Код: Выделить всё
"144"
{
"name" "Medic Mask"
"hidden" "0"
"item_class" "tf_wearable_item"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_MedicMask"
"item_slot" "misc"
"item_quality" "unique"
"image_inventory" "backpack/player/items/medic/medic_mask"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/medic/medic_mask.mdl"
"drop_type" "none"
"used_by_classes"
{
"medic" "1"
}
}
"145"
{
"name" "Heavy Hair"
"hidden" "0"
"item_class" "tf_wearable_item"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_HeavyHair"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/heavy/hounddog"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/heavy/hounddog.mdl"
"drop_type" "none"
"propername" "1"
"used_by_classes"
{
"heavy" "1"
}
}
"146"
{
"name" "Demoman Hallmark"
"hidden" "0"
"item_class" "tf_wearable_item"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_DemomanHallmark"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/demo/hallmark"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/demo/hallmark.mdl"
"drop_type" "drop"
"used_by_classes"
{
"demoman" "1"
}
"visuals"
{
"hide_player_bodygroup_name" "hat"
}
}
"147"
{
"name" "Spy Noble Hair"
"hidden" "0"
"item_class" "tf_wearable_item"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_SpyNobleHair"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/spy/noblehair"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/spy/noblehair.mdl"
"drop_type" "none"
"used_by_classes"
{
"spy" "1"
}
"visuals"
{
"hide_player_bodygroup_name" "hat"
}
}
"148"
{
"name" "Engineer Welding Mask"
"hidden" "0"
"item_class" "tf_wearable_item"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_EngineerWeldingMask"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/engineer/weldingmask"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/engineer/weldingmask.mdl"
"drop_type" "drop"
"used_by_classes"
{
"engineer" "1"
}
"visuals"
{
"hide_player_bodygroup_name" "hat"
"animation"
{
"activity" "ACT_IDLE"
"playback" "on_spawn"
}
"animation"
{
"activity" "ACT_RUN"
"playback" "start_building"
}
"animation"
{
"activity" "ACT_IDLE"
"playback" "stop_building"
}
}
}
"150"
{
"name" "Scout Beanie"
"item_class" "tf_wearable_item"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_ScoutBeanie"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/scout/beanie"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/scout/beanie.mdl"
"drop_type" "drop"
"used_by_classes"
{
"scout" "1"
}
"visuals"
{
"hide_player_bodygroup_name" "hat"
"hide_player_bodygroup_name" "headphones"
}
}
"151"
{
"name" "Pyro Brain Sucker"
"item_class" "tf_wearable_item"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_PyroBrainSucker"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/pyro/pyro_brainsucker"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/pyro/pyro_brainsucker.mdl"
"drop_type" "none"
"used_by_classes"
{
"pyro" "1"
}
}
"152"
{
"name" "Soldier Samurai Hat"
"item_class" "tf_wearable_item"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_SoldierSamurai"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/soldier/soldier_samurai"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/soldier/soldier_samurai.mdl"
"drop_type" "drop"
"used_by_classes"
{
"soldier" "1"
}
"visuals"
{
"hide_player_bodygroup_name" "hat"
}
}
"153"
{
"name" "Unique Sledgehammer"
"item_class" "tf_weapon_fireaxe"
"craft_class" "weapon"
"item_logname" "sledgehammer"
"item_iconname" "sledgehammer"
"item_type_name" "#TF_Weapon_SledgeHammer"
"item_name" "#TF_Unique_SledgeHammer"
"item_slot" "melee"
"image_inventory" "backpack/weapons/c_models/c_sledgehammer/c_sledgehammer"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl"
"attach_to_hands" "1"
"item_quality" "unique"
"propername" "1"
"min_ilevel" "5"
"max_ilevel" "5"
"used_by_classes"
{
"pyro" "1"
}
"attributes"
{
"dmg bonus vs buildings"
{
"attribute_class" "mult_dmg_vs_buildings"
"value" "2.0"
}
"dmg penalty vs players"
{
"attribute_class" "mult_dmg_vs_players"
"value" "0.75"
}
}
}
"154"
{
"name" "Unique Makeshift Club"
"item_class" "tf_weapon_shovel"
"craft_class" "weapon"
"item_logname" "paintrain"
"item_iconname" "paintrain"
"item_type_name" "#TF_Weapon_MakeshiftClub"
"item_name" "#TF_Unique_Makeshiftclub"
"item_slot" "melee"
"image_inventory" "backpack/weapons/c_models/c_paintrain/c_paintrain"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/weapons/c_models/c_paintrain/c_paintrain.mdl"
"attach_to_hands" "1"
"item_quality" "unique"
"propername" "1"
"min_ilevel" "5"
"max_ilevel" "5"
"used_by_classes"
{
"demoman" "1"
"soldier" "1"
}
"attributes"
{
"increase player capture value"
{
"attribute_class" "add_player_capturevalue"
"value" "1"
}
"dmg taken from bullets increased"
{
"attribute_class" "mult_dmgtaken_from_bullets"
"value" "1.1"
}
}
}
"158"
{
"name" "Sniper Pith Helmet"
"hidden" "0"
"item_class" "tf_wearable_item"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_SniperPithHelmet"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/sniper/pith_helmet"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/sniper/pith_helmet.mdl"
"drop_type" "drop"
"used_by_classes"
{
"sniper" "1"
}
"visuals"
{
"hide_player_bodygroup_name" "hat"
}
}
"159"
{
"name" "Unique Lunchbox Chocolate"
"item_class" "tf_weapon_lunchbox"
"craft_class" "weapon"
"item_type_name" "#TF_Weapon_LunchBox"
"item_name" "#TF_Unique_Lunchbox_Chocolate"
"item_slot" "secondary"
"anim_slot" "ITEM1"
"image_inventory" "backpack/weapons/c_models/c_chocolate/c_chocolate"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/weapons/c_models/c_chocolate/c_chocolate.mdl"
"attach_to_hands" "1"
"item_quality" "unique"
"propername" "1"
"min_ilevel" "1"
"max_ilevel" "1"
"used_by_classes"
{
"heavy" "1"
}
"attributes"
{
"lunchbox adds maxhealth bonus"
{
"attribute_class" "set_weapon_mode"
"value" "1"
}