Dungeons of Dredmor

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#76 Сообщение 31.07.2012, 23:56

Завтра новое DLC

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#77 Сообщение 02.08.2012, 11:01

Игра обновилась, добавились 2 новые ветки умений.
Не подскажите где можно найти подробный чейндж лог? А то в стим апдейтс нет информации, а официальная группа пуста.
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  1. Cave Story+ Спасибо HIB 7
  2. Botanicula Спасибо Steam Holiday Sale 2012
  3. Atom Zombie Smasher Спасибо kardinal95
  4. Cortex Command Спасибо Punk18
  5. Steel Storm: Burning Retribution Спасибо Eijaa
  6. Space Rangers Спасибо CautionSparta
  7. Gratuitous Space Battles Спасибо HIB 6
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#78 Сообщение 03.08.2012, 02:05

Update Released
  • NOTE: This is a major patch. We have tried to keep save games compatible between versions, but if we have not succeeded we apologize. We also strongly recommend being patient around mods; it may take a little time for mod creators to get their work updated to run with the new version of Dredmor.

    CORE:
    • SKILL: Two new skills, Daggers and Polearms.
    • SKILL: Accompanying new weapons for the Same.
    • SKILL: Shields: Defensive Bash changed to scale damage by block%
    • SKILL: Miscellaneous, undecipherable skill tweaks that absolutely nobody will notice.
    • CORE: burn="1" effect removed from game.
    • CORE: Minibosses!
    • CORE: Charging, dashing monster attacks and types
    • ITEM: Bolt of Mass Destruction: uses a more correct Blinding Flash effect
    • UI: New screens in-game for achievements
    • UI: Auto-SKOL! ALT-SHIFT-CLICK to automatically convert any item in your inventory to Lutefisk.
    • UI: 2X controls are now on individual elements, instead of a global setting
    • UI: Character window can now be dragged around the screen.
    • UI: Crafting now has useful tooltips.
    • UI: Lutefisk Cube now also has a tooltip. (Mainly, it tells you that you have Lutefisk. It's not a very useful tooltip.)
    • UI: Crafting now has a button to access it on the belt panel.
    • UI: Buffs that are stacked now display the # of buffs in a stack, and provide a visual cue
    • UI: Page count now exists in the Tutorial list
    • UI: You can now choose your title screen.
    • GAMEPLAY: Miniboss support.
    • FIXED: Fiery Wand now properly scales damage with Wandcrafting
    • FIXED: made some more sconces unpushable
    • FIXED: Glacial Burst Trap
    • FIXED: Playing for Both Teams Achievement should now trigger properly.
    • FIXED: position of "Digest" button on 2X UI widget
    • FIXED: Blackjack. Again. Hah.
    • FIXED: The weird random crash that you occasionally get going downstairs for no good reason. (We think.)
    • FIXED: Don't let user trapdoor through bottom floor of the dungeon when debugging things; that's bad.
    • NERFED: Promethean Magic. Again. This time via increased mana cost.
    • ART: Raven sprite moved to Core game.
    • ART: Raven sprite now slightly colorized.
    • SFX: A bunch of new sound effects.
    • GAMEPLAY: Drunkenness. It's a thing.
    • GAMEPLAY: Monsters now have a sight cone, and sneaking now works better. Monsters have two states, "suspicious" and "attempting to kill you."
    • GAMEPLAY: Added a Pocket Dimension, for your Storage Needs! Find a suitable set of Wizard Keys.
    • GAMEPLAY: Added new achievements! (Nobody expects these to work at this point, do they? Nah.)
    • MODS: Added "buff type" hints for removing buff effects from a particular skill tree.
    • MODS: Custom engravings now show tooltips if they have a description.
    • CORE: Total rewrite of the save-game system. Save games are now stored in directories. At some point, we will load things one level at a time (and make our autosave significantly better); this was not done for this build, but the framework is in place.
    • CORE: As an added bonus, loadsave.dat is now dead.
    • STEAM WORKSHOP: Various Steam Cloud issues.
    • STEAM WORKSHOP: Mods are now embedded in save games, so that Steam Workshop won't automatically update, overwriting your mods and breaking your save game.
    • STEAM WORKSHOP: Mods published to Steam Workshop are now tagged.
    RotDG:
    • SKILL: Level 5 Vegan will now only remove Vegan-related debuffs.
    • SKILL: The Cure will only remove one random debuff instead of all debuffs.
    YHTNTEP:
    • FIXED: Fixed a misplaced blocker in the Zomby Zoo.
    • FIXED: Capacitor had something broken with it. Somewhere. We fixed it.
    • SKILL: Made Essence of Battle removeable (and it'll take all your mana if you do remove it.)
    • SKILL: Player can no longer resist Empowered version of Chronomantic Twist.
    COTW: It exists. Go play!
New DLC Available - Dungeons of Dredmor: Conquest of the Wizardlands
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#79 Сообщение 03.08.2012, 10:47

Update Released писал(а):We have tried to keep save games compatible between versions, but if we have not succeeded we apologize.
Не повезло, так не повезло.
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  1. Cave Story+ Спасибо HIB 7
  2. Botanicula Спасибо Steam Holiday Sale 2012
  3. Atom Zombie Smasher Спасибо kardinal95
  4. Cortex Command Спасибо Punk18
  5. Steel Storm: Burning Retribution Спасибо Eijaa
  6. Space Rangers Спасибо CautionSparta
  7. Gratuitous Space Battles Спасибо HIB 6
  8. Puzzle Agent Спасибо Heavik
  9. Beat Hazard Спасибо Zhallo

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#80 Сообщение 03.08.2012, 17:42

If you're having Save Game Problems, grab this:

http://patches.gaslampgames.com/dredmor ... _win32.zip

Extract it over your Steam install:

c:\program files (x86)\steam\steamapps\common\Dungeons of Dredmor
Мне помогло. Смог загрузить сейв сделанный на версии до обновления.

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#81 Сообщение 23.08.2012, 13:39

Народ, помогите решить траблы:
1) В игре не работают ачивки..пишет, что нужно залогиниться в стиме.
2) В модлаунчере надпись steam workshop: disabled, как включить?
буржуи говорили, что надо перезапустить стим, но мне не помогает.

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#82 Сообщение 27.08.2012, 21:14

Update Released
  • CORE:
    • FIXED: various issues with saving and loading games, including but not limited to your inventory disappearing, your save games breaking, and you losing levels when entering or leaving the pocket dimension.
    • FIXED: The Traditional Achievement Fixing Ritual has been performed. (Please join in at home by chanting to the Pterodactyl Wizards until you feel the icy grasp of their claws upon your shoulderblades.)
    • FIXED: primary stats not being buffed by skills
    • FIXED: game now runs correctly on machines with international localizations.
    • FIXED: aggressively regenerate levels when a level has been deleted from a save game.
    • FIXED: instructions now included on Magic Box pop-up.
    • FIXED: sight radius could not be decreased
    • FIXED: flickering up/down buttons in the skills tree
    • FIXED: phantom slots on skills grid
    • FIXED: crash clicking "next" on tutorial button
    • FIXED: at low resolutions, wizard key falls offscreen at 2x mode
    • FIXED: magic box could be exploited to steal from shops
    • FIXED: Steam overlay not working in -opengl mode
    • FIXED: missing expansion2 caused problems with expansion3
    • FIXED: spell points could result in negative mana
    • FIXED: dagger and polearm bonuses now only apply when wielding a dagger or a polearm
    • FIXED: Confiscate Evidence allowed theft
    • FIXED: rutabagas would dash repeatedly at you, either killing you instantly or locking the game
    • FIXED: named monsters no longer spawn in Mysterious Portals in enormous piles
    • FIXED: clicking the Digest button in the pocket dimension no longer freezes the game
    • FIXED: item stacking problems
    • FIXED: buff stacking problems
    • FIXED: skill level is now actively checked when encrusting a weapon
    • FIXED: when we add a steam achievement, we also add the local achievement
    • FIXED: some local achievements
    • FIXED: transmuting monsters could repeatedly set off traps
    • FIXED: various other polymorphing monster crashes
    • FIXED: Insufficient terrifying and foreboding graffiti on the walls. Added terrifying and foreboding graffiti to the walls in preparation for the Ominous Countdown.
    • FIXED: Brittle stacks do not refresh after changing levels.
    • FIXED: "Platinum Ring" removed from Lucky Find spawnlist because it doesn't exist.
    • Increased all monster perception values.
    • Slightly nerfed first level polearm skill.
    • Fixed polearm stance effects that weren't firing.
    • Made high level polearms harder to craft.
    • Lucky pick automatically opens locked doors without requiring a lockpick, and no longer requires Lockpick Spamming.
    • Radiant Aura, Magic Steel buff stacksize capped at 1.
    • tweaked Healing Rain effect.
    • tweaked This Root Shall Suffer to cause more suffering.
    • Fixed some random spelling and grammar stuff.
    • UI: darkened Krong popup dialog background to make icons easier to read
    • UI: darkened resistance & damage extension widgets to make icons easier to read
    • Master of Arms description updated to reflect chance of triggering "Suit Up"
    • removed unnecessary skill category tags
    • Tentacular Infestation bolt no longer infests you with tentacles when it hits other people
    • Very Sharp Wall of Blades Stance now hits enemies with small amount of piercing/slashing when player is attacked
    ROTDG
    • Fixed Helm of Threepwood artifact quality
    • enhanced the Broadside skill
    • added a new sound for Broadside
    YHTNTXP
    • FIXED: Ravens now make proper sounds. Quothing is involved.
    • FIXED: Mage's Mana Maille buff stacksize capped at 1
    • FIXED: All eruptors spawn fewer traps. It was getting ridiculous.
    • FIXED: Clockwork Knight: teleport animations removed from movement-based spells
    • FIXED: Puissant Veil now hits enemies with magic damage when player is attacked
    • FIXED: Multiple, multiple issues with the Arcane Capacitor. Who thought it was a good idea to have a spell with 200 lines of scripts for it anyway?
    COTW
    • FIXED: decreased monster charge attack damage (see: Deadly Rutabagas of Death)
    • FIXED: Insurance Fraud issues when used on a corpse.
    • FIXED: Encrustings would fire 100% of the time.
    • Communist healing skill may now fire commie debuffs
    • Hammer and Sickle can be found in the dungeon
    • Hammer is now craftable
    • Sandstorm nerfed (Sandstorm damages reduced, mana cost increased, additional player debuff added)
    • Asp Empowerment buff changed to fire less commonly
    • Damage scaling added to "Alien Weapon" skill
    • added special craftable Communist Armour & Helm
    • Bailout should now remove fiscal responsibility
    • Pyramid Scheme can now trigger correctly
    • Reform and Opening now actually pays out
    • gave minor passive bonuses to Tourist & Paranormal Investigator
    • added missing item definitions for Helm of Ultimate Knowledge and Shrat's Helm
    • added four new high-level daggers
    • Added some more Wizardlands so we don't keep running into that room with the Evil Clones all the time. (Wizardland Geometry may slightly change as a result.)

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