Hands.vmt"
// Model uses material "militiahead3.vmt"
$attachment "grenade0" "ValveBiped.Bip01_Spine" 6.41 3.85 5.73 rotate 68.11 91.48 93.56
$attachment "grenade1" "ValveBiped.Bip01_Spine" 6.23 1.36 5.58 rotate 42.63 88.51 93.85
$attachment "grenade2" "ValveBiped.Bip01_Spine" -0.55 4.14 -7.33 rotate -83.93 63.84 118.98
$attachment "grenade3" "ValveBiped.Bip01_Spine" 0.64 1.28 -7.35 rotate -70.87 -71.14 -105.92
$attachment "pistol" "ValveBiped.Bip01_R_Thigh" 0.76 2.91 -4.93 rotate -1.57 -9.00 75.29
$attachment "primary" "ValveBiped.Bip01_Spine2" 9.00 -3.07 -7.75 rotate -27.69 173.65 -13.75
$attachment "defusekit" "ValveBiped.Bip01_Pelvis" 0.00 1.05 -4.98 rotate -73.06 90.93 179.75
$attachment "eholster" "ValveBiped.Bip01_L_Thigh" 7.83 -3.91 1.49 rotate 80.18 -62.03 112.43
$attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.20 0.00 rotate -0.00 -0.00 -0.00
$attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0.00 5.20 0.00 rotate 0.00 0.00 0.00
$attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0.00 -0.00 0.00 rotate 0.00 -0.00 0.00
$includemodel "player/cs_player_shared.mdl"
$includemodel "player/ak_anims_ct.mdl"
$surfaceprop "flesh"
$eyeposition 0.000 -0.000 73.000
$illumposition -0.882 0.019 37.487
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
$ikchain ikclip ValveBiped.weapon_bone_Clip knee  0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {

	$mass 100.0
	$inertia 10.00
	$damping 0.05
	$rotdamping 5.00
	$rootbone "valvebiped.bip01_pelvis"
	$jointrotdamping "valvebiped.bip01_pelvis" 3.00

	$jointmassbias "valvebiped.bip01_spine1" 8.00
	$jointconstrain "valvebiped.bip01_spine1" x limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" y limit -16.00 16.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" z limit -20.00 30.00 0.00

	$jointmassbias "valvebiped.bip01_spine2" 9.00
	$jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00

	$jointmassbias "valvebiped.bip01_r_clavicle" 4.00
	$jointrotdamping "valvebiped.bip01_r_clavicle" 6.00
	$jointconstrain "valvebiped.bip01_r_clavicle" x limit -15.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 45.00 0.00

	$jointmassbias "valvebiped.bip01_l_clavicle" 4.00
	$jointrotdamping "valvebiped.bip01_l_clavicle" 6.00
	$jointconstrain "valvebiped.bip01_l_clavicle" x limit -15.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 45.00 0.00

	$jointmassbias "valvebiped.bip01_l_upperarm" 5.00
	$jointrotdamping "valvebiped.bip01_l_upperarm" 2.00
	$jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_l_forearm" 4.00
	$jointrotdamping "valvebiped.bip01_l_forearm" 4.00
	$jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00

	$jointrotdamping "valvebiped.bip01_l_hand" 1.00
	$jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_r_upperarm" 5.00
	$jointrotdamping "valvebiped.bip01_r_upperarm" 2.00
	$jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_r_forearm" 4.00
	$jointrotdamping "valvebiped.bip01_r_forearm" 4.00
	$jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00

	$jointrotdamping "valvebiped.bip01_r_hand" 1.00
	$jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_r_thigh" 7.00
	$jointrotdamping "valvebiped.bip01_r_thigh" 7.00
	$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_r_calf" 4.00
	$jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00

	$jointmassbias "valvebiped.bip01_l_thigh" 7.00
	$jointrotdamping "valvebiped.bip01_l_thigh" 7.00
	$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_l_calf" 4.00
	$jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00

	$jointmassbias "valvebiped.bip01_head1" 4.00
	$jointrotdamping "valvebiped.bip01_head1" 3.00
	$jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00
	$jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00
}

melaf
Нович0к
Нович0к
Сообщения: 8
Зарегистрирован: 23.07.2013
Благодарил (а): 2 раза

#4 Сообщение 27.03.2014, 19:46

что ни кто не поможет?

Ответить