Цель - сделать так, чтобы при полном сервере(4х4) могли заходить в спектры
Я так понимаю нужен плагин: "[L4D(2)] Remove Lobby Reservation (When Full)"
в его описании нужно еще установить "Left 4 Downtown"
Проблема в том что "Left 4 Downtown" устанавливается с ошибкой, нашел "Left 4 Downtown 2" его вообще в списке плагинов нет..
список плагинов
- 1327436792-clip-68kb.jpg (131.18 КБ) 3380 просмотров
- 1327436792-clip-68kb.jpg (131.18 КБ) 3380 просмотров
параметры запуска
- dddd.jpg (26.57 КБ) 3380 просмотров
- dddd.jpg (26.57 КБ) 3380 просмотров
server.cfg
sm_cvar vs_max_team_switches 5
l4d_maxplayers 12
maxplayers "12"
sm_cvar maxplayers "12"
sv_maxplayers 12
sv_visiblemaxplayers 12
l4d_unreserve_full - 1
sv_gametypes "versus"
sm_cvar mp_gamemode "versus"
sv_lan "0" // Internet= 0 LAN= 1
sv_region "255" // 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
hostname "Skaz 4x4 Versus" // Servername
rcon_password "gr0und" // Rcon password
motd_enabled "0" // Toggles whether or not to show the MOTD to clients when they connect.
// sv_visiblemaxplayers "-1" // Overrides the max players reported to prospective clients
sv_cheats "0" // Cheats (Enable= 1 / Disable= 0)
sv_forcepreload "1" // 0 - Default. Force server side preloading.
sv_downloadurl ""
sv_pz_endgame_vote_period "0"
////////////// *Connection Options* \\\\\\\\\\\\\\
sv_maxrate "30000" // Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate "10000" // 5000 - Default. Min bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "33" // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_maxcmdrate "100" // 40 - Default. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
//////////////// *Game Settings* \\\\\\\\\\\\\\\\\
sv_allow_lobby_connect_only "0" // If set, players may only join this server from matchmaking lobby, may not connect directly
sv_allow_wait_command "1" // Allow or disallow the wait command on clients connected to this server.
//sv_reservation_timeout "20" // Default - 45. Time in seconds before lobby reservation expires.
z_difficulty "hard" // This is the difficulty setting (easy, medium, hard or impossible)
mp_disable_autokick "1" // Prevents a userid from being auto-kicked
//sv_search_max_ping "250" // Maximum acceptable ping when lobby leader searches for dedicated servers
//sv_search_max_results "75" // Stop searching for dedicated servers once this many are found
// director_no_survivor_bots "1" // Disable filling out the survivor team with bots ("cheat")
// sv_infinite_ammo "0" // Player's active weapon will never run out of ammo ("cheat")
//////////// *Logging and Misc* \\\\\\\\\\\\
log off // Creates a logfile (Enable= on Disable= off)
sv_log_onefile "0" // Log server information to only one file.
sv_logbans "1" // Log server bans in the server logs.
sv_logecho "1" // Echo log information to the console.
sv_logfile "1" // Log server information in the log file.
sv_logflush "0" // Flush the log file to disk on each write (slow).
sv_logsdir "logs"
sv_voiceenable "1" // Enable microphone (Enable= 1 Disable= 0)
sv_pausable "0" // Client ability to pause the server (Enable= 1 Disable=0)
sv_consistency "0" // Force clients to pass consistencycheck for critical files (Enable= 1 Disable= 0)
sv_alltalk "0" // Players can hear all other players' voice communication, no team restrictions
l4d_maxplayers 12
maxplayers "12"
sm_cvar maxplayers "12"
sv_maxplayers 12
sv_visiblemaxplayers 12
l4d_unreserve_full - 1
sv_gametypes "versus"
sm_cvar mp_gamemode "versus"
sv_lan "0" // Internet= 0 LAN= 1
sv_region "255" // 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
hostname "Skaz 4x4 Versus" // Servername
rcon_password "gr0und" // Rcon password
motd_enabled "0" // Toggles whether or not to show the MOTD to clients when they connect.
// sv_visiblemaxplayers "-1" // Overrides the max players reported to prospective clients
sv_cheats "0" // Cheats (Enable= 1 / Disable= 0)
sv_forcepreload "1" // 0 - Default. Force server side preloading.
sv_downloadurl ""
sv_pz_endgame_vote_period "0"
////////////// *Connection Options* \\\\\\\\\\\\\\
sv_maxrate "30000" // Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate "10000" // 5000 - Default. Min bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "33" // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_maxcmdrate "100" // 40 - Default. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
//////////////// *Game Settings* \\\\\\\\\\\\\\\\\
sv_allow_lobby_connect_only "0" // If set, players may only join this server from matchmaking lobby, may not connect directly
sv_allow_wait_command "1" // Allow or disallow the wait command on clients connected to this server.
//sv_reservation_timeout "20" // Default - 45. Time in seconds before lobby reservation expires.
z_difficulty "hard" // This is the difficulty setting (easy, medium, hard or impossible)
mp_disable_autokick "1" // Prevents a userid from being auto-kicked
//sv_search_max_ping "250" // Maximum acceptable ping when lobby leader searches for dedicated servers
//sv_search_max_results "75" // Stop searching for dedicated servers once this many are found
// director_no_survivor_bots "1" // Disable filling out the survivor team with bots ("cheat")
// sv_infinite_ammo "0" // Player's active weapon will never run out of ammo ("cheat")
//////////// *Logging and Misc* \\\\\\\\\\\\
log off // Creates a logfile (Enable= on Disable= off)
sv_log_onefile "0" // Log server information to only one file.
sv_logbans "1" // Log server bans in the server logs.
sv_logecho "1" // Echo log information to the console.
sv_logfile "1" // Log server information in the log file.
sv_logflush "0" // Flush the log file to disk on each write (slow).
sv_logsdir "logs"
sv_voiceenable "1" // Enable microphone (Enable= 1 Disable= 0)
sv_pausable "0" // Client ability to pause the server (Enable= 1 Disable=0)
sv_consistency "0" // Force clients to pass consistencycheck for critical files (Enable= 1 Disable= 0)
sv_alltalk "0" // Players can hear all other players' voice communication, no team restrictions