Godus

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FalloutFan
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#1 Сообщение 13.09.2013, 22:50

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Жанр: Стратегия
Разработчик: 22Cans
Описание:
Современный ремейк Populous за авторством Питера Молинье. В Godus вам вновь предстоит играть роль бога. Вы могущественны, парой кликов можете воздвигнуть горы и сровнять их с землей. Однако, как в Populous и Black & White, способности игрока будут зависеть от количества последователей его религии. Зато на этот раз последователи станут куда более самостоятельными и строить каждому из них домики из отдельных бревен вам не придется. Игра должна появиться в Steam Early Access 13 сентября этого года.
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Обновления
Beta Update v1.2.1 (List of Fixes)
Followers will now build past 2000+ Followers
Multi-clicking on Gem bug removed
Multiple Steam profiles and saves now supported
Rubble takes fewer clicks to clear (2 instead of 5)
List of resolutions updated in options menu
Fixed 0x0 resolution bug
Removed debug editor option from F8
Raised limit on placement of settlements to 10
Fixed bug where settlements stop working after save/load
Speed of followers to Totem increased by 10%
Re-balanced the birth rate of rank 4-6 Abodes
Graphical improvements to the battle map screen
Shaders corrected on trees – beautify now more beautiful
Contours shadows added on Landscape
Abodes now only eject 1 follower at a time
Less tripping of Followers animation
Improved water surface
Improved follower terrain response
State of the Gem mine now saves
Rebalancing of Gems in the mine
Preparing the world for Bronze age farming
Various icon revisions
Various text updates
Various crash fixes
Beta 1.3 New Features and Bug Fixes
Flow completed recrafted, much less meaningless clicking
Enter the Bronze Age and era of agriculture.
12 New Bronze age advances including Farming, Politics and Cartography.
8 New Resource cards to collect
8 New God Cards to collect
New unlocks to increase your Area of Influence, speed up followers and cheaper settlements
Unlock a new Farmer Follower and grow your civilisation through agriculture
Farmers will grow crops outside of settlements for the population
Crops are gathered to feed your population and advance your civilisation
Choose the most fertile and efficient land for your crops
Dynamic weather system where lightning storms will bombard your
Homeworld, damaging Abodes not in a settlement
Sprogging centralised within settlements rather than on individual Abodes
Sprogging from Abodes only available when the Followers have a job
Abodes inside a settlement now have second stories allowing much greater capacity and Belief.
Multiplayer balanced so that enemy followers will not fight each other as you plan dominance
New scrapbook hints
Felt tents no longer produce Belief and instead house more Followers and have faster Follower generation
Faster info bubbles
New God Power icons
Followers share their thoughts and needs via Prayers
Beam added to Shrines within Area of Influence
All battle maps quicker to fight
Totem rebalanced to reduce number of Followers
Finger of God is now more effective
Townlife is now more meaningful
New gem seams added to Homeworld
Rebalanced trees and rocks

1.3 Bug Fixes

Various crash fixes including crashes on startup for both Mac and Windows
Fixes for crashes related to Settlements
Beautified land will remain beautified after exiting the game
Previously used Resource Cards given back for removed Advance Cards
Followers will no longer walk slowly on land that was previous blighted
Temple of Fertility statue is now actually on the temple
Settlements will always generate Belief
Settlement roads will re-draw after Abodes are moved
Followers on fire will die even when on Beautified land or in a Settlement
New opening flyover
Shrines are now more distinctive
Belief gain modified to be slower when game is shut down
God Power icons crisper
Villagers will recover correctly after being in water then rescued
Crash when attacking a Castle in Story Battle fixed
“FULL” from Abode info no longer getting stuck on screen
Belief musical chain “fail” will not play after collecting only one Belief bubble
Collecting Belief from a Settlement will continue the musical chain
Bach’s First Prelude now plays in full
Shrubs on Statue of Settlement shadow fixed
Statue of Settlement no longer floating
Statue of Settlement destruction crash fixed
Statue of Settlement door is blue in Homeworld
Statue of Settlement flag will be striped with sprogging is available
Fix for odd behaviour of Followers from Settlement sprogging
Mining is now more significant to Followers
Z-fighting on Settlement base fixed
Flag SFX will play on Settlement
Failsafe against Armageddon being usable in Homeworld
Shrines will continue to build after exiting the game
Totem number will not remain on screen when Totem is deactivated
Card descriptions on Felt Tents and Permanent Abodes changed to reflect new functionality
Fixed lighting on Abodes and fences
Fixed Followers getting stuck at Totem
Belief and Follower info dialogue removed on Abodes in a Settlement
SFX volume cannot be set to NULL
Beta V1.3.1 Fixes
Farmers will now recognise a field and Abode as their own
Crash fix for game hanging on Mac on start-up
Chests will always reward cards
Fixed a crash caused by loading the game while a storm was occurring
Damaged Abodes will not have a Belief bubble
Fixed Advanced cards disappearing from Scrapbook
Settlement vision radius increased for Followers to see available jobs
Land Expansion Shrines are now repairable at sea level
Roads no longer go through farms
Scrapbook content page will update your era progress
Fixed repeating notification sound when you complete 20/20 of the Mount of the Gods
Beta v2.0 Update
This update has been a while coming and we thank everyone who entered the Early Access for their patience. It’s taken a while because we made the decision to avoid trivial updates that would prolong the core problems. Instead we’ve rebuilt the foundations of the game based on the strong feedback we’ve received from players. For this we also thank you - your involvement has literally reshaped the experience. We hope you enjoy the new aspects of the game and continue to look out for ongoing content updates as well as other refinements. To enable us to deliver this new version, it means that previous saves are no longer compatible. We do apologise for this inconvenience but we know it was the best decision for the overall game.

Wonderful new interfacing with the world (LESS CLICKING!). Every interaction with the world has been rethought to be more fluid and less frustrating. You can now hold and drag easily to interact with trees, rocks and belief.

Improved Sculpting. Moving the land is much more accurate and more responsive. You’ll be able to move further and with more control. And rest assured, sculpting will continue to improve even more! No more repeated clicking - you just hold and drag in any direction, at any speed.

Introducing the Leash. We’ve waved goodbye to the clumsy totem power. Now you can hold on any number of Followers or occupants, then drag towards a destination in the world and release on it to send them there. It’s a big advance and feels lovely!

Complete redesign of the cards system. Now players discover cards across a timeline and unlock them by applying stickers that are found in the world. You choose which cards to unlock and thus your people’s advances will be unique to you. As time goes on each player’s civilisation will become vastly different from the others.

Brand new GUI implementation. Much sweat and many tears have gone in to a more intuitive and beautiful interface with which to play the game.

Voyages of Discovery. A brand new game mode where you must guide your Followers across uncharted lands against the clock. There are special rewards for successful voyages!

Explore a new Homeworld. Start your Followers on a new journey, with a completely re-authored landscape to explore.

New God Powers. Put out fires and increase the beauty of trees with the Rain of Purity, or customise your world by planting trees with the God Seed power.

Reengineered Follower Behaviour. We’ve implemented a much more intelligent Follower system that gives unique attributes to each follower’s brain and makes them react to the world.

Countless redesigns, gameplay tweaks, and bug fixes. Months of hard work has gone into improvements to the experience. There are so many that we couldn’t start to list them, but you’ll feel them throughout.
Последний раз редактировалось FalloutFan 12.03.2014, 18:50, всего редактировалось 5 раз.

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Kvusha
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#2 Сообщение 14.09.2013, 08:32

Изображение
http://store.steampowered.com/app/232810
доступен предзаказ/ранний доступ
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Monk
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#3 Сообщение 14.09.2013, 08:45

Донат в игре. Хз правда зачем...
«По ночам компьютеры собираются вместе и смеются над людьми, если те делают работу, которую могли бы делать компьютеры» (с) habrahabr
 
[hide_num=64]Изображение
Изображение

Не стоит становиться на одно колено ради девушки, которая ради тебя не готова встать на два. (С)
640K ought to be enough for anybody (с) BG[/hide_num]

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Kvusha
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#4 Сообщение 14.09.2013, 08:50

Monk писал(а):Донат в игре.
ууу
выкинул из вишлиста
дождусь хамбла с ним
Изображение

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DarkHaze
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#5 Сообщение 14.09.2013, 09:13

Вот они ценник загнули, мало того, что на кикстартере собрали много, так и тут получат немало.

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#6 Сообщение 14.09.2013, 09:30

DarkHaze
эм, почти любая инди поделка стоит 300. Так что 400 - не страшная цена.

UPD: хм, теперь грят магазин убрали.
«По ночам компьютеры собираются вместе и смеются над людьми, если те делают работу, которую могли бы делать компьютеры» (с) habrahabr
 
[hide_num=64]Изображение
Изображение

Не стоит становиться на одно колено ради девушки, которая ради тебя не готова встать на два. (С)
640K ought to be enough for anybody (с) BG[/hide_num]

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DemonikD
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#7 Сообщение 16.09.2013, 08:02

UPD: хм, теперь грят магазин убрали.
как в анекдоте:
Автосервис, клиент смотрит счет.
Спрашивает у мастера:
-А что это за пункт "Прокатило" - 10000 руб????
Мастер
- Не прокатило. Вычеркиваем.


Кто уже попробовал?
Китайцы уже ломанули бету Godus.v1.2.Beta.Cracked-3DM (сам не пробовал)
Приму в дар Warhammer 40,000: Dawn of War Steam key

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FalloutFan
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#8 Сообщение 05.10.2013, 10:31

Beta 1.3 New Features and Bug Fixes
Flow completed recrafted, much less meaningless clicking
Enter the Bronze Age and era of agriculture.
12 New Bronze age advances including Farming, Politics and Cartography.
8 New Resource cards to collect
8 New God Cards to collect
New unlocks to increase your Area of Influence, speed up followers and cheaper settlements
Unlock a new Farmer Follower and grow your civilisation through agriculture
Farmers will grow crops outside of settlements for the population
Crops are gathered to feed your population and advance your civilisation
Choose the most fertile and efficient land for your crops
Dynamic weather system where lightning storms will bombard your
Homeworld, damaging Abodes not in a settlement
Sprogging centralised within settlements rather than on individual Abodes
Sprogging from Abodes only available when the Followers have a job
Abodes inside a settlement now have second stories allowing much greater capacity and Belief.
Multiplayer balanced so that enemy followers will not fight each other as you plan dominance
New scrapbook hints
Felt tents no longer produce Belief and instead house more Followers and have faster Follower generation
Faster info bubbles
New God Power icons
Followers share their thoughts and needs via Prayers
Beam added to Shrines within Area of Influence
All battle maps quicker to fight
Totem rebalanced to reduce number of Followers
Finger of God is now more effective
Townlife is now more meaningful
New gem seams added to Homeworld
Rebalanced trees and rocks

1.3 Bug Fixes

Various crash fixes including crashes on startup for both Mac and Windows
Fixes for crashes related to Settlements
Beautified land will remain beautified after exiting the game
Previously used Resource Cards given back for removed Advance Cards
Followers will no longer walk slowly on land that was previous blighted
Temple of Fertility statue is now actually on the temple
Settlements will always generate Belief
Settlement roads will re-draw after Abodes are moved
Followers on fire will die even when on Beautified land or in a Settlement
New opening flyover
Shrines are now more distinctive
Belief gain modified to be slower when game is shut down
God Power icons crisper
Villagers will recover correctly after being in water then rescued
Crash when attacking a Castle in Story Battle fixed
“FULL” from Abode info no longer getting stuck on screen
Belief musical chain “fail” will not play after collecting only one Belief bubble
Collecting Belief from a Settlement will continue the musical chain
Bach’s First Prelude now plays in full
Shrubs on Statue of Settlement shadow fixed
Statue of Settlement no longer floating
Statue of Settlement destruction crash fixed
Statue of Settlement door is blue in Homeworld
Statue of Settlement flag will be striped with sprogging is available
Fix for odd behaviour of Followers from Settlement sprogging
Mining is now more significant to Followers
Z-fighting on Settlement base fixed
Flag SFX will play on Settlement
Failsafe against Armageddon being usable in Homeworld
Shrines will continue to build after exiting the game
Totem number will not remain on screen when Totem is deactivated
Card descriptions on Felt Tents and Permanent Abodes changed to reflect new functionality
Fixed lighting on Abodes and fences
Fixed Followers getting stuck at Totem
Belief and Follower info dialogue removed on Abodes in a Settlement
SFX volume cannot be set to NULL

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