Team Fortress 2 no-Steam Client Updates

Team Fortress 2 - современный командный шутер с уникальной системой выбора класса игрока, от Пиромана с огнеметом до тяжеловооруженного штурмовика-пулеметчика.
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finder999
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#3826 Сообщение 20.05.2010, 19:14

да, я тоже буду благодарен тому кто сможет мне обьяснить как делать патчи? как вынимать обновления..? лиц тф2 есть..желание - тоже.

upk - есть..но ничего не понял(..делал по нему тф2 пиратку..а вот с патчами ничего не понимаю.

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#3827 Сообщение 21.05.2010, 00:12

ауууу - когда патчи будут ? :(
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#3828 Сообщение 21.05.2010, 00:14

EVIL22 писал(а):ауууу - когда патчи будут ? :(
http://forum.csmania.ru/viewtopic.php?f ... start=3810

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#3829 Сообщение 21.05.2010, 07:11

1.0.9.2 это само собой спасибо, но он наверное спрашивает про сегодняшнее обновление, залейте его пожалуйста.

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#3830 Сообщение 21.05.2010, 07:41

ERIC писал(а):TF2_patch_1.0.9.0(4197) to_1.0.9.2(4209)
http://depositfiles.com/files/ejxgai93p
rooot писал(а):Обновление c версии 1.0.9.0 (11.05.10) build 4197 -->> 1.0.9.1 (12.05.10) build 4197
http://narod.ru/disk/20761605000/tf_110 ... 10.7z.html (21 МБ)
Список файлов
\bin\AdminServer.dll
\bin\bsppack.dll
\bin\bugreporter.dll
\bin\bugreporter_public.dll
\bin\datacache.dll
\bin\dxsupport_sp.cfg
\bin\engine.dll
\bin\FileSystem_Steam.dll
\bin\FileSystemOpenDialog.dll
\bin\GameUI.dll
\bin\haptics.dll
\bin\inputsystem.dll
\bin\launcher.dll
\bin\MaterialSystem.dll
\bin\mdllib.dll
\bin\scenefilecache.dll
\bin\ServerBrowser.dll
\bin\serverplugin_empty.dll
\bin\shaderapidx9.dll
\bin\shaderapiempty.dll
\bin\SoundEmitterSystem.dll
\bin\soundsystem.dll
\bin\stdshader_dbg.dll
\bin\stdshader_dx6.dll
\bin\stdshader_dx7.dll
\bin\stdshader_dx8.dll
\bin\stdshader_dx9.dll
\bin\StudioRender.dll
\bin\texturecompile_dll.dll
\bin\tier0.dll
\bin\tools\commedit.dll
\bin\tools\pet.dll
\bin\tools\vmt.dll
\bin\unicode.dll
\bin\unitlib.dll
\bin\valve_avi.dll
\bin\vaudio_miles.dll
\bin\vgui2.dll
\bin\vguimatsurface.dll
\bin\vphysics.dll
\bin\vstdlib.dll
\bin\vtex_dll.dll
\hl2\materials\Detail\metal_detail_01.vtf
\hl2\materials\Detail\noise_detail_01.vtf
\hl2\materials\Detail\plaster_detail_01.vtf
\hl2\materials\Detail\rock_detail_01.vtf
\hl2\materials\Detail\wood_detail_01.vtf
\hl2\materials\Effects\flicker_128.vmt
\hl2\materials\hlmv\background.vmt
\hl2\materials\Models\Alyx\alyx_head_exponent.vtf
\hl2\materials\Models\Alyx\alyx_head_normal.vtf
\hl2\materials\Models\Alyx\alyx_sheet_exponent.vtf
\hl2\materials\Models\Alyx\alyx_sheet_normal.vtf
\hl2\materials\Models\Alyx\alyx_teeth_normal.vtf
\hl2\materials\Models\Combine_soldier\combine_elite.vmt
\hl2\materials\Models\Combine_soldier\combinesoldiersheet.vmt
\hl2\materials\Models\Combine_soldier\combinesoldiersheet_prisonguard.vmt
\hl2\materials\Models\Combine_soldier\combinesoldiersheet_prisonguard_shotgun.vmt
\hl2\materials\Models\Combine_soldier\combinesoldiersheet_shotgun.vmt
\hl2\materials\Models\Combine_Strider\striderNormal.vtf
\hl2\materials\Models\Effects\com_shield001a_normal.vtf
\hl2\materials\Models\props_combine\com_shield001a.vmt
\hl2\materials\Models\props_combine\com_shield001b.vmt
\hl2\materials\Models\Vortigaunt\vortigaunt_exponent.vtf
\hl2\materials\Models\Vortigaunt\vortigaunt_normal.vtf
\hl2\materials\particle\smoke1\smoke1.vmt
\hl2\materials\particle\smoke1\smoke1_nearcull.vmt
\hl2\materials\particle\warp1_dx8.vmt
\hl2\materials\VGUI\hud\800corner.vtf
\hl2\materials\VGUI\hud\800corner1.vtf
\hl2\materials\VGUI\hud\800corner2.vtf
\hl2\materials\VGUI\hud\800corner3.vtf
\hl2\materials\VGUI\hud\800corner4.vtf
\hl2\materials\VGUI\icon_con_grey.vmt
\hl2\materials\VGUI\icon_con_grey.vtf
\hl2\materials\VGUI\icon_con_high.vmt
\hl2\materials\VGUI\icon_con_high.vtf
\hl2\materials\VGUI\icon_con_low.vmt
\hl2\materials\VGUI\icon_con_low.vtf
\hl2\materials\VGUI\icon_con_medium.vmt
\hl2\materials\VGUI\icon_con_medium.vtf
\hl2\materials\VGUI\maps\menu_thumb_default.vmt
\hl2\materials\VGUI\maps\menu_thumb_default.vtf
\hl2\materials\VGUI\maps\menu_thumb_default_download.vmt
\hl2\materials\VGUI\maps\menu_thumb_default_download.vtf
\hl2\media\valve.mov
\hl2\particles\Vortigaunt_FX.pcf
\hl2\shaders\fxc\vertexlit_and_unlit_generic_ps20.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_ps30.vcs
\tf\bin\client.dll
\tf\bin\server.dll
\tf\materials\HUD\clock_area_mask.vtf
\tf\materials\HUD\death_panel_mask.vtf
\tf\materials\HUD\gradient_black.vtf
\tf\materials\HUD\gradient_blue.vtf
\tf\materials\HUD\leaderboard_area_main.vtf
\tf\materials\HUD\leaderboard_area_team.vtf
\tf\resource\CommentaryExplanationDialog.res
\tf\scripts\kb_act.lst
\tf\steam.inf
Нужен патч версии указан ниже - для теста серверов . (срочно)
] version
Protocol version 15
Exe version 1.0.9.3 (tf)
Exe build: 12:21:48 May 18 2010 (4209) (440)

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#3831 Сообщение 21.05.2010, 07:49

если кинете архивы, то сделаю

rooot
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#3832 Сообщение 21.05.2010, 08:17

Обновление c версии 1.0.9.0 (11.05.10) build 4197 -->> 1.0.9.3 (21.05.10) build 4209
http://narod.ru/disk/20978764000/tf_110 ... 10.7z.html (54 МБ)
список файлов
\bin\AdminServer.dll
\bin\bsppack.dll
\bin\bugreporter.dll
\bin\bugreporter_filequeue.dll
\bin\bugreporter_public.dll
\bin\datacache.dll
\bin\dxsupport_sp.cfg
\bin\engine.dll
\bin\FileSystem_Steam.dll
\bin\FileSystemOpenDialog.dll
\bin\GameUI.dll
\bin\haptics.dll
\bin\inputsystem.dll
\bin\launcher.dll
\bin\MaterialSystem.dll
\bin\mdllib.dll
\bin\scenefilecache.dll
\bin\ServerBrowser.dll
\bin\serverplugin_empty.dll
\bin\shaderapidx9.dll
\bin\shaderapiempty.dll
\bin\SoundEmitterSystem.dll
\bin\soundsystem.dll
\bin\stdshader_dbg.dll
\bin\stdshader_dx6.dll
\bin\stdshader_dx7.dll
\bin\stdshader_dx8.dll
\bin\stdshader_dx9.dll
\bin\StudioRender.dll
\bin\texturecompile_dll.dll
\bin\tier0.dll
\bin\tier0_s.dll
\bin\tools\commedit.dll
\bin\tools\pet.dll
\bin\tools\vmt.dll
\bin\unicode.dll
\bin\unitlib.dll
\bin\valve_avi.dll
\bin\vaudio_miles.dll
\bin\vgui2.dll
\bin\vguimatsurface.dll
\bin\vphysics.dll
\bin\vstdlib.dll
\bin\vstdlib_s.dll
\bin\vtex_dll.dll
\hl2\cfg\config_default.cfg
\hl2\materials\Detail\metal_detail_01.vtf
\hl2\materials\Detail\noise_detail_01.vtf
\hl2\materials\Detail\plaster_detail_01.vtf
\hl2\materials\Detail\rock_detail_01.vtf
\hl2\materials\Detail\wood_detail_01.vtf
\hl2\materials\Effects\flicker_128.vmt
\hl2\materials\hlmv\background.vmt
\hl2\materials\Models\Alyx\alyx_head_exponent.vtf
\hl2\materials\Models\Alyx\alyx_head_normal.vtf
\hl2\materials\Models\Alyx\alyx_sheet_exponent.vtf
\hl2\materials\Models\Alyx\alyx_sheet_normal.vtf
\hl2\materials\Models\Alyx\alyx_teeth_normal.vtf
\hl2\materials\Models\Combine_soldier\combine_elite.vmt
\hl2\materials\Models\Combine_soldier\combinesoldiersheet.vmt
\hl2\materials\Models\Combine_soldier\combinesoldiersheet_prisonguard.vmt
\hl2\materials\Models\Combine_soldier\combinesoldiersheet_prisonguard_shotgun.vmt
\hl2\materials\Models\Combine_soldier\combinesoldiersheet_shotgun.vmt
\hl2\materials\Models\Combine_Strider\striderNormal.vtf
\hl2\materials\Models\Effects\com_shield001a_normal.vtf
\hl2\materials\Models\props_combine\com_shield001a.vmt
\hl2\materials\Models\props_combine\com_shield001b.vmt
\hl2\materials\Models\Vortigaunt\vortigaunt_exponent.vtf
\hl2\materials\Models\Vortigaunt\vortigaunt_normal.vtf
\hl2\materials\particle\smoke1\smoke1.vmt
\hl2\materials\particle\smoke1\smoke1_nearcull.vmt
\hl2\materials\particle\warp1_dx8.vmt
\hl2\materials\VGUI\hud\800corner.vtf
\hl2\materials\VGUI\hud\800corner1.vtf
\hl2\materials\VGUI\hud\800corner2.vtf
\hl2\materials\VGUI\hud\800corner3.vtf
\hl2\materials\VGUI\hud\800corner4.vtf
\hl2\materials\VGUI\icon_con_grey.vmt
\hl2\materials\VGUI\icon_con_grey.vtf
\hl2\materials\VGUI\icon_con_high.vmt
\hl2\materials\VGUI\icon_con_high.vtf
\hl2\materials\VGUI\icon_con_low.vmt
\hl2\materials\VGUI\icon_con_low.vtf
\hl2\materials\VGUI\icon_con_medium.vmt
\hl2\materials\VGUI\icon_con_medium.vtf
\hl2\materials\VGUI\maps\menu_thumb_default.vmt
\hl2\materials\VGUI\maps\menu_thumb_default.vtf
\hl2\materials\VGUI\maps\menu_thumb_default_download.vmt
\hl2\materials\VGUI\maps\menu_thumb_default_download.vtf
\hl2\media\valve.mov
\hl2\particles\Vortigaunt_FX.pcf
\hl2\resource\ClientScheme.res
\hl2\scripts\HudLayout.res
\hl2\shaders\fxc\aftershock_ps20.vcs
\hl2\shaders\fxc\aftershock_ps20b.vcs
\hl2\shaders\fxc\cloak_blended_pass_ps20.vcs
\hl2\shaders\fxc\cloak_blended_pass_ps20b.vcs
\hl2\shaders\fxc\cloak_blended_pass_ps30.vcs
\hl2\shaders\fxc\cloak_ps30.vcs
\hl2\shaders\fxc\decalmodulate_ps30.vcs
\hl2\shaders\fxc\Downsample_nohdr_ps20.vcs
\hl2\shaders\fxc\downsample_nohdr_ps20b.vcs
\hl2\shaders\fxc\emissive_scroll_blended_pass_ps20.vcs
\hl2\shaders\fxc\emissive_scroll_blended_pass_ps20b.vcs
\hl2\shaders\fxc\emissive_scroll_blended_pass_ps30.vcs
\hl2\shaders\fxc\engine_post_ps20.vcs
\hl2\shaders\fxc\engine_post_ps20b.vcs
\hl2\shaders\fxc\eye_refract_ps30.vcs
\hl2\shaders\fxc\eyes_flashlight_ps30.vcs
\hl2\shaders\fxc\eyes_ps30.vcs
\hl2\shaders\fxc\flesh_interior_blended_pass_ps20.vcs
\hl2\shaders\fxc\flesh_interior_blended_pass_ps20b.vcs
\hl2\shaders\fxc\portal_refract_ps20.vcs
\hl2\shaders\fxc\portal_refract_ps20b.vcs
\hl2\shaders\fxc\skin_ps30.vcs
\hl2\shaders\fxc\teeth_bump_ps30.vcs
\hl2\shaders\fxc\teeth_flashlight_ps30.vcs
\hl2\shaders\fxc\teeth_ps30.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_bump_ps20.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_bump_ps20b.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_bump_ps30.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_ps20.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs
\hl2\shaders\fxc\vertexlit_and_unlit_generic_ps30.vcs
\hl2\shaders\fxc\vertexlit_lighting_only_ps20.vcs
\hl2\shaders\fxc\vertexlit_lighting_only_ps20b.vcs
\hl2\shaders\fxc\volume_clouds_ps20.vcs
\hl2\shaders\fxc\volume_clouds_ps20b.vcs
\hl2\shaders\fxc\vortwarp_ps20.vcs
\hl2\shaders\fxc\vortwarp_ps20b.vcs
\hl2\shaders\fxc\vortwarp_ps30.vcs
\tf\bin\client.dll
\tf\bin\server.dll
\tf\maps\cp_gorge.bsp
\tf\maps\plr_pipeline.bsp
\tf\materials\backpack\player\items\demo\demo_tricorne.vmt
\tf\materials\backpack\player\items\demo\demo_tricorne.vtf
\tf\materials\backpack\player\items\demo\demo_tricorne_large.vmt
\tf\materials\backpack\player\items\demo\demo_tricorne_large.vtf
\tf\materials\backpack\player\items\engineer\engy_earphones.vmt
\tf\materials\backpack\player\items\engineer\engy_earphones.vtf
\tf\materials\backpack\player\items\engineer\engy_earphones_large.vmt
\tf\materials\backpack\player\items\engineer\engy_earphones_large.vtf
\tf\materials\backpack\player\items\heavy\heavy_bandana.vmt
\tf\materials\backpack\player\items\heavy\heavy_bandana.vtf
\tf\materials\backpack\player\items\heavy\heavy_bandana_large.vmt
\tf\materials\backpack\player\items\heavy\heavy_bandana_large.vtf
\tf\materials\backpack\player\items\medic\medic_gatsby.vmt
\tf\materials\backpack\player\items\medic\medic_gatsby.vtf
\tf\materials\backpack\player\items\medic\medic_gatsby_large.vmt
\tf\materials\backpack\player\items\medic\medic_gatsby_large.vtf
\tf\materials\backpack\player\items\medic\medic_goggles.vmt
\tf\materials\backpack\player\items\medic\medic_goggles.vtf
\tf\materials\backpack\player\items\medic\medic_goggles_large.vmt
\tf\materials\backpack\player\items\medic\medic_goggles_large.vtf
\tf\materials\backpack\player\items\pyro\pyro_monocle.vmt
\tf\materials\backpack\player\items\pyro\pyro_monocle.vtf
\tf\materials\backpack\player\items\pyro\pyro_monocle_large.vmt
\tf\materials\backpack\player\items\pyro\pyro_monocle_large.vtf
\tf\materials\backpack\player\items\pyro\pyro_pyrolean.vmt
\tf\materials\backpack\player\items\pyro\pyro_pyrolean.vtf
\tf\materials\backpack\player\items\pyro\pyro_pyrolean_large.vmt
\tf\materials\backpack\player\items\pyro\pyro_pyrolean_large.vtf
\tf\materials\backpack\player\items\scout\scout_whoopee.vmt
\tf\materials\backpack\player\items\scout\scout_whoopee.vtf
\tf\materials\backpack\player\items\scout\scout_whoopee_large.vmt
\tf\materials\backpack\player\items\scout\scout_whoopee_large.vtf
\tf\materials\backpack\player\items\sniper\sniper_fishinghat.vmt
\tf\materials\backpack\player\items\sniper\sniper_fishinghat.vtf
\tf\materials\backpack\player\items\sniper\sniper_fishinghat_large.vmt
\tf\materials\backpack\player\items\sniper\sniper_fishinghat_large.vtf
\tf\materials\backpack\player\items\soldier\soldier_sargehat.vmt
\tf\materials\backpack\player\items\soldier\soldier_sargehat.vtf
\tf\materials\backpack\player\items\soldier\soldier_sargehat_large.vmt
\tf\materials\backpack\player\items\soldier\soldier_sargehat_large.vtf
\tf\materials\backpack\player\items\spy\spy_beret.vmt
\tf\materials\backpack\player\items\spy\spy_beret.vtf
\tf\materials\backpack\player\items\spy\spy_beret_large.vmt
\tf\materials\backpack\player\items\spy\spy_beret_large.vtf
\tf\materials\backpack\weapons\c_models\c_battleaxe\c_battleaxe.vmt
\tf\materials\backpack\weapons\c_models\c_battleaxe\c_battleaxe.vtf
\tf\materials\backpack\weapons\c_models\c_battleaxe\c_battleaxe_large.vmt
\tf\materials\backpack\weapons\c_models\c_battleaxe\c_battleaxe_large.vtf
\tf\materials\backpack\weapons\c_models\c_wood_machete\c_wood_machete.vmt
\tf\materials\backpack\weapons\c_models\c_wood_machete\c_wood_machete.vtf
\tf\materials\backpack\weapons\c_models\c_wood_machete\c_wood_machete_large.vmt
\tf\materials\backpack\weapons\c_models\c_wood_machete\c_wood_machete_large.vtf
\tf\materials\HUD\clock_area_mask.vtf
\tf\materials\HUD\death_panel_mask.vtf
\tf\materials\HUD\gradient_black.vtf
\tf\materials\HUD\gradient_blue.vtf
\tf\materials\HUD\leaderboard_area_main.vtf
\tf\materials\HUD\leaderboard_area_team.vtf
\tf\materials\models\player\items\demo\demo_tricorne.vmt
\tf\materials\models\player\items\demo\demo_tricorne.vtf
\tf\materials\models\player\items\engineer\engy_earphones.vmt
\tf\materials\models\player\items\engineer\engy_earphones.vtf
\tf\materials\models\player\items\engineer\engy_earphones_blue.vmt
\tf\materials\models\player\items\engineer\engy_earphones_blue.vtf
\tf\materials\models\player\items\heavy\heavy_bandana_blue.vmt
\tf\materials\models\player\items\heavy\heavy_bandana_blue.vtf
\tf\materials\models\player\items\heavy\heavy_bandana_red.vmt
\tf\materials\models\player\items\heavy\heavy_bandana_red.vtf
\tf\materials\models\player\items\medic\medic_gatsby_blue.vmt
\tf\materials\models\player\items\medic\medic_gatsby_blue.vtf
\tf\materials\models\player\items\medic\medic_gatsby_red.vmt
\tf\materials\models\player\items\medic\medic_gatsby_red.vtf
\tf\materials\models\player\items\medic\medic_goggles.vmt
\tf\materials\models\player\items\medic\medic_goggles.vtf
\tf\materials\models\player\items\pyro\monocle_lens.vmt
\tf\materials\models\player\items\pyro\monocle_lens.vtf
\tf\materials\models\player\items\pyro\monocle_whiskers.vmt
\tf\materials\models\player\items\pyro\monocle_whiskers.vtf
\tf\materials\models\player\items\pyro\pyro_pyrolean.vmt
\tf\materials\models\player\items\pyro\pyro_pyrolean.vtf
\tf\materials\models\player\items\scout\scout_whoopee.vmt
\tf\materials\models\player\items\scout\scout_whoopee.vtf
\tf\materials\models\player\items\scout\scout_whoopee_blue.vmt
\tf\materials\models\player\items\scout\scout_whoopee_blue.vtf
\tf\materials\models\player\items\sniper\sniper_fishinghat.vmt
\tf\materials\models\player\items\sniper\sniper_fishinghat.vtf
\tf\materials\models\player\items\sniper\sniper_fishinghat_blue.vmt
\tf\materials\models\player\items\sniper\sniper_fishinghat_blue.vtf
\tf\materials\models\player\items\soldier\soldier_sargehat.vmt
\tf\materials\models\player\items\soldier\soldier_sargehat.vtf
\tf\materials\models\player\items\spy\spy_beret.vmt
\tf\materials\models\player\items\spy\spy_beret.vtf
\tf\materials\models\player\items\spy\spy_beret_blue.vmt
\tf\materials\models\player\items\spy\spy_beret_blue.vtf
\tf\materials\models\player\items\spy\spy_beret_brushes.vmt
\tf\materials\models\player\items\spy\spy_beret_brushes.vtf
\tf\materials\models\player\items\spy\spy_beret_brushes_blue.vmt
\tf\materials\models\weapons\c_items\c_battleaxe.vmt
\tf\materials\models\weapons\c_items\c_battleaxe.vtf
\tf\materials\models\weapons\c_items\c_wood_machete.vmt
\tf\materials\models\weapons\c_items\c_wood_machete.vtf
\tf\materials\vgui\bleed_drop.vmt
\tf\materials\vgui\bleed_drop.vtf
\tf\models\player\items\demo\demo_tricorne.mdl
\tf\models\player\items\demo\demo_tricorne.phy
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Аватара пользователя
Markizz
Капитан
Капитан
Сообщения: 362
Зарегистрирован: 01.01.2006
Откуда: Russ
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Контактная информация:

#3833 Сообщение 21.05.2010, 09:00

rooot писал(а):Обновление c версии 1.0.9.0 (11.05.10) build 4197 -->> 1.0.9.3 (21.05.10) build 4209
http://narod.ru/disk/20978764000/tf_110 ... 10.7z.html (54 МБ)
список файлов
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\tf\models\player\items\pyro\pyro_monocle.mdl
\tf\models\player\items\pyro\pyro_monocle.phy
\tf\models\player\items\pyro\pyro_monocle.vvd
\tf\models\player\items\pyro\pyro_monocle.dx80.vtx
\tf\models\player\items\pyro\pyro_monocle.dx90.vtx
\tf\models\player\items\pyro\pyro_monocle.sw.vtx
\tf\models\player\items\pyro\pyro_pyrolean.mdl
\tf\models\player\items\pyro\pyro_pyrolean.phy
\tf\models\player\items\pyro\pyro_pyrolean.vvd
\tf\models\player\items\pyro\pyro_pyrolean.dx80.vtx
\tf\models\player\items\pyro\pyro_pyrolean.dx90.vtx
\tf\models\player\items\pyro\pyro_pyrolean.sw.vtx
\tf\models\player\items\scout\scout_whoopee.mdl
\tf\models\player\items\scout\scout_whoopee.phy
\tf\models\player\items\scout\scout_whoopee.vvd
\tf\models\player\items\scout\scout_whoopee.dx80.vtx
\tf\models\player\items\scout\scout_whoopee.dx90.vtx
\tf\models\player\items\scout\scout_whoopee.sw.vtx
\tf\models\player\items\sniper\sniper_fishinghat.mdl
\tf\models\player\items\sniper\sniper_fishinghat.phy
\tf\models\player\items\sniper\sniper_fishinghat.vvd
\tf\models\player\items\sniper\sniper_fishinghat.dx80.vtx
\tf\models\player\items\sniper\sniper_fishinghat.dx90.vtx
\tf\models\player\items\sniper\sniper_fishinghat.sw.vtx
\tf\models\player\items\soldier\soldier_sargehat.mdl
\tf\models\player\items\soldier\soldier_sargehat.phy
\tf\models\player\items\soldier\soldier_sargehat.vvd
\tf\models\player\items\soldier\soldier_sargehat.dx80.vtx
\tf\models\player\items\soldier\soldier_sargehat.dx90.vtx
\tf\models\player\items\soldier\soldier_sargehat.sw.vtx
\tf\models\player\items\spy\spy_beret.mdl
\tf\models\player\items\spy\spy_beret.phy
\tf\models\player\items\spy\spy_beret.vvd
\tf\models\player\items\spy\spy_beret.dx80.vtx
\tf\models\player\items\spy\spy_beret.dx90.vtx
\tf\models\player\items\spy\spy_beret.sw.vtx
\tf\models\weapons\c_models\c_battleaxe\c_battleaxe.mdl
\tf\models\weapons\c_models\c_battleaxe\c_battleaxe.phy
\tf\models\weapons\c_models\c_battleaxe\c_battleaxe.vvd
\tf\models\weapons\c_models\c_battleaxe\c_battleaxe.dx80.vtx
\tf\models\weapons\c_models\c_battleaxe\c_battleaxe.dx90.vtx
\tf\models\weapons\c_models\c_battleaxe\c_battleaxe.sw.vtx
\tf\models\weapons\c_models\c_machete.mdl
\tf\models\weapons\c_models\c_machete.vvd
\tf\models\weapons\c_models\c_machete.dx80.vtx
\tf\models\weapons\c_models\c_machete.dx90.vtx
\tf\models\weapons\c_models\c_machete.sw.vtx
\tf\models\weapons\c_models\c_sniper_animations.mdl
\tf\models\weapons\c_models\c_wood_machete\c_wood_machete.mdl
\tf\models\weapons\c_models\c_wood_machete\c_wood_machete.phy
\tf\models\weapons\c_models\c_wood_machete\c_wood_machete.vvd
\tf\models\weapons\c_models\c_wood_machete\c_wood_machete.dx80.vtx
\tf\models\weapons\c_models\c_wood_machete\c_wood_machete.dx90.vtx
\tf\models\weapons\c_models\c_wood_machete\c_wood_machete.sw.vtx
\tf\resource\CommentaryExplanationDialog.res
\tf\resource\tf_english.txt
\tf\resource\ui\HudPlayerHealth.res
\tf\scripts\items\items_game.txt
\tf\scripts\kb_act.lst
\tf\scripts\tf_weapon_flamethrower.ctx
\tf\steam.inf
Спасибо Всем кто откликнулся - ушел тестить .
P\S. Все работает на ксмании - Всем спасибо .
Последний раз редактировалось Markizz 21.05.2010, 09:29, всего редактировалось 1 раз.

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#3834 Сообщение 21.05.2010, 09:08

Если не сложно, сделайте отдельный патч 1092-1093. спасибо

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#3835 Сообщение 21.05.2010, 10:04

Temasan писал(а):Если не сложно, сделайте отдельный патч 1092-1093. спасибо
зачем? патч 1.0.9.0->1.0.9.3 подходит и для 1.0.9.1 и для 1.0.9.2, поставится на все три патча....
Цитатник
ripman1996 писал(а):это вы называете пиратством лучше стим сервер поломать и акки с играми нарисовать чем с клиентом боловатся
[frame]
sOpKinG писал(а):Помогите Я не Могу Сделать Второй Металлом! Я Делаю Металлолом Потом Второй. Первый Металлолом исчез а Второй Остался! Я Сделал Третий Металлолом и Опять Прежний Исчез!
Стеам Не Помог =(
Помогите Плз!
sOpKinG писал(а):Я решил проблему после переустановки windows(а)! Закройте Тему Или удалите! :Yahoo!:
[/frame]

bir3yk
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#3836 Сообщение 21.05.2010, 10:25

update 1.0.9.3 привнес новые итемы ;)
http://rghost.ru/1673793 +13 items
Изображение

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#3837 Сообщение 21.05.2010, 10:33

bir3yk писал(а):update 1.0.9.3 привнес новые итемы ;)
http://rghost.ru/1673793 +13 items
Спосибо за оперативность :beer:

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#3838 Сообщение 21.05.2010, 11:36

Aresilya писал(а):
Temasan писал(а):Если не сложно, сделайте отдельный патч 1092-1093. спасибо
зачем? патч 1.0.9.0->1.0.9.3 подходит и для 1.0.9.1 и для 1.0.9.2, поставится на все три патча....
Затем что не все могут качать такие большие патчи. мне дорого ето обходится, и хотелось бы увидеть патч 1.0.9.2-1.0.9.3

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#3839 Сообщение 21.05.2010, 11:48

он тоже весит много там обавили 2 карты
TF2_patch_1.0.9.2(4209) to_1.0.9.3(4209) 34MB
http://depositfiles.com/files/hbjzxd59o

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#3840 Сообщение 21.05.2010, 12:10

ERIC писал(а):он тоже весит много там обавили 2 карты
TF2_patch_1.0.9.2(4209) to_1.0.9.3(4209) 34MB
Спасибо большое, но все же на 20мб меньше чем патч выше.

p.s. а подскажите чем делаете патчи ?

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