Код: Выделить всё
** Executing...
** Command: "E:\Games\L4D\bin\vbsp.exe"
** Parameters: -game "E:\Games\L4D\left4dead" "E:\Games\L4D\sdk_content\part1"
Valve Software - vbsp.exe (May 6 2009)
2 threads
materialPath: E:\Games\L4D\left4dead\materials
Loading E:\Games\L4D\sdk_content\part1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Games\L4D\sdk_content\part1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31884 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 99 texinfos to 91
Reduced 14 texdatas to 14 (328 bytes to 328)
Writing E:\Games\L4D\sdk_content\part1.bsp
0 seconds elapsed
** Executing...
** Command: "E:\Games\L4D\bin\vvis.exe"
** Parameters: -game "E:\Games\L4D\left4dead" "E:\Games\L4D\sdk_content\part1"
Valve Software - vvis.exe (May 6 2009)
2 threads
reading e:\games\l4d\sdk_content\part1.bsp
reading e:\games\l4d\sdk_content\part1.prt
221 portalclusters
767 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (260)
Optimized: 30 visible clusters (0.00%)
Total clusters visible: 39019
Average clusters visible: 176
Building PAS...
Average clusters audible: 219
visdatasize:14115 compressed from 14144
writing e:\games\l4d\sdk_content\part1.bsp
4 minutes, 20 seconds elapsed
** Executing...
** Command: "E:\Games\L4D\bin\vrad.exe"
** Parameters: -game "E:\Games\L4D\left4dead" "E:\Games\L4D\sdk_content\part1"
Valve Software - vrad.exe SSE (May 6 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading e:\games\l4d\sdk_content\part1.bsp
Setting up ray-trace acceleration structure... Done (0.14 seconds)
645 faces
793602 square feet [114278704.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
645 patches before subdivision
8941 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 384310, max 266
transfer lists: 2.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(10109, 2715, 823)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(4405, 414, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2150, 69, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1052, 12, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(527, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(265, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(134, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(68, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(35, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(18, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(9, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 87/8192 1044/98304 ( 1.1%)
brushsides 526/65536 4208/524288 ( 0.8%)
planes 346/65536 6920/1310720 ( 0.5%)
vertexes 888/65536 10656/786432 ( 1.4%)
nodes 446/65536 14272/2097152 ( 0.7%)
texinfos 91/12288 6552/884736 ( 0.7%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 645/65536 36120/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 324/65536 18144/3670016 ( 0.5%)
leaves 448/65536 14336/2097152 ( 0.7%)
leaffaces 706/65536 1412/131072 ( 1.1%)
leafbrushes 218/65536 436/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4285/512000 17140/2048000 ( 0.8%)
edges 2382/256000 9528/1024000 ( 0.9%)
LDR worldlights 4/8192 400/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 59/32768 590/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 804/65536 1608/131072 ( 1.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 197328/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14115/16777216 ( 0.1%)
entdata [variable] 6694/393216 ( 1.7%)
LDR ambient table 448/65536 1792/262144 ( 0.7%)
HDR ambient table 448/65536 1792/262144 ( 0.7%)
LDR leaf ambient 1702/65536 47656/1835008 ( 2.6%)
HDR leaf ambient 448/65536 12544/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2862 ( 0.0%)
pakfile [variable] 86730/0 ( 0.0%)
physics [variable] 31884/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1699
Writing e:\games\l4d\sdk_content\part1.bsp
6 seconds elapsed
***VPK: FastFindFile Attempting to use full path with VPK file!
File: e:\games\l4d\sdk_content\part1.rad
** Executing...
** Command: Copy File
** Parameters: "E:\Games\L4D\sdk_content\part1.bsp" "E:\Games\L4D\left4dead\maps\part1.bsp"