проблема вроде решена :D
VRAD выпадал по причине входяших друг в друга брашей
после компиляции скажу точнее
-------------------------------------------------
скомпилил...получил картину "негры ночью грузят уголь" по всей карте
поменял расположение освещения и получил очередную серию выпадов VRAD
компилил и FAST и NORMAL(с HDR и без него)
лог последнего билда(FAST VIS и FAST VRAD, без HDR)
чёртов билдлог
materialPath: H:\games\tf2\tf\materials
Loading E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt...Building visibility clusters...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23198 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 154 texinfos to 89
Reduced 14 texdatas to 11 (448 bytes to 301)
Writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
0 seconds elapsed
2 threads
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt
254 portalclusters
677 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2060 visible clusters (0.00%)
Total clusters visible: 38648
Average clusters visible: 152
Building PAS...
Average clusters audible: 249
visdatasize:18861 compressed from 16256
writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4102 faces
522892 square feet [75296512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4102 patches before subdivision
425198 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 137140411, max 1730
transfer lists: 1046.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.5968 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 336/65536 2688/524288 ( 0.5%)
planes 436/65536 8720/1310720 ( 0.7%)
vertexes 5180/65536 62160/786432 ( 7.9%)
nodes 617/65536 19744/2097152 ( 0.9%)
texinfos 89/12288 6408/884736 ( 0.7%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4102/65536 229712/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 160/65536 8960/3670016 ( 0.2%)
leaves 635/65536 20320/2097152 ( 1.0%)
leaffaces 6848/65536 13696/131072 (10.4%)
leafbrushes 296/65536 592/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18207/512000 72828/2048000 ( 3.6%)
edges 9440/256000 37760/1024000 ( 3.7%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 73/32768 730/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1266/65536 2532/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 27247008/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18861/16777216 ( 0.1%)
entdata [variable] 24490/393216 ( 6.2%)
LDR ambient table 635/65536 2540/262144 ( 1.0%)
HDR ambient table 635/65536 2540/262144 ( 1.0%)
LDR leaf ambient 357/65536 9996/1835008 ( 0.5%)
HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9356 ( 0.0%)
pakfile [variable] 882/0 ( 0.0%)
physics [variable] 23198/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 9367
Writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4 minutes, 12 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4102 faces
522892 square feet [75296512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4102 patches before subdivision
materialPath: H:\games\tf2\tf\materials
Loading E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt...Building visibility clusters...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23198 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 154 texinfos to 89
Reduced 14 texdatas to 11 (448 bytes to 301)
Writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
2 seconds elapsed
2 threads
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt
254 portalclusters
677 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2060 visible clusters (0.00%)
Total clusters visible: 38648
Average clusters visible: 152
Building PAS...
Average clusters audible: 249
visdatasize:18861 compressed from 16256
writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4102 faces
522892 square feet [75296512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4102 patches before subdivision
425198 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 137140411, max 1730
transfer lists: 1046.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.4417 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 336/65536 2688/524288 ( 0.5%)
planes 436/65536 8720/1310720 ( 0.7%)
vertexes 5180/65536 62160/786432 ( 7.9%)
nodes 617/65536 19744/2097152 ( 0.9%)
texinfos 89/12288 6408/884736 ( 0.7%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4102/65536 229712/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 160/65536 8960/3670016 ( 0.2%)
leaves 635/65536 20320/2097152 ( 1.0%)
leaffaces 6848/65536 13696/131072 (10.4%)
leafbrushes 296/65536 592/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18207/512000 72828/2048000 ( 3.6%)
edges 9440/256000 37760/1024000 ( 3.7%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 73/32768 730/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1266/65536 2532/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 27247008/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18861/16777216 ( 0.1%)
entdata [variable] 24490/393216 ( 6.2%)
LDR ambient table 635/65536 2540/262144 ( 1.0%)
HDR ambient table 635/65536 2540/262144 ( 1.0%)
LDR leaf ambient 357/65536 9996/1835008 ( 0.5%)
HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9356 ( 0.0%)
pakfile [variable] 882/0 ( 0.0%)
physics [variable] 23198/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 9367
Writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4 minutes, 7 seconds elapsed
materialPath: H:\games\tf2\tf\materials
Loading E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt...Building visibility clusters...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23198 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 154 texinfos to 89
Reduced 14 texdatas to 11 (412 bytes to 289)
Writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
0 seconds elapsed
2 threads
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt
254 portalclusters
677 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 303 visible clusters (0.00%)
Total clusters visible: 21883
Average clusters visible: 86
Building PAS...
Average clusters audible: 184
visdatasize:19583 compressed from 16256
writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4102 faces
522892 square feet [75296512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4102 patches before subdivision
425198 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 137140411, max 1730
transfer lists: 1046.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.6787 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 336/65536 2688/524288 ( 0.5%)
planes 436/65536 8720/1310720 ( 0.7%)
vertexes 5180/65536 62160/786432 ( 7.9%)
nodes 617/65536 19744/2097152 ( 0.9%)
texinfos 89/12288 6408/884736 ( 0.7%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4102/65536 229712/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 160/65536 8960/3670016 ( 0.2%)
leaves 635/65536 20320/2097152 ( 1.0%)
leaffaces 6848/65536 13696/131072 (10.4%)
leafbrushes 296/65536 592/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18207/512000 72828/2048000 ( 3.6%)
edges 9440/256000 37760/1024000 ( 3.7%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 73/32768 730/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1266/65536 2532/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 27247008/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 19583/16777216 ( 0.1%)
entdata [variable] 24493/393216 ( 6.2%)
LDR ambient table 635/65536 2540/262144 ( 1.0%)
HDR ambient table 635/65536 2540/262144 ( 1.0%)
LDR leaf ambient 357/65536 9996/1835008 ( 0.5%)
HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9356 ( 0.0%)
pakfile [variable] 810/0 ( 0.0%)
physics [variable] 23198/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 9367
Writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
3 minutes, 50 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4102 faces
522892 square feet [75296512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4102 patches before subdivision
materialPath: H:\games\tf2\tf\materials
Loading E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt...Building visibility clusters...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23198 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 154 texinfos to 89
Reduced 14 texdatas to 11 (412 bytes to 289)
Writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
1 second elapsed
2 threads
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt
254 portalclusters
677 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 303 visible clusters (0.00%)
Total clusters visible: 21883
Average clusters visible: 86
Building PAS...
Average clusters audible: 184
visdatasize:19583 compressed from 16256
writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4102 faces
522892 square feet [75296512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4102 patches before subdivision
425198 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 137140411, max 1730
transfer lists: 1046.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.4873 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 336/65536 2688/524288 ( 0.5%)
planes 436/65536 8720/1310720 ( 0.7%)
vertexes 5180/65536 62160/786432 ( 7.9%)
nodes 617/65536 19744/2097152 ( 0.9%)
texinfos 89/12288 6408/884736 ( 0.7%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4102/65536 229712/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 160/65536 8960/3670016 ( 0.2%)
leaves 635/65536 20320/2097152 ( 1.0%)
leaffaces 6848/65536 13696/131072 (10.4%)
leafbrushes 296/65536 592/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18207/512000 72828/2048000 ( 3.6%)
edges 9440/256000 37760/1024000 ( 3.7%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 73/32768 730/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1266/65536 2532/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 27247008/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 19583/16777216 ( 0.1%)
entdata [variable] 24493/393216 ( 6.2%)
LDR ambient table 635/65536 2540/262144 ( 1.0%)
HDR ambient table 635/65536 2540/262144 ( 1.0%)
LDR leaf ambient 357/65536 9996/1835008 ( 0.5%)
HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9356 ( 0.0%)
pakfile [variable] 810/0 ( 0.0%)
physics [variable] 23198/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 9367
Writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
3 minutes, 42 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4102 faces
522892 square feet [75296512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4102 patches before subdivision
materialPath: H:\games\tf2\tf\materials
Loading E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt...Building visibility clusters...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23198 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 154 texinfos to 90
Reduced 13 texdatas to 11 (328 bytes to 256)
Writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
1 second elapsed
2 threads
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt
254 portalclusters
669 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 303 visible clusters (0.00%)
Total clusters visible: 21887
Average clusters visible: 86
Building PAS...
Average clusters audible: 184
visdatasize:19581 compressed from 16256
writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4855 faces
581792 square feet [83778136.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4855 patches before subdivision
502369 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7..
materialPath: H:\games\tf2\tf\materials
Loading E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt...Building visibility clusters...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (22561 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 148 texinfos to 88
Reduced 10 texdatas to 9 (234 bytes to 208)
Writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
1 second elapsed
2 threads
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.prt
232 portalclusters
618 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 1588 visible clusters (0.00%)
Total clusters visible: 32138
Average clusters visible: 138
Building PAS...
Average clusters audible: 229
visdatasize:15898 compressed from 14848
writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3.bsp
4703 faces
542158 square feet [78070808.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4703 patches before subdivision
498933 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...