(current patch candidate)
[94761] TBB 4.0 update 5, (tbb40_20120613oss,
http://threadingbuildingblocks.org/ver.php?fid=187)
[94699] Tweak Reinhard tonemapping pars
[94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
[94206] Fixed: Disabled channels can be bypassed in briefing screen (
https://dev-heaven.net/issues/33906)
[94049] New: terrainIntersectASL command
[94049] Fixed: terrainIntersect reverted to ATL
[94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
[94001] Fixed: "enableItemsDropping = 0;" now even for MP clients
[94001] New: moonIntensity command
[94001] New: sunOrMoon command
[93989] Changed: When dropping weapon unrelated magazine will not be dropped
[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
[93945] New: In gear added bars with ammo count
[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
[93897] New: AToC & PPAA added into UI video options
[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (
https://dev-heaven.net/issues/27297)
[93821] Changed: Authentication Timeout is distinguished from bad CD key
[93812] Fixed: Restrict gamma value set by profile
[93809] Fixed: Restrict brightness value set by profile
[93722] Fixed: Effects of setDamage to buildings different on clients and server (
https://dev-heaven.net/issues/23915#change-136685)
[93701] Fixed: Changing gear in briefing screen is not working reliable in MP (
https://dev-heaven.net/issues/16421)
[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
[93672] Fixed: Unable to access AI soldier's gear in map
[93670] Fixed: Prone units stop engaging (
https://dev-heaven.net/issues/32475)
[93664] Fixed: Damage of buildings synchronization in MP after JIP (
https://dev-heaven.net/issues/25659,
https://dev-heaven.net/issues/23915,
https://dev-heaven.net/issues/18492)
[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (
https://dev-heaven.net/issues/27895)
[93654] Improved: Tone mapping
[93652] New: Scripting functions visiblePositionASL and nearestBuilding position
[93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
[93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
[93622] New: Scripting function eyeDirection.
[93598] New: Scripting functions eyePos object and aimPos object
[93583] Fixed: Player-created markers not synchronised with JIP clients (see
https://dev-heaven.net/issues/6337)
[93575] Fixed: StringLoad command reads unicode
[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (
https://dev-heaven.net/issues/32160)
[93542] New: MP Statistics screen (key I) contains the Server hostname
[93528] Fixed: Max distance for DirectChat raised from 20m to 40m
[93415] Fixed: empty weaponHolder is not deleted when used by remote player
[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
[93276] New: terrainIntersect command
[93273] New: lineIntersects, lineIntersectsWith commands
[93156] Changed: increased gear MP messages priority
[93146] Fixed: LOD blending
[93120] Fixed: JIP connecting players less affect other players network bandwith
[93117] Fix: Crash:
https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)
[93017] Fixed: LOD blending not working reliably
[92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
[92925] Fixed: switching backpack with dead unit in MP
[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
[92781] Fixed: SelectPlayer makes direct communication unreliable (see
https://dev-heaven.net/issues/30991)
[92754] Fixed: scaling icons with grenade cursor
[92706] TBB 4.0 update 4, (tbb40_20120408oss,
http://threadingbuildingblocks.org/ver.php?fid=185)
[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (
https://dev-heaven.net/issues/28865)
[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
[92582] Fixed: AI detection after load
[92463] Fixed: AToC ATi 77xx
[92071] Changed: Observer RPT messages now once per 60 sec,
https://dev-heaven.net/issues/29985
[92061] Fixed: AtoC on nVidia for CSAA
[92059] PPAA pars tweak & SMAA use color edge detection method
[91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
[91055] Fixed: Respawn with backpack
[90909] Fixed: crash of Linux server when player with custom face connects
[90901] New: setUnitRecoilCoefficient command
[89964] Fixed: Linux servers were never green in server list.
[89899] Fixed: Helicopter is more accurate with unguided rockets
[89898] Fixed: Secondary gunner tracks enemies
[89603] Fixed: A possible crash when textures were loading too slow from the disk.
[89523] Fixed: Crash during engine termination from multiplayer game.
[89361] Fixed: Linux server slow startup
[89205] New: Player can look up/down using a mouse while driving land/water vehicles.
[89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
[89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
[89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
[89079] Fixed: Multiple reload sounds in mp (see
https://dev-heaven.net/issues/28201)
[89011] New: A cursor is shown to provide a visual feedback when steering a car.
[88975] Fixed: Multiple reload sounds in MP (see
https://dev-heaven.net/issues/28201)
[88948] Improved: Airplane thrust and brakes can now be applied at the same time.
[88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (
https://dev-heaven.net/issues/3546)
[88918] Improved: AI scanning for the target more when a visual contact is lost.
[88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
[88870] Fixed: AI vehicles sometimes see player outside their field of view (
https://dev-heaven.net/issues/28203)
[88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (
https://dev-heaven.net/issues/11610)
[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
[88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".
[88195] Improved: -beta mods now always loaded first (
https://dev-heaven.net/issues/27762)
[88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
[88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
[88111] Fixed: Unguided rockets no longer explode when passed by the target (
https://dev-heaven.net/issues/27772)
[88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (
https://dev-heaven.net/issues/14297)
[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (
https://dev-heaven.net/issues/27689)
[87963] Optimized: Reduced memory footprint in complex missions.
[87840] New: Added scripting command productVersion (
https://dev-heaven.net/issues/25580)
[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
[87824] Changed: Removed support for config parameter nightVision (
https://dev-heaven.net/issues/26117)
[87768] Fixed: AI vehicles crews seeing targets badly (
https://dev-heaven.net/issues/23388)
[87755] Fixed: Player automatically reveals targets which AI would never see (
https://dev-heaven.net/issues/27493)
[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (
https://dev-heaven.net/issues/17777)
[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
[87740] Improved: Targeting and firing always commanded by observer. (
http://dev-heaven.net/issues/2353)
[87706] Improved: AI laser target detection at large distances improved.
[87692] Fixed: Manual guidance not working for a helicopter gunner (
http://dev-heaven.net/issues/12025,
http://dev-heaven.net/issues/27418)
[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (
http://dev-heaven.net/issues/26317)
[87658] Fixed: Command doTarget on friendly unit did not work (
http://dev-heaven.net/issues/22724)
[87655] Fixed: Text parameter file parsing not reliable (
http://dev-heaven.net/issues/27403)
[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (
http://dev-heaven.net/issues/11699)
[87652] Fixed: AI always turned out when player is effective commander in cargo (
http://dev-heaven.net/issues/2733)
[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (
http://dev-heaven.net/issues/12973)
[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (
http://dev-heaven.net/issues/12101)
[87640] New: RVExtension dll interface implemented (
http://community.bistudio.com/wiki/callExtension)
[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (
http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (
http://dev-heaven.net/issues/25847)
[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (
http://dev-heaven.net/issues/9719)
[87496] Fixed: Player state transferred corrently even for distant players (
http://dev-heaven.net/issues/27200)
[87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
[87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (
http://dev-heaven.net/issues/18754)
[87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers
[87274] Improved: Airborne airplanes now rendered in larger distances.
[87273] Changed: AI airplane always using lights during landing, taxiing and takeoff.
[87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
[87077] New: Ground effect computed for airplanes (0-10% depending on height)
[87075] New: Ground effect computed for helicopters (based on
http://www.cybercom.net/~copters/aero/g ... t.html)
[87073] Fixed: Helicopter autohover was wobbling a lot (
http://dev-heaven.net/issues/4478)
[87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
[86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
[86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
[86944] Added: HitPart event now contains Ammo type name
[86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
[86916] New: Player name validation when editing a profile name.
[86882] New: Scripting command visiblePosition to obtain object position as visible on screen (
http://dev-heaven.net/issues/26591)
[86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
[86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
[86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (
http://dev-heaven.net/issues/26668)
[86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (
http://dev-heaven.net/issues/26702)
[86737] New: Fast Approximate Anti-Aliasing (FXAA),
http://community.bistudio.com/wiki/arma2oa.cfg
[86704] Fixed: "Direct" chat sometimes not working (
http://dev-heaven.net/issues/26422)
[86702] Fixed: Dead body temperature was not saved (
http://dev-heaven.net/issues/25466)
[86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (
http://dev-heaven.net/issues/26408#note-48)
[86643] Fixed: Massive network traffic optimization during Join in Progress (
http://dev-heaven.net/issues/26408#note-48)
[86620] Fixed: Searchlight turning itself off for non-server clients (
http://dev-heaven.net/issues/4449)
[86566] Fixed: Action taking magazine from a backback has sometimes failed (
http://dev-heaven.net/issues/25927)
[86520] Fixed: Gamespy Server signature list contains often twice "bi" (
http://dev-heaven.net/issues/23752)
[86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (
http://dev-heaven.net/issues/26435)
[86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
[86431] Fixed: Issues with v2 signatures - causing random check to fail (
http://dev-heaven.net/issues/26323)
[86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them.
[86271] Fixed: Locked MP role slots after BattlEye kick.
[86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (
http://dev-heaven.net/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
[86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (
http://dev-heaven.net/issues/26162)
[86217] Improved: Thermal imaging for models with no TI data (
http://dev-heaven.net/issues/16673)
[86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (
http://dev-heaven.net/issues/23389)
[86128] Fixed: Soldier running instead of crawling through holes (
http://dev-heaven.net/issues/25348)
[86122] Fixed: AI without weapon stuck when crouched (
http://dev-heaven.net/issues/16229)
[86114] Prevent crouched AI from sprinting (
http://dev-heaven.net/issues/24405)
[86060] New: A command line argument -par=filename can be specified to provide a parameter file (
http://dev-heaven.net/issues/26103)
[86059] New: Window title includes player name when running windowed to make testing with multiple instances easier.
[86035] Fixed: Tanks were not damaged under water when fps was very high (
http://dev-heaven.net/issues/25835)
[85998] Improved: Improved AI/autopilot landing abilities (
http://dev-heaven.net/issues/25419)
[85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (
http://dev-heaven.net/issues/25768)
[85881] Fixed: AI sometimes has forgotten a recently seen kill (
http://dev-heaven.net/issues/25768) (result of
http://dev-heaven.net/issues/2067#note-12)
[85871] New: Custom memory allocator support (
http://community.bistudio.com/wiki/ArmA ... _Allocator)
[85823] Fixed: Shadows were not cast on on-surface objects, like helipads.
[85747] Changed: attachTo with the same object no longer resets attached object orientation (
http://dev-heaven.net/issues/25272)
[85746] Fixed: There was no debriefing after MP game ends after saving the game.
[85741] Fixed: MP: Bullet tracers of remote vehicles not reliable (
http://dev-heaven.net/issues/25601).
[85737] Fixed: SaveVar did not work in MP Campaign.
[85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
[85595] Fixed: Crash or game corruption when loading a game with clients already connected (
http://dev-heaven.net/issues/24676)
[85594] New: Server admin can check build numbers of clients using #userlist.
[85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
[85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
[85529] Fixed: Reassign allowed clients to use a role reserved for a host.
[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
[85497] Fixed: Remote units init event handle is no longer run before fully initialized (
http://dev-heaven.net/issues/25225)
[85489] Changed: Init handlers executed immediately, not queued for later execution like other events.
[85488] Changed: MP: Units are no longer moved to a new group when they timeout getin (
http://dev-heaven.net/issues/25095#note-75)
[85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (
http://dev-heaven.net/issues/25266#note-8)
[85440] Fixed: Bullets damage reduced too much over distance (
http://dev-heaven.net/issues/11479)
[85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (
http://dev-heaven.net/issues/16261)
[85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
[85424] Fixed: in config parameter initTurn in turrets work again
[85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers (
http://dev-heaven.net/issues/20441)
[85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size.
[85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
[85300] Fixed: Group names were not reused after deleteGroup (
http://dev-heaven.net/issues/11483)
[85280] Improved: AI smarter in using binoculars.
[85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (
http://dev-heaven.net/issues/25230)
[85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (
http://dev-heaven.net/issues/14766)
[85032] Fixed: script command FOR (BASIC) can use capital characters in variable
[84977] Optimized: MP: Improved server performance in complex missions.
[84957] Optimized: MP: Reduced number of messages send during JIP to complex missions.
[84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
[84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
[84865] Fixed: MP game crashed after loading a save from a complex mission (
http://dev-heaven.net/issues/24676)
[84692] Fixed: AI was often not watching unidentified targets (causing
http://dev-heaven.net/issues/24631)
[84632] Fixed: turret tug after crew turn-in
[84478] Improved: loading of binarized bikb files now supported.
[84464] Improved: MP: Remote units should move a lot smoother.
[84453] Fixed: DisableSerialization breaks spawn script variables after Load.
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
[84285] Fixed: MP: Remote units jumping back when stopping (
http://dev-heaven.net/issues/24034)
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
[84266] Improved: Better error message shown when memory allocation fails because of too small page file.
[84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
[84259] Fixed: Weapons on pylons changed positions after fireAtTarget (
http://dev-heaven.net/issues/24046)
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
[83759] Fixed: AI not engagign through glass and other penetrable surfaces (
http://dev-heaven.net/issues/4438).
[83726] Fixed: Lipsync for radio not working.
[83721] Fixed: AI no longer seeing through dense grass (
http://dev-heaven.net/issues/5785)
[83597] Fixed: Attached objects no longer causing slow car movement.
[83544] Improved: AI skill settings in difficulty options easier to use.
[83530] Improved: Soldier movement more natural when doing "scan horizon".
[83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (
http://dev-heaven.net/issues/23160)
[83471] Fixed: AI units often not engaging close enemies (
http://dev-heaven.net/issues/18951,
http://dev-heaven.net/issues/22935)
[83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
[83390] Fixed: Most units had maximum skill, ignoring values set in the mission (
http://dev-heaven.net/issues/4483)
[83310] Fixed: More space for GameSpy QR2 signature key answer.
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also
http://dev-heaven.net/issues/22974)
[83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
[83258] Fixed: tugging tracks on tanks
[83156] Fixed: AI units no longer firing at empty enemy vehicles (
http://dev-heaven.net/issues/5183)
[83137] Fixed: Walking no longer causes prone-style recoil to be used. (
http://dev-heaven.net/issues/22828)
[83122] Fixed: AI no longer considering a car horn as a threat.
[83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (
http://dev-heaven.net/issues/7578)
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (
http://dev-heaven.net/issues/13041)
[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (
http://dev-heaven.net/issues/6638)
[83077] Improved: AI considering threats uphill from it a bit more when planning a path.
[83076] Fixed: Object variable space was not cleared reset between missions (
http://dev-heaven.net/issues/13620)
[83062] Fixed: Sky sometimes changing abruptly (
http://dev-heaven.net/issues/8072)
[82969] Improved: AI is less able to detect enemies in forests (improved eSTEAMATiON on "disappearing in a pattern" for forests).
[82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (
http://dev-heaven.net/issues/18846)
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
[82899] Fixed: Signature checking of BAF/PMC addons.
[82874] New: Command line option -nosound to run the game without accessing audio devices.
[82699] Optimized: Some background file operations are faster, esp. with low fps (should fix
http://dev-heaven.net/issues/22227)
[82654] Optimized: Visual state interpolation fully enabled. (
http://www.bistudio.com/index.php/engli ... the-future)
[82621] Fixed: Weapons no leaving hands while turning when prone
[82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
[82484] Improved: AI helicopter attempt to land when hit during an attach run.
[82476] Fixed: Crash opportunity when camera object was deleted.
[82464] Improved: AI landing more reliable with broken back rotor.
[82451] New: AI FSMs can be disabled using unit disableAI "FSM".
[82342] Fixed: AI road vehicle avoidance improved.
[82295] Fixed: PMC videos flashing (since 80298).
[82163] Fixed: No longer display names of buildings hidden by accuracy (
http://dev-heaven.net/issues/20503)
[82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
[82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
[81995] Fixed: AI planes were climing/diving wildly during formation flying.
[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (
http://dev-heaven.net/issues/2314)
[80336] Optimized: Reduced frame rate drops caused by texture loading (
http://dev-heaven.net/issues/14397)
[79768] New: Mods can be configured using Windows Registry.
[79670] Fixed: AI warping at distance in singleplayer (
http://dev-heaven.net/issues/1915)
[79645] New: parameter "angle" for reflectors
[79509] Fixed: Possible freeze after alt-tab in window mode.
[79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
[79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
[79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
[79432] New: AI able to STOL on runways shorter than 500 m.
[79412] Impoved: Aircraft can be placed on carrier deck in the editor.
(changes in data)
fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD