Heavy Achievements!
Могу помочь с переводом)
Последний раз редактировалось Gheka 20.08.2008, 01:15, всего редактировалось 1 раз.
Причина: Как хочешь.. %)
Причина: Как хочешь.. %)
перевод есть на tf2world.ru
сорри за рекламу http://tf2world.ru/heavy/sandvich.htm
сорри за рекламу http://tf2world.ru/heavy/sandvich.htm
kadet89 писал(а):Не врубился в этот алгоритм...но думаю моно попробовать через бинарник изменить саму команду...только вот в каком файле она?
Мда, ну у них и перевод, взято из головы..koshmel писал(а):перевод есть на tf2world.ru
сорри за рекламу http://tf2world.ru/heavy/sandvich.htm
Хня там, а не перевод. Ждем действий наших архаровцев.
У них все такие переводы. Тоже мне блин "божья искра".Gheka писал(а):Мда, ну у них и перевод, взято из головы..koshmel писал(а):перевод есть на tf2world.ru
сорри за рекламу http://tf2world.ru/heavy/sandvich.htm
AAAAAAAAAAAAAAAAAAA :shock:
Upd: Сервера перегружены :D
Upd: Сервера перегружены :D
Последний раз редактировалось Flechette 20.08.2008, 01:39, всего редактировалось 1 раз.
[spoiler=""Steam""]Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added 3 Heavy unlockables
* Natascha, The Sandvich, The Killing Gloves of Boxing
* Added 35 new Heavy achievements
Added Arena game mode
* 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added cp_steel, a community map by Jamie "Fishbus" Manson
Changes
* Added server map timeleft to upper right of scoreboard
* Added new firing sounds to The Backburner
* Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
* Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
* 32 player servers can now support an extra slot of SourceTV
* Made the freezecam item panel description easier to read
* Players now broadcast whether they chose a team directly or use autoteam
* Added proper handling of cart blocking recognition to Payload maps
Bug fixes
* Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
* Fixed Spy watch arm not using team skins
* Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
* Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
* Fixed a loophole that allowed players to pickup weapons of other classes
* Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
* Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
* Fixed spectators not having the target ID labels display correctly
* Fixed the cart alarm sound occasionally getting stuck on in Payload maps[/spoiler]
Added 3 Heavy unlockables
* Natascha, The Sandvich, The Killing Gloves of Boxing
* Added 35 new Heavy achievements
Added Arena game mode
* 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added cp_steel, a community map by Jamie "Fishbus" Manson
Changes
* Added server map timeleft to upper right of scoreboard
* Added new firing sounds to The Backburner
* Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
* Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
* 32 player servers can now support an extra slot of SourceTV
* Made the freezecam item panel description easier to read
* Players now broadcast whether they chose a team directly or use autoteam
* Added proper handling of cart blocking recognition to Payload maps
Bug fixes
* Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
* Fixed Spy watch arm not using team skins
* Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
* Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
* Fixed a loophole that allowed players to pickup weapons of other classes
* Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
* Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
* Fixed spectators not having the target ID labels display correctly
* Fixed the cart alarm sound occasionally getting stuck on in Payload maps[/spoiler]
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ДА ДА ДА Я люблю вас всех !!!!!!!!!!!!!!!!! Он вышел
щас опять серв обновлять))
kadet89 писал(а):Не врубился в этот алгоритм...но думаю моно попробовать через бинарник изменить саму команду...только вот в каком файле она?
- SuperSuper2
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- Зарегистрирован: 23.01.2008
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да, кстати сколько весит и в вправду?