
З.Ы:Он даже картинку "валве" назвал
К сожаленью ненадолгоPitch писал(а):Хватит спорить, теперь спектратор имба.
catspets писал(а):вот вы и дебилы те кто обзываются развлекатся хочятся придурки дебилы????7 развлекайтесь в жопу у себя и ковыряйте там занозы!
ну че ты смеешься?? я те каждые слова обьеснять должен?? демомен с убером --- пушки (инженеров!!!) убиваетartuuur писал(а):Ыбж писал(а):да демомен с убером пушки![]()
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Ну и по поводу имбы:Overpowered is when a class is able to become superior to others because of a lack of skill capping. Cheap is when anyone can pick the class and start doing a lot of damage.
The pyro is cheap, the demo is overpowered.
For another example, look at the sniper. Before the crosshairs got added, no one cried about the sniper that much. A small number of very good snipers could already no-scope and pre-aim fine with the crosshairs they had, but when regular skilled snipers got their training wheels stuck on, everyone started moaning. On average, more people moan about cheap, but there are still those who moan about the overpowered.
People who say the demo needs his ability to spam nerfed are moaning about the cheap side. People who moan about the hard-to-dodge, fast, high damage stickies and the people who never use the grenade launcher are moaning about the overpowered side of the demo.
взято тутThe demoman's main weakness is that his shots can be avoided, manipulated, and destroyed.
From Valve:The demo isn't an easy target like the spun-up heavy.Class balance is more a function of the weaknesses of each class than their strengths. Weaknesses provide population control, where the value of a counter class rises as a class's population rises. i.e. Snipers become more valuable the more Heavies there are on the enemy team. As a result, we're very wary of reducing a class's weaknesses.
The demo isn't easily flanked like the scoped sniper.
The demo isn't underpowered like the battle medic.
The demo doesn't get discovered like the cloaked/disguised spy.
The demo doesn't need space like the running scout.
The demo doesn't need to get close like the pyro.
The demo doesn't have a really tiny clip like the soldier.
The demo isn't stuck in one place like the Engineer's sentry.
The demo's weakness is not his body, his vision, his method, his power, his territory, his proximity, his placement, or his endurance... His weakness is in his shots.
Since the game came out, they have been increasing this weakness. What other class can have their shots dodged, walked-around, reflected, pushed, AND broken into cheap ammo? What other weapon has the degree of randomness that the nade launcher has? What other weapons linger around their target briefly before they do damage?
The demoman is a high power, pretty mobile, pretty healthy class. If he has great aim, you don't have time to react to his shots. If you can't react to his shots... he basically has no weakness.