eSTEAMATiON - Профессиональный серверный эмулятор Steam-а

Обсуждаем все, что относится к выделенным серверам *NIX (Unix, Linux) и Windows
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impulse666
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#1111 Сообщение 18.03.2010, 13:46

dimetrius
Поддержка BackPack для пираток, возможно, будет с версии 2.1
Изображение
Негласные Правила
1. Пропаганда лицензии запрещена.
2. На форуме режим многоступенчатых стандартов Ψ. То что можно одним, нельзя другим. Решается правящей партией
3. Ники членов правящей партии (impulse666, NiGHt-LEshiY, SHADOW) искажают только в случае необходимости получить БАН.

...воздержитесь от этого, изучите вот это.
Лучшая статья о моих взглядах. Настоятельно рекомендую.

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A.D
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#1112 Сообщение 18.03.2010, 14:37

vityan666
Планируеш разработку SemiSteam 2.X?
Есть вопросы связанные играми на Linux? Задавай постараюсь помочь!

DePuTaTiG
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#1113 Сообщение 18.03.2010, 18:24

Ребят, я почитал мануал по установке и у меня возник вопрос как понять "СЕРВЕРА НА STEAM2"? Хочу сделать CS:S сервер...Какие лучше версии VUP и eSTEAMATiON мне использовать? P.S. Заранее благодарен.

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impulse666
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#1114 Сообщение 18.03.2010, 20:42

Последние.
Изображение
Негласные Правила
1. Пропаганда лицензии запрещена.
2. На форуме режим многоступенчатых стандартов Ψ. То что можно одним, нельзя другим. Решается правящей партией
3. Ники членов правящей партии (impulse666, NiGHt-LEshiY, SHADOW) искажают только в случае необходимости получить БАН.

...воздержитесь от этого, изучите вот это.
Лучшая статья о моих взглядах. Настоятельно рекомендую.

Punisher-VIP
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#1115 Сообщение 18.03.2010, 22:20

Punisher-VIP писал(а):Интересная вещ на est2, возможно в новой версии поправлено, но вроди в истории не упоминалось. Вобщем при заходе запрещенного клиента, сервер в консоли пишет что выкинул игрока, однако он продалжает пытаться коннектится. Тоесть графа коннекта клиента тупо висит на 3 делениях. (Сервер CSS последней сборки, винда 7, win serv 2008/2003).
А проблема-то осталась :(

DePuTaTiG
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#1116 Сообщение 18.03.2010, 22:22

а как понять СЕРВЕРА НА STEAM2"? просто там в мануале 2 пункта для STEAM2.

vityan666
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#1117 Сообщение 18.03.2010, 22:39

[Punsher-VIP]
Интересная вещ на est2, возможно в новой версии поправлено, но вроди в истории не упоминалось. Вобщем при заходе запрещенного клиента, сервер в консоли пишет что выкинул игрока, однако он продалжает пытаться коннектится. Тоесть графа коннекта клиента тупо висит на 3 делениях. (Сервер CSS последней сборки, винда 7, win serv 2008/2003).
А кто вам сказал что это проблема?
Это не проблема а реализация.

Сообщение о выбросе в консоль пишется функцией SteamProcessOngoingUserIDTicketValidation которая потом и выдаёт SteamID клиенту Steam2.

Далее steamclient продолжает выполнение CSteam2Auth:RunFrame и выполняет SteamAbortOngoingUserIDTicketValidation который посылает Callback с сообщением Reject. По другому оно и не может работать.
Поэтому и проходит некотрое время но что точно - клиент посылается на хутор так же как и "This Steam account does not own this game" и "No Steam logon" сразу не появляются на лицензионных серваках а спустя несколько секунд. Steam2 это многоэтапный авторизационный процесс(В отличие от простого процесса Steam3 с одним этапом).

Если хотите мгновенного выброса выключите Custom Reject и RejectAfterInitialValidation проставьте в False. Сообщение "Steam validation rejected" получите прежде чем успеете отпустить <Enter> после ввода комманды connect...


[dimetrius]
шапки и оружие
eSTEAMATiON пока что не поддерживает LoadOut для пираток в TF2. Реализация данной функциональности запланирована на RC3.
LoadOut должен работать для лицензионных клиентов.
Местный Дьявол
Проекты:
OpenPtch Library
eSTEAMATiON VUP/OpenUGSP UP 1.9.XX
UKAIP
SmartFTP Universal Keyfilemaker and Patch
BootIt NG Keymaker and Patch
Iceni Infix 4.X Universal Patch
Killing Floor Deadly Survival MOD

liverpool
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#1118 Сообщение 18.03.2010, 23:51

vityan666
Я с вами разговаривал на cs.rin.ru
Вот тема http://cs.rin.ru/forum/viewtopic.php?p=665086#p665086
Проблему не смог решить. Только если полное отключение amxmodx или удаление всех модулей амхмодх, но это не вариант.

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#1119 Сообщение 19.03.2010, 00:07

Установка esteamation на сервер l4d2 ?
STEAM3(SOURCE 2007 и выше):
1) Скачайте VUP из официальной темы на форумах cs.rin.ru/csmania.ru
*ВАЖНО: Для последних версий L4D2 на Linux необходимо использовать VUP версии 2.5 и выше, иначе сервер будет выкидывать всех No-Steam
клиентов с ошибкой "No Steam Logon".
Я что то немного непонял Пачу Вупом 2.7 engine_linux.so
engine_linux.so
Welcome to ViTYAN's GameServer Universal Patch(VUP) v2.7

Currently supported game types: id Software Enemy Territory - Quake Wars,
Valve Source 2007 Original (Protocols 9-14)(TF2/DOD:S),
Valve Source 2007 U1 (Protocol 36)(L4D/L4D2),
Valve Source(HL2:DM/CSS),
Valve GoldSrc Classic Listen Engines,
Valve SteamWorks GoldSrc(CS 1.6/TFC/OP/DOD1/HL1/HL:DM),
Valve SteamClient,SteamUI,GameUI and Server Libs,
Infinity Ward Call Of Duty 4,
Epic Games Unreal Tournament 3,
eSTEAMATiON Preparation mode.

Release date: 05.03.2010 10:30 PM
Know who holds the power...

Preparing to handle 1 file... Output to different destinations(-o) is DISABLED

Loading file engine_linux.so into memory... SUCCEEDED
Analyzing file format ... SUCCEEDED
Destination Operating System: Unix-Like Operating System


Trying to detect game type from binary:


====================================== VUP ===================================

Valve engine(Source 2007 U1)
Protocol version EXTERNAL(Exe version without dots)
Exe version EXTERNAL(Look in ModName\steam.inf) (ModName)
Exe build: 22:40:26 Feb 23 2010 (4126)


===================================== ViTYAN =================================


Performing job...


1) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper jump table address ...
Found at 0x3BC4A4.
2) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper safe label address ...
Found at 0x2E1368.

3a) Patching Steam VAC Logon check ... Done



3a) Patching Steam VAC Logon In-Game(With SemiSteam Clients) check ... Done



3b) Patching Steam UserID ticket verification check ... Done



3c) Patching Steam account game ownership check ... Done



4) Looking for CSteam/CSteamServer3::OnGSClientDeny jump table address ...
Found at 0x3BC51C.
5) Looking for CSteam/CSteamServer3::OnGSClientDeny safe label address ...
Found at 0x2E373C.

6a) Patching Steam VAC Logon check ... Done



6a) Patching Steam VAC Logon In-Game(With SemiSteam Clients) check ... Done



6b) Patching Steam UserID ticket verification check ... Done



6c) Patching Steam account game ownership check ... Done



7) Looking for CSteam/CSteamServer3::OnGSClientKick jump table address ...
Found at 0x3BC4E0.
8) Looking for CSteam/CSteamServer3::OnGSClientKick safe label address ...
Found at 0x2E34E4.

9a) Patching Steam VAC Logon check ... Done



9a) Patching Steam VAC Logon In-Game(With SemiSteam Clients) check ... Done



9b) Patching Steam UserID ticket verification check ... Done



9c) Patching Steam account game ownership check ... Done



10) Looking for client's network Class check ...
Not Found. Skipping...


Saving changes to file... Done



FILE #1/1 HAS BEEN PATCHED SUCCESSFULLY



ALL FILES HAVE BEEN SUCCESSFULLY PATCHED. HAVE FUN!!!
Версия сервера
Version 2.0.1.1 (left4dead2)
Exe build: 22:40:26 Feb 23 2010 (4126) (550)

При входе с пиратки выкидывает с ошибкой STEAM validation rejected
Подскажите что я неправильно делаю ? Так же почитав описание по установке esteamation я не совсем понял как его правильно установить на сервер l4d2
Папка bin
addoninstaller.exe serverplugin_empty.dll
adminserver.dll
shaderapidx10.dll
binkw32.dll
shaderapidx9.dll
bsppack.dll
shaderapiempty.dll
bugreporter.dll
shaderapiempty_linux.so
bugreporter_public.dll
soundemittersystem.dll
datacache.dll
soundemittersystem_linux.so
datacache_linux.so
soundsystem.dll
dedicated_linux.so
stdshader_dbg.dll
dxsupport.cfg
stdshader_dx9.dll
dxsupport_episodic.cfg
steam_api.dll
engine.dll
steam_api_linux.so
engine_linux.so
steamclient.dll
filesystemopendialog.dll
steamclient.so
filesystem_stdio.dll
studiorender.dll
filesystem_stdio_linux.so
studiorender_linux.so
gameui.dll
texturecompile_dll.dll
inputsystem.dll
tier0.dll
launcher.dll
tier0_linux.so
libsteamvalidateuseridtickets.so
tier0_s.dll
libtier0_s.so
unicode.dll
libvstdlib_s.so
unicows.dll
maplist_terror.txt
unitlib.dll
materialsystem.dll
unitlib_linux.so
materialsystem_linux.so
valve_avi.dll
mdllib.dll
vaudio_miles.dll
mss32.dll
vaudio_speex.dll
mssdolby.flt
vgui2.dll
mssds3d.flt
vguimatsurface.dll
mssdsp.flt
vidcfg.bin
msseax.flt
vphysics.dll
mssmp3.asi
vphysics_linux.so
msssrs.flt
vscript.dll
mssvoice.asi
vscript_linux.so
msvcr71.dll
vstdlib.dll
parsifal.dll
vstdlib_linux.so
rdmwin32.dll
vstdlib_s.dll
scenefilecache.dll
vtex_dll.dll
scenefilecache_linux.so
vup_i686
serverbrowser.dll
xinput1_3.dll
Если возможно отпишитесь Что надо сделать чтобы сервер заработал
Спасибо

Yogurt
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#1120 Сообщение 19.03.2010, 00:15

Как насчет поискать ответ на предыдущей странице?
PhO3n1X писал(а): Может ли сервер (STEAM2) выкидывать всех nonSteam клиентов с STEAM validation rejected только потому что steamclient был пропатчен VUP'ом 2.7? Если нет, то буду искать, где я допустил ошибку.

UPD: Пропатчил steamclient через VUP 2.71 всё заработало. Спасибо за релиз!

dimetrius
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#1121 Сообщение 19.03.2010, 00:17

vityan666 писал(а): eSTEAMATiON пока что не поддерживает LoadOut для пираток в TF2. Реализация данной функциональности запланирована на RC3.
LoadOut должен работать для лицензионных клиентов.
на когда ориентировочно намечен выход RC3?

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Punkk
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#1122 Сообщение 19.03.2010, 00:19

Yogurt писал(а):Как насчет поискать ответ на предыдущей странице?
PhO3n1X писал(а): Может ли сервер (STEAM2) выкидывать всех nonSteam клиентов с STEAM validation rejected только потому что steamclient был пропатчен VUP'ом 2.7? Если нет, то буду искать, где я допустил ошибку.

UPD: Пропатчил steamclient через VUP 2.71 всё заработало. Спасибо за релиз!
Извините Последний раз был тут когда 2.71 еще не было
Но вопрос этот видел Не заметил ответа на него
Спасибо за ответ

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Wazelin
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#1123 Сообщение 19.03.2010, 00:39

Такой вопрос. Это нормально, что линуксовый сервер L4D2 не запускается при отсутствии доступа в Интернет (локальный сервер в большой мир не гуляет)?
Используется eSTEMATION v.2.0 RC2. engine патчен VUP'ом 2.71. Или тут не оно грешит? Чистый сервер без eSTEMATION как-то не удосужился еще проверить.
Вот логи. В них правда много гадостей от плагинов.
Лог запуска сервера без доступа в Инет:
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2595.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/wazeiln/Документы/server/left4dead2/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/wazeiln/Документы/server/left4dead2/left4dead2/addonlist.txt
#Game.dll loaded for "Left 4 Dead 2"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/wazeiln/Документы/server/left4dead2/left4dead2/addonlist.txt
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/wazeiln/Документы/server/left4dead2/left4dead2/addonlist.txt
Server logging enabled.
Server logging data to file logs/L000_000_000_000_0_201003190300_001.log
L 03/19/2010 - 03:00:42: Log file started (file "logs/L000_000_000_000_0_201003190300_001.log") (game "/home/wazeiln/Документы/server/left4dead2/left4dead2") (version "4126")
Unknown command "mp_gamemode"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 0.0.0.0, mode MP, dedicated Yes, ports 27016 SV / 0 CL
L 03/19/2010 - 03:00:42: [META] Loaded 1 plugin.
L 03/19/2010 - 03:00:42: Preventing spawning
---- Host_NewGame ----
L 03/19/2010 - 03:00:42: Log file closed
Server logging data to file logs/L000_000_000_000_27016_201003190300_001.log
L 03/19/2010 - 03:00:42: Log file started (file "logs/L000_000_000_000_27016_201003190300_001.log") (game "/home/wazeiln/Документы/server/left4dead2/left4dead2") (version "4126")
L 03/19/2010 - 03:00:42: Loading map "c1m1_hotel"
L 03/19/2010 - 03:00:42: server cvars start
L 03/19/2010 - 03:00:42: "sv_maxspeed" = "320"
L 03/19/2010 - 03:00:42: "sv_rollangle" = "0"
L 03/19/2010 - 03:00:42: "tauntfrequency" = "1"
L 03/19/2010 - 03:00:42: "r_AirboatViewZHeight" = "0.0"
L 03/19/2010 - 03:00:42: "sv_cheats" = "0"
L 03/19/2010 - 03:00:42: "r_VehicleViewDampen" = "1"
L 03/19/2010 - 03:00:42: "metamod_version" = "1.8.0V"
L 03/19/2010 - 03:00:42: "mp_allowNPCs" = "1"
L 03/19/2010 - 03:00:42: "god" = "0"
L 03/19/2010 - 03:00:42: "mp_tournament" = "0"
L 03/19/2010 - 03:00:42: "buddha" = "0"
L 03/19/2010 - 03:00:42: "mp_flashlight" = "1"
L 03/19/2010 - 03:00:42: "mp_maxrounds" = "0"
L 03/19/2010 - 03:00:42: "sv_tags" = ""
L 03/19/2010 - 03:00:42: "sv_stepsize" = "18"
L 03/19/2010 - 03:00:42: "mp_teamlist" = "hgrunt;scientist"
L 03/19/2010 - 03:00:42: "sv_alltalk" = "0"
L 03/19/2010 - 03:00:42: "survivor_limit" = "4"
L 03/19/2010 - 03:00:42: "mp_footsteps" = "1"
L 03/19/2010 - 03:00:42: "sv_noclipaccelerate" = "5"
L 03/19/2010 - 03:00:42: "sv_wateraccelerate" = "10"
L 03/19/2010 - 03:00:42: "mp_autocrosshair" = "1"
L 03/19/2010 - 03:00:42: "mp_stalemate_enable" = "0"
L 03/19/2010 - 03:00:42: "sourcemod_version" = "1.4.0-dev"
L 03/19/2010 - 03:00:42: "sv_rollspeed" = "200"
L 03/19/2010 - 03:00:42: "sv_airaccelerate" = "10"
L 03/19/2010 - 03:00:42: "mp_teams_unbalance_limit" = "1"
L 03/19/2010 - 03:00:42: "mp_timelimit" = "0"
L 03/19/2010 - 03:00:42: "mp_fadetoblack" = "0"
L 03/19/2010 - 03:00:42: "sv_noclipfriction" = "4"
L 03/19/2010 - 03:00:42: "sv_waterfriction" = "1"
L 03/19/2010 - 03:00:42: "sv_steamgroup" = ""
L 03/19/2010 - 03:00:42: "coop" = "0"
L 03/19/2010 - 03:00:42: "nextlevel" = ""
L 03/19/2010 - 03:00:42: "sv_stopspeed" = "75"
L 03/19/2010 - 03:00:42: "sv_specaccelerate" = "5"
L 03/19/2010 - 03:00:42: "deathmatch" = "1"
L 03/19/2010 - 03:00:42: "tv_enable" = "0"
L 03/19/2010 - 03:00:42: "mp_falldamage" = "0"
L 03/19/2010 - 03:00:42: "mp_freezetime" = "6"
L 03/19/2010 - 03:00:42: "sv_voiceenable" = "1"
L 03/19/2010 - 03:00:42: "tf_arena_max_streak" = "5"
L 03/19/2010 - 03:00:42: "sv_bounce" = "0"
L 03/19/2010 - 03:00:42: "mp_disable_respawn_times" = "0"
L 03/19/2010 - 03:00:42: "r_AirboatViewDampenFreq" = "7.0"
L 03/19/2010 - 03:00:42: "mp_weaponstay" = "0"
L 03/19/2010 - 03:00:42: "mp_friendlyfire" = "1"
L 03/19/2010 - 03:00:42: "sv_noclipspeed" = "5"
L 03/19/2010 - 03:00:42: "r_JeepViewDampenDamp" = "1.0"
L 03/19/2010 - 03:00:42: "mp_c4timer" = "45"
L 03/19/2010 - 03:00:42: "r_AirboatViewDampenDamp" = "1.0"
L 03/19/2010 - 03:00:42: "sm_nextmap" = ""
L 03/19/2010 - 03:00:42: "mp_stalemate_at_timelimit" = "0"
L 03/19/2010 - 03:00:42: "sv_footsteps" = "1"
L 03/19/2010 - 03:00:42: "mp_limitteams" = "2"
L 03/19/2010 - 03:00:42: "tv_relaypassword" = ""
L 03/19/2010 - 03:00:42: "tf_arena_round_time" = "0"
L 03/19/2010 - 03:00:42: "mp_teamplay" = "0"
L 03/19/2010 - 03:00:42: "r_JeepViewDampenFreq" = "7.0"
L 03/19/2010 - 03:00:42: "sv_specnoclip" = "1"
L 03/19/2010 - 03:00:42: "sv_friction" = "4"
L 03/19/2010 - 03:00:42: "mp_autoteambalance" = "1"
L 03/19/2010 - 03:00:42: "sv_contact" = ""
L 03/19/2010 - 03:00:42: "director_afk_timeout" = "45"
L 03/19/2010 - 03:00:42: "mp_roundtime" = "5"
L 03/19/2010 - 03:00:42: "mp_fraglimit" = "0"
L 03/19/2010 - 03:00:42: "mp_forcerespawn" = "1"
L 03/19/2010 - 03:00:42: "decalfrequency" = "10"
L 03/19/2010 - 03:00:42: "mp_winlimit" = "0"
L 03/19/2010 - 03:00:42: "sv_accelerate" = "5"
L 03/19/2010 - 03:00:42: "sv_gravity" = "800"
L 03/19/2010 - 03:00:42: "sv_password" = ""
L 03/19/2010 - 03:00:42: "r_JeepViewZHeight" = "10.0"
L 03/19/2010 - 03:00:42: "tf_arena_preround_time" = "10"
L 03/19/2010 - 03:00:42: "tv_password" = ""
L 03/19/2010 - 03:00:42: "sv_specspeed" = "3"
L 03/19/2010 - 03:00:42: server cvars end
L 03/19/2010 - 03:00:42: Started map "c1m1_hotel" (CRC "677348665")
Host_NewGame on map c1m1_hotel
L 03/19/2010 - 03:00:42: -------- Mapchange to c1m1_hotel --------
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] [TEST] Function 'GetTeamScore' initialized.
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] [TEST] Function 'ClearTeamScores' initialized.
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] [TEST] Function 'SetCampaignScores' initialized.
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] PTR to Director loaded at 0x85e6158
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] RestartScenarioFromVote Call prepped
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] RestartScenarioFromVote Signature prepped
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] SwapTeams Call prepped
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] SwapTeams Signature prepped
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] StartRematchVote Call prepped
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] StartRematchVote Signature prepped
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] AreTeamsFlipped Call prepped
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] AreTeamsFlipped Signature prepped
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] Map counter = 0
L 03/19/2010 - 03:00:43: [l4d2scores.smx] [SCORE] Left4Downtown min version=40400, current=0.4.6.0 (40600)
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Couldn't find any entities named fire13_timer, which point_template fire13_template is specifying.
Couldn't find any entities named fire13_clip, which point_template fire13_template is specifying.
Couldn't find any entities named fire13_smoke, which point_template fire13_template is specifying.
Couldn't find any entities named fire13_fog_volume, which point_template fire13_template is specifying.
Couldn't find any entities named fire14_timer, which point_template fire14_template is specifying.
Couldn't find any entities named fire14_clip, which point_template fire14_template is specifying.
Couldn't find any entities named fire14_smoke, which point_template fire14_template is specifying.
Couldn't find any entities named fire14_fog_volume, which point_template fire14_template is specifying.
Couldn't find any entities named fire15_timer, which point_template fire15_template is specifying.
Couldn't find any entities named fire15_clip, which point_template fire15_template is specifying.
Couldn't find any entities named fire15_smoke, which point_template fire15_template is specifying.
Couldn't find any entities named fire15_fog_volume, which point_template fire15_template is specifying.
Couldn't find any entities named fire16_timer, which point_template fire16_template is specifying.
Couldn't find any entities named fire16_clip, which point_template fire16_template is specifying.
Couldn't find any entities named fire16_smoke, which point_template fire16_template is specifying.
Couldn't find any entities named fire16_fog_volume, which point_template fire16_template is specifying.
Couldn't find any entities named sound, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire03-sound, which point_template fire03-template is specifying.
Couldn't find any entities named fire04-sound, which point_template fire04-template is specifying.
Couldn't find any entities named fire10-sound, which point_template fire10-template is specifying.
Couldn't find any entities named fire27-sound, which point_template fire27-template is specifying.
Couldn't find any entities named fire28-sound, which point_template fire28-template is specifying.
Couldn't find any entities named fire_ballroom_02-sound, which point_template fire_ballroom_02-template is specifying.
Couldn't find any entities named fire_ballroom_01-sound, which point_template fire_ballroom_01-template is specifying.
Couldn't find any entities named fire_ballroom_03-sound, which point_template fire_ballroom_03-template is specifying.
Couldn't find any entities named fire_ballroom_04-sound, which point_template fire_ballroom_04-template is specifying.
Couldn't find any entities named fire_ballroom_05-sound, which point_template fire_ballroom_05-template is specifying.
Couldn't find any entities named fire_ballroom_06-sound, which point_template fire_ballroom_06-template is specifying.
Couldn't find any entities named fire_ballroom_07-particles, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point1, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point3, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point5, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point6, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-hurt, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-sound, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_08-sound, which point_template fire_ballroom_08-template is specifying.
Couldn't find any entities named fire_ballroom_09-sound, which point_template fire_ballroom_09-template is specifying.
Couldn't find any entities named fire_ballroom_10-sound, which point_template fire_ballroom_10-template is specifying.
Couldn't find any entities named fire_ballroom_11-sound, which point_template fire_ballroom_11-template is specifying.
Couldn't find any entities named inferno02-sound, which point_template inferno02-template is specifying.
prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
WARNING: orator at 454 5671 2684 missing modelname
Attempting to precache model, but model name is NULL
Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
L 03/19/2010 - 03:00:45: Preventing spawning
L 03/19/2010 - 03:00:45: CDirector::RunScript, director_base, level: 0
Initializing Director's script
L 03/19/2010 - 03:00:45: server_cvar: "sv_maxspeed" "1000.000000"
L 03/19/2010 - 03:00:45: [l4d2scores.smx] [SCORE] FORWARD: OnSetCampaignScores(0,0)
L 03/19/2010 - 03:00:45: [l4d2scores.smx] [SCORE] New mission detected.
L 03/19/2010 - 03:00:45: [l4d2scores.smx] [SCORE] Round/Map scores have been reset.
L 03/19/2010 - 03:00:45: World triggered "Round_Start"
L 03/19/2010 - 03:00:46: [l4d2scores.smx] [SCORE] Round 1 started, round scores: A: 0, B: 0
L 03/19/2010 - 03:00:46: [l4d2scores.smx] [SCORE] FORWARD: OnClearTeamScores(1)
L 03/19/2010 - 03:00:46: [l4d2scores.smx] [SCORE] New mission detected.
L 03/19/2010 - 03:00:46: [l4d2scores.smx] [SCORE] Round/Map scores have been reset.
L 03/19/2010 - 03:00:46: [l4d2scores.smx] [SCORE] ON MAP START FUNCTION
L 03/19/2010 - 03:00:46: [l4d2scores.smx] [SCORE] Map counter now = 2
[FMC] Discovered versus gamemode. Link to sm_l4dvs_mapchanger.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
commandline.cpp (628) : Assertion Failed: (nIndex >= 0) && (nIndex < m_nParmCount)
commandline.cpp (628) : Assertion Failed: (nIndex >= 0) && (nIndex < m_nParmCount)
baseuser.cpp (313) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
baseuser.cpp (313) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'

Тут то оно и встает почти неподвижно.
И с доступом к нему родимому:
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2595.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/wazeiln/Документы/server/left4dead2/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/wazeiln/Документы/server/left4dead2/left4dead2/addonlist.txt
#Game.dll loaded for "Left 4 Dead 2"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/wazeiln/Документы/server/left4dead2/left4dead2/addonlist.txt
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/wazeiln/Документы/server/left4dead2/left4dead2/addonlist.txt
Server logging enabled.
Server logging data to file logs/L000_000_000_000_0_201003190338_000.log
L 03/19/2010 - 03:38:25: Log file started (file "logs/L000_000_000_000_0_201003190338_000.log") (game "/home/wazeiln/Документы/server/left4dead2/left4dead2") (version "4126")
Unknown command "mp_gamemode"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 0.0.0.0, mode MP, dedicated Yes, ports 27016 SV / 0 CL
L 03/19/2010 - 03:38:25: [META] Loaded 1 plugin.
L 03/19/2010 - 03:38:25: Preventing spawning
---- Host_NewGame ----
L 03/19/2010 - 03:38:25: Log file closed
Server logging data to file logs/L000_000_000_000_27016_201003190338_000.log
L 03/19/2010 - 03:38:25: Log file started (file "logs/L000_000_000_000_27016_201003190338_000.log") (game "/home/wazeiln/Документы/server/left4dead2/left4dead2") (version "4126")
L 03/19/2010 - 03:38:25: Loading map "c1m1_hotel"
L 03/19/2010 - 03:38:25: server cvars start
L 03/19/2010 - 03:38:25: "sv_maxspeed" = "320"
L 03/19/2010 - 03:38:25: "sv_rollangle" = "0"
L 03/19/2010 - 03:38:25: "tauntfrequency" = "1"
L 03/19/2010 - 03:38:25: "r_AirboatViewZHeight" = "0.0"
L 03/19/2010 - 03:38:25: "sv_cheats" = "0"
L 03/19/2010 - 03:38:25: "r_VehicleViewDampen" = "1"
L 03/19/2010 - 03:38:25: "metamod_version" = "1.8.0V"
L 03/19/2010 - 03:38:25: "mp_allowNPCs" = "1"
L 03/19/2010 - 03:38:25: "god" = "0"
L 03/19/2010 - 03:38:25: "mp_tournament" = "0"
L 03/19/2010 - 03:38:25: "buddha" = "0"
L 03/19/2010 - 03:38:25: "mp_flashlight" = "1"
L 03/19/2010 - 03:38:25: "mp_maxrounds" = "0"
L 03/19/2010 - 03:38:25: "sv_tags" = ""
L 03/19/2010 - 03:38:25: "sv_stepsize" = "18"
L 03/19/2010 - 03:38:25: "mp_teamlist" = "hgrunt;scientist"
L 03/19/2010 - 03:38:25: "sv_alltalk" = "0"
L 03/19/2010 - 03:38:25: "survivor_limit" = "4"
L 03/19/2010 - 03:38:25: "mp_footsteps" = "1"
L 03/19/2010 - 03:38:25: "sv_noclipaccelerate" = "5"
L 03/19/2010 - 03:38:25: "sv_wateraccelerate" = "10"
L 03/19/2010 - 03:38:25: "mp_autocrosshair" = "1"
L 03/19/2010 - 03:38:25: "mp_stalemate_enable" = "0"
L 03/19/2010 - 03:38:25: "sourcemod_version" = "1.4.0-dev"
L 03/19/2010 - 03:38:25: "sv_rollspeed" = "200"
L 03/19/2010 - 03:38:25: "sv_airaccelerate" = "10"
L 03/19/2010 - 03:38:25: "mp_teams_unbalance_limit" = "1"
L 03/19/2010 - 03:38:25: "mp_timelimit" = "0"
L 03/19/2010 - 03:38:25: "mp_fadetoblack" = "0"
L 03/19/2010 - 03:38:25: "sv_noclipfriction" = "4"
L 03/19/2010 - 03:38:25: "sv_waterfriction" = "1"
L 03/19/2010 - 03:38:25: "sv_steamgroup" = ""
L 03/19/2010 - 03:38:25: "coop" = "0"
L 03/19/2010 - 03:38:25: "nextlevel" = ""
L 03/19/2010 - 03:38:25: "sv_stopspeed" = "75"
L 03/19/2010 - 03:38:25: "sv_specaccelerate" = "5"
L 03/19/2010 - 03:38:25: "deathmatch" = "1"
L 03/19/2010 - 03:38:25: "tv_enable" = "0"
L 03/19/2010 - 03:38:25: "mp_falldamage" = "0"
L 03/19/2010 - 03:38:25: "mp_freezetime" = "6"
L 03/19/2010 - 03:38:25: "sv_voiceenable" = "1"
L 03/19/2010 - 03:38:25: "tf_arena_max_streak" = "5"
L 03/19/2010 - 03:38:25: "sv_bounce" = "0"
L 03/19/2010 - 03:38:25: "mp_disable_respawn_times" = "0"
L 03/19/2010 - 03:38:25: "r_AirboatViewDampenFreq" = "7.0"
L 03/19/2010 - 03:38:25: "mp_weaponstay" = "0"
L 03/19/2010 - 03:38:25: "mp_friendlyfire" = "1"
L 03/19/2010 - 03:38:25: "sv_noclipspeed" = "5"
L 03/19/2010 - 03:38:25: "r_JeepViewDampenDamp" = "1.0"
L 03/19/2010 - 03:38:25: "mp_c4timer" = "45"
L 03/19/2010 - 03:38:25: "r_AirboatViewDampenDamp" = "1.0"
L 03/19/2010 - 03:38:25: "sm_nextmap" = ""
L 03/19/2010 - 03:38:25: "mp_stalemate_at_timelimit" = "0"
L 03/19/2010 - 03:38:25: "sv_footsteps" = "1"
L 03/19/2010 - 03:38:25: "mp_limitteams" = "2"
L 03/19/2010 - 03:38:25: "tv_relaypassword" = ""
L 03/19/2010 - 03:38:25: "tf_arena_round_time" = "0"
L 03/19/2010 - 03:38:25: "mp_teamplay" = "0"
L 03/19/2010 - 03:38:25: "r_JeepViewDampenFreq" = "7.0"
L 03/19/2010 - 03:38:25: "sv_specnoclip" = "1"
L 03/19/2010 - 03:38:25: "sv_friction" = "4"
L 03/19/2010 - 03:38:25: "mp_autoteambalance" = "1"
L 03/19/2010 - 03:38:25: "sv_contact" = ""
L 03/19/2010 - 03:38:25: "director_afk_timeout" = "45"
L 03/19/2010 - 03:38:25: "mp_roundtime" = "5"
L 03/19/2010 - 03:38:25: "mp_fraglimit" = "0"
L 03/19/2010 - 03:38:25: "mp_forcerespawn" = "1"
L 03/19/2010 - 03:38:25: "decalfrequency" = "10"
L 03/19/2010 - 03:38:25: "mp_winlimit" = "0"
L 03/19/2010 - 03:38:25: "sv_accelerate" = "5"
L 03/19/2010 - 03:38:25: "sv_gravity" = "800"
L 03/19/2010 - 03:38:25: "sv_password" = ""
L 03/19/2010 - 03:38:25: "r_JeepViewZHeight" = "10.0"
L 03/19/2010 - 03:38:25: "tf_arena_preround_time" = "10"
L 03/19/2010 - 03:38:25: "tv_password" = ""
L 03/19/2010 - 03:38:25: "sv_specspeed" = "3"
L 03/19/2010 - 03:38:25: server cvars end
L 03/19/2010 - 03:38:27: Started map "c1m1_hotel" (CRC "677348665")
Host_NewGame on map c1m1_hotel
L 03/19/2010 - 03:38:27: -------- Mapchange to c1m1_hotel --------
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] [TEST] Function 'GetTeamScore' initialized.
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] [TEST] Function 'ClearTeamScores' initialized.
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] [TEST] Function 'SetCampaignScores' initialized.
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] PTR to Director loaded at 0xa228178
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] RestartScenarioFromVote Call prepped
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] RestartScenarioFromVote Signature prepped
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] SwapTeams Call prepped
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] SwapTeams Signature prepped
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] StartRematchVote Call prepped
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] StartRematchVote Signature prepped
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] AreTeamsFlipped Call prepped
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] AreTeamsFlipped Signature prepped
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] Map counter = 0
L 03/19/2010 - 03:38:27: [l4d2scores.smx] [SCORE] Left4Downtown min version=40400, current=0.4.6.0 (40600)
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Couldn't find any entities named fire13_timer, which point_template fire13_template is specifying.
Couldn't find any entities named fire13_clip, which point_template fire13_template is specifying.
Couldn't find any entities named fire13_smoke, which point_template fire13_template is specifying.
Couldn't find any entities named fire13_fog_volume, which point_template fire13_template is specifying.
Couldn't find any entities named fire14_timer, which point_template fire14_template is specifying.
Couldn't find any entities named fire14_clip, which point_template fire14_template is specifying.
Couldn't find any entities named fire14_smoke, which point_template fire14_template is specifying.
Couldn't find any entities named fire14_fog_volume, which point_template fire14_template is specifying.
Couldn't find any entities named fire15_timer, which point_template fire15_template is specifying.
Couldn't find any entities named fire15_clip, which point_template fire15_template is specifying.
Couldn't find any entities named fire15_smoke, which point_template fire15_template is specifying.
Couldn't find any entities named fire15_fog_volume, which point_template fire15_template is specifying.
Couldn't find any entities named fire16_timer, which point_template fire16_template is specifying.
Couldn't find any entities named fire16_clip, which point_template fire16_template is specifying.
Couldn't find any entities named fire16_smoke, which point_template fire16_template is specifying.
Couldn't find any entities named fire16_fog_volume, which point_template fire16_template is specifying.
Couldn't find any entities named sound, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire03-sound, which point_template fire03-template is specifying.
Couldn't find any entities named fire04-sound, which point_template fire04-template is specifying.
Couldn't find any entities named fire10-sound, which point_template fire10-template is specifying.
Couldn't find any entities named fire27-sound, which point_template fire27-template is specifying.
Couldn't find any entities named fire28-sound, which point_template fire28-template is specifying.
Couldn't find any entities named fire_ballroom_02-sound, which point_template fire_ballroom_02-template is specifying.
Couldn't find any entities named fire_ballroom_01-sound, which point_template fire_ballroom_01-template is specifying.
Couldn't find any entities named fire_ballroom_03-sound, which point_template fire_ballroom_03-template is specifying.
Couldn't find any entities named fire_ballroom_04-sound, which point_template fire_ballroom_04-template is specifying.
Couldn't find any entities named fire_ballroom_05-sound, which point_template fire_ballroom_05-template is specifying.
Couldn't find any entities named fire_ballroom_06-sound, which point_template fire_ballroom_06-template is specifying.
Couldn't find any entities named fire_ballroom_07-particles, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point1, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point3, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point5, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point6, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-hurt, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-sound, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_08-sound, which point_template fire_ballroom_08-template is specifying.
Couldn't find any entities named fire_ballroom_09-sound, which point_template fire_ballroom_09-template is specifying.
Couldn't find any entities named fire_ballroom_10-sound, which point_template fire_ballroom_10-template is specifying.
Couldn't find any entities named fire_ballroom_11-sound, which point_template fire_ballroom_11-template is specifying.
Couldn't find any entities named inferno02-sound, which point_template inferno02-template is specifying.
prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
WARNING: orator at 454 5671 2684 missing modelname
Attempting to precache model, but model name is NULL
Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
L 03/19/2010 - 03:38:31: Preventing spawning
L 03/19/2010 - 03:38:31: CDirector::RunScript, director_base, level: 0
Initializing Director's script
L 03/19/2010 - 03:38:31: server_cvar: "sv_maxspeed" "1000.000000"
L 03/19/2010 - 03:38:31: [l4d2scores.smx] [SCORE] FORWARD: OnSetCampaignScores(0,0)
L 03/19/2010 - 03:38:31: [l4d2scores.smx] [SCORE] New mission detected.
L 03/19/2010 - 03:38:31: [l4d2scores.smx] [SCORE] Round/Map scores have been reset.
L 03/19/2010 - 03:38:31: World triggered "Round_Start"
L 03/19/2010 - 03:38:31: [l4d2scores.smx] [SCORE] Round 1 started, round scores: A: 0, B: 0
L 03/19/2010 - 03:38:31: [l4d2scores.smx] [SCORE] FORWARD: OnClearTeamScores(1)
L 03/19/2010 - 03:38:31: [l4d2scores.smx] [SCORE] New mission detected.
L 03/19/2010 - 03:38:31: [l4d2scores.smx] [SCORE] Round/Map scores have been reset.
L 03/19/2010 - 03:38:31: [l4d2scores.smx] [SCORE] ON MAP START FUNCTION
L 03/19/2010 - 03:38:31: [l4d2scores.smx] [SCORE] Map counter now = 2
[FMC] Discovered versus gamemode. Link to sm_l4dvs_mapchanger.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
commandline.cpp (628) : Assertion Failed: (nIndex >= 0) && (nIndex < m_nParmCount)
commandline.cpp (628) : Assertion Failed: (nIndex >= 0) && (nIndex < m_nParmCount)
baseuser.cpp (313) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
baseuser.cpp (313) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
baseuser.cpp (313) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
baseuser.cpp (313) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
baseuser.cpp (313) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
baseuser.cpp (313) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'

eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2
Release Date: 17 March 2010 00:50 AM
Author:ViTYAN



eSTEAMATiON SCI configuration has been successfully determined(Local config).
eSTEAMATiON SCI configuration is as following:

[eSTEAMATiON SCI(STEAM3) SECURITY POLICY]
REJECT Clients after initial validation process compleation: ENABLED
LEGACY RevEmu Clients: DROP
LEGACY RevEmu 2-Nd Generation Clients: ACCEPT
RevEmu 3-Rd Generation Clients: ACCEPT
RevEmu SteamUp Clients: ACCEPT
SteamUp/AVSMP Clients: ACCEPT
Unknown Clients: DROP
Unknown Steam simulating Clients: DROP
Unknown NonSteam simulating Clients: DROP
Legit Steam Clients: ACCEPT
Cracked Steam Clients: ACCEPT
Stryder's L4D2 Loaders: DROP
SETTI server scanner: ACCEPT

[eSTEAMATiON SCI(STEAM3) GLOBAL ID-GENERATION MODE]
GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's
GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's

[eSTEAMATiON SCI(STEAM3) LOGGING]
Enable logging of Client type to console on connect: ENABLED(REGULAR)
Enable logging of REJECTED Client type to console on connect: ENABLED(REGULAR)

[eSTEAMATiON SCI STEAM SUBSYSTEM]
Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)


Adding master server 72.165.61.151:27011
Adding master server 72.165.61.151:27012
VAC secure mode disabled.
================

Прошу прощения. Тут eST не причем. Девственно чистый сервер ведет себя точно так же.
Последний раз редактировалось Wazelin 19.03.2010, 12:58, всего редактировалось 1 раз.

liverpool
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#1124 Сообщение 19.03.2010, 01:16

vityan666
Нашел проблему. Проблема была в создание бота на сервере.

Сервер падает при вызове вот этой функции движка:

в amxx модуль fakemeta:

Код: Выделить всё

   EngFunc_CreateFakeClient // edict)(const char *netname);// returns NULL if fake client can't be created
hlsdk (engine/eiface.h):
  typedef struct enginefuncs_s{
    ...
 edict_t *(*pfnCreateFakeClient)(const char *netname);
    ...
   }

tmuc
Нович0к
Нович0к
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#1125 Сообщение 19.03.2010, 10:09

Поставил на сервер Est2.0, все вроде нормально... но потом увидел в консоли, что не пускает клиентов с эмулятором hCupa... в этой версии отключена поддержка данного эмулятора... на 2.0 Devel пускало.. остальные пиратки заходят..

П.Сы.: сервер КСС.
если нужны логи, вечером могу выложить.
Изображение
Изображение
Изображение
MyAC 1.6.x PRO

Закрыто Вложения 57