Gratuitous Tank Battles

Обсуждение, решение проблем, поиск ссылок, релизы собственных сборок, по всем играм, что распространяются через Steam
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Langraff
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#16 Сообщение 18.05.2012, 01:24

Ага дороговато. Посмотрю пока пиртаку, а потом может быть на летней распродаже куплю если скидка приличная будет.
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hebroid
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#17 Сообщение 24.05.2012, 21:52

Gratuitous Tank Battles Update Released
Changelog
- Fixed crash when attempting to save out a unit that had a * in the name.
- Setting windowed mode, whilst also matching your desktop resolution will result in borderless window mode now.
- Game now explains to player that they won't see any challenges until they are logged in.
- Online challenge browser now shows complete two-line descriptions rather than cropping them at one line.
- Fixed bug where the game would hang sometimes on playing custom or online maps as defender with 'scenario units' where a small number of units was included.
- Fix for occasional crash bug on saving units (in some circumstances)
- Fixed bug in non-steam version where the default sample units could not be deleted from within the game.
- Balance:Laser carbine cost up from 3 to 5.
- Balance:Heavy Pulse laser damage up from 6 to 8
- Balance:Rapid Pulse blaster damage up from 4 to 5
- Balance:Light pulse laser damage down from 9 to 6
- Balance:Salvo interval for incendiary rockets up from 300 to 2000
- Balance: Heavy Missile Rack damage down from 68 to 52
- Balance: HEAP Missile thrower fire interval up from 1400 to 1700
- Balance: Light Missile launcher damage down from 38 to 31
- Added new map : campaign map 12.
- Fixed bug where sorting by class on the unit design load dialog sometimes did not work entirely.
- Balance: Changed the difficulty of a number of scenarios.

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#18 Сообщение 01.06.2012, 21:14

Gratuitous Tank Battles Update Released:
changelog
- Fixed some issues with corrupt uploading of challenges and removed ability to decide whether or not map is uploaded with a challenge (now handled automatically).
- Balance: Small turret hulls cost reduced by 25%, Large turret hulls cost increased by 25%.
- Balance: Damage from flamethrowers has been substantially boosted to 30(small) and 40(large).
- Balance: Turbo launch missile system damage has been slightly reduced.
- Balance: Scenario 12 (Tuchola Forest) has been made slightly harder as attacker and much harder as defender.
- Fixed bug where the accuracy stats on the unit design screen did not correctly show the effects of augmentations or targeting modules.
- Support added for enabling and disabling installed mods.
- Fixed bug where airstrikes that had not triggered yet rolled over into the next battle.
- Fixed bug where the final row of items on the emplacement picker on map edit screen could not be scrolled to on all screen resolutions.
- Fixed bug where shift-key state could be misinterpreted when selecting units.
- Fixed bug where right clicking to deconstruct during deployment phase (rather than left clicking) also is instant and refunds the full unit cost.
- Added a new tutorial hint to explain the unlock choices a bit better.
- Nightvision button below minimap is now disabled if nightvision is not available for a given map.
- Fixed a number of crash bugs relating to going back and forth from the unit design screen.

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#19 Сообщение 06.06.2012, 22:48

Gratuitous Tank Battles Update Released
changelog
- Fixed failure to recognise modded emplacement entries.
- Support for modded hulls with a larger number of modules/augs.
- Double-clicking a module or augmentation on the design screen will now try to automatically place it on any free slots on the current design
- Fixed bug where demolishing a unit by right clicking during deployment rendered that square unusable for the rest of the battle.
- Some performance improvements for slower PCs.
- Support for modded campaigns.
- Fixed bug where pausing the game during deployment left the pause button out of synch.
- Swapped locations of the puase and screenshot buttons.
- Minimap now highlights attackers deployment points in red with a small arrow icon.
- New, clearer icons for ballistic infantry modules (thanks qwepir).
- If the previously selected division contains no placeable units for the current battle, the first viable division is now selected.

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